eLantern
True Bro
"Oh, cruel fate, to be thusly boned! Ask not for whom the bone bones, it bones for thee!" - Bender
Posts: 10,761
|
Post by eLantern on Feb 26, 2012 11:32:36 GMT -5
I've done some looking but not a ton, but before I continue my search I thought I'd ask the people from this thread my question... Has anyone looked into tracking the different Aiming or ADS speeds that individual attachments make? Especially interested into what Aim Speed the ACOG causes and if it's value holds true for all weapons or if it varies by weapon.
|
|
|
Post by Megaqwerty on Feb 26, 2012 15:36:01 GMT -5
If you mean the effect of the ACOG on aiming sensitivity, fred did tests on that and found that sensitivity is inversely proportional to zoom level.
|
|
eLantern
True Bro
"Oh, cruel fate, to be thusly boned! Ask not for whom the bone bones, it bones for thee!" - Bender
Posts: 10,761
|
Post by eLantern on Feb 26, 2012 15:38:09 GMT -5
If you mean the effect of the ACOG on aiming sensitivity, fred did tests on that and found that sensitivity is inversely proportional to zoom level. No not sensitivity, I mean the Time it takes to Aim Down Sight (ADS). Does this time change for sight attachments, more specifically for the ACOG? EDIT: Also, I've been wondering if the weapons chart will be updated with added TTK times for the Rapid Fire Attachment, different effective range numbers for the Range Proficiency and/or Silencer Attachment, tweaked recoil numbers for the Kick Proficiency and/or Grip Attachment, and whether or not the reload times are modified when using the Extended Mag Attachment?
|
|
|
Post by kaptentrumm on Mar 11, 2012 16:41:46 GMT -5
has somebody ever done some time-to-kill for range charts? I played around with excel a bit and thus far it seemed to me as the best characteristic for gun comparison..
|
|
PassiveVengance
True Bro
Treyarch, the superior name in Call of Duty
Posts: 10,140
|
Post by PassiveVengance on Mar 17, 2012 22:04:07 GMT -5
Time to update the minimum damage stats for the LMG's. Ready for the OP M60 guys??
|
|
mmacola
True Bro
the brazilian guy
Posts: 1,995
|
Post by mmacola on Mar 18, 2012 1:08:28 GMT -5
Why OP? Slow reload, aiming and 'out of sprinting' animation kinda counter it. Not saying it's bad. It is a beast; as LMGs are supposed to. Edit: Time to make some shotguns as they're supposed to be too, right ?
|
|
asasa
True Bro
fuck
Posts: 4,255
|
Post by asasa on Mar 18, 2012 11:37:08 GMT -5
M60 cant be OP with such horrid irons.
|
|
PassiveVengance
True Bro
Treyarch, the superior name in Call of Duty
Posts: 10,140
|
Post by PassiveVengance on Mar 18, 2012 13:44:31 GMT -5
Ok, not so much OP M60 as OP Assault Juggernaut. It seems like you'll definitely be dominating the map if you get that lucky CP.
|
|
|
Post by Marvel4 on Mar 18, 2012 20:51:09 GMT -5
Small correction: MK46's rate of fire is 857 RPM, not 859 RPM.
|
|
mmacola
True Bro
the brazilian guy
Posts: 1,995
|
Post by mmacola on Mar 18, 2012 21:36:50 GMT -5
Small correction: MK46's rate of fire is 857 RPM, not 859 RPM. Many tests differ, especially from consoles to PC. The best would be the raw script numbers.
