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njma
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 Re: Ghost pro a noob perk?
« Reply #30 on Dec 10, 2010, 7:37pm »


Dec 10, 2010, 6:54pm, kalar wrote:
Maybe if Ghost was moved to Tier 2? Everything there is compared to Sleight of Hand.


That would be the worst thing that could happen.

I would rather have all other perks significantly buffed

FJ: impossible to die from explosives
Hardline: 4 killstreaks
scavenger: refill launchers
lightweight: I'd say faster than 107, but it Foxtrots up the lag/netcode so much already

ghost invisible to blackbird however


there's my take. Of course this will never happen
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 Re: Ghost pro a noob perk?
« Reply #31 on Dec 11, 2010, 12:38am »


Dec 10, 2010, 7:37pm, njma wrote:

Dec 10, 2010, 6:54pm, kalar wrote:
Maybe if Ghost was moved to Tier 2? Everything there is compared to Sleight of Hand.


That would be the worst thing that could happen.

I would rather have all other perks significantly buffed

FJ: impossible to die from explosives
Hardline: 4 killstreaks
scavenger: refill launchers
lightweight: I'd say faster than 107, but it Foxtrots up the lag/netcode so much already

ghost invisible to blackbird however


there's my take. Of course this will never happen


I'd be down with having FJ Pro giving you an "extra life" vs any explosion that would be fatal. Scavenger refilling launchers really needs to happen, it's not like you can spam rockets.
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 Re: Ghost pro a noob perk?
« Reply #32 on Dec 11, 2010, 4:40am »


Dec 10, 2010, 6:33pm, KingVaroon wrote:

Dec 10, 2010, 7:02am, caboose wrote:


Um, SP doesn't exist, so therefore people find Ghost to be the most powerful choice. Like I said, I don't think it's overpowered. Blackbird still spots you, and it takes a while to get Ghost Pro. But even with Ghost Pro, I think it's balanced enough.


i said pre black ops.. im perfectly aware it no longer exists. lol

I know you do :) I just wanted to say we don't need to talk theoretically when the conditions you stated are real in BO.
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 Re: Ghost pro a noob perk?
« Reply #33 on Dec 11, 2010, 5:12am »

I've been saying since COD4 that Jammer/Dead Silence need a counter. Since. COD. 4.

The reason being? The combination is too good to not have a counter. It allows people to camp wherever, and it allows them to flank any time without ever being detected. It makes stealth way too easy. My suggestion in COD4 was to make UAV Jammer have a feint "jamming" buzzing noise within about a 10-15 ft. radius. This would prevent people from waiting around corners for kills, and would prevent people from flanking an entire enemy team easily through the use of Dead Silence.

So what did they do with MW2? Why, they made it better of course! Cold Blooded made you immune to air support completely. Ninja could be combined with Marathon giving you better flanking options. Did SitRep Pro counter Ninja? Nope, it made them barely audible within about a 10 ft radius. Nice one, IW.

So then Black Ops comes out. It was rumored that Ninja Pro would counter other Ninja Pro users. Does it? Nope, at least not that I've noticed. The sound design is bad anyway though.

And.... Ghost Pro is just as good as Cold Blooded. Actually, now its better in almost every way. Killstreaks are harder to earn and you can bypass the majority of them completely. Not only that, but there's no tradeoff in gun damage anymore with perks like Stopping Power and Juggernaut gone. Ghost users can camp their heart out in a random corner or flank nearly effortlessly with Ninja Pro, which still doesn't have a real counter. Sure, a random claymore or motion sensor (which is a sorry form of a counter to Ghost since it has a garbage radius and can be destroyed, whereas Ghost never goes away; not to mention, most Ghost users don't move from their camp corner anyway) might kill you, but with the bad sound design, Hacker Pro is not out of the question, especially for team games.

