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 AuthorTopic: MW3 Weapon Spreadsheets and Proficieny/Perk Data (Read 88,758 times)
clown
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #180 on Apr 8, 2012, 11:37am »


Apr 2, 2012, 5:45pm, Marvel4 wrote:
Yes, there are Fire Add, Move Add, Turn Add, Decay Rate, Crouch Decay and Prone Decay variables for Hip Spread.

I remember Ray Gun has Move Add for HS, like Masterkey. But it's much more noticeable. Am I right?

Apr 4, 2012, 7:38pm, richardj wrote:
Does using akimbo have any affect on swap times i.e. dropping riot shield and raising a G18 vs. raising two G18s?

AFAIK, it doesn't effect akimbo MPs. But pistols lose their fast swap bonus. (I use akimbo pistols a lot and it's noticeable. Or I'm just retarded.)
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #181 on Apr 15, 2012, 5:11pm »

Yes. The Ray Gun has a Move Add of 0.5, the Masterkey probably has around 0.1.

I calculated the FADs ADS time:
While it is 0.25 without attachments, it's actually increased to 0.3 when using the Red Dot or Holographic Sight and to 0.38 when using the ACOG.

Also, more info on the L86s reload:
With Grip, reload time is increased from 3.76 to 5 seconds, but the reload add time is still the same, 3 seconds.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #182 on Apr 16, 2012, 12:09pm »

What is the difference between "aim" and "zoom" in the sniper rifle spreadsheet? Which one is ADS on a vanilla sight? Aim?
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #183 on Apr 16, 2012, 2:25pm »

As far as I know aim is ADS time in seconds and zoom is multiplier for zoom when ADS.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #184 on Apr 17, 2012, 6:34am »

Does range on SMGs increase the drop off start by 25% or both the drop off start & drop off end by 25%?
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #185 on Apr 17, 2012, 7:06am »

Until someone tests this, we don't know for sure.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #186 on Apr 26, 2012, 12:13pm »

Per the summary charts on Snipers the AS50 has the same recoil as the Barret? Is that really correct, I've always perceived the recoil as being less on the AS50 in comparison which was why I thought it received less ammunition within its magazine clip.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #187 on Apr 26, 2012, 12:15pm »

It probably has a higher centerspeed.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #188 on Apr 26, 2012, 12:21pm »


Apr 26, 2012, 12:15pm, Marvel4 wrote:
It probably has a higher centerspeed.


I also thought that must be the case when I saw the same recoil numbers, but the centerspeed numbers were the same too.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #189 on Apr 26, 2012, 12:29pm »

wwa tested it and showed that the AS50 does in fact have less recoil than the Barrett if both are fired at the same rate: it is not purely visual.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #190 on Apr 26, 2012, 12:37pm »


Apr 26, 2012, 12:29pm, Megaqwerty wrote:
wwa tested it and showed that the AS50 does in fact have less recoil than the Barrett if both are fired at the same rate: it is not purely visual.


Okay, for a minute there I was beginning to think that my perceived less recoil was simply caused by the weapon having a scope that was less magnification then the Barret and that had I of equipped the variable zoom scope on both weapons and tested them they would prove to be the same.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #191 on May 8, 2012, 5:19pm »

I found something interesting with LMGs:
When using a sight attachment, ADS time is reduced from 0.4 to 0.38, same as the L86 and MG36 without attachments. I never noticed this before because it's a difference of only one frame.

Also, some corrections:
M4A1: Reload Add: 1.35 seconds
CM901: Reload Add: 1.633 seconds
P90: Reload: 2.76 seconds
MK46: Reload Add: 6.1 seconds
Skorpion: Reload Add: 1.833 seconds
Dragunov: Reload Add: 2.1 seconds
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #192 on May 9, 2012, 2:25pm »


May 8, 2012, 5:19pm, Marvel4 wrote:
I found something interesting with LMGs:
When using a sight attachment, ADS time is reduced from 0.4 to 0.38, same as the L86 and MG36 without attachments. I never noticed this before because it's a difference of only one frame.

Also, some corrections:
M4A1: Reload Add: 1.35 seconds
CM901: Reload Add: 1.633 seconds
P90: Reload: 2.76 seconds
MK46: Reload Add: 6.1 seconds
Skorpion: Reload Add: 1.833 seconds
Dragunov: Reload Add: 2.1 seconds
Check L86 LSW's add — it's changed after the patch.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #193 on May 11, 2012, 4:11pm »


Apr 17, 2012, 6:34am, toucan wrote:
Does range on SMGs increase the drop off start by 25% or both the drop off start & drop off end by 25%?


Tested it; drop off start only. Will show some proof later. I was editing it, my ps3 froze so when I'm in the mood I'll return to do it.

Also found out that Range and the Silencer does not cancel each other, in fact a Silencer + Range PP90M1 is worse than a default PP90M1, by a rather insignificant amount. In every test, the 3 to 6 hk curve was the exact same distance. I say that with confidence since it would be very easy to notice a 25% increase when using Range.

