Hey, A Message Board
« Design the perfect quikscoping class »

Welcome Guest. Please Login or Register.
May 21, 2013, 8:10pm




Hey, A Message Board :: Call of Duty :: Hey, Guy :: Design the perfect quikscoping class
Page 1 of 2 » Jump to page   Go    [Search This Thread] [Share Topic] [Print]
 AuthorTopic: Design the perfect quikscoping class (Read 908 times)
shaktazuki
True Bro
member is offline

[avatar]

PSN ID: shaktazuki



Joined: Nov 2011
Posts: 735
Location: Southern California, USA
 Design the perfect quikscoping class
« Thread Started on Dec 8, 2011, 10:40pm »

Please help me. I want to learn to scope quickly.

The only restriction I have is that perk 3 must be sitrep because I can't play without it.
Link to Post - Back to Top  IP: Logged
tacit
True Bro
member is offline





Joined: May 2010
Gender: Male
Posts: 10,236
 Re: Design the perfect quikscoping class
« Reply #1 on Dec 8, 2011, 11:26pm »

There's several topics on this subject on a variety of websites.

For MW3 - Tier 1 is pretty flexible unless you're a fanatic for fast reloads, in which case Sleight of Hand is the go-to perk. If you're interested in air support leaving you alone, then Blind Eye. If you're adept at hitting the enemy, but not always great at finishing the job... go with Recon Pro. Otherwise, Extreme Conditioning if you like running around like a nutter. I'd only advise Scavenger if you're the kind of player that lives long enough for it to be worth it.

Tier 2 is a little more restrictive. Quickdraw makes quick-scoping what it is. If you're not fussed about it, 'cause you've got some kind of distinct advantage lag-wise over your enemies, then go with Assassin for staying off the map, Overkill if you think you'll need an AR or SMG, or Hardline for whatever reason you choose to use that: mostly UAV and CUAV spamming.

Tier 3 is halfway between 1 and 2, restriction-wise. If you like SitRep, sure, use it. Steady Aim, especially the Pro variant is pretty helpful, as is Marksman, contrary to my pre-launch thoughts on it.

If you're referring to MW2, go with SoH, SP and Steady Aim and preferably the Intervention or Barrett .50 Cal. The latter is my preference, but only for the firetime.

If Black Ops, put away the sniper rifle and pick up a pen, then write a letter to Treyarch about why they pretty much ruined a fun aspect of CoD games.
Link to Post - Back to Top  IP: Logged
Killerpuffball
True Bro
member is offline

[avatar]



Joined: Nov 2010
Posts: 1,319
 Re: Design the perfect quikscoping class
« Reply #2 on Dec 8, 2011, 11:34pm »

You are on PS3, correct? I can actually help you there.

But if you want a good class, here you go:
MSR w/Variable Zoom + Extended Mags
Akimbo Pistols of Choice
Throwing Knife
Flash Bangs
Blind Eye Pro
Quickdraw Pro
just for you Sitrep Pro
Link to Post - Back to Top  IP: Logged
H8ters2
True Bro
member is offline





Joined: Feb 2011
Gender: Male
Posts: 10,292
 Re: Design the perfect quikscoping class
« Reply #3 on Dec 8, 2011, 11:35pm »

lol in my case i would write a letter to treyarch saying that it better not be in the next game, too ;)
Link to Post - Back to Top  IP: Logged
shaktazuki
True Bro
member is offline

[avatar]

PSN ID: shaktazuki



Joined: Nov 2011
Posts: 735
Location: Southern California, USA
 Re: Design the perfect quikscoping class
« Reply #4 on Dec 9, 2011, 4:12am »

Thanks for the advice, bros! Yes, I'm on PS3, and yes, it's MW3.

What advantage does the variable scope (using the attachment proficiency) + mags give over stability proficiency + mags?

Playstyle wise, I'm usually walking around, not running, since I use SitRep instead of Steady Aim.
Link to Post - Back to Top  IP: Logged
niteshadex
True Bro
member is offline

[avatar]

Xbox GT: The Beastly 117


[homepage]

Joined: Jun 2010
Gender: Male
Posts: 688
Location: Holy Terra
 Re: Design the perfect quikscoping class
« Reply #5 on Dec 9, 2011, 1:21pm »

I actually like rail-scope-shot-denfiltering with the Barrett. Its got more predictable recoil and a larger capacity than most other snipers. If I have to, even though its kinda shameful, you also have the spam like a madman option available.
Link to Post - Back to Top  IP: Logged
wwa
True Bro
member is offline

[avatar]

PC, forever



Joined: Nov 2011
Gender: Male
Posts: 1,645
Location: Europe
 Re: Design the perfect quikscoping class
« Reply #6 on Dec 9, 2011, 3:39pm »


Dec 8, 2011, 10:40pm, shaktazuki wrote:
Please help me. I want to learn to scope quickly.

