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Killerpuffball
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 Re: MW3 Recoil Plots
« Reply #180 on Dec 20, 2011, 7:02pm »

Just curious, do you plan on making charts for SRs?
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psijaka
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 Re: MW3 Recoil Plots
« Reply #181 on Dec 22, 2011, 1:53am »


Dec 19, 2011, 10:48pm, 8bitasplode wrote:
I think there should be charts made for all the weapons when crouching or prone, because I am finding that even the PKP w/out kick, grip, or stability is like a laser gun when you are prone and very easy to stay on target with if you are crouching.


I would look into this if someone could supply me with hard data on the effects on kick and centerspeed of crouching and going prone
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psijaka
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 Re: MW3 Recoil Plots
« Reply #182 on Dec 22, 2011, 1:54am »


Dec 19, 2011, 11:51pm, moses wrote:
Question: would it be easy to do a recoil chart for CoD4's guns? All the stats are on the main xanga page for the guns. If it wouldn't take a while or a lot of work, that is.

Easy enough, but still quite a bit of work involved. I'll post a separate thread to see how much interest there would be.
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psijaka
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 Re: MW3 Recoil Plots
« Reply #183 on Dec 22, 2011, 1:56am »


Dec 20, 2011, 6:19pm, arcanine2009 wrote:
Will we ever find out how much the ACOG and Thermal will affect recoil for non sniper rifle weapons?
Not sure; I would certainly like to know, and you can be sure that I will produce some plots if I do get some hard data.
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psijaka
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 Re: MW3 Recoil Plots
« Reply #184 on Dec 22, 2011, 1:59am »


Dec 20, 2011, 7:02pm, Killerpuffball wrote:
Just curious, do you plan on making charts for SRs?

Yes; similar to the ones in my stickied Black Ops recoil post. May be a week or 2 yet. And I might even buy MW3!

I have been neglecting this thread a little lately, as I have been busy on another forum (EA have completely destroyed Battlefield Play4Free; and I'll not be playing again).
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 Re: MW3 Recoil Plots
« Reply #185 on Dec 23, 2011, 8:45pm »

hipfire recoil is different from ADS recoil. Thought I'd throw that out there.
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mannon
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 Re: MW3 Recoil Plots
« Reply #186 on Dec 24, 2011, 7:43am »

I know that there are separate variables for hipfire recoil and ADS recoil, but haven't they been traditionally set to the same values in CoD games with the only real difference being the hipfire spread which obviously isn't applied in ADS?

In such a case really the only differences would be the spread which you could basically visualize by turning all of the dots in the recoil charts into circles since each dot represents the aim point when that shot was fired. A circle would then represent the hipfire spread where a shot could have been fired at that moment. (Assuming hipfire spread is actually circular, or rather conical.)
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psijaka
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 Re: MW3 Recoil Plots
« Reply #187 on Dec 24, 2011, 9:16am »

Not planning to get into hipfire calculations; usually when I fire from the hip it is during CQC, and I am dodging around a lot, as is my adversary.
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 Re: MW3 Recoil Plots
« Reply #188 on Dec 24, 2011, 11:00am »

didnt expect them, just mentioned it.

i noticed the mp7 was shaking left and right when in reality it doesnt do that.. then tested a lot of other weapons and it seems that none have the same hipfire/ads recoil. acr has no vertical from the hip, for example
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psijaka
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 Re: MW3 Recoil Plots
« Reply #189 on Dec 30, 2011, 5:27am »

Have added MP7 + RF with an increase of 9% as posted by fred at http://denkirson.proboards.com/index.cgi....lay&thread=3425

Iam keen to fill in the gaps; if anyone has any hard info on RF, grip etc it would be most welcome.

ps - actually bought MW3 for the Wii yesterday; looking forward to trying out the guns that I have done so much work on!
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psijaka
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 Re: MW3 Recoil Plots
« Reply #190 on Dec 30, 2011, 10:21am »

Well, I am in the really strange position of having to look at my own charts to help me decide which gun to go for!

M4 looks like a good bet, and I am enjoying the L86 + kick.

But seriously out of practice on the Wii, past 3 months or so been spent playing Battlefield Play4Free on PC (not continuously, you understand). Having to readjust sensitivity settings upwards (default is "slug" speed), and learning the maps the hard way. Some OK scores but some not so OK!
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Lexapro
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 Re: MW3 Recoil Plots
« Reply #191 on Dec 30, 2011, 10:35pm »

Are these plots reflecting the ROFs than Fred found or are you using the ROFs from the guide?
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psijaka
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 Re: MW3 Recoil Plots
« Reply #192 on Dec 31, 2011, 3:32am »


Dec 30, 2011, 10:35pm, Lexapro wrote:
Are these plots reflecting the ROFs than Fred found or are you using the ROFs from the guide?

