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wittyscorpion
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 Advice needed: MK14 in mid range "face off" fight
« Thread Started on Dec 27, 2011, 1:36pm »

I have been playing with MK14 and I can use some advice on how to use MK14 effectively in face off situation at mid range.

First of all, what I mean by "face off": this is when you and an enemy spot each other almost at the same time and go through the motions of ADS - Aim - Fire. It's a time game of ADS time (weapon based, and whether or not quick draw is used) + Aim Time (skill based, how fast you can aim precisely with your sensitivity) + TTK, just like the scenes in western movies :-)

With Type 95 + Rapid Fire: after taking the advice in post http://denkirson.proboards.com/index.cgi....ad=3626&page=1, I can now win the majority of the face off fight at mid range, even without Quick Draw. With Quick Draw it is even more deadly, especially when I have Stalker as well that enables me to straf while shooting.

With MK14 however: I almost always lose in face off. I feel that my performance with it is even worse than MSR Quick-Scoping w/ Quick Draw (and I am still pretty terrible at QS right now).

I really like MK14 (the 2HK, deadly w/silencer, and the training on aim precision) and want to get better at using it. Right now I feel that (for myself only) it is outclassed by Type 95 at close - mid range and MSR at long range. Since I noticed that many bros in this community have had great success with MK14, and my advice-seeking thread (Type 95, LMG) have got great responses, I am sure that I can get some great tips through this thread as well.

Thank you very much in advance!

P.S: any general advices on the weapon are very welcome as well. e.g.: proficiency, attachment, perks, secondary weapon, etc.
« Last Edit: Dec 27, 2011, 1:42pm by wittyscorpion »Link to Post - Back to Top  IP: Logged
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #1 on Dec 27, 2011, 4:29pm »

The MK14 is the worst AR in the game to be aggressive with.

Think of it as a garbage sniper rifle that can have a Red Dot Sight. Just like you wouldn't run around with a Sniper, you must play defensively or you'll find yourself in a lot of 1v2 spots that you'll likely lose.

Honestly the MK14 is one of the more useless guns in the game: all the fancy videos you see are all of people holding down choke points, a job several other guns (namely the Type95) could do better.

If you can handle ACOG (and with practice anyone can), the RSASS is better than the MK14 in almost every way, namely the 2x fire rate and 1.5x damage.
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #2 on Dec 27, 2011, 4:56pm »

^What he said.

It performs just like any full auto.. but you have to single fire it.. so why use it? It's not the beast it was in CoD4 or BO.
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #3 on Dec 27, 2011, 5:13pm »

its one of the five best guns in the game.
shoot faster & aim high center chest. its ability to one hit kills to the neck or head will always "keep you in a fight" regardless of how far behind you are in damage delt. eventually you just develop difference pacings for different situations for shooting it. its pretty common to double or triple tap with it for most kills. ammo lasts forever as long as you are double or triple tapping targets down.

in close you treat it like everyone other weapon in CQB. especially shotguns. shoot for the leading edge of the target incase you're lagging. if you spray away with it you do much better. with rapid fire the M14's rate of fire is high enough to threaten other weapons. without it, it looses a lot of close in power only shooting 4XXrpm.

kick + rapid fire. get use to the sights. it's a beast.




the type-95 with rapid fire shoots at the game engine limit. (1200rpm). with it's two/three hit kill and very fast rate of fire no weapon in the game can out-pace its damage when accurately fired. so that's not an issue with the M14. but once you get one into it's 3 hit kill range and it can no longer place all 3 bullets onto a target (especially covered targets) the M14 eats its lunch. hits harder, shoots faster with no loss in accuracy.
« Last Edit: Dec 27, 2011, 5:14pm by toysrme6v0 »Link to Post - Back to Top  IP: Logged
wittyscorpion
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #4 on Dec 27, 2011, 5:19pm »


Dec 27, 2011, 4:29pm, lolujelly wrote:
The MK14 is the worst AR in the game to be aggressive with.

Think of it as a garbage sniper rifle that can have a Red Dot Sight. Just like you wouldn't run around with a Sniper, you must play defensively or you'll find yourself in a lot of 1v2 spots that you'll likely lose.

Honestly the MK14 is one of the more useless guns in the game: all the fancy videos you see are all of people holding down choke points, a job several other guns (namely the Type95) could do better.