The only restriction I have is that perk 3 must be sitrep because I can't play without it.


whatever you want, but Quickdraw would be necessary.
that is pain, as you won't have Assassin or if Specialist you must earn Assassin... whatever.
« Last Edit: Dec 9, 2011, 3:41pm by wwa »Link to Post - Back to Top  IP: Logged
drakealdan
True Bro
member is offline





Joined: Nov 2011
Gender: Male
Posts: 193
 Re: Design the perfect quikscoping class
« Reply #7 on Dec 9, 2011, 5:55pm »


Dec 9, 2011, 4:12am, shaktazuki wrote:
Thanks for the advice, bros! Yes, I'm on PS3, and yes, it's MW3.

What advantage does the variable scope (using the attachment proficiency) + mags give over stability proficiency + mags?

Playstyle wise, I'm usually walking around, not running, since I use SitRep instead of Steady Aim.


The varizoom has a wider FOV (I believe) at start before zooming in, which makes target acquisition easier.

The option to zoom in twice also makes hitting very long shots very easy (but that's not quickscoping...)


I personally prefer Speed on the L118A or MSR. Speed on these rifles makes you move faster than assault rifle users and just under the speed of SMG/shotgun users. A faster walking speed means you can run away from confrontations (I use a smoke grenade) and also get to lines of sight quicker.



Personally quickscoping makes you a more flexible sniper, but it's not a replacement for a proper CQC weapon like the MP9 or equivalent.
Link to Post - Back to Top  IP: Logged
shaktazuki
True Bro
member is offline

[avatar]

PSN ID: shaktazuki



Joined: Nov 2011
Posts: 735
Location: Southern California, USA
 Re: Design the perfect quikscoping class
« Reply #8 on Dec 9, 2011, 5:57pm »

Can someone teach me on PS3? I got my butt handed to me trying to railgun on Village with a bunch of rushers. I think I hit one legit railgun and the rest of the game was spent dying.


... ah just saw that response. I was trying to CQC indeed. But I still would appreciate anyone who could train me in the timing and appropriate ranges in a private game.
« Last Edit: Dec 9, 2011, 5:58pm by shaktazuki »Link to Post - Back to Top  IP: Logged
wittyscorpion
True Bro
member is offline

[avatar]

All warfare is based on deception.



Joined: Dec 2011
Gender: Male
Posts: 3,027
 Re: Design the perfect quikscoping class
« Reply #9 on Dec 9, 2011, 6:46pm »

May I ask what the term "railgun" means? Is that just a synonym of QS?

Thanks!
Link to Post - Back to Top  IP: Logged
kalar
True Bro
member is offline

[avatar]

Attack! Attack! Attack!



Joined: Nov 2010
Gender: Male
Posts: 444
 Re: Design the perfect quikscoping class
« Reply #10 on Dec 9, 2011, 6:56pm »


Dec 9, 2011, 6:46pm, wittyscorpion wrote:
May I ask what the term "railgun" means? Is that just a synonym of QS?

Thanks!


It's a brofilter for Quikscoping, originating from Quake (?) I believe. It was a weapon that killed in one hit from any distance.
Link to Post - Back to Top  IP: Logged
crocs
True Bro
member is offline





Joined: Mar 2011
Gender: Male
Posts: 82
 Re: Design the perfect quikscoping class
« Reply #11 on Dec 9, 2011, 7:03pm »

For the practiced railgunner:

Extreme Conditioning, Quickdraw, Stalker
MSR ACOG w/ Focus, Deagle TacKnife
Throwing Knife
Concussion Grenade

Edit: Warm up with a Type 95 Rapid Fire w/ Focus if your accuracy is a little rusty.
« Last Edit: Dec 9, 2011, 7:05pm by crocs »Link to Post - Back to Top  IP: Logged
drakealdan
True Bro
member is offline





Joined: Nov 2011
Gender: Male
Posts: 193
 Re: Design the perfect quikscoping class
« Reply #12 on Dec 9, 2011, 7:09pm »

I think the best results come from using it all the time and nothing else.

honestly, just picking it up, plug-n-play, it's not easy. Anti-railgunners will tell you otherwise...
« Last Edit: Dec 9, 2011, 7:09pm by drakealdan »Link to Post - Back to Top  IP: Logged
tooros
True Bro
member is offline

[avatar]

Pony Stark



Joined: Nov 2010
Gender: Male
Posts: 288
Location: UK
 Re: Design the perfect quikscoping class
« Reply #13 on Dec 15, 2011, 7:00am »

Just don't do it - your soul is more precious.
Link to Post - Back to Top  IP: Logged
drakealdan
True Bro
member is offline





Joined: Nov 2011
Gender: Male
Posts: 193
 Re: Design the perfect quikscoping class
« Reply #14 on Dec 15, 2011, 8:56am »

After some fooling around, I think the AS50 is the best to learn on.

