Tips for a MW3 Noob? « Thread Started on May 1, 2012, 3:36pm »
Okay I've played W@W, MW2, and BO, so I'm not a noob when it comes to CoD, but I haven't touched MW3 and I just got it as an early birthday present.
Any tips on getting started? I know I need to jump in and learn the maps and basic stuff like that which applies to all the CoD's... I mean more MW3 specific stuff? There any particular weapons, perks, killstreaks, game types, or combinations of such things that I should be paying attention to? Anything that might help me out as I retrain my aiming skills and learn the details?
Just general MW3 specific advice for getting started. Not worried about what are the best things for a high skill player... yet. I'd describe my skill level as moderate, but rusty.
Should I even bother with sniper rifles or quickscoping or wait until I'm quite practiced? What about shotguns? I lurve shotguns... but as primaries? hmm...
Thanks bros. I will be catching up on the threads here to edumicate myself on the game.
Re: Tips for a MW3 Noob? « Reply #1 on May 1, 2012, 4:01pm »
I started MW3 as a noob and I learnt a lot from this forum. There are tons of good threads on this forum that you can take great advantage of. The best way to find what you want is
1) Use Google instead of the forum's search function;
2) Type the following search phrase:
site:denkirson.proboards.com <keyword of the stuff you want to search>
It's basically a weapon guide with URLs to the in-depth discussion threads for each weapon. I created it as an easier way for myself to find these threads.
Re: Tips for a MW3 Noob? « Reply #3 on May 1, 2012, 4:13pm »
In terms of weapon classes, I recommend the following:
1) Start with SMG and AR. Don't worry about Shotty / SR / LMG just yet.
2) For SMG: only focus on the "big 3": PP90M1 / P90 / MP7. Don't worry about the others.
3) For AR: most options are solid. Experiment with each as soon as you have them unlocked and see which ones you like the best. ACR is the most popular choice but you don't have to take that for granted.
M16A4 and CM901 are widely considered as out classed by others (M16A4 by Type 95, CM901 by almost all other auto ARs). It is safe to exclude them from your first month of play.
4) For secondary: MP9 is the best, can't go wrong with any attachments. FMG9 Akimbo used to be overpowered but not so much any more, however it is still a good option during the noob stage.
Don't worry about handgun for now for normal game play. If you want to have fun with them you can do so in the Community playlists "infected" and "gun play".
Re: Tips for a MW3 Noob? « Reply #4 on May 1, 2012, 4:17pm »
In terms of perks, best way to learn about them is to search the discussion threads for each (using the google search method I mentioned above). Specifically, use Assassin for Perk 2 until you know the map well enough.
For strike package, I recommend starting with Specialist so you can have more perks.
For death streak, just choose between Juiced and Final Stand.
The opportunity of defeating the enemy is provided by the enemy themselves.
Joined: Feb 2012 Gender: Male Posts: 201
Re: Tips for a MW3 Noob? « Reply #6 on May 1, 2012, 4:22pm »
^^ Great advice.
I would like to add one simple tip, "walk don't run" The maps are really compact in MW3, there's no need to go sprinting around looking for enemies. They'll come to you. Even the maps that seem big are ~60% CQC areas. If you wait and use cover or simply walk around the map you will have a higher chance at being successful.
I apologize if that's too basic/obvious, but it's something I've incorporated into my play that has helped a lot. I rarely ever sprint and I get a 2.0 - 3.0 KD depending on the map.
Re: Tips for a MW3 Noob? « Reply #7 on May 1, 2012, 4:23pm »
Best way to learn the maps:
0) If you have Elite premium, watch the map guide on Elite TV;
1) Walk through the map in private match;
2) Play the map in survival mode;
3) Watch live streaming on twitch TV;
4) Watch replay in theater by a) follow yourself and see how you died; 2) follow the top scored player and see how he moves; c) get into free camera mode and go all the way up in the sky for a bird eye view, and watch how all players spawn, move, die like chess pieces on chess board.
I would like to add one simple tip, "walk don't run" The maps are really compact in MW3, there's no need to go sprinting around looking for enemies. They'll come to you. Even the maps that seem big are ~60% CQC areas. If you wait and use cover or simply walk around the map you will have a higher chance at being successful.