If you can handle ACOG (and with practice anyone can), the RSASS is better than the MK14 in almost every way, namely the 2x fire rate and 1.5x damage.


What you said here is consistent with my experience. Specifically, I do find myself almost always killed in 1 vs >=2 situations even when I have a surprise advantage and got the first guy. With Type 95 on the other hand, I was able to wipe out a 3 - 4 man rush team more than once without reloading.

However, I have seen a lot of positive comments in this forum so my guess is that there is a skill factor here (e.g.: fast trigger finger) that I need to work on to get better at using it.
« Last Edit: Dec 27, 2011, 5:30pm by wittyscorpion »Link to Post - Back to Top  IP: Logged
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #5 on Dec 27, 2011, 5:23pm »


Dec 27, 2011, 5:13pm, toysrme6v0 wrote:
its one of the five best guns in the game.
shoot faster & aim high center chest. its ability to one hit kills to the neck or head will always "keep you in a fight" regardless of how far behind you are in damage delt. eventually you just develop difference pacings for different situations for shooting it. its pretty common to double or triple tap with it for most kills. ammo lasts forever as long as you are double or triple tapping targets down.

in close you treat it like everyone other weapon in CQB. especially shotguns. shoot for the leading edge of the target incase you're lagging. if you spray away with it you do much better. with rapid fire the M14's rate of fire is high enough to threaten other weapons. without it, it looses a lot of close in power only shooting 4XXrpm.

kick + rapid fire. get use to the sights. it's a beast.




the type-95 with rapid fire shoots at the game engine limit. (1200rpm). with it's two/three hit kill and very fast rate of fire no weapon in the game can out-pace its damage when accurately fired. so that's not an issue with the M14. but once you get one into it's 3 hit kill range and it can no longer place all 3 bullets onto a target (especially covered targets) the M14 eats its lunch. hits harder, shoots faster with no loss in accuracy.


Thanks a lot for the advice. Looks like I need to work on my trigger finger.

You mentioned kick as proficiency. That was a surprise to me because I assumed that recoil was not as big an issue compared to automatic weapons. So your experience is that kick helps a lot? I have been trying to use focus to improve odds during face off, so far my experience is not significant.

Judging from the post so far, it looks like there is a big difference of opinion regarding this weapon. Are you a PC or Console player? I can see more effective use on PC with mouse's point and click. I play on xbox 360 and would like to make sure that the weapon is effective on console as well, and the gaps among people's perception are not due to platform differences.
« Last Edit: Dec 27, 2011, 5:31pm by wittyscorpion »Link to Post - Back to Top  IP: Logged
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #6 on Dec 27, 2011, 7:15pm »

I believe the main problem with the MK14 is the firecap, even with Rapid Fire.

If you have tried using the RSASS or Barrett, having a decent trigger finger can really multiply your damage potential. Wildly hipfiring the Barrett/RSASS in close quarters is actually a legitimate strategy and I have been accused of modding in the past (though I don't consider myself the fastest button masher around).

I find that the MK14 even with Rapid Fire will skip trigger pulls because of the firecap, leading to a global reduction in fire rate and thus, by association, raw killing power.
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #7 on Dec 27, 2011, 7:31pm »

the mk14 is really only for one small class of players; the exceptionally talented. for mid-range Battles or any other Battles use focus and a silencer; no other setup is really valid on these maps with that rifle, except maybe the ACOG(personally i would never use the ACOG with ithe mk14 were the sniper ACOG ADS/reticule animations not so awful). if it weren't for lag, the average player could get away with using this rifle.
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wittyscorpion
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #8 on Dec 27, 2011, 7:52pm »


Dec 27, 2011, 7:31pm, slowriot wrote:
the mk14 is really only for one small class of players; the exceptionally talented. for mid-range Battles or any other Battles use focus and a silencer; no other setup is really valid on these maps with that rifle, except maybe the ACOG(personally i would never use the ACOG with ithe mk14 were the sniper ACOG ADS/reticule animations not so awful). if it weren't for lag, the average player could get away with using this rifle.


Focus + silencer is one of the combos that i have been using. I have also tried combos with rapid fire (silencer + rapid fire, focus + rapid fire)

I used to have huge lag problems when using MK14 (symptom: shooting people multiple times without registering any hit markers), but I was able to get that fixed by changing my router's MTU from 1500 to 1364. I also managed to open my NAT (used to be moderate), but I was told that does not affect game play. However, maybe with NAT open I am now able to get much better match making experience, and as a result having less lag in general?