Slow movement speed, but the natural zoom is small like an ACOG's which makes it more comfortable to use walking around.

Plus, if you miss, it doesn't necessarily mean it's all over. Unlike the bolt-actions, that is.
Link to Post - Back to Top  IP: Logged
wantonRULE
True Bro
member is offline

[avatar]



Joined: Feb 2011
Gender: Male
Posts: 10,420
 Re: Design the perfect quikscoping class
« Reply #15 on Dec 15, 2011, 12:46pm »

i don't get it.

every railgunner i play against almost always goes negative or 1:1. what's the allure? I've never played a game against a railgunner and felt that I got dominated or outplayed or they carried a team to a victory. Not trying to sound like a dbag but I'm really just curious.

what's the fun in going 15/30 quickscoping? is it just for the lulz? montages for "trick-shots"?...i always face-palm when randoms are running around trying to 360 no-scope...why? there is 0% hand-eye coordination and its basically 100% luck.

i've tried it and never quite understood the motivating factor.
« Last Edit: Dec 15, 2011, 12:47pm by wantonRULE »Link to Post - Back to Top  IP: Logged
shaktazuki
True Bro
member is offline

[avatar]

PSN ID: shaktazuki



Joined: Nov 2011
Posts: 735
Location: Southern California, USA
 Re: Design the perfect quikscoping class
« Reply #16 on Dec 15, 2011, 3:13pm »


Dec 15, 2011, 12:46pm, wantonRULE wrote:
i don't get it.

every railgunner i play against almost always goes negative or 1:1. what's the allure? I've never played a game against a railgunner and felt that I got dominated or outplayed or they carried a team to a victory. Not trying to sound like a dbag but I'm really just curious.

what's the fun in going 15/30 quickscoping? is it just for the lulz? montages for "trick-shots"?...i always face-palm when randoms are running around trying to 360 no-scope...why? there is 0% hand-eye coordination and its basically 100% luck.

i've tried it and never quite understood the motivating factor.


Yeah, that was my experience when I tried it. I stick with classic sniping now, but if I get speedscoped I bust out the shotgun posthaste.

On the other hand, it is rather satisfying to fatally plug a spinning sniper.
« Last Edit: Dec 15, 2011, 3:16pm by shaktazuki »Link to Post - Back to Top  IP: Logged
drakealdan
True Bro
member is offline





Joined: Nov 2011
Gender: Male
Posts: 193
 Re: Design the perfect quikscoping class
« Reply #17 on Dec 15, 2011, 3:15pm »

My ratio with the AS50 is 1.66 (576/346), with the MSR 1.73 (564/326).

Sometimes I get good games, sometimes not, depends on the connection and if I've sacrificed any lambs to the lag gods lately.


It's just a different style of play. Sometimes it's kinda fun. Like you say, it is definitely not OP like some people would have you believe.


I, too, despise the trickshot kids, however. Just take the gosh darn golly gee whiz shot and move on, christ.
Link to Post - Back to Top  IP: Logged
drakealdan
True Bro
member is offline





Joined: Nov 2011
Gender: Male
Posts: 193
 Re: Design the perfect quikscoping class
« Reply #18 on Dec 15, 2011, 3:24pm »

Really, the thing is, are you sighting your targets?

Some railgunners don't confirm that the crosshairs are dead-on before they pull the trigger, and it's more luck-based for them.

Sighting a target adds more time to a .20 ADS though, so the "speed" advantage really isn't there sometimes. Even when properly done sometimes the crosshairs will be dead-on and you'll miss anyway.

