What's your main beef with MW3? « Thread Started on Apr 30, 2012, 12:47am »
Face it, MW3 isn't perfect. Not by a long shot, decent as it may be.
Mostly because we all have that one 'piss off' about this game.
So I ask you, what's your biggest problem with this game?
Normally, I would say lag/lag comp, but then I realized that I probably douche over other players just as many times as I have been douched over.
My next guess would be the poorly balanced weapons, but then I realized that that's been a problem persisting in all of the Call of Dutys (although they pretty much nailed it on the head with Black Ops).
So I've come to the conclusion that the major peeve of MW3, for me, is the map design. The amount of clusterf**k that goes on in these maps is atrociously high. Even the biggest and 'most open' of maps, such as Bakaraa, are mostly CQC battles and situations. This is further backed up by the fact that...
1. The fast RoF SMGs have received a damage boost up close. 2. The overall effective range of almost all guns in this game has been significantly decreased. 3. Silencers don't have as significant a range drop as they previously had. And 4. All of the guns' iron sights, in most cases, have been graphically altered so that they appear to be much closer to the eye. For example, look at the G36c irons in CoD4 and then the irons in MW3. Ow, my eyes.
I think that the clustered maps also lead into my second and third biggest problems with this game. The second biggest being that ranged combat isn't that important any more, even with the 'better' Sniper perk set-ups and the inclusion of the Marksman perk. The third biggest problem for me is the "ZOMG I spawned in ur butt hole" feeling.
So, ending organized rant, what is your biggest peeve about this game.
Oh, and don't include game code / statistics / charts in your answers. I want this to be as personal and opinionated as you can make it. I think we all need a bit of a break from numbers.
Re: What's your main beef with MW3? « Reply #1 on Apr 30, 2012, 12:54am »
The map designs and spawns are my biggest problem. Next would be the op and crap secondaries. Weak shotguns after that. And the general balance of the perks is a far away fourth pick for what most pisses me off. Everything else I could get mad at is most likely in another Cod as well.
Joined: Dec 2011 Gender: Male Posts: 722 Location: Australia
Re: What's your main beef with MW3? « Reply #5 on Apr 30, 2012, 3:09am »
Is it just me or (on console) does it seem like there are no good players anymore? It's like every game of domination I get into, everybody is either a noob or a stat-whore, same goes for pretty much every other gametype, and I'm on the crap team fighting spawn killers.
Re: What's your main beef with MW3? « Reply #8 on Apr 30, 2012, 6:34am »
a few thoughts.
1. How many good or bad players on MW3? Pointless to even debate. It's not a problem of the game either, just a function of success. As each following game adds players, the spread between veteran and rookie will continue to grow. 13 million million people bought and played MW1. Many of them are still around today.....so that's a potential ton of 'veteran' players playing MW3 today, especially when you consider 25 million bought Blops. And maybe 26-27 million will buy MW3. That creates a huge spread between new guy and vet....and spread that will continue to grow with Blops 2.
2. Regarding the comment ...."The second biggest being that ranged combat isn't that important any more, even with the 'better' Sniper perk set-ups and the inclusion of the Marksman perk."....Not to rude here, but the 15,000+ kills with my L86 (equipped with the thermal) says differently. Every....single....game ....I play, I can use this gun, regardless of kills, and mop up the map floor with very good scores. And the L86 is not a CQC gun. End of story there. So you want to tell me 'ranged combat' is gone? I can b*llsh*t on that one. It's alive and well. You just have to know where to look and how to play.
3. The other comment made...."The third biggest problem for me is the [i]"ZOMG I spawned in ur butt hole" feeling"...I just got done playing three plus hours of TDM yesterday in the Elite Clan contest. Uhhh...sorry, but I found no marked difference in spawns than from Blops or MW2. The game played fine.
Here's the thing..i've been reading message boards like these since MW1...every single Cod game that comes out, has the EXACT same whine-gripes from people. A new CoD game comes, you can take it to the bank, lead pipe stone cold lock, a certain pct of people will get on the boards and gripe about ....
1. Lag 2. Spawns 3. A gun(s) being overpowered.
It doesn't matter how perfect the game is. In fact, you could take 100 players and trick them into playing a prototype, where everyone plays on a in-house, no lag machine...and 5% of the players will whine like douches their game is lagging...to explain their failure. Or the spawns suck. In fact, you could give everyone visually different guns, with the exact same stats....and 5% of the players will still complain about an opponents guns being 'overpowerd'. That is reality.
