Genius idea for objective modes « Thread Started on Jul 16, 2012, 11:15pm »
In these modes, winning is not in the fun equation. So my genius idea is this:
Every time you accomplish your objective, you get points added to your killstreak (for the whole team).
For example, blowing up a bomb site in domination automatically gives every player a +1 or even up to +3 to their killstreak. This ensures that it's in the best interests of every player on the offensive team to ensure the bomb gets planted. Same thing for defusing the bomb.
Another example would be for domination. Each point you control gives you +1 to every teammembers killstreak. To ensure that people actually try and get these points, you get these bonus points faster the more points you control. For example: -1 point is every 2 minutes -2 points is every minute -3 points is every 30 seconds
So if a team controls 2 points the whole game, they'd be getting 2 points to their killstreak every minute. Holding all 3 will give 3 points every 30 seconds. This is 12 times faster than just tactical loitering at your spawn.
The effect of this is that instead of thinking "I will sit in the corner of my spawn and eventually get my chopper 10 minutes in" people will think "if we triple cap them, i'll get a free pavelow if we can hold it for 2 minutes".
Re: Genius idea for objective modes « Reply #1 on Jul 16, 2012, 11:18pm »
I think you underestimate the tactical loitering line of thinking. Instead of "I will sit in a corner and kill people for a chopper" it's "I will sit in a corner and kill people while my teammates do all the work and get me my killstreaks".
Re: Genius idea for objective modes « Reply #2 on Jul 16, 2012, 11:24pm »
Simple: The same area you need to be to get a "Offen-Der" kill will be the area you will receive the point streak. Campers won't be rewarded this way. And I didn't like the Dom suggestion, sorry. My enemies, which are on the lead and probably spawn trapping, will get even more points. Not cool.
Re: Genius idea for objective modes « Reply #3 on Jul 17, 2012, 12:00am »
what if no wait guys get this what if there is a team pointstreak
For example in Domination, you capture a point. You got it, good, okay.
Four successful "Defense" scores across the team on top of that control point (without it being captured) will activate a Portable Radar on it. The Radar is hidden under the ground or something, it isn't visible or destroyable (it goes away if the point is taken).
Eight successful Defends and an IMS appears right there in the middle. It can be destroyed by the enemy. The IMS will not give anyone a Defense point so it doesn't count towards the Point streak.
Twelve successful defends and... a Jammer. Or something.
That would encourage defending a point.
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Could be the same for CTF. Radar and Jammer on the flag with each capture. No wait, flip it around. When you capture the enemy flag... THEY get Portable Radar and Jammer under it, to make getting it the next time slightly more challenging.
Or just three and six returns put a radar and jammer under the flag post respectively since they seem to have trouble keeping it there, but not so much geting it back. Whatever.
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A Team Pointstreak would be good for teamwork, would prevent everyone just being flushed with their own pointstreaks and flooding the sky with them all at once and it would be a means of "fortifying" an objective.
what if no wait guys get this what if there is a team pointstreak
For example in Domination, you capture a point. You got it, good, okay.
Four successful "Defense" scores across the team on top of that control point (without it being captured) will activate a Portable Radar on it. The Radar is hidden under the ground or something, it isn't visible or destroyable (it goes away if the point is taken).
Eight successful Defends and an IMS appears right there in the middle. It can be destroyed by the enemy. The IMS will not give anyone a Defense point so it doesn't count towards the Point streak.
Twelve successful defends and... a Jammer. Or something.
That would encourage defending a point.
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Could be the same for CTF. Radar and Jammer on the flag with each capture. No wait, flip it around. When you capture the enemy flag... THEY get Portable Radar and Jammer under it, to make getting it the next time slightly more challenging.
Or just three and six returns put a radar and jammer under the flag post respectively since they seem to have trouble keeping it there, but not so much geting it back. Whatever.
-
A Team Pointstreak would be good for teamwork, would prevent everyone just being flushed with their own pointstreaks and flooding the sky with them all at once and it would be a means of "fortifying" an objective.
Why not just have predator missiles periodically smack into the point?
