Re: MW3 Movement Speeds - UPDATED « Reply #30 on Dec 14, 2011, 3:20pm »
Ah I read it wrong. Thanks for the clarification Fred. Glad I was not losing my mind as I feel so slow in this game when using an AR. 95% vs 90% makes a big difference.
Re: MW3 Movement Speeds - UPDATED « Reply #31 on Dec 15, 2011, 2:51pm »
Has any movement speed testing been done on the FAD? The in-game stat chart for create-a-class indicates that the FAD has increased mobility over all of the other AR's. However, I realize that those stat bars are not dependable.
The movement speed is listed as identical to all other AR's in the spreadsheet posted in the forum - but wasn't sure if it was just assumed to be similar in that instance:
[b]Direction Modifiers 1.0 = Forward ~0.97 = Sideways <- way different. Was .8 on COD4/5 ~0.97 = Backward <- way different. Was .7 on COD4/5
Interesting...oh boy I've just got an idea. I was thinking that having almost no penalty on moving backwards or sideways was a bit weird, like every soldier was conditioned to move at full speed backwards. Then it hit me. Some people have been saying that ExCon was a bit unappealing, so what if sideways and backwards movement speed was reduced back to what it used to be (.7 and.8 respectively), and make ExCon Pro bump the players backward and sideways movement speed up to what it is now?(.97)
Joined: Dec 2011 Gender: Male Posts: 732 Location: Pennsylvania, United States
Re: MW3 Movement Speeds - UPDATED « Reply #38 on Dec 18, 2011, 12:09pm »
I think you're right Champ, when I was playing last night with an MP9 class w/ ExCon it seemed like I never ran out of sprint. IW must have goofed in the patch and added this. Now I can finally use a silenced weapon to get seemingly infinite sprint instead of an ExMags Skorp or USAS.
Really? I don't think it does. If it did it would be even better than it already is now.
I tested it with Silencer, Ext. Mags and Akimbo. Yep, sprint length is increased.
This is confirmed on PS3 12/8/2011 ver 1.3.268.
Further, this prompted me to test all secondaries & attachments in the thought that maybe some pistols or launchers had this glitch too. Only surprise was Skorp with attachments other than EM.
This is where we stand on secondaries: * MP9 with any attachment or none has the 1.8X sprint * Skorp with any attachment or none (not just EM) has the 1.8X sprint.
Re: MW3 Movement Speeds - UPDATED « Reply #42 on Dec 24, 2011, 12:23pm »
The Dragunov and MSR both have full mobility. However, using a machine pistol with either makes the machine pistol have 0.9 mobility instead of 1. I don't know about other full mobility secondaries.
The Dragunov and MSR both have full mobility. However, using a machine pistol with either makes the machine pistol have 0.9 mobility instead of 1. I don't know about other full mobility secondaries.
The Dragunov, MSR and L118 have .9 mobility if they are paired with secondary, SMG, Shotgun, or AR.
If you use speed with these they are .99 which is very close to full speed mobility. With your secondary out you would only go .9 w/o the specialist 8 kill bonus.
If these "fast" snipers are paired with LMG, Riot, Slow Sniper etc. they are .8 and .88 with speed.
The Dragunov and MSR both move faster than the L118 and as fast as SMGs. For serious. I don't say things unless I know they are true.
Could you please be more specific about exactly the class setup you are using ... please include proficiency, attachment and secondary, match type (split screen, private) and platform and I will test the same thing on PS3.
I am certain I tested all 3 of these but it is possible I made a mistake.
Re: MW3 Movement Speeds - UPDATED « Reply #48 on Dec 29, 2011, 10:20am »
Xbox 360, private match (but seriously, it's really noticeable any time, kind of like how the SPAS-12 in Blops has 0.95 mobility and nobody ever brought it up)
Dragunov/MSR with whatever MP9 (causes mobility to drop to 0.9 when equipped) with whatever ExCon Assassin Dead Silence
Re: MW3 Movement Speeds - UPDATED « Reply #52 on Jan 2, 2012, 11:23am »
Has anyone noticed that landing from jumps doesn't seem to slow your movement speed anymore? I don't actually have the game yet, but it seems to be that way from gameplay footage, and it was definitely that way when I played the spec-ops mode.
im a bit lost here, an RPG, is a secondary right? so you move at 1.0 with it equiped, or while holding?
You move at the speed of your heaviest weapon.
Since all secondaries have 100% mobility, they will never reduce your speed, but you will only move at 100% if your other weapon is also a 100% mobility weapon.
Joined: Jan 2011 Gender: Male Posts: 287 Location: GamingUpgrade.com
Re: MW3 Movement Speeds - UPDATED « Reply #58 on Jan 23, 2012, 9:36pm »
I have a question that I was hoping you bros could answer related to sprint time and fatigue.
Does anyone know what the most efficient way to sprint across a map is?
For example, is it better to sprint until you are fatigued, and then continue to spam the sprint button every 2 seconds for continuous short bursts of sprints?
Or is it more efficient to sprint until you are fatigued, and then walk until your energy reserves are full again, then sprint again until you are fatigued?
I'm just curious as to what's the best way to use your sprint "energy" in order to get from one side of a map to the other.