Ghost isn't even needed in Black Ops, the killstreaks all counter one another fairly nicely. Counter Spy Plan counters Spy Plane and Blackbird, Sam Turrets counter every other airborn killstreak. The things that can't be completely countered with Ghost still can't be countered without it. One guy with a Strella can take out an 11 killstreak reward in the Gunship (that the person who controls it worked hard for and earned, by the way). A guy who is 1-18 with Ghost Pro and a Strella can take out an 11 killstreak reward through no skill whatsoever. Is that fair? I don't think so. I think taking out air support should be a team effort. If you're not willing to do that, then just hide in buildings.

My suggestion to nerf Ghost Pro would be to only make it invisible to Spy Planes, not other air support. The pro benefit would merely be no red name above your character. With a nerf like that, it would still be one of the most used Perk 1's. Will Treyarch do this? Judging by their weapon stats and track record with the MP40 on consoles, it really doesn't look like they care enough to change core mechanics to balance things out. Oh well, there's always next year, and theres always another 60$ to spend.
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 Re: Ghost pro a noob perk?
« Reply #34 on Dec 11, 2010, 6:36am »


Dec 10, 2010, 7:18pm, kalar wrote:
[quote author=killerpuffball board=nonsense thread=2369 post=34713 time=1292026155]
Also, yes, I'd rather they have FJ/Ghost than Ghost/SoH.


Ugh, FJ+Ghost+Marathon (running) or Ninja (sneaking) would be the awesomest combo ever. You can also use dual mags to get 1/2 of Soh, so it would really rape and destroy the balance of the game.
Or Hardline and Ghost(silencer) and Hacker.
Come on. Moving Ghost to tier2 is bad idea. Really bad.
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 Re: Ghost pro a noob perk?
« Reply #35 on Dec 11, 2010, 9:56am »


Dec 11, 2010, 5:12am, slashdolo wrote:
I've been saying since COD4 that Jammer/Dead Silence need a counter. Since. COD. 4.

The reason being? The combination is too good to not have a counter. It allows people to camp wherever, and it allows them to flank any time without ever being detected. It makes stealth way too easy. My suggestion in COD4 was to make UAV Jammer have a feint "jamming" buzzing noise within about a 10-15 ft. radius. This would prevent people from waiting around corners for kills, and would prevent people from flanking an entire enemy team easily through the use of Dead Silence.


If this combination was so good, then why was the red perk slot largely dominated by SP in COD4? also, what you are suggesting would pretty much turn the uav jammer into scrambler from mw2. Which needless to say was a horrible perk. Anytime someone came within a 10-15 ft. radius of you, your 2nd perk would give your location away.


Quote:
So what did they do with MW2? Why, they made it better of course! Cold Blooded made you immune to air support completely. Ninja could be combined with Marathon giving you better flanking options. Did SitRep Pro counter Ninja? Nope, it made them barely audible within about a 10 ft radius. Nice one, IW.


Killstreaks in MW2 were WAAYY overpowered. Cold blooded was absolutely necessary. Otherwise most people would become frustrated by the tedious task of always having to shoot down enemy air support and raqe quit.. atleast i know i would. I bought this game to play a first person shooter, not an air support shooter. Cold blooded saved you a BIG headache in MW2. If anything, i would say it was probably the best perk in that game.


Quote:
And.... Ghost Pro is just as good as Cold Blooded. Actually, now its better in almost every way. Killstreaks are harder to earn and you can bypass the majority of them completely. Not only that, but there's no tradeoff in gun damage anymore with perks like Stopping Power and Juggernaut gone. Ghost users can camp their heart out in a random corner or flank nearly effortlessly with Ninja Pro, which still doesn't have a real counter. Sure, a random claymore or motion sensor (which is a sorry form of a counter to Ghost since it has a garbage radius and can be destroyed, whereas Ghost never goes away; not to mention, most Ghost users don't move from their camp corner anyway) might kill you, but with the bad sound design, Hacker Pro is not out of the question, especially for team games.


