sleep
True Bro
Posts: 10,189
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Post by sleep on Nov 25, 2011 21:04:55 GMT -5
oops, didn't notice the bit about playing on xbox! just saw the bit about a script he set up to "click the mouse" and assumed PC. my mistake then, i'm sure it's quite different on consoles as you said.
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Post by frankelstner on Nov 25, 2011 21:14:10 GMT -5
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Post by bel on Nov 25, 2011 23:14:36 GMT -5
lol! Aw man.... the M4 doesn't have the GunSwayData heading. It's also missing in the cas file...
EDIT2: found myself an AEK in Uprising, so we're good. Let's see now...
Also... I'm really way too noob to be doing this. Sorry, but I can't work some out.
EDIT: nevermind, got it. was failing the IEEE single conversion.
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Post by bel on Nov 26, 2011 4:18:41 GMT -5
Got it, thank you very much. You're right about spread, as expected. I saw the same thing; it doesn't recover until after firetime. It's also apparent that you have to actually recover spread ever time you move to a more accurate stance (like ads), which means you have to stop shooting to not be at hipfire accuracy while zoomed. You probably knew that, but I didn't. Recol is weird. Vertical recoil always kicks by exactly AmplitudeInc; it's not random. FirstShotMultiplier applies on any shot fired more than firetime from the last (so if you recovered spread, you get more recoil). Horizontal recoil is random between min and max, and doesn't cop the first shot multipler. Positive kicks left, which is confusing. I still don't really understand recoil recovery. There's slight recovery while firing, and huge recovery after firetime. Both horizontal and vertical recoil recovers. It looks like it isn't linear; you accelerate up to a max rate and then recover at that rate until you're at zero. I don't know exactly what the units on DecreaseFactor or DecreaseScale are, but it kind of doesn't matter because the acceleration's only apparent when I mod the recovery right down. Full write up is at the bottom of the recoil thread, if you want to read the wall of text: denkirson.proboards.com/index.cgi?action=display&board=general2&thread=3304&page=1#54313
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Post by balberoth on Nov 27, 2011 7:55:48 GMT -5
@ Bel, Sleep Console autoaim doesn't work like that, it just assists you with tracking moving targets at close range, it doesn't affect long-distance shooting at all, and it isn't active when shooting at a wall, plus it can be disabled, and I have disabled it for all the testing I've done. Meaning that my point about spread being almost irrelevant when firing in semi-automatic still stands, heavy barrel is a hindrance, not a help, and my experience with shooting assault rifles at absurd ranges certainly that, I get noticeably less kills when using heavy barrel. As a side note, this information also suggests that the flash suppressor has no penalty at range in semi, as the increase in spread is negated by the slower firing rate, as soon as I unlock it for a gun I actually like I'll try to test it with the old shooting at walls method.
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Post by novanleon on Nov 28, 2011 11:27:14 GMT -5
In my experience, Heavy Barrel is useless for semi-automatic fire and for high-ROF standard weapons. It can be used for other weapons with varying results, but the best use for Heavy Barrel that I've found is for fully automatic "spray and suppress" weapons, particularly the LMGs.
With most LMGs with Heavy Barrel, I find can hold down the trigger and compensate manually for the recoil enough to effectively mow down people from short-mid range without a problem. This is especially useful for suppressing or eliminating large groups of people. Without Heavy Barrel equipped, the bullet spread simply becomes too large and no amount of manual recoil compensation will help you.
The usefulness of Heavy Barrel depends on your ability to manage the recoil and keep the sights on-target during sustained fire. Heavy Barrel basically removes the randomized bullet spread element in favor of a higher-recoil, skill-based method of managing bullet spread.
