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Hey, A Message Board :: Call of Duty :: Hey, Den :: How does GunKick work?
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cmck
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 Re: How does GunKick work?
« Reply #60 on Jul 9, 2012, 10:11pm »

^At least three times over. Great work.

On a side note does anyone think its plausible to be able to find adsGunKickReducedBullets in MW3 guns by recording them in slow motion? It would be interesting and somewhat practical to know how many bullets can be fired in burst for lmgs before the gunkick increases.
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 Re: How does GunKick work?
« Reply #61 on Jul 9, 2012, 10:17pm »

You could, sure. But my money is on that statistic being as meaningless as it was in CoD4. I couldn't find a gun in that game where that value wasn't zero.
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mmacola
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 Re: How does GunKick work?
« Reply #62 on Jul 9, 2012, 10:19pm »


Jul 9, 2012, 10:11pm, cmck wrote:
^At least three times over. Great work.

On a side note does anyone think its plausible to be able to find adsGunKickReducedBullets in MW3 guns by recording them in slow motion? It would be interesting and somewhat practical to know how many bullets can be fired in burst for lmgs before the gunkick increases.


And it's pretty hard to tell if a gun has a low max accel, a high decay value or a low gunkick value. It's even harder to tell how much percentage is being shown =P
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cmck
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 Re: How does GunKick work?
« Reply #63 on Jul 9, 2012, 10:25pm »

I don't know. I'm trying to think of a way to at least get some kind of stat out of this that we could actually find in game with testing. Its probably a lost cause and our best hope is still getting the stats from xboxahoy.
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probaddie
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 Re: How does GunKick work?
« Reply #64 on Jul 9, 2012, 10:30pm »


Jul 9, 2012, 10:25pm, cmck wrote:
I don't know. I'm trying to think of a way to at least get some kind of stat out of this that we could actually find in game with testing. Its probably a lost cause and our best hope is still getting the stats from xboxahoy.


Except he either ignores my e-mails completely or they get lost in a sea of fanboyism.

I just had a thought: his latest TTK video on Aiming has been mothballed for the longest time. Do you think he can't get it out because no one here has elucidated the mechanics of sway and flinch on this forum? Maybe we could... barter with him for the numbers :).
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 Re: How does GunKick work?
« Reply #65 on Jul 10, 2012, 6:42am »

He's not testing us, that's kind of a stretch.
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probaddie
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 Re: How does GunKick work?
« Reply #66 on Jul 10, 2012, 9:01am »


Jul 10, 2012, 6:42am, Mousey wrote:
He's not testing us, that's kind of a stretch.


Well, no, I didn't mean that. I just thought it was more than a coincidence that he stopped making TTK videos at the point where our knowledge of the game's mechanics end (we haven't the foggiest how sway works).
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 Re: How does GunKick work?
« Reply #67 on Jul 10, 2012, 12:58pm »


Jul 10, 2012, 9:01am, probaddie wrote:

Jul 10, 2012, 6:42am, Mousey wrote:
He's not testing us, that's kind of a stretch.


Well, no, I didn't mean that. I just thought it was more than a coincidence that he stopped making TTK videos at the point where our knowledge of the game's mechanics end (we haven't the foggiest how sway works).

Actually, I'm pretty sure he put a hold on TTK because in addition to the Weapons of Modern Warfare videos he does, he's also been finishing the old Black Ops weapon guides before BO2 is released. If he has spare time he might do another TTK, but the other series are his priority right now.
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Mousey
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 Re: How does GunKick work?
« Reply #68 on Jul 10, 2012, 5:44pm »

to be fair, sway seems like a very simple mechanic.

Also guys keep in mind that there's a good chance that it's not only one person doing all of the work.
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mmacola
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 Re: How does GunKick work?
« Reply #69 on Jul 10, 2012, 6:38pm »

CoD4 G36c

\idleCrouchFactor\0.75 < The multiplier to the stances
\idleProneFactor\0.4
---
\hipIdleAmount\70
\hipIdleSpeed\1
\swayMaxAngle\20
\swayLerpSpeed\4
\swayPitchScale\-1
\swayYawScale\-1
\swayHorizScale\0
\swayVertScale\0.15
---
\adsIdleAmount\28
\adsIdleSpeed\0.8
\adsSwayMaxAngle\2
\adsSwayLerpSpeed\6
\adsSwayPitchScale\0.1
\adsSwayYawScale\0.1
\adsSwayHorizScale\0.05
\adsSwayVertScale\0.25
---
\swayShellShockScale\5 < No idea to what is this about. Perhaps its something related to explosive damage?

So yeah, there's more to it than it seems =P


« Last Edit: Jul 10, 2012, 6:39pm by mmacola »Link to Post - Back to Top  IP: Logged
Marvel4
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 Re: How does GunKick work?
« Reply #70 on Jul 10, 2012, 7:12pm »

The sway variables have nothing to do with idle, they just control the movement of your gun when shifting your aim.