|
|
banana
True Banana
Zoro > Law
Posts: 1,577
|
Post by banana on Mar 18, 2012 21:54:36 GMT -5
besides that could just be human error considering the difference is exceptionally small
|
|
|
Post by Marvel4 on Mar 23, 2012 20:49:54 GMT -5
I measured some of the missing stats:
MG36: Reload Add: 4.0 seconds Five-Seven: Reload Add: 1.2 seconds AS50: Reload Add: 2.366 seconds L118A: Rate of fire: 1.2 seconds per round (50 RPM) MSR: Rate of fire: 0.916 seconds per round (65 RPM) MSR: Reload Add: 2.8 seconds USAS-12: Reload Add: 2.366 seconds KSG-12 and Model 1887: Rate of fire: 1 second per round (60 RPM) SPAS-12: Rate of fire: 0.933 seconds per round (64 RPM) Masterkey: Rate of fire: 0.75 seconds per round (80 RPM)
Some handguns and machine pistols have different ADS times:
USP: 0.2 seconds P99 and Five-Seven: 0.1 seconds MP412, .44 Magnum and Desert Eagle: 0.15 seconds FMG-9, MP9 and G18: 0.2 seconds Skorpion: 0.3 seconds
|
|
asasa
True Bro
fuck
Posts: 4,255
|
Post by asasa on Mar 24, 2012 21:44:50 GMT -5
Marvel, I got differing firerates for the SPAS, KSG, and 1887.
SPAS: 70RPM, grip or no grip 1887: 66RPM KSG: 64RPM, grip or no grip - reloads slower gripped USAS: 157RPM, grip or no grip
|
|
|
Post by Marvel4 on Mar 25, 2012 6:23:07 GMT -5
Are you sure you calculated them right? For example, the USAS-12: 9 / 3.45 * 60 = 157 but 8 / 3.45 * 60 = 139 The first shot doesn't count because it is instant.
|
|
asasa
True Bro
fuck
Posts: 4,255
|
Post by asasa on Mar 25, 2012 11:05:30 GMT -5
That wouldnt change the ratios if they are all off.. insignificant.
|
|
|
Post by timeitself on Mar 26, 2012 15:13:33 GMT -5
I plotted time to kill (TTK) for the various weapons in the first spreadsheet. Seemed like an interesting way to visualize the data.
|
|
|
Post by kaptentrumm on Mar 26, 2012 16:06:45 GMT -5
i love it! i did it with excel & multiple lines on one chart but yours is way-way-way better than my original visualisation ever was. thank you so much! P99 seems to be an interesting handgun to check out based on this.
|
|
wwaa
True Bro
PC / PS4 / X1
Posts: 2,086
|
Post by wwaa on Apr 2, 2012 3:15:38 GMT -5
Marvel, I got differing firerates for the SPAS, KSG, and 1887. SPAS: 70RPM, grip or no grip 1887: 66RPM KSG: 64RPM, grip or no grip - reloads slower gripped USAS: 157RPM, grip or no grip On PC USAS 12: fires every 0.435 sec, ROF = 137 rpm.
|
|
|
Post by Voice from the Basement on Apr 2, 2012 7:34:23 GMT -5
I measured some of the missing stats: MG36: Reload Add: 4.0 seconds Five-Seven: Reload Add: 1.2 seconds AS50: Reload Add: 2.4 seconds L118A: Rate of fire: 1.2 seconds per round (50 RPM) MSR: Rate of fire: 0.916 seconds per round (65 RPM) MSR: Reload Add: 2.8 seconds USAS-12: Reload Add: 2.4 seconds KSG-12 and Model 1887: Rate of fire: 1 second per round (60 RPM) SPAS-12: Rate of fire: 0.933 seconds per round (64 RPM) Masterkey: Rate of fire: 0.75 seconds per round (80 RPM) Masterkey: Reload times and spread (except when moving) seem identical to the SPAS-12 Some handguns and machine pistols have different ADS times: USP: 0.2 seconds P99 and Five-Seven: 0.1 seconds MP412, .44 Magnum and Desert Eagle: 0.15 seconds FMG-9, MP9 and G18: 0.2 seconds Skorpion: 0.3 seconds Also, the L86 and MG36 do not have a faster ADS than the other LMGs (0.4 seconds). Yep, Skorpio's ADS time is noticeable, but I didn't think that P99 and 5.7 have 0.1 ADS time. Marvel4, can you calculate FAD's, FMG9's, and MP9's Add-time? 1.5 (it can be a typo; Den's number is 2.5), 1.83, and 1.33, respectively, seconds are bullshit, IMO. And, if you can, time for first shell to reload for pump-action shotguns, please. My "tests" had WAY different info, like 3.04 seconds Add-time for USAS 12 and 2.57 - for MSR. I don't trust them at all, so that's why I'm requesting.
