Re: Design the perfect quikscoping class « Reply #1 on Dec 8, 2011, 11:26pm »
There's several topics on this subject on a variety of websites.
For MW3 - Tier 1 is pretty flexible unless you're a fanatic for fast reloads, in which case Sleight of Hand is the go-to perk. If you're interested in air support leaving you alone, then Blind Eye. If you're adept at hitting the enemy, but not always great at finishing the job... go with Recon Pro. Otherwise, Extreme Conditioning if you like running around like a nutter. I'd only advise Scavenger if you're the kind of player that lives long enough for it to be worth it.
Tier 2 is a little more restrictive. Quickdraw makes quick-scoping what it is. If you're not fussed about it, 'cause you've got some kind of distinct advantage lag-wise over your enemies, then go with Assassin for staying off the map, Overkill if you think you'll need an AR or SMG, or Hardline for whatever reason you choose to use that: mostly UAV and CUAV spamming.
Tier 3 is halfway between 1 and 2, restriction-wise. If you like SitRep, sure, use it. Steady Aim, especially the Pro variant is pretty helpful, as is Marksman, contrary to my pre-launch thoughts on it.
If you're referring to MW2, go with SoH, SP and Steady Aim and preferably the Intervention or Barrett .50 Cal. The latter is my preference, but only for the firetime.
If Black Ops, put away the sniper rifle and pick up a pen, then write a letter to Treyarch about why they pretty much ruined a fun aspect of CoD games.
Re: Design the perfect quikscoping class « Reply #2 on Dec 8, 2011, 11:34pm »
You are on PS3, correct? I can actually help you there.
But if you want a good class, here you go: MSR w/Variable Zoom + Extended Mags Akimbo Pistols of Choice Throwing Knife Flash Bangs Blind Eye Pro Quickdraw Pro just for you Sitrep Pro
Joined: Jun 2010 Gender: Male Posts: 688 Location: Holy Terra
Re: Design the perfect quikscoping class « Reply #5 on Dec 9, 2011, 1:21pm »
I actually like rail-scope-shot-denfiltering with the Barrett. Its got more predictable recoil and a larger capacity than most other snipers. If I have to, even though its kinda shameful, you also have the spam like a madman option available.
Thanks for the advice, bros! Yes, I'm on PS3, and yes, it's MW3.
What advantage does the variable scope (using the attachment proficiency) + mags give over stability proficiency + mags?
Playstyle wise, I'm usually walking around, not running, since I use SitRep instead of Steady Aim.
The varizoom has a wider FOV (I believe) at start before zooming in, which makes target acquisition easier.
The option to zoom in twice also makes hitting very long shots very easy (but that's not quickscoping...)
I personally prefer Speed on the L118A or MSR. Speed on these rifles makes you move faster than assault rifle users and just under the speed of SMG/shotgun users. A faster walking speed means you can run away from confrontations (I use a smoke grenade) and also get to lines of sight quicker.
Personally quickscoping makes you a more flexible sniper, but it's not a replacement for a proper CQC weapon like the MP9 or equivalent.
Joined: Nov 2011 Posts: 735 Location: Southern California, USA
Re: Design the perfect quikscoping class « Reply #8 on Dec 9, 2011, 5:57pm »
Can someone teach me on PS3? I got my butt handed to me trying to railgun on Village with a bunch of rushers. I think I hit one legit railgun and the rest of the game was spent dying.
... ah just saw that response. I was trying to CQC indeed. But I still would appreciate anyone who could train me in the timing and appropriate ranges in a private game.
Re: Design the perfect quikscoping class « Reply #15 on Dec 15, 2011, 12:46pm »
i don't get it.
every railgunner i play against almost always goes negative or 1:1. what's the allure? I've never played a game against a railgunner and felt that I got dominated or outplayed or they carried a team to a victory. Not trying to sound like a dbag but I'm really just curious.
what's the fun in going 15/30 quickscoping? is it just for the lulz? montages for "trick-shots"?...i always face-palm when randoms are running around trying to 360 no-scope...why? there is 0% hand-eye coordination and its basically 100% luck.
i've tried it and never quite understood the motivating factor.
« Last Edit: Dec 15, 2011, 12:47pm by wantonRULE »
every railgunner i play against almost always goes negative or 1:1. what's the allure? I've never played a game against a railgunner and felt that I got dominated or outplayed or they carried a team to a victory. Not trying to sound like a dbag but I'm really just curious.
what's the fun in going 15/30 quickscoping? is it just for the lulz? montages for "trick-shots"?...i always face-palm when randoms are running around trying to 360 no-scope...why? there is 0% hand-eye coordination and its basically 100% luck.
i've tried it and never quite understood the motivating factor.
Yeah, that was my experience when I tried it. I stick with classic sniping now, but if I get speedscoped I bust out the shotgun posthaste.
On the other hand, it is rather satisfying to fatally plug a spinning sniper.
Re: Design the perfect quikscoping class « Reply #18 on Dec 15, 2011, 3:24pm »
Really, the thing is, are you sighting your targets?
Some railgunners don't confirm that the crosshairs are dead-on before they pull the trigger, and it's more luck-based for them.