I apologize if that's too basic/obvious, but it's something I've incorporated into my play that has helped a lot. I rarely ever sprint and I get a 2.0 - 3.0 KD depending on the map.
+1
This advice is especially important when using AR, as killed during sprint is one of most the common causes of deaths.
Re: Tips for a MW3 Noob? « Reply #11 on May 2, 2012, 12:33pm »
1. Use Assassin. Just use it. Not using Assassin is probably the biggest mistake a new player could make. It's just flatly better than the other red perks outside of rare corner cases, there is no good reason not to have it on every class.
2. Use the Support Strike Package. Support is better than Specialist for a new player (and often for non-new players) because you keep your streak when you die, and your streaks contribute more to your team winning the game than Specialist will if you're not carrying the team by yourself. Especially consider only running 2 killstreak rewards; since your "streak" resets after the last reward, running (for example) just UAV and CUAV will earn you more killstreaks/game than if you run UAV, CUAV, AUAV.
3. Party up. Not MW3 specific advice, but learning new maps/game mechanics is always easier when the enemies are too busy having their lunch eaten to antagonize you overmuch. I believe you still have me added, and there are some other people on this forum that I play with semi-regularly. Send eLantern a message about getting a clan invite; instant pseudo-friends list extension. Helpful if your friends list is usually full.
4. A caveat about partying up, is take care not to angry the connection gods. Netcode for this game is not ideal by any stretch of the imagination (much worse than MW2), though it has been tweaked a few times since release. You might not be able to play with some of your more geographically distant friends on their host and not lag nuts. If your party has a guy from Tennessee and a guy from Michigan (and you're still in Texas), give the Tennessee guy host if you can, etc.
Finally, use good guns/attachments. Seems obvious, but some people don't. Witty summarized which ones are worth your time pretty well, but I'd just like to contend that the ARs are not all ideal. If you can learn to use the Type-95 (think MW2 Famas+stopping power) effectively, there is no reason for you to use most of the ARs in this game. Similarly for the Mk14, though that isn't for everyone. LMGs are a waste of your time, Shotguns are only good when you know the maps. Snipers are most commonly used with Quickdraw, and if you're using that you aren't spawning with Assassin on, which is a mistake 90% of the time.
Good luck.
« Last Edit: May 2, 2012, 12:33pm by aidsaidsaids »
Semtex: easy to use Frag: richer usage options: cook, bounce, etc. (damage wise = Semtex) C4: significantly more powerful than Semtex and Frag. Worth the practice of getting better at using it Betty & Claymore: ambush device. It seems much easier to get kills with Betty than Claymore SMAW & RPG: SMAW is easier to get kills, RPG you have more ammo. Javelin: mini-artillery. See discussion threads for more details. XM25: fun to use but not very practical, safe to skip in noob stage. See discussion threads for more details.
« Last Edit: May 2, 2012, 12:40pm by wittyscorpion »
Re: Tips for a MW3 Noob? « Reply #13 on May 2, 2012, 12:48pm »
Hi mannon. I always enjoyed reading your posts in the Black Ops era.
First off, you've played past titles. The basics still apply. If you want to achieve good ratios consistently, avoid gunfights where you engage the enemy on equal terms in favor of ones that well, favor you. Close-quarters engagements have a higher degree of unpredictability stemming from their smaller margin of error, so engaging the enemy from a farther range tends to be in your best interest. At the same time, if you want to achieve (i.e. high) scores consistently, you have to maintain an active enough role in each match maintain a high enough encounter rate to get a good amount of kills while simultaneously fulfilling the objectives of your gametype of choice.
Just like past titles, each match can be viewed as a balancing act between these two (and a half) goals. If you're 10-1 but not getting much action, it's in your best interest to start pushing harder; similarly, if action is choppy and you are getting killed just as much as you're killing, slow down and focus instead on staying alive. There are relatively powerful positions on every map that provide overwatch to popular chokepoints that will aid you in your quest by providing you with ample opportunity to get kills with little risk to yourself.
Just like past titles, high reward low-risk strategies and tactics lend themselves to the most consistent success.