Cold blooded made you invisible to pretty much anything that wasn't a HBS or a sound whore. Ghost pro still leaves you visible to Blackbirds and Dogs, which are VERY powerful killstreaks, so i dont see how Ghost is BETTER than Cold blooded. Also, i dont think motion sensor was made as a counter to ghost campers. If anything it is a companion to ghost campers. If you are going to camp in a corner with ghost pro on, it makes a lot more sense to have a motion sensor planted nearby. Jammer can serve as a good counter for ghost and motion sensor, but I think the blackbird was the intended counter to ghost.

True that there is no longer a trade off in bullet damage for being invisible, but you are trading off being able to get killstreak rewards with one less kill. Which is very helpful in a game where killstreak kills dont build towards other killstreaks.


Quote:
Ghost isn't even needed in Black Ops, the killstreaks all counter one another fairly nicely. Counter Spy Plan counters Spy Plane and Blackbird, Sam Turrets counter every other airborn killstreak. The things that can't be completely countered with Ghost still can't be countered without it. One guy with a Strella can take out an 11 killstreak reward in the Gunship (that the person who controls it worked hard for and earned, by the way). A guy who is 1-18 with Ghost Pro and a Strella can take out an 11 killstreak reward through no skill whatsoever. Is that fair? I don't think so. I think taking out air support should be a team effort. If you're not willing to do that, then just hide in buildings.


Getting an 11 killstreak and then being given a very easy opportunity to get 11 more kills with very little effort, is that fair? One guy with a Strella cannot take out an 11 killstreak. Strella needs to fire two shots to take down helicopters. Which means the guy trying to shoot down the killstreak has to expose himself for about 5-10 seconds to try and shoot down the killstreak. The moment the guy goes out into the open with his Strella he can be VERY EASILY killed by the killstreak reward if he doesnt have Ghost pro on. Now what if the entire team pulls out Strella's to try and shoot down air support? then the ENTIRE TEAM will be EXPOSING themselves to all the enemy players still on the ground AND the gunship in the air. This can make shooting down high killstreaks without Ghost Pro a very frustrating task, regardless of how many people are trying. Once again, this game is supposed to be a first person shooter, not an air support shooter. Ghost pro is needed to maintain that balance and keeping air support from being overpowered like in the past game.


edit: Ive never personally used a Sam turret, however the stats say it only stays active for 90 seconds or so, and that it needs to fire 3 instead 2 shots to take out helicopters.

also, having to run sam turret and counter uav to counter enemy air support takes up 2 of your 3 killstreak rewards, meaning not having ghost pro would FORCE players to give up 2 out of their 3 rewards. I dont think you can even call them "rewards" anymore if they become necessary to counter air support.
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mw0swedeking
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 Re: Ghost pro a noob perk?
« Reply #36 on Dec 11, 2010, 2:35pm »

40 seconds or so left in a FFA, I'm in 1st with 19 kills (one of those games...), I hear "Enemy Huey inbound!" Look at the scoreboard, someone's 8-1. So I'm trapped in a building, and I've just gotta wait it out. Apparently no one else had the good sense to do the same, the guy ends up winning with 21 kills, more than HALF of which, were earned by the chopper gunner. Is that seriously fair? Ghost pro for the win. I miss cold blooded.

That aside, I do feel your pain when someone's prone in the grass with their ghillie suit and just waiting for someone to walk by. That's pretty bad. But my problem is with campers a lot more than ghost.
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 Re: Ghost pro a noob perk?
« Reply #37 on Dec 11, 2010, 5:55pm »


Dec 11, 2010, 9:56am, KingVaroon wrote:

Dec 11, 2010, 5:12am, slashdolo wrote:
I've been saying since COD4 that Jammer/Dead Silence need a counter. Since. COD. 4.

The reason being? The combination is too good to not have a counter. It allows people to camp wherever, and it allows them to flank any time without ever being detected. It makes stealth way too easy. My suggestion in COD4 was to make UAV Jammer have a feint "jamming" buzzing noise within about a 10-15 ft. radius. This would prevent people from waiting around corners for kills, and would prevent people from flanking an entire enemy team easily through the use of Dead Silence.


If this combination was so good, then why was the red perk slot largely dominated by SP in COD4? also, what you are suggesting would pretty much turn the uav jammer into scrambler from mw2. Which needless to say was a horrible perk. Anytime someone came within a 10-15 ft. radius of you, your 2nd perk would give your location away.



