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Author | Topic: COD BO MP video (Read 9,639 times) |
Mr.Bob Loblaw True Bro member is offline
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njma Bro member is offline
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|  | Re: COD BO MP video « Reply #151 on Oct 20, 2010, 3:02pm » | |
From this video it looks to me like there's a 1shot kill in the stomach, at least for the bolt action sniper rifle. And ads time doesn't seem that much slower.
http://www.youtube.com/watch?v=AsrjK8q6q7U
Yay for "snipper lobby" kiddies I guess
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mdnl True Bro member is offline
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|  | Re: COD BO MP video « Reply #152 on Oct 20, 2010, 4:51pm » | |
Oct 20, 2010, 3:02pm, njma wrote:From this video it looks to me like there's a 1shot kill in the stomach, at least for the bolt action sniper rifle. And ads time doesn't seem that much slower.
http://www.youtube.com/watch?v=AsrjK8q6q7U
Yay for "snipper lobby" kiddies I guess |
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ADS time looks pretty fast and that was def a 1HK to the stomach, Grizz will be happy I guess, as will his nation of followers.
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mw0swedeking True Bro member is offline
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|  | Re: COD BO MP video « Reply #153 on Oct 20, 2010, 8:36pm » | |
At the same time it definitely has a slower RoF than the Intervention or the M40... and after seeing a recoilless MP5k I'm thinking this is probably a good choice design wise. Besides, I think quick scoping is fun sometimes anyway.
Should be fun to use, without being obnoxious to have used against you. And from the videos I've seen it looks like it's hitting that mark.
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mdnl True Bro member is offline
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|  | Re: COD BO MP video « Reply #154 on Oct 22, 2010, 10:25am » | |
A new feature I'm really happy about is that when you ADS near in the general direction of a flag/objective the indicator disappears, that's a thing the community has been asking for since COD4, hopefully a sign that they are taking the community's thoughts into the process of building their game.
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|  | Re: COD BO MP video « Reply #155 on Oct 22, 2010, 10:47am » | |
I agree, one of the most frustrating things is trying to ADS at someone at long range, and having a giant red 'A' blocking your view. So happy they are finally fixing this.
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goofoffjw True Bro member is offline
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|  | Re: COD BO MP video « Reply #156 on Oct 22, 2010, 11:58am » | |
I'm hoping the skulls or w/e they are above dead teammates use this effect too. They can be even more annoying since they often appear in the worst places possible unexpectedly.
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Mr.Bob Loblaw True Bro member is offline
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|  | Re: COD BO MP video « Reply #157 on Oct 22, 2010, 12:00pm » | |
I used to play CTF a ton on W@W. Loved capping flags and relished in taking the longest routes possible if needed to secure a flag (I love to flank in any gametype mostly). But when IW decided that it was a good idea to activate a flag runner indicator, I didn't warm to the change and CTF suddenly got disinteresting.
I noticed in one recent CTF vid for BO that Treyarch is keeping with making the flag runner undetected...I LOVE THIS. And with Ghost I would assume that you would be 100% undetectable like it was with the Camo perk in W@W.
I understand that this slows down gameplay siginificantly and in turn may turn people off from it, but I think it's the way the game should be played.
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mdnl True Bro member is offline
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|  | Re: COD BO MP video « Reply #158 on Oct 22, 2010, 12:14pm » | |
I'm kinda on the fence with flag runner indicator, I can see both sides to it but I don't play CTF so it doesn't affect me.
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raraavis True Bro member is offline
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|  | Re: COD BO MP video « Reply #159 on Oct 22, 2010, 6:03pm » | |
Full length Dom round on Radiation--player deaths are shown as white circle marks in addition to the floating skulls. Imagine weapon fire indicators on the map, now imagine white ones.
Also notice how that explosive barrel above the B storm doors seem to be burning virtually the entire match but don't ever explode.
Seems like you earn 1000 CP every level, and every 3rd level starting at 4 you earn 2500 (4, 7,10, 13...).
The effectiveness of the chopper gunner, and gunship by extension perhaps, seem so heavily tied to topography of the map. Short of ground war or a ffa, it seems like dogs are going to score more kills faster and in a more unpredictable way than these two ever will.
:[
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|  | Re: COD BO MP video « Reply #160 on Oct 22, 2010, 8:53pm » | |
Makes sense to me. W@W dogs > 90% of MW2 killstreaks already, including Harrier except against noobs. And now they're a 1 hit kill. O,o
I hate god darn guard dogs...