With railgunners there's a lot of myth... A lot of irrational behavior. I don't have a problem with the technique, moreso with the people that do it and the culture that they have.
Link to Post - Back to Top  IP: Logged
ArtSorr0w
True Bro
member is offline

[avatar]

All Business, All Day



Joined: Nov 2010
Gender: Male
Posts: 38
Location: Madison, WI
 Re: Design the perfect quikscoping class
« Reply #19 on Dec 15, 2011, 3:27pm »


Dec 15, 2011, 12:46pm, wantonRULE wrote:
i don't get it.

every railgunner i play against almost always goes negative or 1:1. what's the allure? I've never played a game against a railgunner and felt that I got dominated or outplayed or they carried a team to a victory. Not trying to sound like a dbag but I'm really just curious.

what's the fun in going 15/30 quickscoping? is it just for the lulz? montages for "trick-shots"?...i always face-palm when randoms are running around trying to 360 no-scope...why? there is 0% hand-eye coordination and its basically 100% luck.

i've tried it and never quite understood the motivating factor.


Because its the most fun you can have! Sure, I could use a regular gun and average a 1 K/D but what fun is that??!?! Its more fun to get super epic kills while quick scoping or throwing knifing. Especially if you kill someone that really cares about their K/D.
« Last Edit: Dec 15, 2011, 3:28pm by ArtSorr0w »Link to Post - Back to Top  IP: Logged
Killerpuffball
True Bro
member is offline

[avatar]



Joined: Nov 2010
Posts: 1,319
 Re: Design the perfect quikscoping class
« Reply #20 on Dec 15, 2011, 4:15pm »

Almost everyone who railguns does not know how to do it.

It is simple,
1)aim
2)confirm that your cross hairs are indeed on target,
3)pull the trigger
4)???
5)profit

Just because it is simple does not mean it is easy.
« Last Edit: Dec 15, 2011, 4:16pm by Killerpuffball »Link to Post - Back to Top  IP: Logged
wantonRULE
True Bro
member is offline

[avatar]



Joined: Feb 2011
Gender: Male
Posts: 10,420
 Re: Design the perfect quikscoping class
« Reply #21 on Dec 16, 2011, 7:30am »

in summary:

(1) railgunners really don't know what they're doing.
(2) no one likes trick-shotting kids.
(3) rifles are best used to actually target and shoot rather than randomly jerk RB-LB or run around hip-firing.
(4) can be fun or testical crushing with lag.

Link to Post - Back to Top  IP: Logged
cashmoves
True Bro
member is offline





Joined: Nov 2011
Gender: Male
Posts: 678
 Re: Design the perfect quikscoping class
« Reply #22 on Dec 16, 2011, 9:56am »

um the most consistent class (meaning not just for highlight reels) is

barrett + acog and speed
mp9 silencer

soh
hardline
steady aim/marksman/dead silence

care package - pred - attack heli
Link to Post - Back to Top  IP: Logged
crocs
True Bro
member is offline





Joined: Mar 2011
Gender: Male
Posts: 82
 Re: Design the perfect quikscoping class
« Reply #23 on Dec 16, 2011, 3:05pm »


Dec 15, 2011, 12:46pm, wantonRULE wrote:
i don't get it.

every railgunner i play against almost always goes negative or 1:1. what's the allure? I've never played a game against a railgunner and felt that I got dominated or outplayed or they carried a team to a victory. Not trying to sound like a dbag but I'm really just curious.

what's the fun in going 15/30 quickscoping? is it just for the lulz? montages for "trick-shots"?...i always face-palm when randoms are running around trying to 360 no-scope...why? there is 0% hand-eye coordination and its basically 100% luck.

i've tried it and never quite understood the motivating factor.


The best COD player I know in real life, even with the terrible sniping mechanics in Black Ops, could get dogs pretty often running a Marathon L96 ACOG class.

It's a learnable skill that demonstrates you belong to an elite class of gamers. Still, it's not like he didn't rape a lot harder with the FAMAS (which is why I never understood all the anti-QS rage).
Link to Post - Back to Top  IP: Logged
cmak
True Bro
member is offline



"Love all, serve all, and create no sorrow"



Joined: Nov 2011
Gender: Male
Posts: 58
Location: SoCal
 Re: Design the perfect quikscoping class
« Reply #24 on Dec 16, 2011, 3:29pm »


Dec 16, 2011, 9:56am, cashmoves wrote:
um the most consistent class (meaning not just for highlight reels) is

barrett + acog and speed
mp9 silencer

soh
hardline
steady aim/marksman/dead silence

care package - pred - attack heli


>quickscopîng class
>hardline over quickdraw
« Last Edit: Dec 16, 2011, 3:32pm by cmak »Link to Post - Back to Top  IP: Logged
wantonRULE
True Bro
member is offline

[avatar]



Joined: Feb 2011
Gender: Male
Posts: 10,420
 Re: Design the perfect quikscoping class
« Reply #25 on Dec 16, 2011, 3:39pm »


Dec 16, 2011, 3:05pm, crocs wrote:

Dec 15, 2011, 12:46pm, wantonRULE wrote:
i don't get it.

every railgunner i play against almost always goes negative or 1:1. what's the allure? I've never played a game against a railgunner and felt that I got dominated or outplayed or they carried a team to a victory. Not trying to sound like a dbag but I'm really just curious.

what's the fun in going 15/30 quickscoping? is it just for the lulz? montages for "trick-shots"?...i always face-palm when randoms are running around trying to 360 no-scope...why? there is 0% hand-eye coordination and its basically 100% luck.

i've tried it and never quite understood the motivating factor.