The most important takeaway I have from this thread is double/triple tapping. I have not been doing that so it must be the primary reason why I lost most of the fights. Apparently if I am not double tapping I am not even taking advantage of rapid fire. I'll try it out and see what happens.

Another important takeaway: consider RSASS w/ACOG as an alternative to MK14. I will definitely try that as well.

I am certainly not exceptionally talented :-), just somebody who wants to have fun with different weapon mechanics. I really like MK14 though (nice iron sight, stealth shooting w/silencer: two quick shot = opponent dead without even knowing what hit him) and would like to be more effective with it so I can put it on my specialist ghost class:

always try to flank and kill using stealth
P1 = Blind Eye
P2 = Assassin
P3 = SitRep / Dead Silence
P4 = Dead Silence / SitRep
lethal = throwing knife
tactical = radar jammer / portable radar, or Trophy System to counter waves of stealth bombing, or EMP grenade to deal with Recon Drone (?),
secondary = MP-9 w/silencer (or Javelin for providing anti-air support to the team)

The goal is to get to the specialist bonus for the speed boost from proficiency and extreme conditioning, and become the ultimate Ninja.
« Last Edit: Dec 27, 2011, 8:35pm by wittyscorpion »Link to Post - Back to Top  IP: Logged
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #9 on Dec 27, 2011, 8:16pm »

Ghost Class FTW!
...that is the most frustrating part of being really good at shooters; the punishment associated with the ability to consistently land exactly the amount of bullets needed for a take-down, only to spin around, acquire another target, then get mowed down the by the guy you killed a second ago(whose family would have been destroyed, had you been on LAN). it sucks that triple taps are a must.....filled with so much shame for IW...and yes my code-nerd friends, it is in fact the fault of IW because they are lazy thieves who screwed us over again. and you can say, 'be grateful, its hard making a game!' true..but when you are a major game producer/designer, you have a responsibility that a small mod community/indie game maker does not. this is not world of goo.

oh, and btw, there is no shame knowing you are good at something... if only my skills were in finding money for the poor/sick/helpess/elderly/mentally-ill.
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #10 on Dec 27, 2011, 8:17pm »


Dec 27, 2011, 5:13pm, toysrme6v0 wrote:
its one of the five best guns in the game.


^ He uses a keyboard and mouse on xBox, so read his post with a lump of salt. Unless you have amazing thumbs.
« Last Edit: Dec 27, 2011, 8:18pm by notyourtypical »Link to Post - Back to Top  IP: Logged
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #11 on Dec 28, 2011, 3:35am »

personally, i've done great with the mk14

i use mk14 rapid fire & focus proficiency (im actually okay with the iron sights) and use stalker, quickdraw, and slight of hand

according to cod elite, my current kdr with the mk14 is 3.86, so id have to say im good with it
also, ive gotten a moab with it before, considering how if you get focus and kick on the mk, its extremely deadly and accurate

maybe the rsass is better, idk, never actually tried it out like that, but i know for a fact snipers sway more when ads and walking with stalker. in that case, good luck trying to stay on target, while i strafe the hell out of you.

also, seeing as how with the rsass the lowest magnification is the acog,your peripheral vision would be impaired horribly, especially if you're the type of person that uses stalker extensively, travelling with ads whenever you're not running (sorry for run-on sentence)
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #12 on Dec 28, 2011, 4:19am »

This IS NOT A RUSHING GUN!! You flank with this gun, attack from the side and go ham. Use a RDS (Most of the time I don't need silencers cuz people don't notice me.), Dead Silence and Assassin. Iv'e got great games with this setup.
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #13 on Dec 28, 2011, 9:31am »


Dec 27, 2011, 4:29pm, lolujelly wrote:
The

Honestly the MK14 is one of the more useless guns in the game ….

…. a job several other guns (namely the Type95) could do better.

…. RSASS is better than the MK14 in almost every way, namely the 2x fire rate and 1.5x damage.


Probably MK14 is the best primary weapon if you face 2 enemies -> Twice double tap. Aim at heads. Maybe Striker kills faster, no idea, I do not use shotguns.