I think shellshock is the stun effect when an explosive doesn't kill you.
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 Re: How does GunKick work?
« Reply #71 on Jul 10, 2012, 7:13pm »


Jul 10, 2012, 7:12pm, Marvel4 wrote:
The sway variables


Which ones?
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 Re: How does GunKick work?
« Reply #72 on Jul 10, 2012, 7:15pm »

The ones that have "sway" in their name. :P
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mmacola
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 Re: How does GunKick work?
« Reply #73 on Jul 10, 2012, 7:25pm »

That's strange. When I set them to 0, there is much difference in the weapon sway (be it hip or ads). And in any case, he said "sway is simple", not idle sway is simple =P

There is also a Bobbing (or simply bob in the files) that will cause the gun to have zero wobbling when strafing ADSed (if the former value is set to zero).
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probaddie
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 Re: How does GunKick work?
« Reply #74 on Jul 11, 2012, 11:00pm »

I don't mean to toot my own horn here, but is there some way we can make sure this thread gets saved from drifting away? I mean, it wasn't exactly easy trying to decipher those variables and GunKick is a fairly important mechanic in MW3.
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mmacola
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 Re: How does GunKick work?
« Reply #75 on Jul 11, 2012, 11:03pm »

Ask Den to edit the "List of threads..." with a link to this one.
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probaddie
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 Re: How does GunKick work?
« Reply #76 on Jul 12, 2012, 9:05pm »


Jul 11, 2012, 11:03pm, mmacola wrote:
Ask Den to edit the "List of threads..." with a link to this one.


I did but he never responded :(.
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MastaQ
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 Re: How does GunKick work?
« Reply #77 on Jul 12, 2012, 9:18pm »


Jul 12, 2012, 9:05pm, probaddie wrote:

Jul 11, 2012, 11:03pm, mmacola wrote:
Ask Den to edit the "List of threads..." with a link to this one.


I did but he never responded :(.


It's already there.
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probaddie
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 Re: How does GunKick work?
« Reply #78 on Jul 12, 2012, 9:23pm »


Jul 12, 2012, 9:18pm, MastaQ wrote:

Jul 12, 2012, 9:05pm, probaddie wrote:


I did but he never responded :(.


It's already there.


Oh, whoops. I was looking for it under General since, strictly speaking, GunKick is part of every game in the series. I see it now under MW3 though, and I'm fine with that. Thank you, Den.
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 Re: How does GunKick work?
« Reply #79 on Sept 15, 2012, 2:07am »


Jul 9, 2012, 9:41pm, mmacola wrote:

Jul 9, 2012, 8:21pm, probaddie wrote:
Am I out of line if I ask for this thread to be moved into "List of threads where a conclusion is reached?"


No, you have earned it ::)


Agreed!

Just come across this thread as my COD days are over, and am impressed by the solid work done here.

I have 2 questions:

1/ Does GunKick affect where subsequent bullets go, or does the gun always recover from GunKick before the next round is fired?

I need to be clear on this as the previous consensus was that the effect of GunKick in this respect could be ignored.

2/ My interpretation of the later posts in this thread is that Centerspeed acts differently immediately after the gun is fired than when the gun is recoverung from the recoil. Is this correct?

I have no intention of altering my recoil plots, as I have lost interest in COD after the dogs dinner that was MW3 (only played 8 hours before getting sick of it). But I will add a warning that the plots may be slightly out and reference this thread.

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mmacola
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 Re: How does GunKick work?
« Reply #80 on Sept 15, 2012, 7:58pm »

1/ Does GunKick affect where subsequent bullets go, or does the gun always recover from GunKick before the next round is fired?

Highly dependent on the weapon. Most weapons have very little gunkick (like 15 or so) and always recenter before the next shot. However, some guns like most MW3 LMGs do not and thus having a huge impact on bullet accuracy.

2/ My interpretation of the later posts in this thread is that Centerspeed acts differently immediately after the gun is fired than when the gun is recoverung from the recoil. Is this correct?

Yes. Normal deceleration whilst viewkicking and 1/16th of the former value when recentering.


Just adding something: Gunkick seems to play a huge part in flinch; this explains why scoped-in weapons (or simply not adsing with regular sights weapons) seem to suffer less from flinching.
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 Re: How does GunKick work?
« Reply #81 on Sept 16, 2012, 5:04am »

Thanks
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 Re: How does GunKick work?
« Reply #82 on Jan 5, 2013, 11:18pm »

my console is not work ,when i enter "timescale 0.2" ,it always be "timescale 1"
Would anyone help me >.<
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mmacola
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 Re: How does GunKick work?
« Reply #83 on Jan 7, 2013, 3:27am »

AFAIK, you can only change things if you are running a mod. That what worked for me anyway
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