zeebo
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Post by zeebo on Dec 25, 2010 18:30:25 GMT -5
Now, I'm not 100% sure about the accuracy about this chart because, as of now, I'm not really sure about the units attached to the recenter speed -- I assumed it was degrees/second. This chart does show good precision as the recoil deviation (some may call it recoil predictability) values, when compared to in game experiences, are rather precise. The "predictability/deviation" value is meaningless as a number to be examined. It is simply a number to use to compare to other weapons to determine which is more predictable -- in terms of recoil -- than the other. *Please note: Sway/idle is not considered in these charts as I don't know these numbers.As for the equations used, here they are:
Vertical Recoil: (Recoil Up + Recoil Down) Horizontal Recoil: (Recoil Left + Recoil Right) Overall Recoil: (Vertical Recoil ^2 + Horizontal Recoil ^2) ^0.5 True Recenter: (Recenter * Firetime) Deviation: (Overall / True Recenter)If you have any questions how I came up with or why I used an equation, feel free to ask. I'm pretty sure this is accurate in displaying my objective. Please let me know if I fudged anything up or any improvements. Thanks, Z Again, direct screenshot of my excel file. Lemme know if I messed up cropping somewhere. I did it rather fast just to get the image out to ya'll. I'll be uploading the spreadsheet in html format onto my little stat database soon ( most likely tomorrownow) so it can be viewed from there. cod-stats.webs.com/bops_pred.htmAlso, if there are any requests, I'll load to Google Docs so it can be edited as desired. Thanks for glshane for the word deviation. It was on the tip of my tongue the whole time, it just didn't come to me.
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battleaxerx
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Post by battleaxerx on Dec 26, 2010 4:13:42 GMT -5
neat man, thanks. heh, keeps the spectre looking good. ammo, predictability, speed... all around gun, not a big power shooter, so most like a mid range almost AR sort of gun...
Good silenced SMG for HC.
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novem
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Post by novem on Dec 26, 2010 4:30:57 GMT -5
Nice chart, but you should explain what is overall, true recenter and predictability (and how are they calculated). Anyway good job, can you upload all guns?
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Post by skittls on Dec 26, 2010 13:18:52 GMT -5
From the look of it: "Overall" is equal to sqrt[(Vertical ^ 2) + (Horizontal ^ 2)] "True Recenter" is equal to "Recenter" multiplied by "Firetime" "Predictability" is equal to "Overall" divided by "True Recenter" As far as "Predictability" goes, it appears that the lower the number, the better. In that case, the Skorpion w/grip has the most "predictable" recoil, whereas the Uzi w/rapid fire is the worst. zeebo: Which points, if any, am I incorrect on?
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Post by w4gasm on Dec 26, 2010 16:35:08 GMT -5
This chart is pretty awesome zeebo.
I hardly use smgs though... could you possibly expand the table to include Assault rifles and LMGs?
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Post by skittls on Dec 26, 2010 23:11:05 GMT -5
spreadsheets.google.com/ccc?key=0AktIQNey2B4bdEswUXVBTmd5MnhmdTBzVC1GbGNEZUE&hl=enThere are the assault rifles (assuming I did it the same way zeebo did). Looks like Galil and Enfield are the best, either bare or with infrared, and that the AUG w/ACOG is the worst. Yet again, this is assuming these numbers are reliable. Still interesting to look at. I can do other weapons too if you'd like. Edit: new link. apparently visibility settings weren't what I had thought they were.
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Post by imrlybord7 on Dec 27, 2010 3:15:43 GMT -5
skittls, it says I don't have permission to view it.
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Post by glshane on Dec 27, 2010 3:33:14 GMT -5
Well, what is being charted is certainly not "Recoil Predictability", but I love it just the same.
"Recoil Deviation?"
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Post by skittls on Dec 27, 2010 12:24:39 GMT -5
skittls, it says I don't have permission to view it. Well that's odd. I had set the visibility settings to public. Try it now
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n1gh7
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Post by n1gh7 on Dec 27, 2010 18:10:53 GMT -5
Centerspeed is working all the time. Don't know if you considered that.
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zeebo
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Post by zeebo on Dec 27, 2010 19:05:45 GMT -5
Sorry it has taken so long for a response. The holidays and work has kept me rather busy and off Black Ops... BUT! I have been able to finish the chart with all weapons. I will update my original post shortly with the full chart.
*Please note: Sway/idle is not considered in these charts as I don't know these numbers.
As for the equations used, here they are:
Vertical Recoil: (Recoil Up + Recoil Down) Horizontal Recoil: (Recoil Left + Recoil Right) Overall Recoil: (Vertical Recoil ^2 + Horizontal Recoil ^2) ^0.5 True Recenter: (Recenter * Firetime) Deviation: (Overall / True Recenter)
If you have any questions how I came up with or why I used an equation, feel free to ask. I'm pretty sure this is accurate in displaying my objective.