The best COD player I know in real life, even with the terrible sniping mechanics in Black Ops, could get dogs pretty often running a Marathon L96 ACOG class.

It's a learnable skill that demonstrates you belong to an elite class of gamers. Still, it's not like he didn't rape a lot harder with the FAMAS (which is why I never understood all the anti-QS rage).


it's not rage lol. just mistified as to why. obviously your friend is on the right side of the bell-curve when it comes to actual success when it comes to queer-scoping.

Also when you say he "rape[s] a lot harder with the FAMAS..." lulz, who wasn't able rape hard with the FAMAUG?!?
Link to Post - Back to Top  IP: Logged
crocs
True Bro
member is offline





Joined: Mar 2011
Gender: Male
Posts: 82
 Re: Design the perfect quikscoping class
« Reply #26 on Dec 16, 2011, 3:41pm »

Most of the people who used it?
Link to Post - Back to Top  IP: Logged
cashmoves
True Bro
member is offline





Joined: Nov 2011
Gender: Male
Posts: 678
 Re: Design the perfect quikscoping class
« Reply #27 on Dec 16, 2011, 4:20pm »


Dec 16, 2011, 3:29pm, cmak wrote:

Dec 16, 2011, 9:56am, cashmoves wrote:
um the most consistent class (meaning not just for highlight reels) is

barrett + acog and speed
mp9 silencer

soh
hardline
steady aim/marksman/dead silence

care package - pred - attack heli


>quickscopîng class
>hardline over quickdraw


with acog, qd isn't necessary. also, and this is a bit counterintuitive, but using qd makes me too frantic and I fire too quickly. with acog and hardline, its just the right timing and pace. like I said, im not going for lite highlight reels, but a consistent class where I can still pop people if need be.
Link to Post - Back to Top  IP: Logged
shaktazuki
True Bro
member is offline

[avatar]

PSN ID: shaktazuki



Joined: Nov 2011
Posts: 735
Location: Southern California, USA
 Re: Design the perfect quikscoping class
« Reply #28 on Dec 18, 2011, 6:23am »

I decided to take the Barrett + Acog for a whirl tonight (BE, ASS, SRP [specialist]) and wouldn't you know it, it was a blast. Literally. Like shooting ducks in a barrel. Decided to "corner camp" in Dome TDM and Resistance (not obscure corners, but well-known, high visibility corners [ie, no cover]) and BOOM! Headshot. I think I found my long-range solution. The only problem I have with the Barrett is that the kick, even with Kick, is massive.
Link to Post - Back to Top  IP: Logged
cashmoves
True Bro
member is offline





Joined: Nov 2011
Gender: Male
Posts: 678
 Re: Design the perfect quikscoping class
« Reply #29 on Dec 18, 2011, 9:48am »


Dec 18, 2011, 6:23am, shaktazuki wrote:
I decided to take the Barrett + Acog for a whirl tonight (BE, ASS, SRP [specialist]) and wouldn't you know it, it was a blast. Literally. Like shooting ducks in a barrel. Decided to "corner camp" in Dome TDM and Resistance (not obscure corners, but well-known, high visibility corners [ie, no cover]) and BOOM! Headshot. I think I found my long-range solution. The only problem I have with the Barrett is that the kick, even with Kick, is massive.


I got the barrett to level 30 only using the acog (when not using the other attachments just to complete the challenges). its even better with stability! I love it. when you're 'on' its like the worlds easiest shooting gallery. some games im just a hair off and it can get a bit frustrating. its tons of fun though, and from here on our ill always have a barrett + acog class. soh, hl, marksman is what I usually use.
« Last Edit: Dec 18, 2011, 9:49am by cashmoves »Link to Post - Back to Top  IP: Logged
Page 1 of 2 » Jump to page   Go    [Search This Thread] [Share Topic] [Print]

Click Here To Make This Board Ad-Free


This Board Hosted For FREE By ProBoards
Get Your Own Free Message Boards & Free Forums!
Terms of Service | Privacy Policy | Notice | FTC Disclosure | Report Abuse | Mobile