Preamble aside, onto the MW3-specific things:
1) The Assassin perk far outstrips the other perks in its tier. Thanks to the Support Strike Package, various forms of UAV are extremely common in MW3... and not only does Assassin soundly foil all of 'em (including Counter UAV), but it keeps you off Portable Radars and Heartbeat Sensors. Portable Radars are especially odious because they are the Black Ops Motion Sensor on steroids in that they have a comparably large area of effect and if detected you appear on the radar for the entire opposing team. Assassin also counters the Marksman perk, Thermal imaging, and even the EMP. Besides, who doesn't want to be an Assassin?
2) As far as weapons go, my preference lies overwhelmingly with the Type 95 and MK14. The former is a burst-fire AR that boasts an impressive rate of fire while the latter has a giant two-bullet range. The Type only takes two bullets to kill at short and middle ranges whereas the MK14 is 2-3 or 1-2 if one bullet is a headshot. Provided you are not wildly inaccurate, these guns will give you a sizable advantage versus the majority of fully-automatic weapons.
3) Nonetheless, here are those weapons generally considered to be the "top" of their respective categories: ARs - Type 95, MK14, ACR/G36c SMGs - MP7 (almost no recoil), PP90M1 (high RoF) Shotguns - Striker, USAS LMG - Mostly just the L86, although MK46 and M60 have notable attributes Sniper - MSR (bolt-action, AR movement speed) or Barrett (semi-auto, LMG movement speed)
For a secondary, other than mucking around with an RPG or something, there's little to no justification from a practical standpoint to run anything other than the FMG9, MP9, or a Stinger.
4) Unlike past games, destroying killstreaks adds to your kill or pointstreak. This is significant because not only can you can reach killstreaks with one, two or sometimes even three less gunkills, but killstreaks are also weaker than they were in past games. Besides the AC130, almost everything can be shot down in a matter of bullets. The Blind Eye perk, which makes you undetectable to AI-controlled air support and increases the damage of your bullets versus air support, enables you to casually take out say, a Pavelow, in one and a half to two mags from the likes of a silenced SMG in seconds. This means higher-end streaks are significantly easier to obtain and allows you to provide a valuable service to your team.
5) Unfortunately for us shotgun enthusiasts, the pump and lever action shotguns are far less favorable weapons than almost any other in the game. The Striker, which is almost identical to its MW2 incarnation, can be a highly competent weapon due to its high semi-automatic rate of fire, and the USAS, while slower firing, does a little more damage and has more range to compensate. KSG, SPAS, Model and AA-12 are more for fun than anything else.
6) Similarly, sniping is more for flavor than anything else if you ask me. The design of many stock maps makes an AR or SMG far more practical weapons than a sniper rifle. Not to say a sniper rifle can't be used to good effect on most maps because they certainly can... they're just not as good overall as ARs and SMGs.
7) Pick your Strike Package carefully. Unless you routinely go on long streaks, the other two Strike Packages almost certainly offer more bang for your buck than Specialist. For example, the Pred-Reaper-AC130 Assault package only takes 7-8 gunkills (less if you take out a UAV, chopper, SAM turret, etc. along the way) to get you to the Reaper, which easily chains to the AC130. Between the Reaper and AC130, you can (at least) easily double the kills it took you to get those streaks. Unless you are able to consistently beat the kills of your optimal Assault chain with the Specialist Bonus, Assault is the better option.
I'll post a little later and share some of my classes and if you'd like some specific spots that work well on each map.
1. Use Assassin. Just use it. Not using Assassin is probably the biggest mistake a new player could make. It's just flatly better than the other red perks outside of rare corner cases, there is no good reason not to have it on every class.
2. Use the Support Strike Package. Support is better than Specialist for a new player (and often for non-new players) because you keep your streak when you die, and your streaks contribute more to your team winning the game than Specialist will if you're not carrying the team by yourself. Especially consider only running 2 killstreak rewards; since your "streak" resets after the last reward, running (for example) just UAV and CUAV will earn you more killstreaks/game than if you run UAV, CUAV, AUAV.
3. Party up. Not MW3 specific advice, but learning new maps/game mechanics is always easier when the enemies are too busy having their lunch eaten to antagonize you overmuch. I believe you still have me added, and there are some other people on this forum that I play with semi-regularly. Send eLantern a message about getting a clan invite; instant pseudo-friends list extension. Helpful if your friends list is usually full.
