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Zoze13
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 Why does SitRep Pro need fixing?
« Thread Started on May 10, 2012, 8:37pm »

I don't think sitrep pro needs fixing. Dead Silence is the camper-killer. "They can't hear me coming No Matter What." Dead silence overpowers sitrep pro and it should. It brings balance to the runner that is looking for that little camper tucked behind good cover that has a perfect line of sight to kill the runner. It encourages moving, rushing and running. Isn’t that what we want, people moving and running? Shouldn’t we make the running style more appealing and fun? Do we want to give players another reason to sit in a corner and never leave?

If you give the campers a sitrep pro that can detect dead silence, the campers advantage increases significantly. It becomes impossible to sneak up on mr. camper. A sitrep pro that detects dead silence, even slightly, makes it impossible to guarantee a silent attack on a camper. Making everybody's favorite camper more powerful. It would encourage tactical loitering.

I am a dedicated rusher, runner, and non-camper whatever. But I'm smart and adaptable. If sitrep pro becomes more powerful than dead silence, the logical decision is to use sitrep pro, sit down and just listen for Everyone. No one could ever completely sneak up on me. If I can have that advantage why would I walk around and run the risk of being heard? Moving becomes illogical. Imagine that?

Please don't tell me "a slight increase to the noise a dead silence enemy makes to a sitrep pro user creates proper balance." I don't believe that. ANY increase to the noise of a dead silence user gives sitrep pro an incredible advantage. The bottom line becomes: The "Dead Silence" Perk No Longer Guarantees Dead Silent Movement.

When MW2 introduced SitRep Pro I was still developing my technique. Before researching sitrep pro vs dead silence I had made a decision: whichever one out perks the other will be more useful and become my primary perk and therefore determine my play style. IW wants to make a switch now? Fine, congratulations you've just created another camper. And I'll be good at it too. ;D

(I am aware there are changes already in place to sitrep pro, including a possible PS3 glitch. Please use this thread to voice your opinion on silent movement and not on the changes that are made. There is a separate thread for that.)
« Last Edit: May 10, 2012, 8:41pm by Zoze13 »Link to Post - Back to Top  IP: Logged
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 Re: Why does SitRep Pro need fixing?
« Reply #1 on May 10, 2012, 8:54pm »

Dead Silence outclasses sitrep for stealth and soundwhoring. Sitrep is 100% outclassed. Even with 1x noise with Sitrep vs Dead Silence, the Dead Silence user has a massive advantage. Any less than 1x is completely unacceptable.
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 Re: Why does SitRep Pro need fixing?
« Reply #2 on May 10, 2012, 9:10pm »

It needs fixing because as it stands, sitrep doesn't do what it says it does. Right now Dead Silence is better for hearing enemy footsteps than Sitrep Pro, which is not how it was supposed to work.
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 Re: Why does SitRep Pro need fixing?
« Reply #3 on May 11, 2012, 1:07am »

I use DS on almost all of my classes. It is probably the best third tier for SnD.

I always thought that they should have reverse buffed sitrep by nerfing DS...this was always my suggested nerf...hear me out...

Make it so that you hear your footsteps with DS, but you are actually silent. That way the only time you can use DS to soundwhore is when you are crouching or standing still like the rest third tier perks. Sitrep Pro would then be the only 3rd tier perk to give you the option to soundwhore whilst moving, not only eliminating its strict use as a camper's tool, but equalizing the battle between DS users and Sitrep users. The DS user can't hear the sitrep user because he is running. The Sitrep user can't hear the DS user because he is using DS.
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 Re: Why does SitRep Pro need fixing?
« Reply #4 on May 11, 2012, 1:33am »

^ That sounds acceptable to me, but I'm not a soundwhore so I wouldn't be losing anything.
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 Re: Why does SitRep Pro need fixing?
« Reply #5 on May 11, 2012, 4:03am »

I absolutely love sitrep and in my personal opinion it is much more powerful than dead silence for sound whoring. Hearing my teammate with dead silence is unacceptable. That said even though I love sitrep I think that dead silence needs to cancel it out or just like zoze13 said it will make campers all that more powerful. I feel I should add that even though I prefer sitrep pro to dead silence that does not make me a camper. I'm just not worried about most players in pub matches sound whoring me.
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 Re: Why does SitRep Pro need fixing?
« Reply #6 on May 11, 2012, 6:10am »


May 10, 2012, 8:54pm, asasa wrote:
Dead Silence outclasses sitrep for stealth and soundwhoring. Sitrep is 100% outclassed. Even with 1x noise with Sitrep vs Dead Silence, the Dead Silence user has a massive advantage. Any less than 1x is completely unacceptable.