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Post by skittls on Dec 27, 2010 20:17:39 GMT -5
Just one correction. The centerspeed for the G11 remains 1700 no matter which attachment it has.
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zeebo
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Post by zeebo on Dec 27, 2010 20:20:52 GMT -5
Just one correction. The centerspeed for the G11 remains 1700 no matter which attachment it has. Ah, good call. Copy and paste is sometimes the devil! Fixed on website. Will try to fix the image soon.
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Post by skittls on Dec 27, 2010 20:33:20 GMT -5
No problem. This chart confirms what I already knew: Uzi w/ACOG+Rapid Fire is a b**** to control. Perhaps sometime you could include multiple attachments? Like Grip+ACOG on the M14 and so forth.
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Post by duckcall00 on Dec 28, 2010 10:08:59 GMT -5
I'm confused. The HK21 has a higher centerspeed than the RPK. The HK21 also has downward recoil, which the RPK doesn't. Yet the RPK has less deviation?
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qupie
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Post by qupie on Dec 28, 2010 13:24:04 GMT -5
I would use a formula like vertical= sqrt(up ^2-down) + sqrt(down^2 -up) Because a recoil in the oppositie direction mostly makes it better to control. (like with hk vs rpk)
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Post by glshane on Dec 28, 2010 16:09:28 GMT -5
Very nice work!
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Post by imrlybord7 on Dec 29, 2010 0:31:52 GMT -5
qupie and duckcall don't seem to understand what this is for.
It is recoil DEVIATION, not how much recoil. The RPK is obviously going to have less deviation if both of its vertical values are closer to each other. Recoil in the opposite direction means less recoil, but it also means MORE deviation, not less.
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zeebo
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Post by zeebo on Dec 29, 2010 8:28:50 GMT -5
qupie and duckcall don't seem to understand what this is for. It is recoil DEVIATION, not how much recoil. The RPK is obviously going to have less deviation if both of its vertical values are closer to each other. Recoil in the opposite direction means less recoil, but it also means MORE deviation, not less. Thanks for explaining this in more detail to them. Think of it as recoil predictability (although that word doesn't fully fit it). If a weapon has a lesser range of which the recoil can occur, you can more easily predict the direction and by how many degrees that the recoil will occur in. As for previous questions regarding implementation of combination attachments, I will try to add this asap. it will most likely be after New Years... or if by some miracle I don't have to work 12 hours every day
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Post by duckcall00 on Dec 29, 2010 12:11:29 GMT -5
qupie and duckcall don't seem to understand what this is for. It is recoil DEVIATION, not how much recoil. The RPK is obviously going to have less deviation if both of its vertical values are closer to each other. Recoil in the opposite direction means less recoil, but it also means MORE deviation, not less. Thanks for explaining this in more detail to them. Think of it as recoil predictability (although that word doesn't fully fit it). If a weapon has a lesser range of which the recoil can occur, you can more easily predict the direction and by how many degrees that the recoil will occur in. As for previous questions regarding implementation of combination attachments, I will try to add this asap. it will most likely be after New Years... or if by some miracle I don't have to work 12 hours every day Oh. I thought it was the difference from where a weapon was aimed at the beginning to where a weapon was aimed at the end. I didn't realize it was the area that recoil could occur in.
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aequinox
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Post by aequinox on Dec 29, 2010 16:58:46 GMT -5
Thanks for explaining this in more detail to them. Think of it as recoil predictability (although that word doesn't fully fit it). If a weapon has a lesser range of which the recoil can occur, you can more easily predict the direction and by how many degrees that the recoil will occur in. As for previous questions regarding implementation of combination attachments, I will try to add this asap. it will most likely be after New Years... or if by some miracle I don't have to work 12 hours every day Oh. I thought it was the difference from where a weapon was aimed at the beginning to where a weapon was aimed at the end. I didn't realize it was the area that recoil could occur in. It isn't. It's closest to being a numerical value for the number of different paths a recoil can take. area in which a recoil (? is most likely to / could ?) take a weapon.
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zeebo
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Post by zeebo on Dec 29, 2010 18:55:04 GMT -5
The smaller the value the less likely the weapon will deviate from a normal "path."
And by path I mean, you won't have random jumps going every which way.
And by that I mean, the recoil is more likely to follow one direction.
And by that I mean, the recoil deviates less from true recognized value.
And by that I mean, the recoil is more predictable in which the manner of which it will recoil.
And by that I mean, with Den's isn't even weak to kryptonite.
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qupie
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Post by qupie on Dec 30, 2010 9:10:23 GMT -5
It is not the word deviation i got wrong, but recoil vs screen position... with my kind of formula it would be more of a screen position deviation and now a recoil deviation... but Because you devide it by centrespeed, i dont know if you can really talk about just recoil anyway.... that said, i think a chart of screen position is way more usefull. (which is Why i made my prev. post...)
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