1. (Type95 or MK14 vs. the rest of the world)
- Type 95 offers less fire power vs group of enemies. The delay between bursts (=0.2sec) is the key, in 0.2 sec MK14 fires 3 times (0, 0.1, 0.2 sec) and can kill up to 3 enemies.
- Type 95 is better vs MK14 in close-mid against ONE enemy AND if you kill with the first burst. In all other situations MK14 is better.

2. (Type 95 vs MK14)
If an experienced MK14 player spots an experienced Type95 player (similar aiming skills) then MK14 always wins with one exception:
1) MK14 does not 1HK …. AND … 2) Type95 kills with the 1st burst as there 'll be no 2nd chance.

3. (MK14 vs RSASS)
RSASS is not better than MK14 as you cannot control recoil while tapping every 0.1 sec., where MK14 shines.
> 2x fire rate
1200 vs 750 (MK14 with RF) is 1.6 not 2. Moreover: firing at 1200 is highly inaccurate.
> and 1.5x damage
With both guns you desperately need the 2nd shot to be accurate.
RSASS center speed 700 vs 1400 (MK14) means you should -probably- half your fire rate with RSASS to have the same accuracy, so 600rpm vs 750rpm … it’s oversimplification as we do not include sway and do not compare strafing speed, moving speed, etc … but MK14 wins there as well.


Dec 28, 2011, 4:19am, brightknight141 wrote:
This IS NOT A RUSHING GUN!!


If you can fire MK14 at 700-750 rpm you can rush with it.
If you fire at 200 rpm – no rushing, I agree with you.
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #14 on Dec 28, 2011, 1:06pm »

MK14 is my number 3 weapon by use and kills (first two are shotguns) and number 1 by KDR (not including those weapons I've just picked up and got lucky with).

People will disagree, but I find I can only use it as a fully maxed up gun, eg: rapid fire; SoH; Quick Draw; either Stalker or SA (no right answer, you will always wish you had the other one sometimes).

It doesn't work for me if I don't have Quick draw (so assassin is out) and while I find the irons perfectly useable, in a gun that depends on quick accuracy, they aren't good enough. I use either RDS or Hybrid (but except on long maps I tend to find the hybrid more trouble than it's worth, so mostly RDS).

I use SoH because, sadly, I find you need to swap to something with a more close range bias when moving through buildings etc. eg dual FMG's (yes, I wish they would nerf them too, I hate them, but it's crazy not to use them if you might meet them).

Even with Rapid Fire I find my finger could go faster, can't go back to non rapid fire now. (i used to get jams all the time on Blops, but still loved the M14).

In short, I do very well with the MK14 at mid range and obviously it excels at long range. But you have to treat it as what it is: a gun that can kill in one or two shots if you can accurately fire those one or two shots FIRST. For that you need Quick Draw and a good sight. Even if you don't get a head shot, any first shot that lands should give you enough flinch time to land another before they can connect two or three.

If I feel like I need assassin I move to a shotgun or my G36. For me MK14 = Rapid Fire + Quick Draw + Sight.
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #15 on Dec 28, 2011, 3:20pm »

Sharing my initial experience after taking the great tips I got from this post:

Double Tap

If there is only one thing you need to know about MK14, then it is double tap. This is probably too obvious for experienced MK14 players, but I did not think of it initially. I picked up MK14 after getting comfortable with Type 95 and MSR, and I played MK14 like how I played them: aim, take one shot, if the hostile is not dead, re-aim very quickly and take another shot. While it works well for Type 95 and MSR which are capable of One-Aim-Kill most of the time, this firing pattern is death sentence for MK14 which requires at least 2 shots unless you are a headshot god.

Double tap is the firing pattern of aim, and press trigger twice as fast as you can. This pattern is great for 2HK weapon systems, namely MK14 w/RF and RSASS w/ACOG (can add a silencer with no penalty for any range).

This single tip improved my MK14 performance greatly.

Hip fire

The 2nd tip that helped me significantly is to use hip fire in emergency CQC scenarios. Somehow hip fire is unnatural to me for some reason as my first reaction of seeing an enemy is ADS (except when I am using a shotty). It is OK when using a SMG (although in many scenarios hip fire should be used as well) because of the fast ADS and high RPM, but it is absolutely not OK when holding an MK14.

To correct my bad habit, I found it helpful to think of MK14 as Striker and quickly press trigger 2 - 3 times (which I always do when using Striker because you can't count on OSK). This produced amazing results because in really close range MK14 feels just like a Striker. I can see why IW gave MK14 bad hip spread because otherwise it would be too over powered.