Re: Genius idea for objective modes « Reply #10 on Jul 17, 2012, 11:01am »
Why not have an invincible AH-6 permanently hover above them? Because that's silly.
Little things that assist the team in playing to the objectives, but not taking away responsibility from defending it; they still have to cover it themselves. And at the same time, the Radar and IMS can be countered by Perks or weapons. A predator hitting a critical spot can not. While an Assassin will hide away from the Radar pinpointing his location, the Domination icon will still fade when he's on it.
For example, blowing up a bomb site in domination automatically gives every player a +1
DEMINATION.
In all seriousness, this is actually a legitimately genius idea.
In Dem, there is only two objective points and they do not trade hands as quickly as flags do in Dom. Additionally, only two bombs may be detonated per round.
Consequently, rewarding the whole team for a detonation (and the whole team generally is involved in such a feat) makes perfect sense and is a great idea.
Re: Genius idea for objective modes « Reply #12 on Jul 17, 2012, 1:52pm »
Either way I think we all agree that currently, objective game modes reward actually going for the objective a lot less than just hanging back and killing the suckers who try and perform the objective.
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Re: Genius idea for objective modes « Reply #13 on Jul 17, 2012, 2:33pm »
forcing people to play for objectives = less freedom for them = less fun for them = less players = less newbz,
do we really want it? do we really want to have almost every game 200-199 or 199-200 after hard fight and kdr 1.0 or negative and no more easy 200-30 kdr 5+ ?
Either way I think we all agree that currently, objective game modes reward actually going for the objective a lot less than just hanging back and killing the suckers who try and perform the objective.
yeah....but here's the thing. The companies are trying to correct it. Look at MW3. One now can move along their KS counter by capping flags. On most Domination games, I have moved my counter two spots, before i even get my first kill. At least at first, that gives me a huge advantage over guys who don't cap.
They are getting better.
I did like your ideas though. A little tweaking, who knows, it could work. Another spin on it could be like this. Take domination. Whichever team has the +1 flag advantage (2 to 1)...they get a permanent 'Hardline' bonus. All killstreaks reduced by one. (they don't get it for a third)
So for example. You have 5 kills going in a row. You are running Assassin as your 2nd tier perk. You cap a second flag. Bingo...if your next ks was a reaper at 9, you only need to get to 8 now. Lose the second flag before you get another kill? It goes back to 9.
That little extra bonus might help?
All you need to have is the game announcer, mid game...make some announcement...
"CONTROLLING FLAG TAKEN...ALL SQUAD MEMBERS HAVE KS REDUCED BY ONE"
forcing people to play for objectives = less freedom for them = less fun for them = less players = less newbz,
No it doesn't. It doesn't give less freedom.
There's plenty of freedom now. There are like 26 game modes people can play. There are so many ways to play this game, it makes my head spin.
So it's not an issue of freedom. It's an issue of people being douchebags, sucking on the KD cock, and being selfish. People who can't do well in TDM, and wanting to wreck other people's objective games, by jumping into them to KD boost.
They would still have the freedom to act like douchebags. Only now, with some of these idea....the people who play the game CORRECTLY, will be rewarded for their correct play.
Quote:
do we really want it? do we really want to have almost every game 200-199 or 199-200 after hard fight and kdr 1.0 or negative and no more easy 200-30 kdr 5+ ?
forcing people to play for objectives = less freedom for them = less fun for them = less players = less newbz,
do we really want it? do we really want to have almost every game 200-199 or 199-200 after hard fight and kdr 1.0 or negative and no more easy 200-30 kdr 5+ ?
Why not have an invincible AH-6 permanently hover above them? Because that's silly.
Little things that assist the team in playing to the objectives, but not taking away responsibility from defending it; they still have to cover it themselves. And at the same time, the Radar and IMS can be countered by Perks or weapons. A predator hitting a critical spot can not. While an Assassin will hide away from the Radar pinpointing his location, the Domination icon will still fade when he's on it.
I was kidding man.
But either way, with that system, it'd be good to also gain points via time passing, making it so if the enemy holds a point for too long it becomes harder to take out even if they ignore it.
