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banana
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 Scar L beats the ACR
« Thread Started on May 15, 2012, 6:30pm »

The reason i made this thread is because too many people say the acr is the best AR

the scar l has faster ttk, lower recoil and better iron sights

But all this doesnt really matter because mp7 kicks ass ;)
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 Re: Scar L beats the ACR
« Reply #1 on May 15, 2012, 6:38pm »

TTK is faster only at close range and the recoil on the ACR is nonexistant with kick (can't say the same for the SCAR).

Irons are better yeah, but the ACR is much better overall.
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 Re: Scar L beats the ACR
« Reply #2 on May 15, 2012, 6:50pm »

The ACR has better recoil, damage, range and reload. Just saying.
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LeJittBeeSting
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 Re: Scar L beats the ACR
« Reply #3 on May 15, 2012, 7:33pm »

In FFA yesh, in all others? Noe
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 Re: Scar L beats the ACR
« Reply #4 on May 15, 2012, 8:14pm »

why does the scar excel in ffa? what are some attributes of gameplay in ffa that's different than other gameplays?
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 Re: Scar L beats the ACR
« Reply #5 on May 15, 2012, 8:54pm »


May 15, 2012, 8:14pm, -3055- wrote:
why does the scar excel in ffa? what are some attributes of gameplay in ffa that's different than other gameplays?
The spawns (You kill a guy he spawns around corner) make FFA much more CQC oriented where you rarely get encounters beyond the SCAR-L's 1200 units of range which makes it's faster TTK over the ACR more viable. I remember when all I played was FFA(God have mercy on my soul :'() I too came to the conclusion of SCAR>ACR. However after a night on TDM and Dom. I immediately adopted the common opinion of ACR>SCAR.
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 Re: Scar L beats the ACR
« Reply #6 on May 15, 2012, 9:08pm »

Lol, guys, you're playing with TTK calculator always on? Seriously, there is not so much difference in firerate ~700 and ~750, not like M60's ~500 and PM9's ~1100. I'm understand that TTK DOES matter, but don't forget that who shot first - he, most of times, killed first.
BTW, SCAR-L only "+" here is iron sights(IMO, best in CoD series at all), and M4A1 beats SCAR-L in all other factors, like recoil and reload. Ay yeah, and TTK =)
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 Re: Scar L beats the ACR
« Reply #7 on May 15, 2012, 9:25pm »

I think the SCAR does have a sort of niche as an effective "being-rude-in-their-spawn" hybrid weapon, for spawn areas in which smgs don't reach quite far enough. It doesn't really come up a lot, but I had a reasonably successful time golding it.

ACR is still better 75% of the time though.
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 Re: Scar L beats the ACR
« Reply #8 on May 16, 2012, 12:50am »

I prefer silencer on any weapon I use. So the SCAR-L, alongside with the M4A1, are not my weapons of choice, cause these guns with the silencer receive a big penalty (5 HK after the damage drop; silenced M4A1 has an SMG damage drop distance and silenced SCAR-L has a big penalty (450 units)). That's why I do prefer the ACR 6.8, even though it has worse TTK and somehow worse recoil.

I don't think that SCAR-L's recoil is worse than ACR 6.8's one. It has very low ViewKick, so it's not hard to control even without the Kick and with its low CenterSpeed. And it's main direction — right and upwards — makes its control even easier. And these ARs reload time is actually the same.
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 Re: Scar L beats the ACR
« Reply #9 on May 16, 2012, 4:45am »

The stats say that on paper overall ACR > SCAR but this is not the true comparison.

If your like me & like the scar's iron sights whilst also dislike the acr's iron sights then this adds further stats in the comparison, it's now more like say for example ACR red dot vs SCAR extended mags.

Now suddenly scar has a bigger clip & more ammo vs acr whilst acr gets a small sight advantage, the scar's bigger clip more then negate the acr's faster reload advantage & the extra ammo is nice but really depends on how much the player values it's usefulness.

Furthermore perks can also play a role in the comparison too, acr red dot player might feel the need to use scavenger whilst the scar extended mags player has the flexibility to pick any perk 1 slot perk.