|
|
|
Post by Marvel4 on Apr 2, 2012 10:10:16 GMT -5
FAD: Reload Add: 2.433 seconds
1.83 and 1.33 seconds for the FMG-9 and MP9 are correct.
|
|
|
Post by Voice from the Basement on Apr 2, 2012 10:37:03 GMT -5
FAD: Reload Add: 2.5 seconds 1.83 and 1.33 seconds for the FMG-9 and MP9 are correct. Hm… I've noticed that akimbo FMG9 reload really even slower than visually. Maybe, its akimbo feature… That's great if it's so. Thanks for testing.
|
|
|
Post by Marvel4 on Apr 2, 2012 15:13:21 GMT -5
Shotgun reload times - this took a long time:
KSG-12: Reload: 0.66 seconds (0.833 seconds with Grip) Reload Start: 1.5 seconds Reload End: 0.9 seconds Reload Add: 0.66 seconds (0.833 seconds with Grip) Reload Start Add: 0.833 seconds
SPAS-12: Reload: 0.667 seconds Reload Start: 1 second Reload End: 1 second Reload Add: 0.667 seconds Reload Start Add: 0.6 seconds
Striker: Reload: 0.666 seconds Reload Start: 1.15 seconds Reload End: 0.433 seconds Reload Add: 0.3 seconds Reload Start Add: 0.85 seconds
Model 1887: Reload: 0.65 seconds Reload Start: 1.5 seconds Reload End: 1.25 seconds Reload Add: 0.6 seconds Reload Start Add: 1.45 seconds
Masterkey: Reload: 0.75 seconds Reload Start: 1 second Reload End: 1.35 seconds Reload Add: 0.55 seconds Reload Start Add: 0.6 seconds
Also, the Masterkey's spread is 5 when not moving and very slowly increases to 7 when moving.
|
|
|
Post by Megaqwerty on Apr 2, 2012 17:10:23 GMT -5
Did not know that spread increased: the increase rate must be really low.
|
|
|
Post by Marvel4 on Apr 2, 2012 17:36:21 GMT -5
Yeah, you don't notice it until you stop moving.
|
|
|
Post by Megaqwerty on Apr 2, 2012 17:39:47 GMT -5
So, does this mean that spread not only has minimum and maximum values defined per stance, but also a variable which defines its rate of increase?
|
|
|
Post by Marvel4 on Apr 2, 2012 17:45:15 GMT -5
Yes, there are Fire Add, Move Add, Turn Add, Decay Rate, Crouch Decay and Prone Decay variables for Hip Spread.
|
|
banana
True Banana
Zoro > Law
Posts: 1,577
|
Post by banana on Apr 2, 2012 19:01:08 GMT -5
Yes, there are Fire Add, Move Add, Turn Add, Decay Rate, Crouch Decay and Prone Decay variables for Hip Spread. you could be like the new den or something
|
|
richardj
True Bro
For the love of gawd, stop whining!
Posts: 230
|
Post by richardj on Apr 4, 2012 19:38:14 GMT -5
Does using akimbo have any affect on swap times i.e. dropping riot shield and raising a G18 vs. raising two G18s?
|
|
|
Post by Voice from the Basement on Apr 8, 2012 11:37:03 GMT -5
Yes, there are Fire Add, Move Add, Turn Add, Decay Rate, Crouch Decay and Prone Decay variables for Hip Spread. I remember Ray Gun has Move Add for HS, like Masterkey. But it's much more noticeable. Am I right? Does using akimbo have any affect on swap times i.e. dropping riot shield and raising a G18 vs. raising two G18s? AFAIK, it doesn't effect akimbo MPs. But pistols lose their fast swap bonus. ( I use akimbo pistols a lot and it's noticeable. Or I'm just retarded.)
|
|
|
Post by Marvel4 on Apr 15, 2012 17:11:21 GMT -5
Yes. The Ray Gun has a Move Add of 0.5, the Masterkey probably has around 0.1.
I calculated the FADs ADS time: While it is 0.25 without attachments, it's actually increased to 0.3 when using the Red Dot or Holographic Sight and to 0.38 when using the ACOG.
Also, more info on the L86s reload: With Grip, reload time is increased from 3.76 to 5 seconds, but the reload add time is still the same, 3 seconds.
|
|