I always despised dogs in W@W, but maybe they won't be as annoying... or maybe I'll be a better player and be one of the guys using guard dogs. ;3
Not likely, though. Even in MW2 where I was a much better player than back in W@W I never really got high into KS's except for a little while when I was OMA tactical loitering. Eventually I got bored with tactical loitering and wanted to run around like an idiot with SMG's and Shotguns, though. heh I very often did quite well killwise, but found it rather difficult to get streaks higher than pred. I called it a good match when I'd get to whip out my harrier and didn't even bother using streaks higher than that.
hmm... But mebbe I'll get more serious about BO... once I actually get it. I think it'll be a while for me, though. Probably at least six months after release.
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raraavis True Bro member is offline
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|  | Re: COD BO MP video « Reply #161 on Oct 22, 2010, 9:22pm » | |
I only played HC modes in WaW so I can't imagine, nor remember, how dogs would be useful if they took more than one hit to be fatal--would they bite and you could knife them down? I seem to remember instant kills once they were in range. If the pathfinding AI is the same as WaW, you could try to use windows or higher ground and become virtually immune to them though. They seemed to have problems navigating the rooms on Seelow from what I remember.
The behavior of the new attack helicopter is basically an enhanced harrier since it can kill those things below it while a harrier seemed to have a more limited cone of vision. If it just materializes where you want and avoids the helpless flight time, it will be devastating.
Imagine countering dogs with an attack heli.
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mdnl True Bro member is offline
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|  | Re: COD BO MP video « Reply #162 on Oct 23, 2010, 7:05am » | |
Knifing a dog wasn't always straight forward, WAW knife was bad at the best of times, without having to be backing up and avoiding dog bites while timing a knife, that's if you even have space to back up.
I found dogs better as a trail blazer and distraction than for getting kills, ok sometimes they would go on a tear and get 10 kills but more often than not you kill the guy trying to knife your dog.
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mannon True Bro member is offline
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|  | Re: COD BO MP video « Reply #163 on Oct 23, 2010, 9:31am » | |
Very true. I just found the dogs gosh darn golly gee whized annoying. Once the dogs are out it doesn't matter if you see your opponent first or not because you have him AND dogs to worry about. Probably just better to cook a grenade and deny him the kill at least. ;3
The dogs also rarely went off in singles. Usually if you had one dog on you you'd have two or three.
Generally I found dogs enough of an annoyance that once enemy dogs were out I was no longer going for killing players. It put me totally into defense/dog murdering mode. Sure if I had the choice of 1 dog or 1 enemy I'd kill the enemy (as long as neither were an immediate threat to me). But 2 dogs vs 1 enemy I was about 50/50 which I'd go for and if I had 3 dogs at long distance in my sights and easy targets I'd take them over 1 kill any day. I think the only thing I enjoyed about dogs was killing them, and sometimes saving teammates in the process... I hate GD guard dogs. ;3
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|  | Re: COD BO MP video « Reply #164 on Oct 23, 2010, 10:38am » | |
There was some spots on WAW you could sit and harvest dogs, the best one was on Asylum on the grass ledge outside, they would just sit there and you could end up with 3 or 4 sitting looking at you if you waited long enough.
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mannon True Bro member is offline
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|  | Re: COD BO MP video « Reply #165 on Oct 23, 2010, 1:26pm » | |
heh Nice. I shoulda looked that up, but I didn't really get into this place and the guts of CoD until I was nearing the end of my W@W career. ;p For some reason that game got old for me fast.
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raraavis True Bro member is offline
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mw0swedeking True Bro member is offline
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|  | Re: COD BO MP video « Reply #167 on Oct 24, 2010, 3:06am » | |
While I've only barely played WaW, I am a big fan of MW2s CTF game mode, so I'll be interested to see how no marker plays out. I don't think I'll like it though. The marker in MW2 is really slow anyway, It's not like Halo's where it tells everyone where you are in real time, it's more like where you were. I think it works really well.
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|  | Re: COD BO MP video « Reply #168 on Oct 24, 2010, 3:13am » | |
I hated dogs. I'm much rather deal with an AC130, Pavelow and Harrier at the same time than have to focus on Foxtrotting dogs. Especially because: 1. Dogs were laggy as doo-doo even on a 3bar connection 2. They were too much of a distraction, choppers etc. turn outside areas into no-go zones, but the dogs go almost everywhere. 3. Two hits to kill a dog with a bolt action? No wonder everyone uses box mag MP40s.
At least they're an 11 kill streak now
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mdnl True Bro member is offline
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|  | Re: COD BO MP video « Reply #169 on Oct 24, 2010, 5:50am » | |
Oct 24, 2010, 3:13am, chip sandwich wrote:I hated dogs. I'm much rather deal with an AC130, Pavelow and Harrier at the same time than have to focus on Foxtrotting dogs. Especially because: 1. Dogs were laggy as doo-doo even on a 3bar connection 2. They were too much of a distraction, choppers etc. turn outside areas into no-go zones, but the dogs go almost everywhere. 3. Two hits to kill a dog with a bolt action? No wonder everyone uses box mag MP40s.