That's like saying slight of hand outclasses extreme conditioning because you can't reload quickly with excon. There's more to it that you're not saying.

DS is not the most popular yellow perk. The majority of people will be revealed through sitrep pro, but as for DS users, people need to use their fucking eyes and stay alert for them. You can't let the game do everything for you.
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 Re: Why does SitRep Pro need fixing?
« Reply #7 on May 11, 2012, 7:59am »

Great, another thread complaining about campers...

Just crouch and they will not be able to hear you! ::)
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 Re: Why does SitRep Pro need fixing?
« Reply #8 on May 11, 2012, 9:36am »


May 11, 2012, 6:10am, Mousey wrote:

May 10, 2012, 8:54pm, asasa wrote:
Dead Silence outclasses sitrep for stealth and soundwhoring. Sitrep is 100% outclassed. Even with 1x noise with Sitrep vs Dead Silence, the Dead Silence user has a massive advantage. Any less than 1x is completely unacceptable.


That's like saying slight of hand outclasses extreme conditioning because you can't reload quickly with excon. There's more to it that you're not saying.

DS is not the most popular yellow perk. The majority of people will be revealed through sitrep pro, but as for DS users, people need to use their fucking eyes and stay alert for them. You can't let the game do everything for you.


Not really. Ex conditioning and SoH have nothing in common. Sitrep and dead silence are two flavors of the same perk. I agree that needing dead silence is better than buffing Sitrep.
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 Re: Why does SitRep Pro need fixing?
« Reply #9 on May 11, 2012, 9:42am »


May 11, 2012, 7:59am, Marvel4 wrote:
Great, another thread complaining about campers...

Just crouch and they will not be able to hear you! ::)


Crouch walking sucks, that's why they made DS :P
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 Re: Why does SitRep Pro need fixing?
« Reply #10 on May 11, 2012, 10:17am »

Well seeing as how for DS to be effective, so you dont get sound interference from teammates, you need to stay away from your team i think it's good that SiteRep doesn't hear it coming. Your already missing team support for starters.

Especially since SiteRep's primary function is to spot equipment's and not hear others, which you still do, just not 1 specific type of player with a specific perk. In otherwords, it's counter.

it seems just fine the way it is.
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 Re: Why does SitRep Pro need fixing?
« Reply #11 on May 11, 2012, 11:02am »


May 11, 2012, 6:10am, Mousey wrote:
DS users, people need to use their fucking eyes and stay alert for them. You can't let the game do everything for you.
You mean like how stealth perks play the game for you? Instead of shooting down air support/running SAM turret/throwing decoys/ using counter UAVs ect. Imma just chillax and run stealth perks!

SitRep is 100% offensive until the pro variant is gotten while stealth perks are 100% defensive. Knowing the positions of enemy equipment will will not benefit a camper in any way as he is not moving therefore does not need to avoid them as they will not impact his corner/position/area.

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 Re: Why does SitRep Pro need fixing?
« Reply #12 on May 11, 2012, 1:43pm »

Sound is a MASSIVE part of the game.
Turn off the sound to see what I'm talking about.

Yet one perk turns you "invisible" to sound.
If sound is 25% of the game experience and your reactions are based on sounds, Dead Silenced coupled with a suppressor is much like like invisibility or being 75% the size of other players.

Another problem is that sound covers 360 degrees, while vision only covers 60.
I rely much on sound to navigate and find enemies in Touch Football because of the limited Field Of View.

ONE perk and ONE attachment takes that away from me.
They take away my situational awareness, rendering me deaf while my character's vision is already severely lacking (I as a human have a 120 degree peripheral field of view, with an added "motion sensing" on 20 degrees on each side of that for a total field of view of 160 degrees, while my ingame character only has half of that and no awareness beyond the 60.

That is why sound is so important.

Dead Silence should cut your footsteps to 50%, and not make them functionally silent, ESPECIALLY when running.