Killstreaks in MW2 were WAAYY overpowered. Cold blooded was absolutely necessary. Otherwise most people would become frustrated by the tedious task of always having to shoot down enemy air support and raqe quit.. atleast i know i would. I bought this game to play a first person shooter, not an air support shooter. Cold blooded saved you a BIG headache in MW2. If anything, i would say it was probably the best perk in that game.



Cold blooded made you invisible to pretty much anything that wasn't a HBS or a sound whore. Ghost pro still leaves you visible to Blackbirds and Dogs, which are VERY powerful killstreaks, so i dont see how Ghost is BETTER than Cold blooded. Also, i dont think motion sensor was made as a counter to ghost campers. If anything it is a companion to ghost campers. If you are going to camp in a corner with ghost pro on, it makes a lot more sense to have a motion sensor planted nearby. Jammer can serve as a good counter for ghost and motion sensor, but I think the blackbird was the intended counter to ghost.

True that there is no longer a trade off in bullet damage for being invisible, but you are trading off being able to get killstreak rewards with one less kill. Which is very helpful in a game where killstreak kills dont build towards other killstreaks.


Quote:
Ghost isn't even needed in Black Ops, the killstreaks all counter one another fairly nicely. Counter Spy Plan counters Spy Plane and Blackbird, Sam Turrets counter every other airborn killstreak. The things that can't be completely countered with Ghost still can't be countered without it. One guy with a Strella can take out an 11 killstreak reward in the Gunship (that the person who controls it worked hard for and earned, by the way). A guy who is 1-18 with Ghost Pro and a Strella can take out an 11 killstreak reward through no skill whatsoever. Is that fair? I don't think so. I think taking out air support should be a team effort. If you're not willing to do that, then just hide in buildings.


Getting an 11 killstreak and then being given a very easy opportunity to get 11 more kills with very little effort, is that fair? One guy with a Strella cannot take out an 11 killstreak. Strella needs to fire two shots to take down helicopters. Which means the guy trying to shoot down the killstreak has to expose himself for about 5-10 seconds to try and shoot down the killstreak. The moment the guy goes out into the open with his Strella he can be VERY EASILY killed by the killstreak reward if he doesnt have Ghost pro on. Now what if the entire team pulls out Strella's to try and shoot down air support? then the ENTIRE TEAM will be EXPOSING themselves to all the enemy players still on the ground AND the gunship in the air. This can make shooting down high killstreaks without Ghost Pro a very frustrating task, regardless of how many people are trying. Once again, this game is supposed to be a first person shooter, not an air support shooter. Ghost pro is needed to maintain that balance and keeping air support from being overpowered like in the past game.


edit: Ive never personally used a Sam turret, however the stats say it only stays active for 90 seconds or so, and that it needs to fire 3 instead 2 shots to take out helicopters.

also, having to run sam turret and counter uav to counter enemy air support takes up 2 of your 3 killstreak rewards, meaning not having ghost pro would FORCE players to give up 2 out of their 3 rewards. I dont think you can even call them "rewards" anymore if they become necessary to counter air support.


I don't really feel like debating with you so I'll make this concise.

The reason most players didn't use Jammer in COD4 was because they were either A: bad players who didn't know the true power of it or B: it lost its effectiveness on a team without others using it.

I have faced a few teams on COD4 that were all using Jammer/Dead Silence. It is absolutely impossible to counter, and you will get your ass handed to you on a silver platter if you face a halfway decent team on COD4 using this setup. Making the Jammer have a feint hum would in no way break it. I'm not saying make it a loud hum, a FEINT one. With all the in game noise it would be fine.