I am using the ROF from the guide; but for RF I am using the percentage increase as verified by fred.

A small decrease in ROF is likely to tighten the recoil spread slightly.

A bit of a nightmare this. Not exactly sure what is the correct thing to do. Do fred's figures apply to all consoles, for instance?
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psijaka
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 Re: MW3 Recoil Plots
« Reply #193 on Dec 31, 2011, 6:53am »

Chart showing percentage of 2nd, 3rd and 4th shots on target for Automatic Rifles added to OP. More to follow soon.

Please let me know if you spot any errors.

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Evan950
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 Re: MW3 Recoil Plots
« Reply #194 on Dec 31, 2011, 7:39pm »

so with the acr, you have to stop shooting to get the shots back onto the target?
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psijaka
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 Re: MW3 Recoil Plots
« Reply #195 on Jan 1, 2012, 7:11am »


Dec 31, 2011, 7:39pm, Evan950 wrote:
so with the acr, you have to stop shooting to get the shots back onto the target?

If you are longshotting, where you want absolute accuracy, then yes.

But then again, maybe not. I have based my simulation upon the rate of fire given in the game guides, but the actual rate of fire may be 10% less (see freds thread on this). If this is true, then some shots with kick will be "on target". But not many.
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turboRush
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 Re: MW3 Recoil Plots
« Reply #196 on Jan 4, 2012, 1:09pm »

So how much does kick + grip lower view kick on LMGs by? Thanks.
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psijaka
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 Re: MW3 Recoil Plots
« Reply #197 on Jan 4, 2012, 6:07pm »


Jan 4, 2012, 1:09pm, turboRush wrote:
So how much does kick + grip lower view kick on LMGs by? Thanks.

I don't have any hard data on grip yet but kick reduces viewkick by 20%.
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asasa
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 Re: MW3 Recoil Plots
« Reply #198 on Jan 4, 2012, 7:30pm »

I think grip might be 10% viewkick and 25% centerspeed
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psijaka
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 Re: MW3 Recoil Plots
« Reply #199 on Jan 5, 2012, 2:58am »


Jan 4, 2012, 7:30pm, asasa wrote:
I think grip might be 10% viewkick and 25% centerspeed

Thanks asasa; I've seen these figures before but couldn't quite believe them; would be a huge decrease inrecoil.

I'll do a few trial plots just to see what they look like.

Oh, and does grip stack with kick' s viewkick reduction of 20% ?
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 Re: MW3 Recoil Plots
« Reply #200 on Jan 5, 2012, 4:26am »

Hey psijaka, could you make a plot of the AK + exmags (lower RPM). Would like to see whether it becomes more accurate, due to reduced RPM
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psijaka
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 Re: MW3 Recoil Plots
« Reply #201 on Jan 5, 2012, 6:02am »


Jan 5, 2012, 4:26am, prinsmp wrote:
Hey psijaka, could you make a plot of the AK + exmags (lower RPM). Would like to see whether it becomes more accurate, due to reduced RPM

Will do, using fred's figures.

EMags does not influence the ROF, by the way; the lower ROF is believed to apply with or without EM. See freds post for more details. EDIT - ah I see you have found fred's thread.
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 Re: MW3 Recoil Plots
« Reply #202 on Jan 5, 2012, 8:53am »


Jan 5, 2012, 6:02am, psijaka wrote:

Jan 5, 2012, 4:26am, prinsmp wrote:
Hey psijaka, could you make a plot of the AK + exmags (lower RPM). Would like to see whether it becomes more accurate, due to reduced RPM

Will do, using fred's figures.

EMags does not influence the ROF, by the way; the lower ROF is believed to apply with or without EM. See freds post for more details. EDIT - ah I see you have found fred's thread.


yep that post initiated my wish for this recoil plot, but I did misunderstood the info, thinking the exmags reduced the RoF. But you're saying RoF was always lower and using attachments doesn't change a thing?
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psijaka
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 Re: MW3 Recoil Plots
« Reply #203 on Jan 5, 2012, 11:31am »


Jan 5, 2012, 8:53am, prinsmp wrote:

Jan 5, 2012, 6:02am, psijaka wrote:

Will do, using fred's figures.