I know the game isn't supposed to be realistic or mimic realistic combat, but Dead Silence is MAGIC and High Fantasy -- not something I'd normally expect from a semi-realistic first person shooter WITH a narrow field of view and maze-like layout and horrible spawns.
« Last Edit: May 11, 2012, 1:55pm by adw1983 »Link to Post - Back to Top  IP: Logged
cmck
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 Re: Why does SitRep Pro need fixing?
« Reply #13 on May 11, 2012, 2:36pm »

^ We need the magic to counter money. With ONE headset you can maintain an advantage over all the people who didn't have one. Sounds like that concept in MMOs people don't like. Pay to win. Why should I have to sacrifice a perk to counter something I can't even do. DS is only for countering you so it should be effective. You get to see claymores and hear a majority of the players in a lobby. I block just you and get recon reduction and no fall damage thrown it just so it isn't completely worthless if there aren't any soundwhores. I only have my eyes and its not hard to play so just take into account it isn't perfect. No one relies on uavs to find all the enemies, why do it with sound.
« Last Edit: May 11, 2012, 2:37pm by cmck »Link to Post - Back to Top  IP: Logged
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 Re: Why does SitRep Pro need fixing?
« Reply #14 on May 11, 2012, 3:39pm »


May 11, 2012, 9:36am, asasa wrote:

May 11, 2012, 6:10am, Mousey wrote:


That's like saying slight of hand outclasses extreme conditioning because you can't reload quickly with excon. There's more to it that you're not saying.

DS is not the most popular yellow perk. The majority of people will be revealed through sitrep pro, but as for DS users, people need to use their fucking eyes and stay alert for them. You can't let the game do everything for you.


Not really. Ex conditioning and SoH have nothing in common. Sitrep and dead silence are two flavors of the same perk. I agree that needing dead silence is better than buffing Sitrep.


It's a trade off.

With both perks, soundwhoring is possible and countered by DS users.

With DS, your added advantage is being immune to soundwhoring, while with Sitrep, your advantage is being able to detect non DS users better and further away, and you get the little bonus of detecting equipment.

I say we buff the real loser, marksman. Who uses that crap?
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cmck
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 Re: Why does SitRep Pro need fixing?
« Reply #15 on May 11, 2012, 3:46pm »

Marksman does need a buff. What about changing its counter to blind eye?
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 Re: Why does SitRep Pro need fixing?
« Reply #16 on May 11, 2012, 6:07pm »


May 11, 2012, 3:46pm, cmck wrote:
Marksman does need a buff. What about changing its counter to blind eye?
I'd also change Blind Eye to be the Thermal counter as well.
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 Re: Why does SitRep Pro need fixing?
« Reply #17 on May 11, 2012, 6:13pm »

Marksman lololololololoololol.
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Zoze13
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 Re: Why does SitRep Pro need fixing?
« Reply #18 on May 11, 2012, 7:10pm »


May 11, 2012, 1:07am, Dumien wrote:
I use DS on almost all of my classes. It is probably the best third tier for SnD.

I always thought that they should have reverse buffed sitrep by nerfing DS...this was always my suggested nerf...hear me out...

Make it so that you hear your footsteps with DS, but you are actually silent. That way the only time you can use DS to soundwhore is when you are crouching or standing still like the rest third tier perks. Sitrep Pro would then be the only 3rd tier perk to give you the option to soundwhore whilst moving, not only eliminating its strict use as a camper's tool, but equalizing the battle between DS users and Sitrep users. The DS user can't hear the sitrep user because he is running. The Sitrep user can't hear the DS user because he is using DS.


This is a great compromise.
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Zoze13
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 Re: Why does SitRep Pro need fixing?
« Reply #19 on May 11, 2012, 7:20pm »


May 11, 2012, 1:43pm, adw1983 wrote:
Sound is a MASSIVE part of the game.
Turn off the sound to see what I'm talking about.

Yet one perk turns you "invisible" to sound.
If sound is 25% of the game experience and your reactions are based on sounds, Dead Silenced coupled with a suppressor is much like like invisibility or being 75% the size of other players.

Another problem is that sound covers 360 degrees, while vision only covers 60.
I rely much on sound to navigate and find enemies in Touch Football because of the limited Field Of View.