Killstreaks in MW2 were not overpowered, they were extremely inconsistent thanks to Cold Blooded/easymode Launchers. They were overpowered if you were facing idiots and underpowered if you were facing anyone with an IQ in the triple digits. In COD4, there were no easymode launchers to take out the helicopter and there were no perks that made you immune to it. It took teamwork to take down an enemy chopper. In MW2/Black Ops, any idiot with a Strella/Stinger and Ghost Pro/Cold Blooded, no matter his skill level, can take out your air support. With a ton of buildings to hide from support and perks like Flak Jacket reducing explosive damage from Chopper Gunner/Gunship fire, killstreaks would not be overpowered at all without Ghost Pro. Again, the killstreaks all counter one another, and there's still lock on launchers. If you don't want to run Counter Spy Plane or SAM Turret, then that's your problem. If you go for the bigger killstreaks, it would be a high risk setup for a high reward, which is the way it should be.


Quote:
Getting an 11 killstreak and then being given a very easy opportunity to get 11 more kills with very little effort, is that fair?


Fairer than a guy who is 0-18 with Ghost Pro and a lock on Launcher taking it out through no skill whatsoever, yes. Remember, the guy had to get 11 kills in a row to get that Gunship, whereas the guy running Ghost Pro going negative has done nothing.

The choppers only have one set of flares and a SAM Turret will take them out nearly instantly. Two guys in different positions on the map with Strellas can take out a Gunship in about 3 seconds; its not like you can tell which one of those red squares is locking on to you to take you out anyway. Like I said, it should take TEAMWORK to take out an 11 killstreak reward; the dude was obviously doing something right to get 11 kills in a row and your team did something wrong; now, your team needs to do something right to get it out of the sky. Work together. A single dolt with Ghost Pro and a Strella going a potential 0-18 should not be able to instantly remove air support from the sky.
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novem
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 Re: Ghost pro a noob perk?
« Reply #38 on Dec 11, 2010, 5:55pm »

To be honest i miss times without these super killstreaks, Cod4 was enough, 3 radar, 5 air strike, 7 copter. The rest in newer games i fell is overdone. I like BC2 more. And Cs the most lol.
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 Re: Ghost pro a noob perk?
« Reply #39 on Dec 11, 2010, 5:58pm »

^I'd like it to go back to just 3/5/7 too, it was the most consistent/balanced. With no lock on Launchers and no perks that grant you immunity.
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 Re: Ghost pro a noob perk?
« Reply #40 on Dec 11, 2010, 7:57pm »

A trial run of MoH kill streaks would be good, lethal or helpful, without streaks building streaks though, helpful streaks in MoH where just too good at building up to the really lethal streaks.

Also nothing completely dominating like a 45 second chopper, air strikes and missiles, it happens it's gone, badda bing badda boom.
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 Re: Ghost pro a noob perk?
« Reply #41 on Dec 11, 2010, 11:10pm »

I seem to feel the exact opposite way. I hate when a Chopper comes up in CoD4. I hate Dogs in this game (and WaW) because there's not much I can do about them (seriously, if you hate Ghost, run Dogs, they don't pay off as well as Choppers, but they are more consistent). I may be having a great game, but in all likelihood, my teammates have probably been feeding someone kills for the entire game, and he'll get some killstreak that becomes my problem.

I love it that they have stronger killstreaks, as long as it comes at the cost of them being counterable.

I think that the best concession I'd be willing to give, would be to get rid of lock on launchers, but make Ghost users completely invincible to killstreaks (except for blackbird, maybe even UAV, that'd be interesting). Now I do see how this would make Ghost ridiculously overpowered, but I do not want to be punished so severely for having terribad teammates.
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 Re: Ghost pro a noob perk?
« Reply #42 on Dec 12, 2010, 12:36am »

The only reason people call it OP is because it's extremely annoying for those planning to get a high kill streak and looking at their radar only to be buzz killed by a ghost.
With radar being a stronger choice, people find it more annoying that a person can randomly appear around a corner they didn't expect- i personally don't use it because I give myself rediculous moral standards as to avoid annoying others, but as of now, it is somewhat OP in SC due to lack of stopping power. It's is almost undoubtly one of the best perks if not the best for overall survival and success
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 Re: Ghost pro a noob perk?
« Reply #43 on Dec 12, 2010, 2:10am »


Dec 11, 2010, 5:55pm, slashdolo wrote:
I'm not saying make it a loud hum, a FEINT one. With all the in game noise it would be fine.


