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Hey, A Message Board :: Call of Duty :: Hey, Den :: Homefront?
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drfluffy
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 Homefront?
« Thread Started on Mar 15, 2011, 5:17pm »

Hey Den, can you look into the code of homefront? It's a UT3 engine based game.
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Den
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 Re: Homefront?
« Reply #1 on Mar 15, 2011, 7:18pm »

The Data for Homefront is most likely completely sealed up in proprietary Unreal files, accessible only to the developer kit signed to its license, as are most Unreal engine games.

The ability to access the data in some way is a gambit depending on however the developer of the particular game works with the engine (for example, Monday Night Combat has nearly all of its important game related elements in an easily readable .ini file).

I haven't heard from one guy who asked previously, has the game and went to check and see if Homefront had such openness.

Being on the Unreal engine, there's little grounded information to go; each game made on it often creates their own variables from scratch and they have their own way of handling them uniquely.

I can't gamble paying fifty bucks for something I might not be able to do anything with chart-wise and I'm not going to spend fifty bucks on a game I don't intend to play.

tl;dr "No, probably not."
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adyc00l
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 Re: Homefront?
« Reply #2 on Mar 16, 2011, 9:54am »

You've never heard of piracy? Try before you buy lol
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drfluffy
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 Re: Homefront?
« Reply #3 on Mar 16, 2011, 11:42am »

let me know if there is a file or two I can look for you that contain such data.
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aranshada
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 Re: Homefront?
« Reply #4 on Mar 16, 2011, 1:21pm »

No idea what a .upk file is, but when I opened in Notepad++, it was mostly binary data with a few strings thrown in here and there.

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Den
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 Re: Homefront?
« Reply #5 on Mar 16, 2011, 2:16pm »

Have you tried a Hex Editor?

.upk files usually show off all of the variables... but not the values for them.
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aranshada
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 Re: Homefront?
« Reply #6 on Mar 17, 2011, 11:12am »

I'll try that when I get home, but I'm not exactly what you would call a "decent cryptographer," so if I can't find a 4 byte integer (or perhaps some floats, but even then I'm shaky on my bitwise representation of a float) that makes sense for the variable, then I'll most likely be stumped and unable to derive the true data.
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undoubledzim
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 Re: Homefront?
« Reply #7 on Mar 17, 2011, 11:26am »

dont suppose you could send den a copy of the data files and let him work his magic eh?

<3
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aranshada
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 Re: Homefront?
« Reply #8 on Mar 17, 2011, 12:14pm »

I could, but he didn't ask. =)
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undoubledzim
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 Re: Homefront?
« Reply #9 on Mar 17, 2011, 2:42pm »

shh I was just planting the seed. >.>
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secrules2
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 Re: Homefront?
« Reply #10 on Mar 17, 2011, 3:32pm »

I'm loving Homefront and would love to see some data if you guys can figure it out.

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fuloser
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 Re: Homefront?
« Reply #11 on Mar 17, 2011, 4:50pm »

Data would be fantastic. Guess we could do irvine old fashion way and setup custom game and just trial and error some weapons.
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aranshada
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 Re: Homefront?
« Reply #12 on Mar 17, 2011, 5:13pm »

I opened it in a hex editor, and there are some strings near the beginning of the file such as "IsAdditive" "Bolt" "bCanRemoveForLowDetail" "DetailNormalMap" "draw_shotgun" "front_sight" and many more. These are all followed by the same 8 bytes: 00 00 00 00 00 10 00 07 00 and then 4 more bytes that vary.

After that it's just a mess of data with no more recognizable strings.
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