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selarmor
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #30 on Nov 16, 2011, 7:09pm »

Put Perk and Proficiency data in the OP.

Is there any other information anyone wants added to the spreadsheets?
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #31 on Nov 16, 2011, 8:34pm »

What exactly does kick reduce? Is it the min/max numbers or something with centerspeed?
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selarmor
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #32 on Nov 16, 2011, 8:40pm »


Nov 16, 2011, 8:34pm, RageHulkSmash wrote:
What exactly does kick reduce? Is it the min/max numbers or something with centerspeed?

I'm not sure.

I think it specifically says that the Grip attachment increases center speed, so I would assume that "25% decrease" means the actual recoil numbers.
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RageHulkSmash
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #33 on Nov 16, 2011, 9:43pm »

Ya that's what I was thinking too. 20%*

Btw, do you know of any hard numbers for grip yet?
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #34 on Nov 16, 2011, 11:42pm »

Effective range with Silencer?
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #35 on Nov 17, 2011, 2:21am »

From my observations using Recon, I believe Dead Silence completely negates Recon, as least with the use of flashbangs and grenades. There has been many a time where I threw a flash in the room, received a tick, but no marker would appear in the minimap. I'm not too sure about bullets though.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #36 on Nov 17, 2011, 2:53am »


Nov 13, 2011, 3:25pm, selarmor wrote:
ARs, SMGs, LMGs, Machine Pistols, Handguns

Shotguns

Sniper Rifles

Proficiencies

Kick: Reduce recoil 20%.
Focus: Reduce flinch 50%.
Stability: Reduce idle sway 25%.
Melee: Reduce melee recovery delay 35%.
Speed: Increase movement speed 10%.
Damage: Increase pellet damage 40%.
Range: Increase range before damage drop off 25%.


Do you have any idea how they handle the 20% reduction in recoil?

Is it a 20% increase in centerspeed?

EDIT - keep up the good work!
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #37 on Nov 17, 2011, 2:59am »


Nov 16, 2011, 7:09pm, selarmor wrote:
Put Perk and Proficiency data in the OP.

Is there any other information anyone wants added to the spreadsheets?


Sway please
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selarmor
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #38 on Nov 17, 2011, 8:54am »


Nov 16, 2011, 9:43pm, RageHulkSmash wrote:
Ya that's what I was thinking too. 20%*

Btw, do you know of any hard numbers for grip yet?

The Grip attachment increases center speed by 25% and reduces view kick by 10%.

Sway and hip spread data are not included in the guide, and weapon files are apparently encrypted.

Now, a question for you all: is there a noticeable change in ADS time when using the ACOG or Hybrid Sight? That's information I'd like to include.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #39 on Nov 17, 2011, 10:39am »


Nov 13, 2011, 3:25pm, selarmor wrote:

Overkill: There is a movement speed penalty when using two primaries. I don't know what it is.


Here's a question: Is this penalty related directly to the perk itself or is it applied to anyone who would even pick up two primaries in any game regardless to the perk?
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #40 on Nov 17, 2011, 10:41am »

Also wanted to know, does ACOG still decrease centerspeed? And seconding selarmors question if ACOG and Hybrid Sights have noticeably slower ADS times.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #41 on Nov 17, 2011, 1:55pm »


Nov 17, 2011, 10:39am, eLantern wrote:

Nov 13, 2011, 3:25pm, selarmor wrote:

Overkill: There is a movement speed penalty when using two primaries. I don't know what it is.


Here's a question: Is this penalty related directly to the perk itself or is it applied to anyone who would even pick up two primaries in any game regardless to the perk?


When running two light weapons I definitely move quickly. I believe you always move at the speed of your heaviest weapon. If there is an additional movement speed drop I can't notice it.
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selarmor
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #42 on Nov 17, 2011, 2:25pm »


Nov 17, 2011, 1:55pm, Mousey wrote:

Nov 17, 2011, 10:39am, eLantern wrote:


Here's a question: Is this penalty related directly to the perk itself or is it applied to anyone who would even pick up two primaries in any game regardless to the perk?


When running two light weapons I definitely move quickly. I believe you always move at the speed of your heaviest weapon. If there is an additional movement speed drop I can't notice it.

Not quite. If you spawn with a LMG primary and replace it with a SMG you still move at LMG speed and vice versa.

The penalty is specifically related to holding two primary weapons, whether through Overkill or replacing your secondary.

This would be very easy to test via split screen.

Is SMG speed equal to double SMG speed?
Is SMG/LMG speed equal to LMG speed?
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #43 on Nov 17, 2011, 3:36pm »

Can't see the blue font too well. Even with a calibrated monitor...
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selarmor
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #44 on Nov 17, 2011, 4:19pm »


Nov 17, 2011, 3:36pm, battleaxerx wrote:
Can't see the blue font too well. Even with a calibrated monitor...

Went with teal instead.
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RageHulkSmash
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #45 on Nov 17, 2011, 9:23pm »


Nov 17, 2011, 8:54am, selarmor wrote:

Nov 16, 2011, 9:43pm, RageHulkSmash wrote:
Ya that's what I was thinking too. 20%*

Btw, do you know of any hard numbers for grip yet?

The Grip attachment increases center speed by 25% and reduces view kick by 10%.

Sway and hip spread data are not included in the guide, and weapon files are apparently encrypted.

Now, a question for you all: is there a noticeable change in ADS time when using the ACOG or Hybrid Sight? That's information I'd like to include.


That's interesting...