But either way, with that system, it'd be good to also gain points via time passing, making it so if the enemy holds a point for too long it becomes harder to take out even if they ignore it.
Seems redundant: if the enemy holds two points for too long, then they win.
Re: Genius idea for objective modes « Reply #19 on Jul 17, 2012, 7:37pm »
I've been thinking about this a bit more and I don't think we should push for ideas that give the winning team an advantage as long as they stay winning. If we put in stuff that protects flags for you easier it gives an advantage to them and makes the losing team have less of a chance at close games. If we gave permanent hardline for holding two flags spawn trappers would go nuts with killstreaks further making the losing team lose. If you're going to give free hand outs to the winning team make it so the reward is an instant and one time reward like gaining a point to your killstreak. Maybe when a flag is taken all cappers gain juiced for 10 seconds or reward players by refilling their tacticals and lethals which they might have needed to use to cap? I don't want the winning team to gain a decisive advantage that will with some care last the whole game or reward those not helping play the objective anyway.
Re: Genius idea for objective modes « Reply #20 on Jul 17, 2012, 7:48pm »
I prefer the OP idea with my suggestion. So, for example, if you're capturing a flag and a teammate is around giving you some cover (i.e. the same range you need to be to get an Offense/Defense bonus), he gets the point as well. This doesn't count for the first flag though, otherwise the B rushers would gain a free pointstreak for not helping at all.
But either way, with that system, it'd be good to also gain points via time passing, making it so if the enemy holds a point for too long it becomes harder to take out even if they ignore it.
Seems redundant: if the enemy holds two points for too long, then they win.
Yeah, but in turn, they have to manage to hold the point for a long ass time.
Re: Genius idea for objective modes « Reply #23 on Jul 17, 2012, 9:50pm »
I like Den's idea. I think you could still implement the OP idea with pointstreak boosts, but it would need to be tuned down. 3 points every 30 seconds is too good. I think rather than that, make it so you never gain more than 1 point at a time, but if you hold 2 or 3 points you gain that point quicker. So like OP said
-if you hold 1 point, your team gets +1 pointstreak every 2 minutes you hold it.
-if you hold 2 points your team gets +1 pointstreak every 1 minute
-if you hold 3 points your team gets +1 pointstreak every 30 seconds.
i just hate to see +3 pointstreaks for anything. But im still hesitant with my proposed system. I think the amount of pointstreak you need would have to be increased for objective game modes. so like instead of 3 for a UAV it would be like 4 and instead of 12 for an AC130 it would be 14. I just don't want a million things in the air ala MW2. And i don't want to have to wait 2 minutes to call something in.
Also you would get more points for different modes. so lets say an AC130 is always 14 in every objective mode. well it would be easier to get in DOM so you'd have to make it so like in demolition you get +2 team points for destroying an objective, and a system similar to domination for the defending team.
And obviously something unique would have to be done for sabotage because there's only one objective.
Re: Genius idea for objective modes « Reply #24 on Jul 17, 2012, 10:04pm »
I went back and played BOps, and I was surprised at how low the KillStreaks are, the highest only needs 13 kills; with the BlackBird at just 8!
...But if you look at MW3, the Strike Packages are way more expensive: because we gain points by capturing Dom points and destroying enemy Support.
I gotta say, I like MW3's method much better because I'm the guy who always shoots down everything the enemy calls into the air. I've won countless matches for my team just because I played the support-whore role. I can't help myself, it's just too much fun shooting stuff down and getting rewarded with my own Point Streaks! Plus, it royally pisses off the enemy team
Re: Genius idea for objective modes « Reply #28 on Jul 18, 2012, 2:56pm »
I think its a good idea but I think something different should be done. I kind of like den's variation of your idea but I would do something a little different.
I would make it so playing the objective. Capping points/defends all that kind of stuff would give your team points (points vary on what the action was obviously capping a point should be worth more than one defend) towards a "team killstreak set". This set could include some things that would help but not do the job for the team. I wouldn't want any killstreaks that could interfere with the game like IMS or Helicopters but maybe uavs balaistic vests and stuff like that. Stuff that will help the team that plays the objective but not play the objective for them.