Joined: Jan 2012 Gender: Male Posts: 185 Location: Winnipeg, MB
Re: What's your main beef with MW3? « Reply #9 on Apr 30, 2012, 7:11am »
The #1 biggest problem with this game series is the complete lack of innovation. Absolutely nothing has changed since COD4. They added a bunch of new bells and whistles in MW2, but the gameplay itself was identical. And they have spent every game since then trying to balance those bells and whistles.
On a smaller note, I'd like to see the following: > 1-hit-kill knifing to the face removed. (slow animation 1hitkill from behind, 25 damage slash from the side or front) > No killstreaks > No deathstreaks > Well-balanced vehicles > Destructive environments > Larger maps (not these terrible MW3 maps)
Hmmm I wonder if there is already a game on the market that meets what I want....
The #1 biggest problem with this game series is the complete lack of innovation. Absolutely nothing has changed since COD4. They added a bunch of new bells and whistles in MW2, but the gameplay itself was identical.
I hate reading thread like these. I'm not a nutjobber of CoD games, but posts like these force me to become one.
"Absolutely nothing has changed" ?
Really? Get a grip. From the group/party organizing/set up features, to Clan features, to stat tracking, to gun attachments, to perk selections, availability, options, to killstreak options, quantity, tweaking......they've added a TON of features onto the base core game since 2007.
And as far as the gameplay, core gameplay itself being the same.....what would you have? It the core game itself changes......THE GAME CEASES TO BE A COD GAME!!! Duh!!!. Do we want the core gameplay to involve into Halo? Rocket packs anyone? 30' halo leaps? Trampoline bouncers? It's a modern military FPS. There's not THAT much that can be changed. And the current model does work. Have you tried games like homefront, medal of honor?
The opportunity of defeating the enemy is provided by the enemy themselves.
Joined: Feb 2012 Gender: Male Posts: 201
Re: What's your main beef with MW3? « Reply #12 on Apr 30, 2012, 8:34am »
To the OP: 1. SMG recieve damage boost up close?? No. Where did you get that information? Seems subjective. 2. Overall effective range DECREASED? No. Exactly the opposite in fact, LMG's recently received a buff making their effective range INCREASE. lol
(I apologize but let's keep the misinformation to a minimum please.)
On to what bothers me about the game: DMH, Final Stand, and boosters. I don't like things that are unfair/unjustified. I also don't like lag but honestly the other FPS games I've played on xbox have MUCH worse lag than CoD. So lag is just an unfortunate reality of online gaming and hopefully in the future it will get better. *edit - I wanna add the spawn system to the list. No one should ever spawn in the same location or directly behind someone as they're running around a corner. I know the maps are small on MW3 and that contributes to the spawn problem but cmon. Give us 3 sec. spawn delay if necessary, at least that way you always have a fighting chance when you spawn.
Re: What's your main beef with MW3? « Reply #14 on Apr 30, 2012, 10:04am »
Biggest gripes? Hit detection, lag/lag comp.
I've played exactly one Halo title ever (Halo Reach). But I noticed in multiplayer, that when I shot bullets at someone, the bullets hit them. I don't know that I died less in Halo, but I don't recall having "wth!" moments all the time unlike CoD.
3. The other comment made...."The third biggest problem for me is the [i]"ZOMG I spawned in ur butt hole" feeling"...I just got done playing three plus hours of TDM yesterday in the Elite Clan contest. Uhhh...sorry, but I found no marked difference in spawns than from Blops or MW2. The game played fine.
Play hours of Domination or Capture the Flag and get back to me.
3. The other comment made...."The third biggest problem for me is the [i]"ZOMG I spawned in ur butt hole" feeling"...I just got done playing three plus hours of TDM yesterday in the Elite Clan contest. Uhhh...sorry, but I found no marked difference in spawns than from Blops or MW2. The game played fine.
Play hours of Domination or Capture the Flag and get back to me.
How about 14 days of Domination? Would that be enough time for you? About 2,000 Domination game wins, with about 20 losses...do that....and then come back to you, tell you that I find very little to any difference in the Dom spawn situations between MW2/Blops and MW3? In fact, the two games work about equally as well in terms of spawn trapping, spawn points and repositioning. How would that be, in terms of getting back to you
The #1 biggest problem with this game series is the complete lack of innovation. Absolutely nothing has changed since COD4. They added a bunch of new bells and whistles in MW2, but the gameplay itself was identical. And they have spent every game since then trying to balance those bells and whistles.
