Gears has 1-30 now. I've wanted for a long time for COD to have more than 1-10. Doesn't seem like that hard a thing to change I would think. Epic just added 21-30 in a title update a few months back, and they had added 16-20 between the beta and launch. I'd like to fine tune COD sensitivity just a bit more.
Re: I am sick of mw3's bulldoo-doo « Reply #31 on Jul 6, 2012, 1:23am »
Do you mean adding in extra sensitivities to increase the speed its currently at or let you have say a 9.5 sensitivity by adding in more intervals between 1 and 10 now?
Do you mean adding in extra sensitivities to increase the speed its currently at or let you have say a 9.5 sensitivity by adding in more intervals between 1 and 10 now?
Maybe a bit of both. I know some people want higher than 10. Me myself, I think half way between some current ones would fit me.
Joined: Jan 2012 Gender: Male Posts: 907 Location: New Jersey, USA
Re: I am sick of mw3's bulldoo-doo « Reply #34 on Jul 6, 2012, 2:14am »
If Black Ops 2 doesn't play good, or is just generally bad, I'll stop playing CoD. But, I have faith. Treyarch definitely cares about their games much more than Infinity Ward. I've been playing CoD since Call of Duty 2. Even vets are at the last straw.
Also, endlessly playing a new CoD every single year is getting annoying. I don't want a yearly CoD. I want a game that's polished, has tons of features, and takes longer than two years to make. I'm sick of this Activision bull doo-doo.
If Black Ops 2 doesn't play good, or is just generally bad, I'll stop playing CoD. But, I have faith. Treyarch definitely cares about their games much more than Infinity Ward. I've been playing CoD since Call of Duty 2. Even vets are at the last straw.
Also, endlessly playing a new CoD every single year is getting annoying. I don't want a yearly CoD. I want a game that's polished, has tons of features, and takes longer than two years to make. I'm sick of this Activision bull doo-doo.
The only thing Treyarch tends to do more than IW is make more content packs
Re: I am sick of mw3's bulldoo-doo « Reply #37 on Jul 6, 2012, 10:31am »
mp7 and acr? cmon enuff wit the MP7 ACR SO OP!!!!! they're low recoil thats why they are good weapons, but there not so strong they are unbalanced. Such a cop out excusing bad gameplay by saying everyone on the other team was using the ACR or MP7
Re: I am sick of mw3's bulldoo-doo « Reply #38 on Jul 6, 2012, 12:50pm »
Lol, not strong?
ACR is a high power AR. Long range, high damage [1 headshot > shots to kill reduced by 1], and still reasonably good firerate. Coupled with no recoil, its very OP.
MP7 is just an SMG version of the ACR. Higher firerate, more ammo, faster aim, movement, and tighter hipfire. Less range, lower min damage.
mp7 and acr? cmon enuff wit the MP7 ACR SO OP!!!!! they're low recoil thats why they are good weapons, but there not so strong they are unbalanced. Such a cop out excusing bad gameplay by saying everyone on the other team was using the ACR or MP7
If you don't think the MP7 & ACR are over powered there is something wrong with you. Constantly I deal with tards that say the Type-95 is OP but their laser 3-to-4-hit-kill ACR isn't. The ACR is easily more OP than the Type-95.
Actually, the Type-95 isn't even OP. If you miss the first burst, you're done for.
mp7 and acr? cmon enuff wit the MP7 ACR SO OP!!!!! they're low recoil thats why they are good weapons, but there not so strong they are unbalanced. Such a cop out excusing bad gameplay by saying everyone on the other team was using the ACR or MP7
If you don't think the MP7 & ACR are over powered there is something wrong with you. Constantly I deal with tards that say the Type-95 is OP but their laser 3-to-4-hit-kill ACR isn't. The ACR is easily more OP than the Type-95.
Actually, the Type-95 isn't even OP. If you miss the first burst, you're done for.
If you say this, you must think the M16 as the biggest dump ever.
If you don't think the MP7 & ACR are over powered there is something wrong with you. Constantly I deal with tards that say the Type-95 is OP but their laser 3-to-4-hit-kill ACR isn't. The ACR is easily more OP than the Type-95.
Actually, the Type-95 isn't even OP. If you miss the first burst, you're done for.
If you say this, you must think the M16 as the biggest dump ever.
I golded the M16 this week, and it definitely requires a change in gameplay. My K/D with it is 1.5 vice 1.7 with the ACR (I play TDM). It is incredibly weak up close. To compensate for this I ran it with Overkill and an AA-12. Other perks were SoH and Marksman. Red-dot and Rapid-fire. First perk gained is SitRep Pro when using Specialist. Location selection is critical to control encounters, so I paired all this with Trophy and Claymore.
It does well at long range, but the spread makes multiple bursts necessary. The Mk14 outclasses it completely. So in summary I think it is an interesting challenge to have fun with.
mp7 and acr? cmon enuff wit the MP7 ACR SO OP!!!!! they're low recoil thats why they are good weapons, but there not so strong they are unbalanced. Such a cop out excusing bad gameplay by saying everyone on the other team was using the ACR or MP7
If you don't think the MP7 & ACR are over powered there is something wrong with you. Constantly I deal with tards that say the Type-95 is OP but their laser 3-to-4-hit-kill ACR isn't. The ACR is easily more OP than the Type-95.