Anybody with a headset would still easily pick up that sound. As time goes on and people put in more play time, it will become more recognizable as a distinct sound by the human brain and anybody with their TV volume turned up would be able to pick it up easily.


Quote:
Killstreaks in MW2 were not overpowered


hahahahahahahahaha.... oh thats a good one...

But in all seriousness lets get back to the topic here. From what i understand of your post: You are suggesting that Ghost pro be removed because Sam turret + counter uav and strella can serve as a substitute to it. I dont disagree with you that these can serve as a viable substitute for ghost pro. However, it CANNOT serve as a REPLACEMENT. Both Counter UAV and SAM Turrets are only active for a minute or so and are very easily destroyable. Lets also not forget that SAM turrets need to fire three shots to take down helicopters, they have a delay between shots fired, and they need to be placed in open sight to be able to serve their purpose (easily destroyable).

So basically, for SAM turrets, counter UAV and strella's to completely replace Ghost pro, one person running them will not be enough. The entire team will be required to run (meaning everyone will have to give up atleast 1 killstreak reward AND their secondary weapon) them and shooting down air support will have to be a joint effort. Also, they would have to save their killstreak reward and time it exactly with the enemy killstreaks to effectively counter them.

This thought is very inconsiderate of people who do not play this game with a clan/party (like myself) majority of the time. I do not ever go 0 and 18 and i do not deserve to get into a lobby where there is a enemy killstreak molesting the team i was put in and then have to help clean up their mess. Heck i cant even remember the last time i died 3 times in a row. If they want to make UAV a death streak (meaning if you die three times, the next time you spawn you will be on the enemies radar for free) then i am all for it, but i dont think i should be on the enemies radar for free because my other team mates messed up.

Also, i still do not see a logical purpose behind REPLACING ghost pro with sam turrets/CUAVs/strellas. All it does it create more tedious work for people and make it more unfair for people playing in public lobbies with crappy team mates. Ghost pro works very smoothly as a counter for both: handing your enemy free kills(killstreak rewards) and crappy teammates.

I can understand that it annoys you when you get killed by someone that your radar couldn't spot or when you get into your chopper pilot to find very few red squares available out in the open for an easy killing. But that does not mean that overall defense should be made harder for other people just so you can have more free kills by your killstreak. Even if there is a retard going 0 and 18 on the enemy team, that does not mean the entire enemy team deserves to get punished for it.

Keep in mind that prior to Black ops release, trey arch did say that this game was going to be a lot more stealth based.
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 Re: Ghost pro a noob perk?
« Reply #44 on Dec 12, 2010, 2:25am »

MW2s killstreaks were most definitely not overpowered. They were strong, yes, but incredibly easy to take out. Which made them pretty weak really.

Blackbird is probably the most overpowered killstreak in any CoD game if you ask me... won't stop me from loving it though.
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 Re: Ghost pro a noob perk?
« Reply #45 on Dec 12, 2010, 2:38am »

You had
1.> a 5 killstreak that nearly garunteed you atleast 1 free kill, and in most cases a harrier
2.> a 7 killstreak that bombed a designated area, fired a machine gun at your enemies AND shot down enemy killstreaks
3.>a chopper gunner/ac-130/pave low
4.>a nuke

The first three mentioned also build towards the higher killstreak. There was really no need for gun skills in MW2. You could do GREAT without them. All of these things were definitely OP in my book.
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 Re: Ghost pro a noob perk?
« Reply #46 on Dec 12, 2010, 2:47am »

Here's an idea. It might not be a good idea, but it's an idea nonetheless:

Have Ghost users visible on Spy Plane/Blackbird if they are sprinting. This would help that problem with "UAV Jammer/Dead Silence" flanking, but it wouldn't do anything to help with corner campers. That I don't know how to deal with, or at least deal with without dying, as opposed to respawning and noob tubing them.

