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asasa
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 Re: MW3 Rates of Fire on PC
« Reply #60 on Feb 18, 2012, 6:34pm »

Did IW really... REALLY?

REALLY!?!?!?!?

LOL.
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 Re: MW3 Rates of Fire on PC
« Reply #61 on Feb 19, 2012, 2:38am »


Feb 18, 2012, 12:55pm, asasa wrote:
gosh darn golly gee whiz! I knew people were wrong when they said the MK14 was a complete laser!


well,

I tried to shoot MK14 at 200 rpm ... (delays between shots 0.3 sec) ...

(I added that screenshot to the 1st post as well)

[image]
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 Re: MW3 Rates of Fire on PC
« Reply #62 on Feb 19, 2012, 4:55am »

Verified:

All machine pistols and handguns - excluding FMG9 - receive penalty for using Akimbo: decreased ROF.
Non-Akimbo FMG9 fires at the same ROF as Akimbo. (905 rpm)

See details in the first post.

« Last Edit: Feb 19, 2012, 4:58am by wwa »Link to Post - Back to Top  IP: Logged
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 Re: MW3 Rates of Fire on PC
« Reply #63 on Feb 19, 2012, 9:52am »

Thanks for all your work on this, wwa.
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 Re: MW3 Rates of Fire on PC
« Reply #64 on Feb 19, 2012, 1:32pm »


Feb 19, 2012, 2:38am, wwa wrote:

Feb 18, 2012, 12:55pm, asasa wrote:
gosh darn golly gee whiz! I knew people were wrong when they said the MK14 was a complete laser!


well,

I tried to shoot MK14 at 200 rpm ... (delays between shots 0.3 sec) ...

(I added that screenshot to the 1st post as well)

[image]


Well, sure, fire the PM9 at 200 RPM and you'd see similar results :P
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wwa
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 Re: MW3 Rates of Fire on PC
« Reply #65 on Feb 19, 2012, 2:08pm »

hmmm,

yes, that is true ... 200 rpm is a bit too low ... really .... I oversimplified ...

/anyone killed online with that PM-9 version would be shocked ... you can snipe with that ..../

[image]


Feb 19, 2012, 9:52am, Wonder Showzen wrote:
Thanks for all your work on this, wwa.


no problem, I received a lot of usefull info from this forum, time to do something for the community ...
btw1: I use this thread a lot for myself... added to my favourites ...

btw2: I consider some MW2 ROF tests as well ...
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 Re: MW3 Rates of Fire on PC
« Reply #66 on Feb 20, 2012, 6:47pm »


Feb 19, 2012, 2:08pm, wwa wrote:

btw2: I consider some MW2 ROF tests as well ...

Great, I did some tests as well and got different results than the ones in Den's chart. For example, the AK-47, RPD and M4A1 had the exact same rate of fire in both MW1 and MW2.
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 Re: MW3 Rates of Fire on PC
« Reply #67 on Feb 20, 2012, 8:52pm »

ok,

I 'll start a new MW2 ROF thread very soon, we can compare results and experiences....
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 Re: MW3 Rates of Fire on PC
« Reply #68 on Feb 21, 2012, 2:50pm »

voila:

http://denkirson.proboards.com/index.cgi....ead=4172&page=1
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 Re: MW3 Rates of Fire on PC
« Reply #69 on Feb 22, 2012, 9:35am »

I've checked NoobMG9 akimbo and non-akimbo myself, using fraps with 91 FRS + Sony Vegas Pro, and it seems that akimbo NoobMG9 still has a better ROF, than non-akimbo one. I think my results are very unaccuate (akimbo - 1136 RPM (D:), non-akimbo (with Ext. Mags) - 999 RPM; MP7 with Ext. Mags - 827 RPM). Also, I've noticed that on-line akimbo NoobMG9 have less ROF, so it can be a bug from dedicated server.
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 Re: MW3 Rates of Fire on PC
« Reply #70 on Feb 26, 2012, 6:30pm »

Can you test the rpm of the akimbo weapons after the nerf? I know I've heard people saying the PC didn't get the hotfix yet but 402 said all platforms got it.
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 Re: MW3 Rates of Fire on PC
« Reply #71 on Feb 26, 2012, 6:47pm »

PC doesn't get hotfixes, you'll have to wait for our numbers until the new Title Update.
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 Re: MW3 Rates of Fire on PC
« Reply #72 on Feb 26, 2012, 7:16pm »

I got a playlist update or something that I had to download in game rather than through steam yesterday or the day before.
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 Re: MW3 Rates of Fire on PC
« Reply #73 on Feb 27, 2012, 3:35am »


Feb 26, 2012, 6:30pm, RageHulkSmash wrote:
Can you test the rpm of the akimbo weapons after the nerf?


