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Author | Topic: FAD Mobility? (Read 1,423 times) |
edubilly Bro member is offline
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|  | FAD Mobility? « Thread Started on Jan 4, 2012, 9:18pm » | |
I know that the in-game stats are always inaccurate, but why would they boost the mobility? I don't think it has anything to do with the ads time, because the fad mobility bar is 3/4 full and the smgs (which have the same ads time) are completely full. The G36 has a better swap time, yet no boost in mobility, so Im clueless... More aprint footsteps, different movement modifiers, there has to be something in there somewhere...
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asasa True Bro member is offline
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|  | Re: FAD Mobility? « Reply #1 on Jan 4, 2012, 9:40pm » | |
ads time is not the same.
SMG 200ms FAD 280ms AR 300ms
but no one has tested its mobility yet afaik
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brcm True Bro member is offline
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|  | Re: FAD Mobility? « Reply #2 on Jan 4, 2012, 9:48pm » | |
I asked the same question in the movement speed thread:
http://denkirson.proboards.com/index.cgi....ead=3453&page=2
If all AR's are 90%, I'd have to assume that FAD would be 95% if any faster. That may be a small enough difference that no one has noticed.
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edubilly Bro member is offline
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|  | Re: FAD Mobility? « Reply #3 on Jan 4, 2012, 10:33pm » | |
I would use it if that was the case. Its like a g36 an acr combo. Accuracy is better than the g36. iron sights are decent. Better ttk than acr closer with g36. Headshot multiplier makes for almost instant kills with heashots. And faster ads... the dropoff kinda sucks though.
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edubilly Bro member is offline
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|  | Re: FAD Mobility? « Reply #4 on Jan 4, 2012, 10:34pm » | |
Oh and it has built in extended mags and more starting ammo. Also the more rapid rate of fire will reflect that much more flinch. Giving them a hard time firing back. Yeah I'm defense going with it regardless of mobility
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exaltedvanguard True Bro member is offline
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|  | Re: FAD Mobility? « Reply #5 on Jan 4, 2012, 10:55pm » | |
The FAD's biggest issue (for me) was that it has more idle sway than other ARs (well, more than the G36C and ACR, which are the only 2 that matter).
Sway might not be much of an issue for PC players, but with a controller you just can't adjust for it like you can with a mouse. Makes the gun unusable at range, since you need to scope out+in, which gives them that much more time to get out of your LoS.
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|  | Re: FAD Mobility? « Reply #6 on Jan 4, 2012, 11:07pm » | |
Jan 4, 2012, 10:55pm, exaltedvanguard wrote:The FAD's biggest issue (for me) was that it has more idle sway than other ARs (well, more than the G36C and ACR, which are the only 2 that matter).
Sway might not be much of an issue for PC players, but with a controller you just can't adjust for it like you can with a mouse. Makes the gun unusable at range, since you need to scope out+in, which gives them that much more time to get out of your LoS. |
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fad does not have more idle sway
if you take a closer look at the stats you can see where they are coming from, maybe to them, mobility means extra 10 bullets?
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asasa True Bro member is offline
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|  | Re: FAD Mobility? « Reply #7 on Jan 4, 2012, 11:16pm » | |
dont talk out of your ass
fad has a ton more idle than any other AR
and no, how would mobility have anything to do with ammo? it's obviously in relation to speed.
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|  | Re: FAD Mobility? « Reply #8 on Jan 4, 2012, 11:28pm » | |
Maybe I should rephrase that. It doesn't have more idlesway, but appears to start swaying and reach max sway much more quickly than the other rifles. Doing a very quick test, about 40 frames (or 2/3 of a second) faster.
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edubilly Bro member is offline
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|  | Re: FAD Mobility? « Reply #9 on Jan 4, 2012, 11:37pm » | |
Doesnt idle sway stop after the first shot anyways though?
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asasa True Bro member is offline
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|  | Re: FAD Mobility? « Reply #10 on Jan 4, 2012, 11:38pm » | |
no
and YES it does have more idle sway
jesus christ stupidity is contagious
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edubilly Bro member is offline
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|  | Re: FAD Mobility? « Reply #11 on Jan 5, 2012, 12:04am » | |
Chill bro by the nature of the word IDLE sway. It would make sense. Not to mention it doesn't really show on the recoil plots.
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edubilly Bro member is offline
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|  | Re: FAD Mobility? « Reply #12 on Jan 5, 2012, 12:08am » | |
Test it with the mp7 shoot every few seconds at a wall. Then shoot straight at a call holding it down and see if the bullets are as far left and right. I honestly dunno if it does or doesn't. You don't gotta be an what what though. It was a question.
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asasa True Bro member is offline
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|  | Re: FAD Mobility? « Reply #13 on Jan 5, 2012, 1:09am » | |
sry for the rage man, really am. was just out of attempting to use the M60 in S&D -- does not work, FYI 
Idle sway builds up and there are no other effects. Firing does not disable it.
And, refer to this thread for details on weapon specific idle sway: http://denkirson.proboards.com/index.cgi....lay&thread=3673
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edubilly Bro member is offline
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|  | Re: FAD Mobility? « Reply #14 on Jan 5, 2012, 1:28am » | |
Its straight haha. And yeah I looked at it. Your right.