I have to use rds on lmgs so which route would be best? Focus + RDS or Attachments + Grip/RDS?
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #46 on Nov 18, 2011, 8:43am »

The manual-action shotgun ROFs are false. Tested them with a stopwatch. The SPAS-12 is unchanged from MW2 at 65 RPM. The Model is the same at 65 RPM (up from 41 in MW2). The KSG-12 is slightly slower, at ~60 RPM.

Edit: The L118 definitely doesn't fire at 225 RPM either, it's much lower, around 55. The MSR is definitely faster, at around 60-65. These stats aren't 100% accurate, but the numbers IW has given us for the bolt/pump actions are definitely wrong.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #47 on Nov 18, 2011, 10:16am »

As50 is ohk to chest when silenced
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selarmor
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #48 on Nov 18, 2011, 12:03pm »


Nov 18, 2011, 8:43am, kalar wrote:
The manual-action shotgun ROFs are false. Tested them with a stopwatch. The SPAS-12 is unchanged from MW2 at 65 RPM. The Model is the same at 65 RPM (up from 41 in MW2). The KSG-12 is slightly slower, at ~60 RPM.

Edit: The L118 definitely doesn't fire at 225 RPM either, it's much lower, around 55. The MSR is definitely faster, at around 60-65. These stats aren't 100% accurate, but the numbers IW has given us for the bolt/pump actions are definitely wrong.

Thanks. Updated with a note.

I wish I could do something with all these Wii .ff files, but I'm on a Unix machine.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #49 on Nov 18, 2011, 1:11pm »

You should also update the overkill note. There is no movement speed penalty, you just happen to move at the speed of your slowest gun.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #50 on Nov 18, 2011, 1:26pm »

Is it just me or does it seem like movement speed penalty when holding primaries is just tied to the 'heaviest' gun you're using? Meaning if you have an SMG and an LMG, you will move at LMG speed. I was running an SMG class and picked up an LMG to replace my pistol and started moving suuuuper slow.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #51 on Nov 18, 2011, 1:34pm »


Nov 17, 2011, 2:21am, ArrrhImAPirate wrote:
From my observations using Recon, I believe Dead Silence completely negates Recon, as least with the use of flashbangs and grenades. There has been many a time where I threw a flash in the room, received a tick, but no marker would appear in the minimap. I'm not too sure about bullets though.


This happens to me frequently enough that I assumed it was because the radius at which you receive a hitmarker (for at least slightly flashing someone) is larger than the radius at which your flashbang does actual damage. Just a hypothesis.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #52 on Nov 18, 2011, 1:56pm »

I'm sorry, but there's no way in hell that the Magnum has the same recoil and CenterSpeed values as the Desert Eagle.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #53 on Nov 18, 2011, 1:59pm »


Nov 18, 2011, 1:11pm, rainbows wrote:
You should also update the overkill note. There is no movement speed penalty, you just happen to move at the speed of your slowest gun.

Edit: see movement speed topic. It would seem that movement speed is minimum of your spawn speed and the heaviest of the two weapons you hold.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #54 on Nov 18, 2011, 2:39pm »

Hey it may be a noob question, but what does the "Time to Kill" column stand for? Amount of time to kill X # of people?

If so, why can't some of the guns kill > 4 or 5?

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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #55 on Nov 18, 2011, 2:44pm »


Nov 18, 2011, 2:39pm, findingwaldo wrote:
Hey it may be a noob question, but what does the "Time to Kill" column stand for? Amount of time to kill X # of people?

If so, why can't some of the guns kill > 4 or 5?


Time to Kill, or TTK is generally a rough measure of a weapons killing speed. It comes from equating fire rate and damage. This is without factoring in recoil or any other mechanics like penetration. Its a decent show of raw strength, but lacks enough important variables (like recoil) to be the be-all-end-all statistic.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #56 on Nov 18, 2011, 2:48pm »


Nov 18, 2011, 2:39pm, findingwaldo wrote:
Hey it may be a noob question, but what does the "Time to Kill" column stand for? Amount of time to kill X # of people?

If so, why can't some of the guns kill > 4 or 5?


Time to kill with X number of bullets, assuming no headshot multiplier and not shooting through material.

Guns like the MK14 can't kill in 4 or 5 bullets because the target will be dead after no more than 3.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #57 on Nov 18, 2011, 5:17pm »


Nov 18, 2011, 2:44pm, niteshadex wrote:
Time to Kill, or TTK is generally a rough measure of a weapons killing speed. It comes from equating fire rate and damage. This is without factoring in recoil or any other mechanics like penetration. Its a decent show of raw strength, but lacks enough important variables (like recoil) to be the be-all-end-all statistic.




WELL SAID SIR
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #58 on Nov 19, 2011, 10:11am »


Nov 17, 2011, 8:54am, selarmor wrote:

Nov 16, 2011, 9:43pm, RageHulkSmash wrote:
Ya that's what I was thinking too. 20%*

Btw, do you know of any hard numbers for grip yet?

The Grip attachment increases center speed by 25% and reduces view kick by 10%.

Sway and hip spread data are not included in the guide, and weapon files are apparently encrypted.

Now, a question for you all: is there a noticeable change in ADS time when using the ACOG or Hybrid Sight? That's information I'd like to include.


Does the grip 25% centerspeed increase + 10% viewkick reduction apply to all weapons?
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #59 on Nov 19, 2011, 2:58pm »

What is the health in hard core mode? Is it still 30 like previous CoDs? If so, then the ACR is a OHK from any distance unlike any other fully auto AR. Thanks.

I don't play that mode, but I'm just curious.

Also, on Overkill, I believe your movement speed is based on your secondary "Primary" weapon.
« Last Edit: Nov 19, 2011, 3:10pm by rippedsteele »Link to Post - Back to Top  IP: Logged
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