Sure, I am interested as well.

Just after any game update/patch I’ll test ALL weapons again.

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 Re: MW3 Rates of Fire on PC
« Reply #74 on Mar 1, 2012, 3:30pm »

Type 95 and M16A4 ....

delay between 2 shots: 1st shot of the 2nd burst AND 1st shot of the 1st burst

Type 95: 0,400 sec
Type 95 + RF: 0,364 sec

M16A4: 0,440 sec.
M16A4 + RF: 0,400 sec.

framerate=91.



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 Re: MW3 Rates of Fire on PC
« Reply #75 on Mar 1, 2012, 3:33pm »


Mar 1, 2012, 3:30pm, wwa wrote:
Type 95 and M16A4 ....

delay between 2 bursts:

Type 95: 0,400 sec
Type 95 + RF: 0,364 sec

M16A4: 0,440 sec.
M16A4 + RF: 0,400 sec.

framerate=91.





So the T95 fires faster AND has a two hit kill? HAHAHA that's some balance right there.
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wwa
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 Re: MW3 Rates of Fire on PC
« Reply #76 on Mar 1, 2012, 3:39pm »

without any evidence I do not believe Type 95 ROF is 1000 rpm and M16: 780rpm.

any idea how to verify 1-burst ROF?
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TheHawkNY
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 Re: MW3 Rates of Fire on PC
« Reply #77 on Mar 1, 2012, 7:28pm »


Mar 1, 2012, 3:39pm, wwa wrote:
without any evidence I do not believe Type 95 ROF is 1000 rpm and M16: 780rpm.

any idea how to verify 1-burst ROF?

Well, if you know with certainty how long the delay between bursts is, it's pretty easy. Do we know that?

Past that - is there a way to have two players fire at the exact same time? If so, you could have one player fire a burst weapon and one fire another weapon at a third player, change the rate of fire for the other weapon, and see where the cut-off is for which weapon gets the kill.

For example, player 1 has a Type 95, player 2 has a PP90M1. They both start firing at player 3 at the exact same time. At time 0, the Type 95 will do 55 damage and the PP90M1 will do 42, and so whichever bullet hits next will kill. If the PP90M1 gets the kill when fired at 1010 RPM and the Type 95 gets the kill when the PP90M1 is fired at 990 RPM, then you know that the Type 95 fires between those two speeds.

Of course, I have no idea if this is possible to do, I'm just talking theory here.
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 Re: MW3 Rates of Fire on PC
« Reply #78 on Mar 2, 2012, 3:34am »

> Well, if you know with certainty how long the delay between bursts is, it's pretty easy. Do we know that?

I do not know.
I think I saw that delay between bursts is 0.2 sec (cod.wiki);
1 burst lasts 3 x delay between shots so we have:

Type 95: 900 rpm

0,4 = 0,2 + 3 * Delay
Delay = 0,2/3 = 0,066 sec = 900 rpm

M16A4: 750 rpm

0,44 = 0,2 + 3 * Delay
Delay = 0,24/3 = 0,08 sec = 750 rpm

if RF does not change that Delay=0.2 sec (after cod.wiki: http://callofduty.wikia.com/wiki/Rapid_Fire )

Type95+RF: 1097 rpm
M16A4: 900 rpm

Practical ROF (incl. 0.2 sec delay):

edit: 22-05-2012: results deleted, some errors in calculations.
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 Re: MW3 Rates of Fire on PC
« Reply #79 on Mar 2, 2012, 11:59am »


Mar 2, 2012, 3:34am, wwa wrote:
> Well, if you know with certainty how long the delay between bursts is, it's pretty easy. Do we know that?

I do not know.
I think I saw that delay between bursts is 0.2 sec (cod.wiki);
1 burst lasts 3 x delay between shots so we have:


wouldn't the burst actually last 2 x delay between shots, since the first shot occurs at t = 0s ?
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 Re: MW3 Rates of Fire on PC
« Reply #80 on Mar 2, 2012, 12:36pm »

Depends on whether the delay is 2 seconds after the third bullet is fired, or it's 2 seconds from the time when the fourth bullet would be fired. If it's 2 seconds from when the third bullet is fired as you said, then the RPM is even slower - for Type 95 it's 600, 732 with rapid fire.
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 Re: MW3 Rates of Fire on PC
« Reply #81 on Mar 2, 2012, 12:47pm »


Mar 2, 2012, 11:59am, Falufa wrote:

Mar 2, 2012, 3:34am, wwa wrote:
> Well, if you know with certainty how long the delay between bursts is, it's pretty easy. Do we know that?

