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Hey, A Message Board :: Call of Duty :: Hey, Den :: Shotgun Minimum Damage Testing - Spas Buffed to 14
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Brick2urface
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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #630 on Mar 9, 2012, 12:50pm »

I just posted a thread titled "Shotgun balance thread" on the mw3 xbox forum If you guys would hop in there and support it that would be greatly appreciated. I basicly designed it so we can shutdown arguments against a buff.
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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #631 on Mar 9, 2012, 3:09pm »

couldn't find the thread. Do you have a link?
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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #632 on Mar 9, 2012, 3:18pm »


Mar 9, 2012, 11:34am, asasa wrote:
Timed from first shot to the last shot. IDK where I could have gone wrong, but its possible.

You have to calculate it like this to get the correct rate of fire:
(magazine size minus 1 / time to empty the magazine in seconds) * 60
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Brick2urface
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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #633 on Mar 9, 2012, 3:25pm »


Mar 9, 2012, 3:09pm, 8bitasplode wrote:
couldn't find the thread. Do you have a link?


http://www.callofduty.com/thread/200407720

that should be it.
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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #634 on Mar 9, 2012, 3:48pm »

I see, it was on the xbox360 section.
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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #635 on Mar 9, 2012, 4:44pm »


Mar 9, 2012, 3:18pm, Marvel4 wrote:

Mar 9, 2012, 11:34am, asasa wrote:
Timed from first shot to the last shot. IDK where I could have gone wrong, but its possible.

You have to calculate it like this to get the correct rate of fire:
(magazine size minus 1 / time to empty the magazine in seconds) * 60


That would be if I went off of firetime.. this is just a timed thing.
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Brick2urface
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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #636 on Mar 23, 2012, 11:08am »

I always calaculate rate of fire to include the first round.
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Brick2urface
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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #637 on Mar 31, 2012, 12:29pm »

I have had that thread up in the mw3 forums for like 2 weeks. There was not one single post that could provide solid evidence to refute my arguments for a buff. It was absolutely hilarious to see haters run in there and try to use the "I already get one shotted by them across the map so they are fine" argument. That didn't work well for them.

Also having people post their gamer tags was a good idea on my part. I could easily shoot down their arguments by simply showing how few kills they actually had with the weapons in question and or how much more effective the other primaries in mw3 are with their own stats to back up my statements. Here is the thread again if you guys want to check it out.

http://www.callofduty.com/thread/200407720
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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #638 on Apr 1, 2012, 10:37am »

Thanks again for all your work on that, Brick. I still can't post on there.

You need to stop posting so many vids of you destroying with shotguns though: you're never going to persuade the Devs (never mind the haters) to give the shotties a buff with so much evidence of you raping with them :-)
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Brick2urface
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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #639 on Apr 1, 2012, 1:34pm »


Apr 1, 2012, 10:37am, quickbuck wrote:
Thanks again for all your work on that, Brick. I still can't post on there.

You need to stop posting so many vids of you destroying with shotguns though: you're never going to persuade the Devs (never mind the haters) to give the shotties a buff with so much evidence of you raping with them :-)


The first part of each vid is destruction, the second part is fail. This is so people can see that lag has a minimal effect. It clearly shows the inconsistencies when one second I can chop through everyone, and then get hitmarkers with the specialist bonus the next second.
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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #640 on Apr 1, 2012, 4:05pm »

Sorry mate. I realise that, was only joking.

Here's one from about two hours ago.

This was not a kill! Buff the shotguns!

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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #641 on Apr 1, 2012, 4:14pm »

Still better than the Masterkey, quickbuck. :L

But yeah, lolwut at that hitmarker.
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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #642 on Apr 1, 2012, 4:48pm »


Apr 1, 2012, 4:05pm, quickbuck wrote:
Sorry mate. I realise that, was only joking.

Here's one from about two hours ago.

This was not a kill! Buff the shotguns!

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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #643 on Apr 1, 2012, 9:15pm »

Hitmarkers. OP.
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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #644 on Apr 2, 2012, 3:39am »

lol. That's with Steady Aim and Damage on too. Good luck to anyone trying to level the 1887 up.
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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #645 on Apr 2, 2012, 5:29am »

Yeah, it's horrible. I never raged so much...

BTW, what map is that?
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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #646 on Apr 2, 2012, 6:04am »

Piazza. In that little wine cellar room at the end of the corridor.
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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #647 on Apr 2, 2012, 6:46am »

Ok, thanks. I don't have the new maps. :P
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Brick2urface
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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #648 on Apr 2, 2012, 8:35am »


Apr 2, 2012, 6:46am, Marvel4 wrote:
Ok, thanks. I don't have the new maps. :P


I wouldn't buy them anyway. I am not going to buy another thing for mw3 until they fix their stuff. Lag comp and shotguns need to be adressed.
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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #649 on Apr 2, 2012, 10:37am »

Just throttle your connection like every sensible consumer and call it a day. :P
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Brick2urface
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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #650 on Apr 3, 2012, 8:32am »


Apr 2, 2012, 3:39am, quickbuck wrote:
lol. That's with Steady Aim and Damage on too. Good luck to anyone trying to level the 1887 up.


I am so pissed at the devs and the people on shandi's thread that think shotguns are fine. The people that use them are screaming they are busted and then we provide video evidence like this.



I would love to see those guys explain this.
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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #651 on Apr 3, 2012, 11:41am »

Wow, that's actually depressing. It'd be nice if they at least gave us headshot multipliers. :l
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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #652 on Apr 3, 2012, 3:11pm »

That video somehow reminds me of the little engine that could. I think I can kill him, I think I can. And eventually all the shotgun problems are pushed aside and you get the kill on the third shot. Its the little model that could. ... Instead of a gun that is supposed to kill in one shot at close range.
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Brick2urface
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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #653 on Apr 18, 2012, 8:42am »

I just changed the buff proposal to be better accepted by the community. I would like you guys to check it out again.

http://community.callofduty.com/thread/200407720?start=345&tstart=0
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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #654 on Apr 18, 2012, 1:40pm »

IW obviously doesn't give a shit, so I just hope Treyarch will fix the shotguns in their next game.
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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #655 on Apr 18, 2012, 10:25pm »

Buff the Olympia.
PS: This thread still going? lol
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Brick2urface
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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #656 on Apr 18, 2012, 11:59pm »


Apr 18, 2012, 10:25pm, LeJittBeeSting wrote:
Buff the Olympia.
PS: This thread still going? lol


How bad ass would it be if the blops 2 olimpia fired mw2 spas shots? I would love that.
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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #657 on Apr 19, 2012, 12:05am »

Shotguns should just have infinite range, like every other weapon in the game...
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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #658 on Apr 19, 2012, 12:07am »

Olympia. 2 shots. 50-20, 8 pellets. 500-800 range. 5-8 spread (3 sighted). I'll dream.
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 Re: Shotgun Minimum Damage Testing - Spas Buffed t
« Reply #659 on Apr 19, 2012, 10:59am »

How would you like spread to be affected? Movement/stance/both? I too like it to be variable rather than flat like MW's system.
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