Regarding loadout customization, my experience is consistent with what quickbuck said above:


  • Rapid Fire - must have
  • Focus - very nice to have. Because MK14 recoil is vertical and predictable, Kick is not essential. So unless I want to use two attachments (e.g.: RF + Silencer) I feel Focus is no brainer
  • Quick Draw - very nice to have
  • SoH - almost must have because despite the improved performance the weapon is still at disadvantage for close range. Knowing when to switch to backup is very important for an MK14 player to control encounter.
  • Steady Aim - very very nice to have for hip firing.
  • Stalker - very nice to have as well for mid range AR shoot out. The strafing ability provided by Stalker disrupts the opponents aim while helping yours, giving you an upper hand. Although Stalker is useful for all ARs, Personally I feel that it helps more for semi-auto weapon systems with good field of view (Type 95, MK14 and RSASS w/ACOG. Regular SR and weapons w/thermal on the other hand don't have good field of view due to tunnel vision, and Stalker is not very effective). While with auto I have the option to spray, with semi I have to aim very well.


Go for headshot and control encounter better are also great advices. However these take practice so I'll reply back to this thread once I gain some experience.

Thanks to all who have replied, your advice are very helpful and I hope other readers are benefiting as well.
« Last Edit: Dec 28, 2011, 3:33pm by wittyscorpion »Link to Post - Back to Top  IP: Logged
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #16 on Dec 28, 2011, 3:58pm »

Well I guess i'll add my 2 cents to this.

I finally got the gold MK14 yesterday. I've been trying various setups with it on my way there. Just like the type95, your aiming needs to be very good to effectively use this weapon. If you can't consistently nail your first shots on target soon as you ads then don't use this. This not like the other weapons where you keep the trigger down and compensate while it's spraying or forgiving like a shotty where the pellets cover a greater zone. Tips or no, you can't teach twitch reflexes.

If you can stand the iron sights then i'd have to say toysrme6v0 got the best possible combo with Kick+RF. Personally i cannot use this as my accuracy increases dramatically with an RDS.

The combo of RDS+RF or RDS+EM are very good as well if you want to compensate recoil. Oddly enough though, i do best with a simple Kick+RDS.

I don't really agree with using Focus on this or very much at all. How often do you really die because of the "view kick" from being shot at? Compare that to the benefit frequency from the other proficiencies... Seeing as this gun already has such low recoil; add the kick to it and it basically becomes a laser.

Another thing is stalker. I honestly see no reason to run any other perk in that tier when using anything other than an smg or shotty. Being able to quickly strafe while ADS'd is such a huge boon which overshadows the other ones. Nothing worse when in a firefight than standing still or close to it due to lacking stalker...
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #17 on Dec 28, 2011, 4:27pm »


Dec 28, 2011, 3:58pm, noclass wrote:
Well I guess i'll add my 2 cents to this.

I finally got the gold MK14 yesterday. I've been trying various setups with it on my way there. Just like the type95, your aiming needs to be very good to effectively use this weapon. If you can't consistently nail your first shots on target soon as you ads then don't use this. This not like the other weapons where you keep the trigger down and compensate while it's spraying or forgiving like a shotty where the pellets cover a greater zone. Tips or no, you can't teach twitch reflexes.

If you can stand the iron sights then i'd have to say toysrme6v0 got the best possible combo with Kick+RF. Personally i cannot use this as my accuracy increases dramatically with an RDS.

The combo of RDS+RF or RDS+EM are very good as well if you want to compensate recoil. Oddly enough though, i do best with a simple Kick+RDS.

I don't really agree with using Focus on this or very much at all. How often do you really die because of the "view kick" from being shot at? Compare that to the benefit frequency from the other proficiencies... Seeing as this gun already has such low recoil; add the kick to it and it basically becomes a laser.

Another thing is stalker. I honestly see no reason to run any other perk in that tier when using anything other than an smg or shotty. Being able to quickly strafe while ADS'd is such a huge boon which overshadows the other ones. Nothing worse when in a firefight than standing still or close to it due to lacking stalker...