Of course, this is only a solution if you consider "UAV Jammer/Dead Silence" flanking to be a problem in the first place.
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KingVaroon
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 Re: Ghost pro a noob perk?
« Reply #47 on Dec 12, 2010, 6:15am »


Dec 12, 2010, 2:47am, chip sandwich wrote:
Of course, this is only a solution if you consider "UAV Jammer/Dead Silence" flanking to be a problem in the first place.


I think it's as much as a problem as Juggernaut was.

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 Re: Ghost pro a noob perk?
« Reply #48 on Dec 12, 2010, 6:32am »


Dec 12, 2010, 6:15am, KingVaroon wrote:

Dec 12, 2010, 2:47am, chip sandwich wrote:
Of course, this is only a solution if you consider "UAV Jammer/Dead Silence" flanking to be a problem in the first place.


I think it's as much as a problem as Juggernaut was.



How is flanking a problem?

Get over yourselves...

Like I've said before..

There is 15 Killstreaks 9 of them ignore ghost pro that's 60% of the killstreaks in the game...

RC-XD
C Spy Plane
SAM
Care
Napalm
Mortar
Blackbird
Rolling Thunder
Dogs

Could even say Valkyrie is usable without ghost too as it can be used to shoot down air support or blasted into a room you know an enemy is in.

Here's a fresh thought..

You managed to get 3 kills without a UAV up killing Ghost users so don't cry when they get you back.

(corner campers excluded, you wouldn't have killed them with or without the UAV up, these guys aren't capable of playing the game right but campers gunna camp hate the player not the game)


To add to this, the big Youtubers will post up a video saying these things about ghost... xJaws did it on a Ground War game where 8 of 9 didn't have ghost and he got about 20 kills in a chopper and built that streak with UAV on..

That's the ironing done.
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jimlolol
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 Re: Ghost pro a noob perk?
« Reply #49 on Dec 12, 2010, 9:12am »

To be devil's advocate of those 9 you listed only dogs, SAM, CSP are just as effective when disregarding red dots on a mini map and a care package if it contains one of those.

With that said I don't think Ghost Pro is OP at all. I think the complaints come from people who think they should be able to control an entire map with blinking red dots and when they get surprised they rage a bit.
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 Re: Ghost pro a noob perk?
« Reply #50 on Dec 12, 2010, 10:40am »

Wow, I can not believe the amount of mass suggestion people fall for on this game.
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mdnl
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 Re: Ghost pro a noob perk?
« Reply #51 on Dec 12, 2010, 11:00am »


Dec 12, 2010, 9:12am, jimlolol wrote:
To be devil's advocate of those 9 you listed only dogs, SAM, CSP are just as effective when disregarding red dots on a mini map and a care package if it contains one of those.

With that said I don't think Ghost Pro is OP at all. I think the complaints come from people who think they should be able to control an entire map with blinking red dots and when they get surprised they rage a bit.


You're assuming that by the time you get those killstreaks you still have a UAV up, particularly rolling thunder.

It's not our god given right to see everyone on the radar and I rage just as hard when a corner camper kills me with or without a UAV up, I literally have no problem being Ghost flanked as it's how I play myself most of the time, Ghosting near the enemies spawn.
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][nquisitor Mateo
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 Re: Ghost pro a noob perk?
« Reply #52 on Dec 12, 2010, 2:52pm »

I just want my Scavenger-Ghost-Ninja back. :`(
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 Re: Ghost pro a noob perk?
« Reply #53 on Dec 12, 2010, 5:58pm »


Dec 12, 2010, 6:32am, mdnl wrote:

Dec 12, 2010, 6:15am, KingVaroon wrote:


I think it's as much as a problem as Juggernaut was.



How is flanking a problem?

Get over yourselves...

Like I've said before..

There is 15 Killstreaks 9 of them ignore ghost pro that's 60% of the killstreaks in the game...

RC-XD
C Spy Plane
SAM
Care
Napalm
Mortar
Blackbird
Rolling Thunder
Dogs

Could even say Valkyrie is usable without ghost too as it can be used to shoot down air support or blasted into a room you know an enemy is in.