On a smaller note, I'd like to see the following: > 1-hit-kill knifing to the face removed. (slow animation 1hitkill from behind, 25 damage slash from the side or front) > No killstreaks > No deathstreaks > Well-balanced vehicles > Destructive environments > Larger maps (not these terrible MW3 maps)
Hmmm I wonder if there is already a game on the market that meets what I want....
Re: What's your main beef with MW3? « Reply #18 on Apr 30, 2012, 11:36am »
The spawn system in MW3 is the same spawn system from previous CODs but I do think that either placement or some tinkering with the system was done, since this is the only COD I remember where in a wide open map you are seeing people spawn in visual range of another player.
The spawn system is supposed to calculate line of sight from each spawn and spawn a player in the best spawn according to distance and line of sight from the nearest enemy. In a average sized map with enough spawns and a full lobby, there should still always be a spawn where you are not spawning outside visual range of another player. However I have noticed a handful of times that I spawn directly behind someone... not even behind a corner or something, they are 2 feet in front of me. And this is on various gametypes. This, to me, indicates not enough spawns. I can speak from some knowledge on this due to my amateur experience making community maps in MW1.
This type of spawn problem did not happen to this extent in previous CODs except in loaded tiny maps like 18 v 18 on PC in Shipment in MW1. Recently I was dropped into a Sabotage game on Dome, for example, where members of the enemy team were all tactical loitering spawn spots and just killing everyone the instant they spawned. That should never happen with enough spawns.
As to map design, it is curious that there are so many domination maps where one team has a clear advantage getting to the B flag over the other team. Overall I think the map design issues raised are valid and I suspect this is a result of a large number of experienced map designers jumping ship when IW left.
That being said, that is not my biggest beef with MW3. My biggest beef is lack of innovation with the emblems and titles and challenges... come on guys, put some thought into these things. There is really nothing new here and that was a huge disappointment for me. I am one of those who enjoys that individualizing aspect of the game, part of the fun for me is chasing that crazy challenge to get a cool looking or rare emblem or title.
Also, no real different gametypes either. Blops at least tried to do some new things, i.e., the make your own emblem thing, some new gametypes, and so on. With this MW3 though, I think we are seeing the result of a calamitous divorce between IW and Activision, and SledgeHammer stepped in and basically just made some new maps and coded some new killstreaks and called it a day. And don't say stat tracking is innovative, because we had a great stat tracking system in Blops that they basically took out of the game and put up on the web via subscription, which is a step down in my opinion.
I give them the benefit of the doubt due to the fact they probably had less time and less established designers and programmers to really make any significant leaps from MW2, but nonetheless I think complaints that MW3 lacks innovation are justified. MW2 seemed like a huge leap from MW1 but this new game seems like a baby step compared to that.
This is all relative as I still find the game to be a lot of fun and I still waste entirely too much of my life playing it.
Re: What's your main beef with MW3? « Reply #19 on Apr 30, 2012, 11:41am »
The poor spawns is due to the poor map design, hence poor spawn location. Haven't you seen that infamous FFA Fallen match begin spawn where 3 players spawn facing each other right off the bat?
That being said, that is not my biggest beef with MW3. My biggest beef is lack of innovation with the emblems and titles and challenges... come on guys, put some thought into these things. There is really nothing new here and that was a huge disappointment for me. I am one of those who enjoys that individualizing aspect of the game, part of the fun for me is chasing that crazy challenge to get a cool looking or rare emblem or title.
i hear you...but i have to ask...i also enjoy seeing what new emblems i get. But out of the 26 million MW3 players....how many realistically actually KNOW what's what on the hundreds of emblems and titles? Like what % are new, old, etc...I'm a hard-core player...i like the emblem stuff....but i honestly have no clue what the percentage is. Like some look the same, some I don't remember...but it doesn't seem like any huge deal to me.
Quote:
Also, no real different gametypes either. Blops at least tried to do some new things, i.e., the make your own emblem thing, some new gametypes, and so on. With this MW3 though, I think we are seeing the result of a calamitous divorce between IW and Activision, and SledgeHammer stepped in and basically just made some new maps and coded some new killstreaks and called it a day.
Team Defender? Kill Confirmed? The community lists that have drop zone? Infection? The various Elite playlists? How can you say there isn't new experimentation with gametypes????????
Quote:
And don't say stat tracking is innovative, because we had a great stat tracking system in Blops that they basically took out of the game and put up on the web via subscription, which is a step down in my opinion.
Most of the stats in Blops...are still right there in MW3. And you don't need to pay a dime to see the rest in Elite.