Sighting a target adds more time to a .20 ADS though, so the "speed" advantage really isn't there sometimes. Even when properly done sometimes the crosshairs will be dead-on and you'll miss anyway.
With railgunners there's a lot of myth... A lot of irrational behavior. I don't have a problem with the technique, moreso with the people that do it and the culture that they have.
every railgunner i play against almost always goes negative or 1:1. what's the allure? I've never played a game against a railgunner and felt that I got dominated or outplayed or they carried a team to a victory. Not trying to sound like a dbag but I'm really just curious.
what's the fun in going 15/30 quickscoping? is it just for the lulz? montages for "trick-shots"?...i always face-palm when randoms are running around trying to 360 no-scope...why? there is 0% hand-eye coordination and its basically 100% luck.
i've tried it and never quite understood the motivating factor.
Because its the most fun you can have! Sure, I could use a regular gun and average a 1 K/D but what fun is that??!?! Its more fun to get super epic kills while quick scoping or throwing knifing. Especially if you kill someone that really cares about their K/D.
Re: Design the perfect quikscoping class « Reply #21 on Dec 16, 2011, 7:30am »
in summary:
(1) railgunners really don't know what they're doing. (2) no one likes trick-shotting kids. (3) rifles are best used to actually target and shoot rather than randomly jerk RB-LB or run around hip-firing. (4) can be fun or testical crushing with lag.
every railgunner i play against almost always goes negative or 1:1. what's the allure? I've never played a game against a railgunner and felt that I got dominated or outplayed or they carried a team to a victory. Not trying to sound like a dbag but I'm really just curious.
what's the fun in going 15/30 quickscoping? is it just for the lulz? montages for "trick-shots"?...i always face-palm when randoms are running around trying to 360 no-scope...why? there is 0% hand-eye coordination and its basically 100% luck.
i've tried it and never quite understood the motivating factor.
The best COD player I know in real life, even with the terrible sniping mechanics in Black Ops, could get dogs pretty often running a Marathon L96 ACOG class.
It's a learnable skill that demonstrates you belong to an elite class of gamers. Still, it's not like he didn't rape a lot harder with the FAMAS (which is why I never understood all the anti-QS rage).
every railgunner i play against almost always goes negative or 1:1. what's the allure? I've never played a game against a railgunner and felt that I got dominated or outplayed or they carried a team to a victory. Not trying to sound like a dbag but I'm really just curious.
what's the fun in going 15/30 quickscoping? is it just for the lulz? montages for "trick-shots"?...i always face-palm when randoms are running around trying to 360 no-scope...why? there is 0% hand-eye coordination and its basically 100% luck.
i've tried it and never quite understood the motivating factor.
The best COD player I know in real life, even with the terrible sniping mechanics in Black Ops, could get dogs pretty often running a Marathon L96 ACOG class.
It's a learnable skill that demonstrates you belong to an elite class of gamers. Still, it's not like he didn't rape a lot harder with the FAMAS (which is why I never understood all the anti-QS rage).
it's not rage lol. just mistified as to why. obviously your friend is on the right side of the bell-curve when it comes to actual success when it comes to queer-scoping.
Also when you say he "rape[s] a lot harder with the FAMAS..." lulz, who wasn't able rape hard with the FAMAUG?!?
um the most consistent class (meaning not just for highlight reels) is
barrett + acog and speed mp9 silencer
soh hardline steady aim/marksman/dead silence
care package - pred - attack heli
>quickscopîng class >hardline over quickdraw
with acog, qd isn't necessary. also, and this is a bit counterintuitive, but using qd makes me too frantic and I fire too quickly. with acog and hardline, its just the right timing and pace. like I said, im not going for lite highlight reels, but a consistent class where I can still pop people if need be.
Joined: Nov 2011 Posts: 735 Location: Southern California, USA
Re: Design the perfect quikscoping class « Reply #28 on Dec 18, 2011, 6:23am »
I decided to take the Barrett + Acog for a whirl tonight (BE, ASS, SRP [specialist]) and wouldn't you know it, it was a blast. Literally. Like shooting ducks in a barrel. Decided to "corner camp" in Dome TDM and Resistance (not obscure corners, but well-known, high visibility corners [ie, no cover]) and BOOM! Headshot. I think I found my long-range solution. The only problem I have with the Barrett is that the kick, even with Kick, is massive.
I decided to take the Barrett + Acog for a whirl tonight (BE, ASS, SRP [specialist]) and wouldn't you know it, it was a blast. Literally. Like shooting ducks in a barrel. Decided to "corner camp" in Dome TDM and Resistance (not obscure corners, but well-known, high visibility corners [ie, no cover]) and BOOM! Headshot. I think I found my long-range solution. The only problem I have with the Barrett is that the kick, even with Kick, is massive.
I got the barrett to level 30 only using the acog (when not using the other attachments just to complete the challenges). its even better with stability! I love it. when you're 'on' its like the worlds easiest shooting gallery. some games im just a hair off and it can get a bit frustrating. its tons of fun though, and from here on our ill always have a barrett + acog class. soh, hl, marksman is what I usually use.