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seph True Bro member is offline
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|  | Re: FAD Mobility? « Reply #15 on Jan 5, 2012, 1:33am » | |
Perhaps "mobility" refers to the mobility of the gun as you aim down the sights .
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edubilly Bro member is offline
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|  | Re: FAD Mobility? « Reply #16 on Jan 5, 2012, 3:34am » | |
I dunno... I'm gunna test it out when I get up.
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|  | Re: FAD Mobility? « Reply #17 on Jan 5, 2012, 1:52pm » | |
Jan 4, 2012, 9:40pm, asasa wrote:SMG 200ms FAD 280ms AR 300ms
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FAD ADS should be 250ms, no?
https://docs.google.com/spreadsheet/pub?hl=en_US&hl=en_US&key=0Av5t-DE1i_xfdGRTQWNsZHUxR2tLeGhna2RzeDNGMmc&output=htm l
Fred didn't actually test the FAD so it's possible that it does in fact have higher mobility. Test it using Overkill and then dropping the second assault rifle. If you move faster, then so be it.
Personally, in using it, I haven't noticed any additional movement.
Also, the FAD does not have the worst AR sway: it's tied with the M4 in that regard.
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asasa True Bro member is offline
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|  | Re: FAD Mobility? « Reply #18 on Jan 5, 2012, 4:50pm » | |
250? Oooh, I thought it was 280... hmmmm :]
"Also, the FAD does not have the worst AR sway: it's tied with the M4 in that regard. "
Good point.
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inu True Bro member is offline
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|  | Re: FAD Mobility? « Reply #19 on Jan 7, 2012, 12:51am » | |
well, if you think about it, being able to ADS more quickly gives you more mobility in that you aren't as penalized for not having your sights up at the start of a fight, thus making sprinting marginally safer as well as moving about more freely sans stalker.
That's the only thing I can figure. Honestly these bars are so arbitrary sometimes, its best not to pay any attention. I'm betting the same people who made the bar graphs are the same geniuses who wrote the blurb about the Type 95 in the Elite program, where it is claimed to "struggle" in close-to-midrange fighting.
:I
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|  | Re: FAD Mobility? « Reply #20 on Jan 7, 2012, 11:44pm » | |
A little bit unrelated but the FAD also gets a 1.7x headshot multiplier instead of the usual 1.4x.
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asasa True Bro member is offline
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|  | Re: FAD Mobility? « Reply #21 on Jan 8, 2012, 12:08am » | |
2-3HK headshot, 4-5HK is what I'm getting
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dshunter True Bro member is offline
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|  | Re: FAD Mobility? « Reply #22 on Jan 9, 2012, 1:49pm » | |
Jan 4, 2012, 11:07pm, Evan950 wrote:| if you take a closer look at the stats you can see where they are coming from, maybe to them, mobility means extra 10 bullets? |
| I think it's been established way back in the CoD4 days that for the in-game stats, Mobility encompasses a mix of movement speed and ADS speed (and possibly some other factor). Which would make sense for the FAD, occupying a middle ground between ARs and SMGs.
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edubilly Bro member is offline
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|  | Re: FAD Mobility? « Reply #23 on Jan 12, 2012, 2:56am » | |
After some very basic testing. Running around watching the clock. Running with fad and picking up an across... I can confirm it is faster than the assault rifles. Slower than Amy's. Put it it presumably at 95%
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josefrees True Bro member is offline
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|  | Re: FAD Mobility? « Reply #24 on Jan 15, 2012, 6:37pm » | |
Increased idle sway=stability more useful.
The one thing not mentioned is that it does have a slower reload but idk how bad it is from a time per bullet perspective.
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asasa True Bro member is offline
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|  | Re: FAD Mobility? « Reply #25 on Jan 15, 2012, 11:29pm » | |
Never thought about that Jose... the increased shots to kill pretty much undoes that though :/
TY Edubilly
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josefrees True Bro member is offline
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|  | Re: FAD Mobility? « Reply #26 on Jan 16, 2012, 3:03am » | |
Meh headshots lower the BTK by one bullet per one headshot so it can be overcome.
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|  | Re: FAD Mobility? « Reply #27 on Jan 16, 2012, 11:49am » | |
Jan 4, 2012, 11:16pm, asasa wrote:dont talk out of your ass
fad has a ton more idle than any other AR
and no, how would mobility have anything to do with ammo? it's obviously in relation to speed.
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i was quoting this, but it seems i misread it, thinking that the m4 was the only AR with increased sway. http://denkirson.proboards.com/index.cgi....lay&thread=3673
you guys do know, that if the fad does make you run faster, then it will be the first time ever that the bar people aren't giving us bulldoo-doo?
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|  | Re: FAD Mobility? « Reply #28 on Jan 16, 2012, 8:03pm » | |
Why are you guys even arguing about what it's sway is? All you have to do is just aim in and out quickly and you have no more sway. Sway resets to none when you aim out on must guns, even if you just stopped aiming 0.01 seconds ago. It also takes a second to begin swaying, so sway barely applies if your going full auto any multiple enemies.
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