Judging the known facts:

1 (default) * 0.75 (silencer) * 1.25 (range) is approximately 0.93, proving my results to be right.

Yet, many things are unknown in this game.
« Last Edit: May 11, 2012, 4:13pm by mmacola »Link to Post - Back to Top  IP: Logged
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #194 on May 14, 2012, 9:06am »


May 11, 2012, 4:11pm, mmacola wrote:

Apr 17, 2012, 6:34am, toucan wrote:
Does range on SMGs increase the drop off start by 25% or both the drop off start & drop off end by 25%?


Tested it; drop off start only. Will show some proof later.
This thing proves Range < Damage for every shotgun.

But: do you want to say that PP90M1 + Range combination has instant damage drop off? (600 * 1.25 = 750, that's the edge of stock PP90M1's drop off range.)
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #195 on May 14, 2012, 12:09pm »

No, I'm saying it pushes the drop off start further. Therefore, it's 750 Start and 900 End.

I still have to test on other weapons, since it's not that confirmed about 25% decrease. As in MW2, for instance, the MP5 has different values regarding adding a silencer to the weapon (the drop becomes more steep IIRC)
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #196 on May 15, 2012, 9:49am »

I just tested this: The KSG and Striker have the same maximum range when using Range.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #197 on May 15, 2012, 1:49pm »


May 15, 2012, 9:49am, Marvel4 wrote:
I just tested this: The KSG and Striker have the same maximum range when using Range.
So, you want to say that mmacola is not right? Cause if he's right, the Striker would have 675 units max. range, and the KSG — 700 units max. range. However, 25 units is not a big difference, and there can be any mistake or something. Way more easier to test it with the PP90M1 or UMP45. I will try to test it myself.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #198 on May 15, 2012, 1:59pm »

I used Overkill, so I was standing in the exact same spot. I don't think I made a mistake. :)
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #199 on May 15, 2012, 5:10pm »

As I said before, it needs to be confirmed that these weapons get an exact 25% decrease in max range only (like previous games(with some exceptions)) when silenced.

Edit: Also remember the target must be at a corner so he doesn't get pushed when shot.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #200 on May 16, 2012, 1:06am »


May 15, 2012, 5:10pm, mmacola wrote:
As I said before, it needs to be confirmed that these weapons get an exact 25% decrease in max range only (like previous games(with some exceptions)) when silenced.

Edit: Also remember the target must be at a corner so he doesn't get pushed when shot.
I checked out the UMP45 with Range, and your idea seems to be legit: UMP45 with Range, according to your tests, is 3 HK up to 897 units, and my tests' results are around 900—908 units (22.5—22.7 meters; 1 unit = 1 inch; XM25's help while lying prone). If the max damage drop distance was increased by 25%, too, UMP45's 3 HK range would have been 933.5 units. Of course, my tests can have some mistakes, but I've also checked out that PP90M1's with Range has nearly the same 5 HK range as UMP45 without Range (up to 882 and 872 units, respectively). If it wasn't so the PP90M1 + Range would have had 926.5 units 5 HK range, and the difference would have been noticeable.

P.S.: Sorry for the bad English and the bad explanation.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #201 on May 16, 2012, 11:08am »

I tested the Striker with Range again. It has a longer maximum range than the Model 1887 without Range. Same with the KSG. This means their maximum range must be 600 * 1.25 = 750.

Also, the silenced Striker has the same maximum range as the AA-12, 600 * 0.75 = 450.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #202 on Jul 19, 2012, 6:11am »


Mar 23, 2012, 8:49pm, Marvel4 wrote:
I measured some of the missing stats:

L118A: Rate of fire: 1.2 seconds per round (50 RPM)
MSR: Rate of fire: 0.916 seconds per round (65 RPM)

KSG-12 and Model 1887: Rate of fire: 1 second per round (60 RPM)
SPAS-12: Rate of fire: 0.933 seconds per round (64 RPM)


Yep, I received the same results there.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #203 on Aug 4, 2012, 11:29pm »

Could we get the stats for the buffed weapons on the spreadsheet?? I'd like to make comparisons
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #204 on Aug 5, 2012, 7:57am »

And also please add the missing stats I measured four months ago.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #205 on Aug 6, 2012, 12:12am »

^ I second that
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #206 on Aug 6, 2012, 12:13am »


Aug 5, 2012, 7:57am, Marvel4 wrote:
And also please add the missing stats I measured four months ago.


It would be good if you compile all of your findings here. Searching through posts is boring.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #207 on Aug 6, 2012, 12:14am »


Aug 5, 2012, 7:57am, Marvel4 wrote:
And also please add the missing stats I measured four months ago.
Does symthic.com use the right stats?
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #208 on Aug 6, 2012, 12:22am »

Most of them should be correct, except the AK-47's maximum damage range (1250 instead of 1200) and the Rapid Fire percentages.
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 Re: MW3 Weapon Spreadsheets and Proficieny/Perk Da
« Reply #209 on Aug 8, 2012, 7:23am »

Sorry, I haven't played COD since I bought Minecraft back in March.

I'll update the chart later today.
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