EMags does not influence the ROF, by the way; the lower ROF is believed to apply with or without EM. See freds post for more details. EDIT - ah I see you have found fred's thread.


yep that post initiated my wish for this recoil plot, but I did misunderstood the info, thinking the exmags reduced the RoF. But you're saying RoF was always lower and using attachments doesn't change a thing?

That seems to be the consensus. The issue is that the guns appear to fire at a lower rate than that specified in the game guide.
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 Re: MW3 Recoil Plots
« Reply #204 on Jan 6, 2012, 6:33pm »


Dec 30, 2011, 5:27am, psijaka wrote:

ps - actually bought MW3 for the Wii yesterday; looking forward to trying out the guns that I have done so much work on!


I will let you know right now that your charts won't translate well on the Wii version. Every automatic gun has one of 2 firerates: 600RPM or 900RPM (MP7 is the only exception with about 700RPM). Also, Rapid Fire doesn't work on Type-95, PP90M1, PM-9, PKP Pecheneg, and M60E4

Oh, and you're my bro, bro (did I say it right?)
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psijaka
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 Re: MW3 Recoil Plots
« Reply #205 on Jan 6, 2012, 6:40pm »


Jan 6, 2012, 6:33pm, Falufa wrote:

Dec 30, 2011, 5:27am, psijaka wrote:

ps - actually bought MW3 for the Wii yesterday; looking forward to trying out the guns that I have done so much work on!


I will let you know right now that your charts won't translate well on the Wii version. Every automatic gun has one of 2 firerates: 600RPM or 900RPM (MP7 is the only exception with about 700RPM). Also, Rapid Fire doesn't work on Type-95, PP90M1, PM-9, PKP Pecheneg, and M60E4

Oh, and you're my bro, bro (did I say it right?)

Welcome to the forum, falufa, and thanks for the information, even if it is disturbing.

How did you find this out, by the way?

Oh, you almost said it right, near enough anyway, but it is only necessary to say it when you start your first new thread, not your first post. Then you get to be a true bro!
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Falufa
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 Re: MW3 Recoil Plots
« Reply #206 on Jan 6, 2012, 6:56pm »


Jan 6, 2012, 6:40pm, psijaka wrote:

Jan 6, 2012, 6:33pm, Falufa wrote:


I will let you know right now that your charts won't translate well on the Wii version. Every automatic gun has one of 2 firerates: 600RPM or 900RPM (MP7 is the only exception with about 700RPM). Also, Rapid Fire doesn't work on Type-95, PP90M1, PM-9, PKP Pecheneg, and M60E4

Oh, and you're my bro, bro (did I say it right?)

Welcome to the forum, falufa, and thanks for the information, even if it is disturbing.

How did you find this out, by the way?

Oh, you almost said it right, near enough anyway, but it is only necessary to say it when you start your first new thread, not your first post. Then you get to be a true bro!


I went on a private match and tested the time it takes to empty a full magazine. I first posted about this on Gamefaqs and some of the posters there tested it as well, with similar results.
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psijaka
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 Re: MW3 Recoil Plots
« Reply #207 on Jan 7, 2012, 11:36am »


Jan 6, 2012, 6:56pm, Falufa wrote:

Jan 6, 2012, 6:40pm, psijaka wrote:

Welcome to the forum, falufa, and thanks for the information, even if it is disturbing.

How did you find this out, by the way?

Oh, you almost said it right, near enough anyway, but it is only necessary to say it when you start your first new thread, not your first post. Then you get to be a true bro!


I went on a private match and tested the time it takes to empty a full magazine. I first posted about this on Gamefaqs and some of the posters there tested it as well, with similar results.

Thanks; I'll add something about this to the opening post.

Could you post the url of your gamefaqs post please; I'd like to investigate further.
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Falufa
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 Re: MW3 Recoil Plots
« Reply #208 on Jan 7, 2012, 3:40pm »

http://www.gamefaqs.com/boards/638780-call-of-duty-modern-warfare-3/61389293

It's not very detailed, but it shows that other Wii players are getting the same results
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asasa
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 Re: MW3 Recoil Plots
« Reply #209 on Jan 7, 2012, 3:57pm »

A G36C without kick fired at 600RPM is 100% accurate! W00T I'm gonna have to try this out.

Edit: Make that about 97%. W/ Kick 99%.

This goes against the values we have for it, right?
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