ONE perk and ONE attachment takes that away from me.
They take away my situational awareness, rendering me deaf while my character's vision is already severely lacking (I as a human have a 120 degree peripheral field of view, with an added "motion sensing" on 20 degrees on each side of that for a total field of view of 160 degrees, while my ingame character only has half of that and no awareness beyond the 60.

That is why sound is so important.

Dead Silence should cut your footsteps to 50%, and not make them functionally silent, ESPECIALLY when running.

I know the game isn't supposed to be realistic or mimic realistic combat, but Dead Silence is MAGIC and High Fantasy -- not something I'd normally expect from a semi-realistic first person shooter WITH a narrow field of view and maze-like layout and horrible spawns.


I'm in love with Dead Silence, but this makes some sense. Actually a lot of sense. What if Dead Silence cuts your footsteps to 50% or 66% when running? Maybe 15% or 25% when walking? I think it's reasonable to think a soldier could be trained to be gosh darn golly gee whiz close to completely silent when walking.

I don't find the Pro of Dead Silence very useful, but Sit Rep and Sit Rep pro each provide two very valuable traits.

Maybe the initial perk says "Walking reduced to 15%." Pro version then upgrades perk to "Running reduced to 50%."
« Last Edit: May 11, 2012, 7:32pm by Zoze13 »Link to Post - Back to Top  IP: Logged
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 Re: Why does SitRep Pro need fixing?
« Reply #20 on May 11, 2012, 7:22pm »


May 11, 2012, 7:59am, Marvel4 wrote:
Great, another thread complaining about campers...

Just crouch and they will not be able to hear you! ::)


I am Definitely not complaining about campers. I love playing against campers, I always know where they are! And I play Touch Football. I just don't want to give them any additional advantage.
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 Re: Why does SitRep Pro need fixing?
« Reply #21 on May 11, 2012, 7:29pm »


May 11, 2012, 2:36pm, cmck wrote:
^ We need the magic to counter money. With ONE headset you can maintain an advantage over all the people who didn't have one. Sounds like that concept in MMOs people don't like. Pay to win. Why should I have to sacrifice a perk to counter something I can't even do. DS is only for countering you so it should be effective. You get to see claymores and hear a majority of the players in a lobby. I block just you and get recon reduction and no fall damage thrown it just so it isn't completely worthless if there aren't any soundwhores. I only have my eyes and its not hard to play so just take into account it isn't perfect. No one relies on uavs to find all the enemies, why do it with sound.


I agree very much. I love Dead Silence but I use SitRep Pro from time to time. I own a 5.1 headset and I cannot deny SitRep Pro's power even without any buff. Sometimes I feel bad for the guy running full speed through a small room that's probably using TV speakers and has no clue I've heard him coming for the last 45 seconds and could shoot him with my eyes closed once he turns that corner.
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 Re: Why does SitRep Pro need fixing?
« Reply #22 on May 12, 2012, 8:52pm »

I think they are already really close. For respawning modes, Sitrep is actually better for soundwhoring a lot of the time because you can distinguish (easily) friendlies and enemies by their footsteps.
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 Re: Why does SitRep Pro need fixing?
« Reply #23 on May 13, 2012, 4:16am »


May 10, 2012, 8:37pm, Zoze13 wrote:
Dead silence overpowers sitrep pro and it should.


Totally disagree. To maintain the balance in the game, no perks should overpower an other perk. Just because you love Dead Silence, it doesn't mean it should overpower ANY perk. Fixing Sitrep Pro does make some confusion to its user: he or she won't exactly know how far the enemy is.

You're talking about campers. tactical loitering has nothing to do with blue/green perks. I have seen people tactical loitering with Extreme Conditioning.

The least used perk in the game is the pro version of SitRep (after Overkill). I have been killed by SitRep Pro users about three times since the game released.

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 Re: Why does SitRep Pro need fixing?
« Reply #24 on May 13, 2012, 4:45am »


May 13, 2012, 4:16am, RoBi 720 wrote:

May 10, 2012, 8:37pm, Zoze13 wrote:
Dead silence overpowers sitrep pro and it should.


Totally disagree. To maintain the balance in the game, no perks should overpower an other perk.


I'd be more sympathetic if Marksman wasn't totally negated by Assassin. All visual and in game detection options are blocked, but sound isn't. So much for symmetry. Buffing sound while keeping all the in game options blocked is just a giant kick in the teeth to everyone not using a headset.
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