I do not know.
I think I saw that delay between bursts is 0.2 sec (cod.wiki);
1 burst lasts 3 x delay between shots so we have:


wouldn't the burst actually last 2 x delay between shots, since the first shot occurs at t = 0s ?


that is what I'd suppose, but thanks to that forum I discovered that

http://denkirson.proboards.com/index.cgi....90&page=1#24748

... time between 1st shots of two bursts = Delay(0.2sec) + 3*delay between shots in 3-round burst, .... as there is a delay after 3rd shot and THEN 0.2 sec delay between bursts...

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 Re: MW3 Rates of Fire on PC
« Reply #82 on Mar 16, 2012, 11:51pm »

almost wanna get a modded controller just to fire the G36C at 666 rpm 0.0
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 Re: MW3 Rates of Fire on PC
« Reply #83 on May 9, 2012, 2:45pm »

MW3 version 1.7.413.

It is time to update all the ROF data and verify, what those smart guys from IW did change for PC bros ...

ROF:

1. LMG:
L86 LSW no changes
L86 LSW + RF no changes

MK46 no changes
MK46 + RF no changes

MG36 patched ... so many days since 2011 Nov 7th ....
MG36 + Grip = MG36 + Kick idiotic Grip glitch patched ...
MG36 + RF no changes

PKP no changes
PKP + RF no changes

M60E4 no changes
M60E4 + RF no changes


2. MP

FMG9 no changes, 36-round mag fired in 2,320 sec
FMG9 + Akimbo, 2 x 31 rounds fired in 2,320 sec.

(in progress)
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 Re: MW3 Rates of Fire on PC
« Reply #84 on May 17, 2012, 11:46pm »

Could you, please, do akimbo tests? It would be nice to see, how accurate are mine's : http://denkirson.proboards.com/index.cgi....ral&thread=4559
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 Re: MW3 Rates of Fire on PC
« Reply #85 on May 20, 2012, 12:56pm »

sure,
I bot some SSD discs and reinstal everything, so cannot do it right now, but ASAP I' ll retest weapons, as I am curious as well,
wwa
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 Re: MW3 Rates of Fire on PC
« Reply #86 on May 22, 2012, 1:14pm »

AKIMBOS [ver: 1.7.413 ]

1. MP

FMG9 no changes, 36-round mag fired in 2,320 sec, 905 rpm
FMG9 + Akimbo patched , 2 x 36 rounds fired in 2,700 sec. 2 x 777 rpm [before 1.4.713 ver: 2 x 905 rpm]
Akimbo patch: magz empty not in 2.320 but 2.700 sec.

MP9 no changes, 32-round mag fired in 2,350 sec, 791 rpm
MP9 + Akimbo patched 2 x 32 rounds fired in 2,750 sec. 2 x 676 rpm [before 1.4.713 ver: 2 x 701 rpm]
Akimbo patch: magz empty not in 2.650 but 2.750 sec.

Scorpion no changes: 20-round mag fired in 1,475 sec; 772 rpm
Scorpion+Akimbo no changes: 2 x 670 rpm; both 20-round magz fired in 1,700 sec

G18 no changes, 20-round mag fired in 1,275 sec; 894 rpm
G18 + Akimbo patched , 2 x 20 rounds fired in 1.475 sec. 2 x 772 rpm [before 1.4.713 ver: 2 x 800rpm]
Akimbo patch:: magz empty not in 1.425 but 1.475 sec.

2. HANDGUNS

USP45 no changes
USP45+Akimbo no changes

P99 no changes
P99+Akimbo no changes

Five Seven no changes
Five Seven +Akimbo no changes

Desert Eagle no changes
Desert Eagle+Akimbo no changes

.44 Magnum no changes
.44 Magnum+Akimbo no changes

MP412 no changes
MP412+Akimbo no changes

/original post to be rebuilt completely ASAP to incl. 1.7.413 version/
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 Re: MW3 Rates of Fire on PC
« Reply #87 on May 23, 2012, 4:15pm »


May 22, 2012, 1:14pm, wwa wrote:
FMG9 + Akimbo patched , 2 x 36 rounds fired in 2,700 sec. 2 x 777 rpm [before 1.4.713 ver: 2 x 905 rpm]
Hm… It means it's about 800—850 RPM (MP5's RoF, according to your tests, is 776 RPM) in real? Not bad, but they're still OP.
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 Re: MW3 Rates of Fire on PC
« Reply #88 on May 23, 2012, 4:48pm »

Is it just me, or does it seem like the ACR in this video is firing way faster than normal?

https://www.youtube.com/watch?v=VcQFFkTFZ9Q
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 Re: MW3 Rates of Fire on PC
« Reply #89 on May 24, 2012, 5:04am »

That video was uploaded on Nov 11th 2011.
ACR was patched later; it fired at arr 750-770 rpm, now it is 678 rpm.
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