Cool. Looks like I disregard kick too lightly without putting in some serious experiments. I'll use that and see what happens. I like the iron sight so I can live without a sight, so I'll go with kick + RF.
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #18 on Dec 28, 2011, 4:30pm »

Well I am just shy of a gold MK14 and decided to try the RSASS again...

the RSASS really is a ton better. Easier to use, more powerful, better recoil.
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #19 on Dec 28, 2011, 4:39pm »


Dec 28, 2011, 4:30pm, asasa wrote:
Well I am just shy of a gold MK14 and decided to try the RSASS again...

the RSASS really is a ton better. Easier to use, slightly more fire power, better recoil.


Interesting. I can see easier to use and slightly more powerful unsilenced (if silenced, MK14 is slightly more powerful within its 2HK range), but my quick test in private match shows that recoil management is a lot easier with MK14.

More detailed comparison between the two can be found at http://denkirson.proboards.com/index.cgi....lay&thread=3693

What weapon setup are you using on RSASS? My test is for RSASS w/ACOG + Stability and the recoil is only controllable with slow rate of fire (< MK14 without RF). Are you using kick? or maybe you don't rely on quick trigger pull?
« Last Edit: Dec 28, 2011, 4:48pm by wittyscorpion »Link to Post - Back to Top  IP: Logged
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #20 on Dec 28, 2011, 5:11pm »

Oh, another thing: based on the feedback I realized that MK14 is horrible for my ghost class (at least for my level of MK14 skills). Since I often put Stinger on this class as secondary, I am very vulnerable in close to mid range fight (unless the enemy is extremely close, at which time I can use MK14 as an emergency Striker). Since my ideal ghost is a highly mobile one that attempts to get into unknown territories for flanking, I am matching the weapon's weakness to the play style. As a result, the ghost is forced to become a camper most of the time.

So now I am trying other weapons for this role. The most promising on paper is AK-47, due to its large 3HK effective range even w/silencer.

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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #21 on Dec 28, 2011, 11:36pm »

The Mk14 is one of my three gold guns, and easily my favorite assault rifle. I play on xbox (with a controller) and I have no problems up close or rushing with the weapon. Unlike most in this thread, however, I run it with Assassin, HBS, and rapid fire. I don't understand why anyone would use kick on it; even when firing near the cap with rapid fire, the recoil is still very manageable. Using a baby monitor gives you that extra edge against the only people that used to threaten you (Quickdraw Type95 campers).

One other relevant piece of advice that hasn't been discussed in depth here relates to the fire cap. Learn it. 80% of the people that don't like the MK14 are unused to their caffeine hurting their performance for a change; pushing the button at 1000rpm is going to shoot the gun at 500, and that isn't what you want. If you can learn the rhythm to the point that you can fire off five or six shots at a time close to the cap, there are very few (Striker) things in this game that will threaten you.

Also, ignore everyone that tries to get you to use a sniper instead. It's worse. You get more recoil, slower movement, (typically) smaller clip size, less reserve ammo, fewer attachment options, all for the chance to occasionally kill in one fewer bullet. It's just not worth it. The snipers in this game are marginally useful in a sniper role, and autistic upside-down turtles in every other role. Gone are the days of Olympic sprinter sniper rifles and the shotgun secondaries that made them dangerous.
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #22 on Dec 29, 2011, 12:17am »


Dec 28, 2011, 4:39pm, wittyscorpion wrote:

Dec 28, 2011, 4:30pm, asasa wrote:
Well I am just shy of a gold MK14 and decided to try the RSASS again...

the RSASS really is a ton better. Easier to use, slightly more fire power, better recoil.


Interesting. I can see easier to use and slightly more powerful unsilenced (if silenced, MK14 is slightly more powerful within its 2HK range), but my quick test in private match shows that recoil management is a lot easier with MK14.

More detailed comparison between the two can be found at http://denkirson.proboards.com/index.cgi....lay&thread=3693

What weapon setup are you using on RSASS? My test is for RSASS w/ACOG + Stability and the recoil is only controllable with slow rate of fire (< MK14 without RF). Are you using kick? or maybe you don't rely on quick trigger pull?


The recoil really is hard to compare with the two. Ultimately I cannot stand weapons with recoil as unpredictable as the MK14's. Some think it's fine. People called the FAL a laser in MW2. I thought the recoil was unbearable. Who knows. I'm most likely the one in the wrong here but that's just how it feels to me.