4. A caveat about partying up, is take care not to angry the connection gods. Netcode for this game is not ideal by any stretch of the imagination (much worse than MW2), though it has been tweaked a few times since release. You might not be able to play with some of your more geographically distant friends on their host and not lag nuts. If your party has a guy from Tennessee and a guy from Michigan (and you're still in Texas), give the Tennessee guy host if you can, etc.
Finally, use good guns/attachments. Seems obvious, but some people don't. Witty summarized which ones are worth your time pretty well, but I'd just like to contend that the ARs are not all ideal. If you can learn to use the Type-95 (think MW2 Famas+stopping power) effectively, there is no reason for you to use most of the ARs in this game. Similarly for the Mk14, though that isn't for everyone. LMGs are a waste of your time, Shotguns are only good when you know the maps. Snipers are most commonly used with Quickdraw, and if you're using that you aren't spawning with Assassin on, which is a mistake 90% of the time.
Good luck.
These are excellent advices. I have a few comments based on my own noob experience:
1) I used both Specialist and Support and found Specialist was more useful, so I guess that this is more of an individual thing.
When playing Support: I think the best combo for noob is UAV/Bullet Vest. Short circuit the 3rd slot so you can cycle through more frequently. CUAV is also useful but since I was using Assassin its effect did not benefit myself as much.
When playing Specialist as a noob, I was really only going for the benefit of the 4th perk. Even just for that, I found myself like it better than Support. As the 4th perk helps me more than UAV + BV.
Now think of it, it is also more of a psychological effect. When running Support, I tend to be reckless. With Specialist, I am rewarded for every 2 consecutive kills and that helped me to pace my game play with achievable goals.
2) Regarding AR:
Despite T95's widely recognized noob reputation, as a noob I found it not easy to use unless I camp hard (in which case is very easy to use ). It also seems to me that the connection quality is very important when using it.
Also, for a noob who has to unlock weapons through leveling, the various ARs provide good stepping stones to get to the "good" weapons.
Re: Tips for a MW3 Noob? « Reply #16 on May 2, 2012, 3:08pm »
Last Resort Type 95 Focus +Rapidfire, MP9 +Silencer C4, Portable Radar w/ SoH, Assassin, Stalker UAV, Ballistic Vest
This is the class for when the going gets tough. Focus and a Ballistic Vest together with the one-burst-one-kill Type 95 is literally killer. Make liberal use of Stalker to pre-ADS and pie corners. If you come upon some unsuspecting enemies, you've got the MP9 as a silenced option.
If you are comfortable without SoH, replace it with Recon or Blind Eye.
This is a power class. It's not so much for rushing as it is getting in a good position and picking people off. Play it like that and you can get an AC130 or two every game. UAVs only take a few bullets to destroy and add to your streak. Same with choppers.
Re: Tips for a MW3 Noob? « Reply #17 on May 2, 2012, 4:48pm »
I don't think I'm gonna have much luck with taking out air support until I learn the maps. It's just far too dangerous to stop out in the open and look up for the length of time it takes to find and then lock on and fire and the gorram SMAW can't even kill a chopper in the 1 rocket you have so that complicates things. I might go for it some, as I become more comfortable.
I love the weapon/attachment/perk advice. Unfortunately I won't be able to make use of a lot of it for a while, but at least now I have goals and know what to swap in as it becomes available. I'd heard the M16 wasn't all that in MW3 and I knew it was kinda sad in BO too compared to MW2. In Bo it felt like there weren't any burst fires that were particularly lethal 1 burst killers. Not at anything like a decent range, anyway. But I was a HUGE M16/FAMAS fan in MW2 so I'm really looking forward to the Type 95 now!
I still haven't unlocked any of the decent weapons mentioned, in fact with SMG's I'm stuck with MP5 or UMP, neither seem particularly well suited to me and for AR's it's the M4, M16, and Scar. (I miss my MW2 Scar... LOVED that gun so much!) But I'm not too far on the SMGs.
I may give specialist a go on at least one class when I finally unlock it. I like the psychological effect of those easily reachable goals. 2 kills I can handle. When my KS is 4 or 5+ kills I don't even bother counting, because that's just an exercise in frustration. I'm running support on everything now.
So far I don't think I've really unlocked enough to make my custom classes worth even using. I've had far more success just running with Grenadier up to this point. In fact pretty much my only success.