The poor spawns is due to the poor map design, hence poor spawn location. Haven't you seen that infamous FFA Fallen match begin spawn where 3 players spawn facing each other right off the bat?
FFA is the worst offender. I distinctly remember several FFA games from my recent 70 game FFA binge where people spawned directly in front of me or vice versa.
However even a poorly designed map (and Fallen is, I think, a good map) could still have spawns outside of visual range of other players. A spawn is like any other model that the map designer places. You put them in spots around the map, it is not dependent on map design only insofar as there are relatively hidden places in the maps. All the maps have some places where you could theoretically place spawns without immediately seeing another player, the problem is not enough spawns. On a large map like Fallen, for example, there is simply no excuse to have anyone spawning in front of anyone else, especially in FFA where you have a small number of players. That is bad spawn placement.
That being said, that is not my biggest beef with MW3. My biggest beef is lack of innovation with the emblems and titles and challenges... come on guys, put some thought into these things. There is really nothing new here and that was a huge disappointment for me. I am one of those who enjoys that individualizing aspect of the game, part of the fun for me is chasing that crazy challenge to get a cool looking or rare emblem or title.
i hear you...but i have to ask...i also enjoy seeing what new emblems i get. But out of the 26 million MW3 players....how many realistically actually KNOW what's what on the hundreds of emblems and titles? Like what % are new, old, etc...I'm a hard-core player...i like the emblem stuff....but i honestly have no clue what the percentage is.
Team Defender? Kill Confirmed? The community lists that have drop zone? Infection? The various Elite playlists? How can you say there isn't new experimentation with gametypes????????
Quote:
And don't say stat tracking is innovative, because we had a great stat tracking system in Blops that they basically took out of the game and put up on the web via subscription, which is a step down in my opinion.
Most of the stats in Blops...are still right there in MW3. And you don't need to pay a dime to see the rest in Elite.
Yeah there are new gametypes. I don't know though, they seem to just be re-hashes of other types. But you got me there. I mean something really new, like an escort mode.
As for the emblems... I don't know how many ppl know about the new ones or the old ones, I could care less to be honest. It's my personal satisfaction from getting, say, the "Owned" title by getting the game winning killcam with a riot shield, or dropping a crate to win the match, or whatever. This is my beef, after all. But I notice that there are a ton that are the same, and there are the same total amount. Just seems lazy to me. If you are going to bring back emblems and titles, fine, but make new ones at least! Even the challenges are all the same. These are the things around the edges that you would think they would change just to give it a new flavor, but they don't. It makes the jokes that this is the most expensive map pack yet seem to have a ring of truth.
You can't say that the Blops stats are all here in MW3. MW3 stats are super limited. I can't see accuracy or KD for each gun, I can't see my personal records for each map and gametype, I can't rank the lobby by number of captures or PPM... I can't compare all my personal bests (or even see them!) to my friends... there is a ton of stuff that was in game in Blops that I can't see. And some of it is in Elite... but I don't want to turn off the game and go on the web to see it. It's great to have that in addition to the in game stats, but taking them out of the game and putting them on the web is taking features away in order to try and push me into buying premium and giving Acitivision my email address. Elite is a marketing ploy.
As for the emblems... I don't know how many ppl know about the new ones or the old ones, I could care less to be honest. It's my personal satisfaction from getting, say, the "Owned" title by getting the game winning killcam with a riot shield, or dropping a crate to win the match, or whatever. This is my beef, after all. But I notice that there are a ton that are the same, and there are the same total amount. Just seems lazy to me. If you are going to bring back emblems and titles, fine, but make new ones at least! Even the challenges are all the same. These are the things around the edges that you would think they would change just to give it a new flavor, but they don't. It makes the jokes that this is the most expensive map pack yet seem to have a ring of truth.
I thought most of the emblems were new.
Quote:
You can't say that the Blops stats are all here in MW3. MW3 stats are super limited.
They are not 'super limited' compared to what was in MW2. It's like 1,000% better, ...than MW2. MW2 had four stat categories, and that was it. Score, Kills, Wins and Accuracy. MW3 has like the same, but also by game type, then sort functions for week, month, etc...
Quote:
I can't see accuracy or KD for each gun, I can't see my personal records for each map and gametype,
I couldn't see my WL record for each map in Blops. That never existed.
Quote:
I can't rank the lobby by number of captures or PPM... I can't compare all my personal bests (or even see them!) to my friends... there is a ton of stuff that was in game in Blops that I can't see. And some of it is in Elite... but I don't want to turn off the game and go on the web to see it.