Here's a fresh thought..

You managed to get 3 kills without a UAV up killing Ghost users so don't cry when they get you back.

(corner campers excluded, you wouldn't have killed them with or without the UAV up, these guys aren't capable of playing the game right but campers gunna camp hate the player not the game)


To add to this, the big Youtubers will post up a video saying these things about ghost... xJaws did it on a Ground War game where 8 of 9 didn't have ghost and he got about 20 kills in a chopper and built that streak with UAV on..

That's the ironing done.


I couldn't agree with you more bro. I was just sarcastic when i made the juggernaut comment (meaning juggernaut wasn't really a problem, people just called it one because it annoyed them that it took away their stopping power)

Great post.

edit:

Quote:
It's not our god given right to see everyone on the radar


very well said
« Last Edit: Dec 12, 2010, 6:04pm by KingVaroon »Link to Post - Back to Top  IP: Logged
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 Re: Ghost pro a noob perk?
« Reply #54 on Dec 12, 2010, 9:46pm »

Hurting stealth gameplay more than 3arch already has with blackbirds and perhaps not perfectly balancing the game around that would make this game terrible.

In HC, Ghost pro completely negates the effectiveness of only 2 KSRs. The sentry gun, and the attack heli... and the air drop from the sentry gun would potentially kill a ghost! But that's a stretch that I wouldn't normally include in this argument that ghost pro is anything but OP... if it is, don't nerf it, buff everything else or the game is homo.
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 Re: Ghost pro a noob perk?
« Reply #55 on Dec 12, 2010, 10:40pm »

I find Ghost to be like One Man Army. Nice in concept, but the way it's normally used causes it to become hated. OMA's ability to swap kits and resupply safely was a nice idea (thought limiting it to one use per life would have been better, plus disabling swapping to the same kit), but the perk was ruined once people learned they could get infinite 'tubes out of the deal. Same effect applies here. Being able to stealthily move about with little fear of being noticed by anyone not seeing you with their eyes is a great plus, but too many players decided "hey, I can sit in this corner/bush/obscure spot and wait the whole match to find someone to kill".
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 Re: Ghost pro a noob perk?
« Reply #56 on Dec 12, 2010, 11:38pm »


Dec 12, 2010, 9:46pm, battleaxerx wrote:
Hurting stealth gameplay more than 3arch already has with blackbirds and perhaps not perfectly balancing the game around that would make this game terrible.

In HC, Ghost pro completely negates the effectiveness of only 2 KSRs. The sentry gun, and the attack heli... and the air drop from the sentry gun would potentially kill a ghost! But that's a stretch that I wouldn't normally include in this argument that ghost pro is anything but OP... if it is, don't nerf it, buff everything else or the game is homo.


Stealth has been way too easy since COD4 was introduced. You shouldn't get a free pass on some dude's 8 killstreak reward just because of a perk, or a free pass on being heard when you're sprinting down an alley like a bull in a china shop.

Wanna be stealthy? Try crouching. That's what you had to do in COD2.
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 Re: Ghost pro a noob perk?
« Reply #57 on Dec 13, 2010, 12:25am »

Ghost wouldn't be so annoying to deal with if this game had MW2 footstep sound.
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 Re: Ghost pro a noob perk?
« Reply #58 on Dec 13, 2010, 1:42am »


Dec 12, 2010, 11:38pm, slashdolo wrote:
You shouldn't get a free pass on some dude's 8 killstreak reward just because of a perk, or a free pass on being heard when you're sprinting down an alley like a bull in a china shop.


You shouldn't get any free kills just because you got an 8 killstreak. Or be able to learn an enemies location for free using cheap tactics (motion sensor, sound whoring).

If there are free ways for an enemy to learn your location there should be free ways to hide your location as well.


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 Re: Ghost pro a noob perk?
« Reply #59 on Dec 13, 2010, 4:56am »

they should just remove the radar in all modes (like in HC) ie not visible unless someone gets a spy plane
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