As for my classes:

MK14 w/ Silencer+RF
44 magnum tac knife [I pull er' out for engagements within shotgun range. Better recoil, firerate, hipfire, ADS walk speed, ADS speed, less zoom and clearer sights]

SoH
Quickdraw
Steady Aim

Bouncing Betty
Flash
-----

RSASS w/ Silencer+ACOG
44 magnum akimbo

SoH
Quickdraw
Steady Aim

Bouncing Betty
Flash

Note that for both I am using specialist, with Assassin at 2. W/out specialist I'd drop QD for assassin on both -- no other changes.


Also, I just noticed that I was using a freakin pistol on both of those classes. What the hell am I thinking? Believe it or not I was finding great success with it on the MK14 class in particular. Every time I heard someone close I pulled it out and won every engagement with it. Perhaps it's the mentality that goes along with guns that sexy.
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #23 on Dec 29, 2011, 2:26am »


Dec 29, 2011, 12:17am, asasa wrote:

Also, I just noticed that I was using a freakin pistol on both of those classes. What the hell am I thinking? Believe it or not I was finding great success with it on the MK14 class in particular. Every time I heard someone close I pulled it out and won every engagement with it. Perhaps it's the mentality that goes along with guns that sexy.


asasa:

I have been trying to use Magnum in my sniper class. My goal is to get to weapon level to 5 for akimbo, but so far my progress is really slow (currently at level 3 going to level 4) due to the fact that I have difficulty getting kills with it. In general handguns are so under powered in MW3 I just don't have the confidence to pull them out in most situations. Coupled with low confidence of my quick-scoping, I am at serious disadvantage. Recently I decided to replace Magnum with MP-9 just to not suck too bad.

I like Magnum, and I really like to have a pistol to go with SR due to similar firing patterns. But so far my success with it is limited to finishing off an injured opponent (e.g.: after hitting him with SR in non-OSK area). In order to be more effective I think that I need some good tips. Since you are using Magnum on at least 2 of your custom classes, and one of them is not even Akimbo, I imagine that you must feel very comfortable with it. Can you give me some general advice?

Any other Magnum fans feel free to chime in as well.

Thanks!
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #24 on Dec 29, 2011, 8:59am »


Dec 28, 2011, 11:36pm, aidsaidsaids wrote:
I don't understand why anyone would use kick on it; even when firing near the cap with rapid fire, the recoil is still very manageable.


Because it goes from being manageable to near nonexistent?


In the end, to each his own.
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #25 on Dec 29, 2011, 10:04am »

@witty: I'm not so good at giving tips, but who knows.. hopefully I can help.

Because of the full FoV when ADSed, stay aimed when you feel you will need it. You wont have to deal with a sprint to fire delay, or a movement to ADS delay, giving you the upper hand in many engagements. Aim at center mass and pull down a slight bit as soon as you start firing. Try to avoid hipfire. It's very tight, but you may miss the 1.1 chest multiplier - and you've only got 6 shots. Switch off of the magnum as soon as you feel safe. It's usefulness is limited to just under "striker range".

Be willing to let people go. If someone comes by but doesnt see you and you arent confident you'll kill them, let them pass and pull out your sniper. I used this quite a bit with the RSASS. Missing with a silencer isn't nearly as bad as an unsilenced, 6 shot weapon.
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #26 on Dec 29, 2011, 1:12pm »


Dec 29, 2011, 10:04am, asasa wrote:
@witty: I'm not so good at giving tips, but who knows.. hopefully I can help.

Because of the full FoV when ADSed, stay aimed when you feel you will need it. You wont have to deal with a sprint to fire delay, or a movement to ADS delay, giving you the upper hand in many engagements. Aim at center mass and pull down a slight bit as soon as you start firing. Try to avoid hipfire. It's very tight, but you may miss the 1.1 chest multiplier - and you've only got 6 shots. Switch off of the magnum as soon as you feel safe. It's usefulness is limited to just under "striker range".

Be willing to let people go. If someone comes by but doesnt see you and you arent confident you'll kill them, let them pass and pull out your sniper. I used this quite a bit with the RSASS. Missing with a silencer isn't nearly as bad as an unsilenced, 6 shot weapon.


These tips are very useful. Now I have better idea of how to handle the weapon, what range to use it, and what situations to avoid. Thanks!
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #27 on Dec 29, 2011, 9:02pm »

Long time lurker, first time poster.

You are all my bros, bros.