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Lexapro
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PSN: Lexa_pro
Posts: 1,066
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Post by Lexapro on Nov 28, 2011 14:49:20 GMT -5
In my experience, Heavy Barrel is useless for semi-automatic fire and for high-ROF standard weapons. It can be used for other weapons with varying results, but the best use for Heavy Barrel that I've found is for fully automatic "spray and suppress" weapons, particularly the LMGs. With most LMGs with Heavy Barrel, I find can hold down the trigger and compensate manually for the recoil enough to effectively mow down people from short-mid range without a problem. This is especially useful for suppressing or eliminating large groups of people. Without Heavy Barrel equipped, the bullet spread simply becomes too large and no amount of manual recoil compensation will help you. The usefulness of Heavy Barrel depends on your ability to manage the recoil and keep the sights on-target during sustained fire. Heavy Barrel basically removes the randomized bullet spread element in favor of a higher-recoil, skill-based method of managing bullet spread. So, which LMGs would you say the Heavy Barrel is most effective on? I haven't unlocked Heavy Barrel for any of them yet, so I was just wondering when I would get to them...1000 kills maybe?
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Post by bmwtx on Nov 28, 2011 14:52:39 GMT -5
So, which LMGs would you say the Heavy Barrel is most effective on? I haven't unlocked Heavy Barrel for any of them yet, so I was just wondering when I would get to them...1000 kills maybe? There is no heavy barrel attachment for LMG's, they have them by default.
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Lexapro
True Bro
PSN: Lexa_pro
Posts: 1,066
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Post by Lexapro on Nov 28, 2011 15:26:33 GMT -5
So, which LMGs would you say the Heavy Barrel is most effective on? I haven't unlocked Heavy Barrel for any of them yet, so I was just wondering when I would get to them...1000 kills maybe? There is no heavy barrel attachment for LMG's, they have them by default. ORLYowl.jpg
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Post by bel on Nov 28, 2011 19:18:15 GMT -5
So, which LMGs would you say the Heavy Barrel is most effective on? I haven't unlocked Heavy Barrel for any of them yet, so I was just wondering when I would get to them...1000 kills maybe? There is no heavy barrel attachment for LMG's, they have them by default. Okay, that's not true either. Come on, guys. They don't "have them by default," most don't have them at all. The M27IAR and the RPK possess hbar files, but the attachment is locked to DICE on battlelog (just like flash suppressors for sniper rifles and ballistic scopes for ARs). The others do not. I have not the slightest clue what novanleon is on about, unless he's on console and they are actually available there. What he says also makes absolutely zero sense, because the only thing the hbar improves is MinAngle, and spray and pray weapons are those for which that is least relevant.
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neverlast74
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Post by neverlast74 on Nov 29, 2011 9:48:07 GMT -5
In my experience, Heavy Barrel is useless for semi-automatic fire and for high-ROF standard weapons. It can be used for other weapons with varying results, but the best use for Heavy Barrel that I've found is for fully automatic "spray and suppress" weapons, particularly the LMGs . at least on PC my m249 nor the pkp nor m240b has a heavy barrel to activate!
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Post by novanleon on Nov 29, 2011 9:48:08 GMT -5
I checked and you're right, the LMGs don't have heavy barrel attachment any more. They had them in the beta though. Strangely enough, I could have sworn I was using a PKP and M60 with heavy barrel the other day. I must be getting senile early for my age.
Saying a weapon comes with them "by default" means nothing, because that would be the same as changing the base weapon stats.
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neverlast74
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Post by neverlast74 on Nov 29, 2011 9:59:34 GMT -5
I They had them in the beta though.. ah ok that makes sense I was already tempted to ask what are you smoking
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Post by frankelstner on Nov 30, 2011 17:55:42 GMT -5
I also saw the ammo bag thing. I assumed it was a highest unsigned int, but it's still a little strange. You definitely get ammo from support packs in increments of like 50. Oh great; now that I think about it, it's probably just a signed number and thus -1 instead of 4294967295. So many things to change and whenever I think I made some progress I stumble upon another exception to the rule.
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Post by frankelstner on Dec 17, 2011 10:08:42 GMT -5
I've updated my file converter. It doesn't leave out anything this time. And even arrays work correctly.
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