You can access right through the MW3 game. Go to menu, hit 'Elite', and it loads up. You don't have to go to your computer/web. You are wrong here.
Also...look. I'm not saying the stats in MW3 are 'better' than Blops. Honestly, I can't even remember how exactly Blops did things. I know they had ppm, that was a nice feature. But that said, ....MW3 has some things Blops didn't have. All in all...if i had to 'rank', assign a rating for each game in terms of how they have handled stats, it would be ....( 1 out of 10)
MW2 = 2.5 Blops = 9.0 MW3 = 8.5
So that's my point. MW3 made HUGE strides in getting it right. I think Blops was a bit better, but it's not enough to start entire threads on, saying MW3 is bad. It's not.
Re: What's your main beef with MW3? « Reply #24 on Apr 30, 2012, 12:36pm »
I didn't start the thread. I added my opinion, which is, like, my opinion, man. And I'm not saying this makes MW3 bad, I am simply answering the question: what's my beef with MW3?
When I load Elite it closes the game. I have to log in, yada yada... it's a pain. In Blops it was all right there and easily accessible. Also I am not comparing the stat aspect to MW2, I am comparing it to Blops. The stats and the way you could see them were just better and easier in Blops. Going online or to a different site to see my stats is a marketing gimmick and its annoying that they took away a feature and added extra hoops for that.
As for lobby sorting; in Blops it was just one button and right there in the lobby. In MW3 I have to go to barracks, I have to go to the list I want, then I have to sort by Lobby and not friends... it's a silly extra set of hoops and it is not executed well. These might be little things yes, but they are also GUI polishes that you would expect any game--especially when the previous game did it--to execute well.
I don't know the % of new vs old emblems, but a lot of them are the same, and there are very few new ones or even new challenges.
I didn't start the thread. I added my opinion, which is, like, my opinion, man.
When I load Elite it closes the game. I have to log in, yada yada... it's a pain. In Blops it was all right there and easily accessible. Also I am not comparing the stat aspect to MW2, I am comparing it to Blops. The stats and the way you could see them were just better and easier in Blops.
As for lobby sorting; in Blops it was just one button and right there in the lobby. In MW3 I have to go to barracks, I have to go to the list I want, then I have to sort by Lobby and not friends... it's a silly extra set of hoops and it is not executed well. These might be little things yes, but they are also GUI polishes that you would expect any game--especially when the previous game did it--to execute well.
I don't know the % of new vs old emblems, but a lot of them are the same, and there are very few new ones or even new challenges.
I know they are just your opinions...i'm just discussing this stuff back. I personally like the option to sort things via friends, recent players and clan.
I'll have to take a look at it tonight, break it down. Refresh my memory.
1. SMG recieve damage boost up close?? No. Where did you get that information? Seems subjective. 2. Overall effective range DECREASED? No. Exactly the opposite in fact, LMG's recently received a buff making their effective range INCREASE. lol
All the SMGs save the MP5 and UMP would have been 4 hit kills up close in any other Call of Duty.
The LMGs had similar range to SMGs prior to the buff.
And so forth. The penalty of suppressors were probably reduced due to the marked range reduction. Of note is that damage is generally higher in MW3 (ex. 49 damage takes longer to transition to a 4 hit kill than 40), but it's not significant enough with most weapons to compensate for the range reduction.
A new CoD game comes, you can take it to the bank, lead pipe stone cold lock, a certain pct of people will get on the boards and gripe about ....
1. Lag 2. Spawns 3. A gun(s) being overpowered.
All of these were explicit problems with Black Ops and all of them were acknowledged and remedied by Treyarch (although the Famas and 74u nerfs are subjective in their effectiveness.)
The fact of the matter is that if these are indeed real issues, as they were with Black Ops, they should be recognized and subsequently treated. Stating that players are unduly complaining when these problems do reduce quality of play for many people helps no one.
Infinity Ward has already admitted that MW3's network code was fundamentally flawed on release and has tweaked it somewhat (namely, via removal of lag compensation).
Re: What's your main beef with MW3? « Reply #28 on Apr 30, 2012, 2:22pm »
Community. Kids that scream into their mics. Apparently something something about anonymity makes people total asses.
To the elite FMG marksman that made last night so memorable: "Sorry I stopped you 19 kills short of your MOAB. May the gods of the internet favor you in your next engagement."
PS Matchmaking. Just because I live on the west coast does not mean that I want to play in games hosted on the other side of the pacific.