Actually, the Type-95 isn't even OP. If you miss the first burst, you're done for.
This.
Oh, but I use RF with it. But I dont think RFwould make it go from balanced to anything majorly OP.
Re: I am sick of mw3's bulldoo-doo « Reply #46 on Jul 7, 2012, 9:28pm »
I'm hating the ACR right now. I download the maps and was playing on Black Box (nice map btw), using a Kick CM901. Some douche with his Silenced + RDS ACR kept killing me, be it long, mid or close range. So fuc*ing unfair. I only got him when I burst fired.
Joined: Jan 2012 Gender: Male Posts: 907 Location: New Jersey, USA
Re: I am sick of mw3's bulldoo-doo « Reply #48 on Jul 8, 2012, 6:33am »
Oh the ACR, you never fail to make me laugh.
Seriously though. The gun is complete bull doo-doo. People cry about "noobs weapons" when half of them are using ACR's or MP7's. It sure is funny to see hypocrisy in your face.
Re: I am sick of mw3's bulldoo-doo « Reply #49 on Jul 8, 2012, 2:32pm »
Correct. I don't know who is the stupid man who saw the MW2 ACR 4-5hk and decided that it would be balanced to add it 3-4. Really? In MW2 guns killed in 2 shots... and then they call this balanced =P
Re: I am sick of mw3's bulldoo-doo « Reply #50 on Jul 9, 2012, 9:28am »
BO has some redeeming qualities over MW3 (no death streaks, lower weapon damage, higher recoil, map layouts), but over all, it is just not as pleasing visually. This was the same with WAW v COD:4. 3arch just seems to have a different color scheme that they like to stick to; supposedly, it is meant to make identifying enemies a bit more difficult or something like that.
In the end, I have played a ton of other FPS on the Xbox and while there are problems with the COD titles, I usually come back to them with just a bit more respect. I just can't believe that BF3 ended up the way it did, such potential and such a let down.
Re: I am sick of mw3's bulldoo-doo « Reply #51 on Jul 9, 2012, 10:23am »
When compared to MW3, BO didn't really have lower weapon damage. If anything, most BO weapons were stronger (no AR took more than 4 bullets to kill, shotguns were overall better, LMGs were stronger until the recent MW3 LMG patch, and pistols were competent secondaries). It was really just the majority of SMGs which got the shaft. And while BO didn't have deathstreaks, it did have Last Stand.
Joined: Nov 2011 Gender: Male Posts: 1,645 Location: Europe
Re: I am sick of mw3's bulldoo-doo « Reply #52 on Jul 16, 2012, 3:47am »
I suppose the main problem with tubers in MW2 was that the players could not or did not want to adapt to tubing opponents. People were patiently doing challenges and unlocking attachments for less versatile or less powerful guns and suddenly ... they have to change to a different class 'cause someone is overusing OMA+DC+GL. Suddenly 20 kills with L86LSW+ACOG are a bit harder to complete, I can see that frustration
Only tubers-Pro could be a problem, but I suppose they could own with other weapons as well.
The same with M+L+C knifers, people did not want to adapt being obsessed with unlocking weapons they will never use again after unlocked completely ... Funny isn't it?
TL;DR: 1) the only one REAL problem with MW2 on PC: hackers. 2) the only one REAL problem with MW3 on PC: hackers.
BO has some redeeming qualities over MW3 (no death streaks, lower weapon damage, higher recoil, map layouts), but over all, it is just not as pleasing visually. This was the same with WAW v COD:4. 3arch just seems to have a different color scheme that they like to stick to; supposedly, it is meant to make identifying enemies a bit more difficult or something like that.
In the end, I have played a ton of other FPS on the Xbox and while there are problems with the COD titles, I usually come back to them with just a bit more respect. I just can't believe that BF3 ended up the way it did, such potential and such a let down.
No death streaks, but there was lovely Second Chance Pro!
Joined: Jan 2012 Gender: Male Posts: 442 Location: Phoenix,Arizona
Re: I am sick of mw3's bulldoo-doo « Reply #54 on Jul 16, 2012, 1:33pm »
I actually think deathstreaks are a good thing, but only if hollow points was the only one. If the players are so bad/unlucky to get 5 deaths in a row they deserve something to get them back on track. It only helps for one kill which is perfect in my opinion.
Re: I am sick of mw3's bulldoo-doo « Reply #57 on Jul 16, 2012, 8:41pm »
3 Deaths inna row-3 second spawn delay. 4 Deaths inna row-4 second spawn delay ect. It will prevent somepony from going toooo negative on your team + let them think about what they've done.
Re: I am sick of mw3's bulldoo-doo « Reply #59 on Jul 17, 2012, 6:15am »
Copycat was actually a good deathstreak for beginning players. You get to use the class loadout of the player who killed you. You get to see what "better" or more experienced players use in their classes, which is very useful when first starting out. And it doesn't give you an advantage over any player or cheap kills, it just levels the playing field for you a little bit, which IMO is exactly what deathstreaks should do.
You should be allowed to spawn with the copycat class as many times as you want. Sometimes, it takes more than 1 life to really get a feel for a class.