A weapons iron sights can be a huge deciding factor on which weapon you prefer & something that can't be written down as a stat.

You say ACR > SCAR

I say SCAR extended mags recon pro > ACR red dot scavenger.


Yet if you like the acr's iron sights then sigh...
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 Re: Scar L beats the ACR
« Reply #10 on May 16, 2012, 5:40am »

apart from range and sway, mp7>scar
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 Re: Scar L beats the ACR
« Reply #11 on May 16, 2012, 5:50am »


May 16, 2012, 4:45am, ZKA9 wrote:

You say ACR > SCAR

I say SCAR extended mags recon pro > ACR red dot scavenger.


Yet if you like the acr's iron sights then sigh...


Who puts a sight on the ACR? That's like putting training wheels on a tricycle.

Silencer is the only way to go.
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 Re: Scar L beats the ACR
« Reply #12 on May 16, 2012, 11:30am »


May 16, 2012, 5:40am, Evan950 wrote:
apart from range and sway, mp7>scar


It's also better than the ACR, IMO.
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 Re: Scar L beats the ACR
« Reply #13 on May 16, 2012, 11:49am »


May 16, 2012, 4:45am, ZKA9 wrote:
ACR red dot vs SCAR extended mags.


Uneven comparison. What about ACR Extended Mags vs SCAR-L Extended Mags? The former takes it then. While I think it's jarring for you to hate the ACR irons, it doesn't solidify your comparison overall, just because of a certain nit-pick. The meta-game attests to that.

Besides, there's nothing stopping an ACR utilizing a suppressor; the SCAR-L gets the short end of that stick... but if you're still repulsed by said-irons, then by all means use the unbalanced Attachments proficiency. :)
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 Re: Scar L beats the ACR
« Reply #14 on May 16, 2012, 1:56pm »

G36C and M4A1 are better than both. Point?
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 Re: Scar L beats the ACR
« Reply #15 on May 16, 2012, 2:48pm »

The G36C has very random vertical recoil, the ACR has very predictable upwards recoil. The M4A1 also has too low minimum damage.
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 Re: Scar L beats the ACR
« Reply #16 on May 16, 2012, 5:14pm »


May 16, 2012, 5:50am, kalar wrote:

May 16, 2012, 4:45am, ZKA9 wrote:

You say ACR > SCAR

I say SCAR extended mags recon pro > ACR red dot scavenger.


Yet if you like the acr's iron sights then sigh...


Who puts a sight on the ACR? That's like putting training wheels on a tricycle.

Silencer is the only way to go.
imo silencer is somewhat of a waste of an attachment sure you dont get seen on the minimap but the red dot shown on the minimap is not very accurate because when you're done shooting you would of already moved somewhere else and you get reduced range
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 Re: Scar L beats the ACR
« Reply #17 on May 16, 2012, 5:21pm »

Yeah, but the reduced noise is great. People often can not hear you, so you can easily shoot them in the back. And it's also useful at long range because there is no muzzle flash.
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 Re: Scar L beats the ACR
« Reply #18 on May 16, 2012, 5:33pm »

Muzzle flash is really terrible on the ACR. They built that weapon for the use of silencer (big range, big damage)
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 Re: Scar L beats the ACR
« Reply #19 on May 16, 2012, 5:57pm »


May 16, 2012, 5:14pm, banana wrote:
imo silencer is somewhat of a waste of an attachment sure you dont get seen on the minimap but the red dot shown on the minimap is not very accurate because when you're done shooting you would of already moved somewhere else and you get reduced range


All of my wat. Silencer is easily the best attachment for the ACR, and half the other guns in the game to boot. If it didn't reduce range it would probably be completely busted. I use the (questionably balanced) attachments proficiency to stick a silencer on guns far more often than a sight.

