O,O Wow... I want this game now just so I can play with the MP7. That looks deadly! P90 also looks to me like RF definitely improves the spread. ;3 Though I suppose if you run the simulation a few times you might get a few different patterns, but notice that both the blue and green groupings look to be more narrow, at least horizontally.
Hooray for Science! >,> Well, math anyway. heh
I ran the simulation several times, and there is some slight variation, but the plot I posted is pretty representative. Occasionally you get some stray bursts that deviate from the main body of the plot, but that is random numbers for you.
I tried increasing the number of bursts but this spoils the look of the plot, and I'm not sure anything is gained by seeing the few random stray bursts.
And yes, P90 definately has reduced spread with RF. BUT....
It may be similar in max x/y distance from center, but the non-RF P90 will recenter in one of the two much more often.
You can see it has a nice upside down T while the RF version does not.
Also, see what I meant about the ACR + proof of them putting thought into it?
The guns with RF will definately recenter less frequently than non RF guns. The much reduced number of green dots on the axes clearly shows this. Important when longshotting.
Yup, looks like they did put some thought into the ACR; looks quite deadly for medium range work with Kick. Assuming that the 20% viewkick reduction figure is correct, of course.
Re: MW3 Recoil Plots « Reply #95 on Nov 23, 2011, 12:49pm »
Thanks for fulfilling my request! I have a few more, based on what I feel people would really want to know when debating which gun they'd like to use of the "good" guns.
PP90, P90, and MP7 with Kick. AK-47, G36c, and M4 with Kick.
"Oh, cruel fate, to be thusly boned! Ask not for whom the bone bones, it bones for thee!" - Bender
Joined: Nov 2009 Gender: Male Posts: 10,538 Location: Mil-Town
Re: MW3 Recoil Plots « Reply #97 on Nov 23, 2011, 1:00pm »
Just wondering what the plot would be for the CM901 with the Shotgun/GL attachment, as those boost the RoF, and then what it would be like with the Recoil Proficiency on top of that?
It's looking like you might as well make 2-4 plots for every gun Psijaka.
ARs std&w/kick SMGs std&w/kick&/orw/RF LMGs std&w/grip&/orw/kick
I know that's a lot but that's ultimately what these requests are boiling down to.
I will start on the SMGs.
I don't have info on the effects of Grip yet.
EDIT - I think I am going to hold off just a bit longer, just to gain confidence in the interpretation of Kick and RF. It is quite a a bit of work, and I want to be sure that I am on the right track before I start. And I would like to get centerspeed info on Grip + other attachments.
I want my Skorpion back. I liked it's recoil with RF better. I use RF and extended mags on the MP7 and it kicks upwards pretty hard. I don't like the irons as much either. I'll try it out more, but I was hoping it'd be the new Skorpion for me, statistically it should be better I guess. I just don't know why they had to turn the Skorp into crap. It was never that popular in the first place.
I want my Skorpion back. I liked it's recoil with RF better. I use RF and extended mags on the MP7 and it kicks upwards pretty hard. I don't like the irons as much either. I'll try it out more, but I was hoping it'd be the new Skorpion for me, statistically it should be better I guess. I just don't know why they had to turn the Skorp into crap. It was never that popular in the first place.
I haven't tried it but I would be tempted to go for MP7 + Kick; without RF. I have always favoured accuracy over spamming lead.
Edit - and I too mourn the passing of the BO Skorpion. Used to love longshotting those snipers, as well as spraying people down at close range.
Joined: Feb 2011 Gender: Male Posts: 10,879 Location: Orkney
Re: MW3 Recoil Plots « Reply #108 on Nov 25, 2011, 1:30pm »
^ yes, guns behave in different ways with RF added. With some it makes little difference or makes the spread worse, but with others it actually improves (tightens) the spread,
But RF will always reduce the proportion of shots that are recentered when the next round is fired. As asasa stated earlier in this thread.
The information on this forum is that Kick reduces the viewkick figures by 20%, and that is what I have applied. I must add this explanation to the OP.
Just wondering what the plot would be for the CM901 with the Shotgun/GL attachment, as those boost the RoF, and then what it would be like with the Recoil Proficiency on top of that?
OK, I'll add this. Do you have a figure for the rof with underbarrel?
Re: MW3 Recoil Plots « Reply #117 on Nov 28, 2011, 4:12pm »
well i guess this shows why i put down the acr for the g36 and why i scream fire teh lazer everytime i squeeze the trigger with the mp7 jk about the everytime.. its a sometimes thing
Joined: Feb 2011 Gender: Male Posts: 10,879 Location: Orkney
Re: MW3 Recoil Plots « Reply #119 on Nov 29, 2011, 8:33am »
Will do the RF plots for the 3 round burst fire guns.
Is this info correct?
Rapid Fire AttachmentThe Modern Warfare 3 Rapid Fire Attachment increases the speed at which a weapon fires by 20%. It therefore raises a weapon’s damage per second capacity but consumes ammunition much more quickly and also makes the recoil more difficult to control. It can be used on the M16A4 and Type 95 assault rifles, sub machine guns, and light machine guns. Both of the assault rifles you can attach it to are burst fire weapons. The advantage here is that it makes the grouping of the shots tighter than normal increasing the odds of all 3 bullets hitting the target and resulting in a one burst kill
Rapid Fire The Modern Warfare 3 Rapid Fire Attachment increases the speed at which a weapon fires by one third. It therefore raises a weapon’s damage per second capacity but consumes ammunition much more quickly and also makes the recoil more difficult to control