Joined: Nov 2011 Gender: Male Posts: 1,642 Location: Europe
Re: MW3 Rates of Fire on PC « Reply #62 on Feb 19, 2012, 4:55am »
Verified:
All machine pistols and handguns - excluding FMG9 - receive penalty for using Akimbo: decreased ROF. Non-Akimbo FMG9 fires at the same ROF as Akimbo. (905 rpm)
no problem, I received a lot of usefull info from this forum, time to do something for the community ... btw1: I use this thread a lot for myself... added to my favourites ...
Great, I did some tests as well and got different results than the ones in Den's chart. For example, the AK-47, RPD and M4A1 had the exact same rate of fire in both MW1 and MW2.
Joined: Jan 2012 Gender: Male Posts: 289 Location: Soviet Russia
Re: MW3 Rates of Fire on PC « Reply #69 on Feb 22, 2012, 9:35am »
I've checked NoobMG9 akimbo and non-akimbo myself, using fraps with 91 FRS + Sony Vegas Pro, and it seems that akimbo NoobMG9 still has a better ROF, than non-akimbo one. I think my results are very unaccuate (akimbo - 1136 RPM (D:), non-akimbo (with Ext. Mags) - 999 RPM; MP7 with Ext. Mags - 827 RPM). Also, I've noticed that on-line akimbo NoobMG9 have less ROF, so it can be a bug from dedicated server.
Re: MW3 Rates of Fire on PC « Reply #70 on Feb 26, 2012, 6:30pm »
Can you test the rpm of the akimbo weapons after the nerf? I know I've heard people saying the PC didn't get the hotfix yet but 402 said all platforms got it.
without any evidence I do not believe Type 95 ROF is 1000 rpm and M16: 780rpm.
any idea how to verify 1-burst ROF?
Well, if you know with certainty how long the delay between bursts is, it's pretty easy. Do we know that?
Past that - is there a way to have two players fire at the exact same time? If so, you could have one player fire a burst weapon and one fire another weapon at a third player, change the rate of fire for the other weapon, and see where the cut-off is for which weapon gets the kill.
For example, player 1 has a Type 95, player 2 has a PP90M1. They both start firing at player 3 at the exact same time. At time 0, the Type 95 will do 55 damage and the PP90M1 will do 42, and so whichever bullet hits next will kill. If the PP90M1 gets the kill when fired at 1010 RPM and the Type 95 gets the kill when the PP90M1 is fired at 990 RPM, then you know that the Type 95 fires between those two speeds.
Of course, I have no idea if this is possible to do, I'm just talking theory here.
Re: MW3 Rates of Fire on PC « Reply #80 on Mar 2, 2012, 12:36pm »
Depends on whether the delay is 2 seconds after the third bullet is fired, or it's 2 seconds from the time when the fourth bullet would be fired. If it's 2 seconds from when the third bullet is fired as you said, then the RPM is even slower - for Type 95 it's 600, 732 with rapid fire.
... time between 1st shots of two bursts = Delay(0.2sec) + 3*delay between shots in 3-round burst, .... as there is a delay after 3rd shot and THEN 0.2 sec delay between bursts...
Joined: Nov 2011 Gender: Male Posts: 1,642 Location: Europe
Re: MW3 Rates of Fire on PC « Reply #86 on May 22, 2012, 1:14pm »
AKIMBOS [ver: 1.7.413 ]
1. MP
FMG9 no changes, 36-round mag fired in 2,320 sec, 905 rpm FMG9 + Akimbo patched , 2 x 36 rounds fired in 2,700 sec. 2 x 777 rpm [before 1.4.713 ver: 2 x 905 rpm] Akimbo patch: magz empty not in 2.320 but 2.700 sec.
MP9 no changes, 32-round mag fired in 2,350 sec, 791 rpm MP9 + Akimbo patched 2 x 32 rounds fired in 2,750 sec. 2 x 676 rpm [before 1.4.713 ver: 2 x 701 rpm] Akimbo patch: magz empty not in 2.650 but 2.750 sec.
Scorpion no changes: 20-round mag fired in 1,475 sec; 772 rpm Scorpion+Akimbo no changes: 2 x 670 rpm; both 20-round magz fired in 1,700 sec
G18 no changes, 20-round mag fired in 1,275 sec; 894 rpm G18 + Akimbo patched , 2 x 20 rounds fired in 1.475 sec. 2 x 772 rpm [before 1.4.713 ver: 2 x 800rpm] Akimbo patch:: magz empty not in 1.425 but 1.475 sec.
2. HANDGUNS
USP45 no changes USP45+Akimbo no changes
P99 no changes P99+Akimbo no changes
Five Seven no changes Five Seven +Akimbo no changes
Desert Eagle no changes Desert Eagle+Akimbo no changes
.44 Magnum no changes .44 Magnum+Akimbo no changes
MP412 no changes MP412+Akimbo no changes
/original post to be rebuilt completely ASAP to incl. 1.7.413 version/