At least they're an 11 kill streak now |
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Yes but they're also a 1hk now, I can see them being reaaaally good.
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mannon True Bro member is offline
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|  | Re: COD BO MP video « Reply #170 on Oct 24, 2010, 9:11am » | |
I think what I always hated most was it was too easy to get respawn killed repeatedly by dogs and about the only thing you can do is force yourself to watch the killcams just to try and wait them out, which sucks.
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Den Brotius Maximus member is offline
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|  | Re: COD BO MP video « Reply #172 on Oct 25, 2010, 11:42am » | |
Dats a lotta Submachineguns.
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mdnl True Bro member is offline
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|  | Re: COD BO MP video « Reply #173 on Oct 25, 2010, 12:26pm » | |
Oct 25, 2010, 11:42am, Den wrote:| Dats a lotta Submachineguns. |
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My fear is a lot of them are almost identical stats wise with different skins.
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Den Brotius Maximus member is offline
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|  | Re: COD BO MP video « Reply #174 on Oct 25, 2010, 1:02pm » | |
Oct 25, 2010, 12:26pm, mdnl wrote:| My fear is a lot of them are almost identical stats wise with different skins. |
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I don't think it'll be that big of a deal this time.
World at War had loads of identical weapons (set up as though the weapons were intended to be limited to the side that actually owned it), but there were a handful of clear winners that blew the clones away (to the point that whole classes of guns were obsolete) and drastically cut down on diversity. That was downright stupid.
Without Power and Juggernaut, that gives a bit more freedom in base damage.
Even if every SMG was a 40-20 800RPM gun, I might like the Skorpion and you might like the AK74u and he might like the Spectre. Player choice can be on personal preference in looks rather than everyone choosing the clear best.
Though considering the usual attempt to adhere to the real world rate of fire in MP, the selection of SMGs would be quite diverse, ranging from 550 to 950 RPM (and then the Mac11 at 1200). That's a lot of potential for varying damage and recoil.
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njma Bro member is offline
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|  | Re: COD BO MP video « Reply #175 on Oct 25, 2010, 3:41pm » | |
I will slowclap for hours if they actualy manage to make all the smgs, ARs and handguns different.
But the smgs... that just seems highly unlikely. So many of them. All full auto. Recoil seems so low. How could they make each one unique?
Who knows, maybe they spent hours tuning damage, rpm, headshot multipliers, reload time, max ammo. But probably not.
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raraavis True Bro member is offline
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|  | Re: COD BO MP video « Reply #176 on Oct 25, 2010, 8:18pm » | |
Oct 25, 2010, 1:02pm, Den wrote:| ...I might like the Skorpion and you might like the AK74u and he might like the Spectre. |
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Of course I like the 74u, you can mount a grenade launcher on it.
If that isn't a bug in the leaked version, you could speculate Black is a return to WaW's Alice in Wonderland balance. In other words, 90% of the guns are effectively clones, one gun in the category is the "damage" gun. I hope there are enough real costs to justify using some over others but it certainly doesn't look that way. Three M1911 blasts to kill a dog at close range? PSG1 hitmarker on dog? Does not compute.
I can see rapid fire attached SMGs as bouncing Debunked, the skorpion with rapid fire has indistinguishable recoil. The most ambitious effort is not recoil, rof or damage but mag size. All but the Kiparis (20/60), Uzi (32/96) Spectre, and Skorpion seem to be 30/90. These were shown without E-mags as far as I remember. But then again the Kip didn't behave much differently from the Spectre that in turn behaves like the MP5K and so on; underwhelming to say the least.
Someone posted the surface attributes as represented pictorially for both SMG and AR weapons.
The other somewhat silly feature that cements one gun above the rest is access to a unique attachment for the classified gun: Low Power lens for the G11 (looks like a Mars sight), Automatic fire on the CZ75, Akimbo for the HS10.
In spite of the pessimistic outlook the conditions to unlock pro perks have been documented. They seem more thoughtful for the most part--grenade multikills and last stand challenges aside. No closer to knowing their pro effects though.
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|  | Re: COD BO MP video « Reply #177 on Oct 26, 2010, 7:25am » | |
"Hardline: Earn and call in attack dogs" All of my hate
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raraavis True Bro member is offline
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|  | Geometery « Reply #178 on Oct 26, 2010, 8:08am » | |
Video demonstration of killstreaks claims dogs will not attack players unless their targets fire.
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|  | Re: COD BO MP video « Reply #179 on Oct 27, 2010, 7:19am » | |
Silencer: Immunity to dogs? Please....?
Of course, it'll probably go like this: >>enemy dogs incoming >>everyone hides >>enemies incoming >>kill them >> all dogs attack me
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