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Post by slashdolo on Nov 29, 2010 14:36:46 GMT -5
I really enjoyed your information/gun stats images for WaW Zombies. I'm not asking you to make a detailed chart for the weapons and their upgraded counterpart for these new maps on this new game, but a simple copy/paste of the game code would be great if you have time. Thanks.
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Post by ntb on Nov 29, 2010 14:49:24 GMT -5
This is a weapon damage chart taken from the topic "Zombies Questions" and Den's health chart: For one, their health and their health increase is the same as it was in WaW. Zombies start with 150 health. With each round up to Round nine, they gain 100 health, ending up with 950. Starting at round 10, the zombie health is multiplied by 1.1 with each round. At first, 1.1 isn't much, but it exponentially grows and becomes massive per round.
01. 150 02. 250 03. 350 04. 450 05. 550 06. 650 07. 750 08. 850 09. 950 10. 1045 11. 1150 12. 1264 13. 1391 14. 1530 15. 1683 16. 1851 17. 2036 18. 2240 19. 2464 20. 2710 30. 7030 40. 18234 50. 47295 60. 122673 70. 318183 100 5552108 (5.5 million health) Dogs are also unchanged in health and general everything. Their health increases with each of their rounds. 400 on the first Dog Round 900 second 1300 third 1600 for all following Dog Rounds The Dogs show up at about Round 5 and will pop up every five rounds afterwards. Crawlers start showing up a few rounds after the first Dog round and will then show up every 4 to 6 rounds afterwards. Both dogs and crawlers will slip in every now and then in later zombie rounds.
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Post by themccannman on Nov 29, 2010 14:55:38 GMT -5
are the gun stats different in zombies? because in both kino der toten and "five" i have noticed tbhat tnhe stakeout is far more effective than the olympia, is that true?
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Post by slashdolo on Nov 29, 2010 14:57:13 GMT -5
Nice! Chart is a little confusing but thanks, its easy to miss topics like that when you don't come here every day.
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ArtSorr0w
True Bro
All Business, All Day
Posts: 39
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Post by ArtSorr0w on Nov 29, 2010 15:31:54 GMT -5
YEAH! Can we get a separate blog post with graphs and stuff for this?
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kalar
True Bro
Attack! Attack! Attack!
Posts: 451
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Post by kalar on Nov 29, 2010 21:18:53 GMT -5
Chart is very informative but hard to read through. Especially because I don't remember all the upgraded names by heart.
Some preliminary info:
Galil is, by far, the best AR to upgrade. HK21 is superior to RPK in every way when upgraded. SPAS-12 doesn't have the longevity of the Stakeout before upgrades, but after upgrades the SPAS-12 clearly wins. Dragunov>L96 with upgrades. Almost the same damage, more ammo and semi-auto.
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Post by LimbSoup on Nov 29, 2010 22:38:34 GMT -5
Let us not forget that the AK74u is essentially the new thompson, easily the best wall weapon. (unless you want to debate stakeout vs. AK) The chart linked in the OP has brothers and sisters www.eaglesorbit.com/zombie/weapons which have been made a little more aesthetically pleasing. As for a more direct way to compare weapons with their upgrades, well.. that's coming.
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Post by wotkaaddict on Nov 30, 2010 2:52:16 GMT -5
I notice we're still missing health data for the two new enemy types.
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ArtSorr0w
True Bro
All Business, All Day
Posts: 39
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Post by ArtSorr0w on Nov 30, 2010 10:31:24 GMT -5
Dragunov>L96 with upgrades. Almost the same damage, more ammo and semi-auto. What about penetration? Wasn't that the huge difference between the PTRS and Scoped Kar98K? The chart doesn't say how many zombies it can penetrate through.
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Post by LimbSoup on Nov 30, 2010 14:36:51 GMT -5
Penetration for the Dragunov and L96 are exactly the same. Bullet penetration for zombies seems to have little effect on the damage dropoff, from what I've seen in world at war. I imagine this is about the same, very little difference between penetration types. Pretty much any weapon that can penetrate will go through 3 zombies, and I haven't seen ANY weapon go through more, so..
I'll look into the health later if no one else does.
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