This made me want to post as I have been running with the MK14 almost exclusively for 2 full prestiges and I have also used the Type-95 some as well. I play almost exclusively TDM on the PS3.

First off - I agree with many of the posts above.

At first, I hated the MK's somewhat cramped irons. I was using the attachment proficiency with RDS and supressor and did well IMO.

I am NOT a great player, probably average at best. I certain circumstances I am great, in others, not so much. It took me 6,100 kils/deaths to get my KDR back to 1.00. I was at .65, but it was the MK14 that made me get better. In previous itterations of the game I was a 1.00 - 1.25 guy, except for BLOPS, where I did better, was about a 1.60, again not great. My KDR is now about 1.40 after I got back to 1.00, my ratio with theMK14 is 1.5 or so.

Obviously, I like the gun, also, it needs to be supressed, just too much noise otherwise. I love seeing the guys run around and shoot in circles wondering where they got hit from then dropping them with a second shot. It can't be beat from medium to long distances IF your aiming is up to snuff.

I'm not saying you have to get the first shot everytime, but you need to be close and at least get the second in accurately. I am currently using the irons with supressor and focus proficiency. You need focus for when you miss the first shot and they hit. Typically, after the flinch of getting hit, I often get a OSK headshot as I aim for the upper chest. Without focus I totally miss my first shot and got killed. My accuracy with the gun is about 22%-24% not sure if that is good or not.

Another thing the irons help with is the mental game of using RDS. I was so preoccupied with landing the dot directly on target that I was being TOO precise. With the irons, I try to get the target in the rear sights and triple tap. If I get hit markers instead of the +100, I double tap again. Usually they are on the ground. Maybe it is mental, but since I went with focus, I am getting more kills. Use the irons IMO. I don't use rapid fire as I found that with double or triple tapping I was killing most enemies uncontested. I think my KDR would be higher if I played different and could use the MK to rush, but that's not its strong point. I haven't found another weapon that I can rush effectively with. I may try the ACR in my next prestige after using the MK, my aiming should be dead on.

This is a flanking weapon, or to be used to hold an area and pick people off as they are approaching.

Versus the T95, I like the MK for medium to long and the T95 for closer matchups. The range just falls off too much and it gets out blasted by the ACRS. At least for me. The T95 at a little closer range drops in one shot, which is what I need for my style.

I use blind eye, assassin and stalker, stalker is a MUST for strafing when you don't pull the sights up directly on an opponent. BE and AS because I use stinger as a secondary. Air support is just too deadly not to be taken down. Also, with the style I play, I find myself alone so I can take air suport down without having to worry about getting shot looking to the sky. Also, I like that shooting down air support get a kill towards a killstreak. I use predator, chopper and pavelow or AC130. I usually prefer pavelow as I don't like to be killed when controlling a kill streak.

I don't see the point of kick, there's very little recoil with this gun and it centers back nicely IMO

I also unlocked the portable radar - It is fantastic for holding an area.
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #28 on Dec 30, 2011, 12:21am »

hi, guys, first time posting. i´d just like to add a couple of things. english is not my first language, so forgive any mistakes.

first of all, i´m an average player, and this is my favorite gun. i used the prestige token on it.


1. when using this gun, you must always look for a long line of sight. this is not a versatile weapon, and there are places you simply can´t go with it.

2. when in CQC, and the enemy is in your face, the tactic that helps me the most is to circle and hipfire.

3. as far as proficiencies go, i think that, if you are using rapid fire, you are actually missing the point in using a semi. you are not supposed to fire a lot, you are supposed to fire accurately. i understand that people have different playstyles, but i think that you would be better of improving your aiming and freeing and attachment slot.
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #29 on Dec 30, 2011, 12:06pm »

I am a big RSASS (stability + AGOG) user, but I tried the MK14 RF+kick yesterday and it was amazing.

Sure you are no longer pulling off the longer headshots (no sight) but by both treating it like an auto (and hitting the trigger fast) and also double tapping (dependant on situation) I did really well (Village and the London Underground one). Really like it.

I didnt like it the first time around because of the iron sights. At that point I was ALWAYS using RDS, so that was taking up an attachment. Since then I prestiged and got used to the M4 iron sights, then ACG and it made a huge difference. Still have trouble hitting just the head if they are behind cover, but getting better.

TL;DR
mk14 (RF+kick) is awesome, getting used to iron sights is a major advantage in this game and easier than you think.
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