Silencer + HBS on the ACR. Instant 2+ ratio! And you'll instantly be considered by everyone to be the handsomest man in the lobby. Try it
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 Re: Scar L beats the ACR
« Reply #20 on May 17, 2012, 2:54am »

G36 beats both weapons if you bother to try it for 5 games and get used to aiming at crotches
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 Re: Scar L beats the ACR
« Reply #21 on May 17, 2012, 9:58am »


May 17, 2012, 2:54am, qupie wrote:
G36 beats both weapons if you bother to try it for 5 games and get used to aiming at crotches


You better hope your opponent doesn't drop shot. You're done for. That thing cant hit small targets for anything. That random vertical recoil can be ridiculous sometimes. G36c aint all that bad but it doesn't touch the SCAR or ACR.

Honestly this argument is like arguing MW2's ACR vs SCAR except the roles have been reversed. You want high fire rate and more hit markers? SCAR. You want high damage but low(er) fire rate? ACR. Either gun does just fine and the recoil isn't bothersome at any distance for either gun. SCAR was my favorite gun to begin with and I've done very well with it. My only issue is that the clip can seem a bit small and ammo can be short since at times you gotta get a lot of hitmarkers. But I agree that the SCAR has best irons in the game. ACR, as we already know, as a pretty brain dead gun and is very user-friendly. But I'll lean towards the irons in this case since I actually like to slap silencers on everything so I choose SCAR.

Arguing about reloads is pointless unless we're talking SMG's and ur a berserking rusher who runs into somebody every 3 seconds or we're discussing LMGs where reloads could take days. With smart mid distance fighting it aint hard to find the time to get a reload off so I dont care if one AR nudges another's reload time by a few tenths of a second.

TLDR; You could go back n forth all day but this is all preference IMO. Mine is the SCAR.
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 Re: Scar L beats the ACR
« Reply #22 on May 20, 2012, 11:57am »

I must STRONGLY disagree with everyone here saying the G36C has "random" vertical recoil. The G36 if used properly is THE most accurate gun on the game(except the mp7). if you look at the recoil plots, and use it in game, you'll see that it ALWAYS recoils straight up, not to the sides at all. and the iron sights at first seem obstructive but are now my favorite of any gun because of the razor thin center that you aim with. the iron sights are very very precise in this way. and it is quite easy to learn to just start burst firing when your gun kicks too high. i always burst the G36 at mid-longer ranges and never have a problem losing a firefight. then at close range you just lay the hammer down and you can beat most SMGs if you get the jump on them. or as i like to do, use steady aim and destroy. thats the only AR i use steady aim on.
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 Re: Scar L beats the ACR
« Reply #23 on May 20, 2012, 2:16pm »


May 20, 2012, 11:57am, bigal093 wrote:
I must STRONGLY disagree with everyone here saying the G36C has "random" vertical recoil. The G36 if used properly is THE most accurate gun on the game(except the mp7).
Well, 11° difference for the vertical ViewKick is one of the highest for the ARs (only CM901 has 12.5° difference). It means G36C has one of the most random recoil from the AR class, even if it has established direction. Yes, it has the highest CenterSpeed and not the best FireRate, but it's recoil is still random. And my own experience without Kick proficiency proves it. With Kick proficiency, however, its recoil is as good, as MP7's one without Kick.
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 Re: Scar L beats the ACR
« Reply #24 on May 20, 2012, 10:33pm »

G36C kick is still a bit worse than a bare MP7 in practice. Shooting at a wall is pretty useless for guns as random as the G36C.

It can be accurate, it does have its advantages... but against good players, no. The thing just cant compete due to its random nature.
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 Re: Scar L beats the ACR
« Reply #25 on May 21, 2012, 12:46am »


May 20, 2012, 10:33pm, asasa wrote:
G36C kick is still a bit worse than a bare MP7 in practice. Shooting at a wall is pretty useless for guns as random as the G36C.

It can be accurate, it does have its advantages... but against good players, no. The thing just cant compete due to its random nature.


I don't understand. Why are people trying to full auto at those ranges where you are just better off burst firing your (insert assault rifle here) anyways? I don't give a Foxtrot that you are using an ACR, burst firing still saves ammo.
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 Re: Scar L beats the ACR
« Reply #26 on May 21, 2012, 1:07am »

Its called use mind bulletses, jumpshots, and dropshots, brah. Im not even that concerned about its long range accuracy [which is ~on par with the ACR]

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