I have a couple of specific questions. First, is there anything really worth using prestige points on? I have two. lol (Yes I only prestiged MW2 and BO once each. I'm not really into the whole starting over thing.) To some extent I feel like I should save them to unlock equipment after I've prestiged, but realistically I'll probably only prestige one time in MW3 as well. I could get more classes which I was spoiled for in MW2, but that was largely because I loved OMA so much. (For it's versatility, not OMAtubing.)
Second, what KS rewards should I focus on unlocking? So far I've only gotten one unlock and I picked up CUAV, my good ol' friend. I really like the advice of dropping to just 2 KS rewards. I hadn't thought of that! Too bad we can't also stockpile KS rewards. I'll have to remember to actually use them before I earn another one.
Anyway, thanks a lot, bros. I'll be seeing you in game.
Re: Tips for a MW3 Noob? « Reply #18 on May 2, 2012, 5:17pm »
1) Regarding prestige tokens:
the safe bet is to add more custom classes. It will benefit you throughout your entire MW3 play. I have 7 slots right now and I wish I had more and I don't want to prestige for that by losing all the stuff I unlocked.
Unlocking weapons/equipments has diminishing returns. If you only plan to prestige once, you would only benefit from it between level 1 and level 80 in the 2nd prestige. If you plan to prestige multiple times, you will get new tokens anyway.
If you still feel like using tokens this way, I think that the most popular choices are 1) MP7, 2) Portable Radar, due to their popularity and late unlock.
2) Regarding KS unlock: Bullet Vest might be the next best choice.
BTW, looks like your top priority is to level as fast as possible. oTradeMark has an excellent guide on that topic: http://www.gamingupgrade.com/mw3-10th-pr....dern-warfare-3/ . Besides all the advices he listed, also be aware that there are daily and weekly challenges that you can complete to get XPs.
Re: Tips for a MW3 Noob? « Reply #19 on May 2, 2012, 6:38pm »
If you are only going to prestige once, extra custom classes seems like the way to go.
As far as killstreak rewards go, Ballistic Vests and possibly EMP should be your next priority if you plan to continue running support. EMP isn't as good by itself (since it functionally costs ~3 UAVs) but when you have 4+ guys on the team using them back to back BO Blackbird style, it's insane. Since it's a Support streak that plan gives a coordinated team a huge "inevitability" edge in some objective gametypes (ie if you don't have B by the time we reach our EMP(s), you lose) If that's the plan you're on, you may as well use AUAV as well.
Support streaks that I think are bad that some other people really like are the Stealth Bomber and Recon Drone.
And yeah, it's a shame that you can't stockpile rewards. To be fair, Support 4/5/nothing would be completely busted if you could. Note however that EMP is better as a result; it's not like MW2 EMP where you would just drown in killstreaks as soon as your EMP expired.
Re: Tips for a MW3 Noob? « Reply #20 on May 2, 2012, 7:06pm »
I'm doing better than I thought I would, though I have a pretty rough time with my custom classes. They are starting to come along, but it's a work in progress. I'm trying to level up my FMG9 some, but it's pretty piss poor outside of nipple touch range. ;3 I'm getting a bit better with it, though. Even in strait TDM I'm finding I need to switch to primary a lot unless I can get into a building large enough to run and gun inside, but it's just kinda like using SMGs and shotguns in MW2... gotta find the sweet spots on the map for CQ combat and then stick to those.
Leveling up to open up weapons and perks is definitely my #1 priority. Seems like low level players are punished more in MW3 than in MW2 and BO, or at least it feels that way right now.
At least my skills aren't as rusty as they were when I first started BO. My aiming isn't 100% but it's pretty decent, probably due to playing LOTS of Dead Island with my GF. The sensitivity in that game is pretty insane if you push it all the way up, but since you're mostly doing melee anyway I've done just that. (Note: Having FPS KontrolFreeks also helps, I'm not claiming I can handle maxed sensitivity without them.) So far I'm just playing at 7 in MW3 to not be too ambitious, but I anticipate potentially moving back up to 10 at some point.
My trigger control is not so good right now, but it's developing. I am glad to see that feathering the trigger properly can still win you some strait up gunfights vs somebody going full auto or just with lousy aim.
Sounds like classes are the way to go. I'm sure that I'll enjoy having some extra ones. Even in BO I kinda wanted more, although TBH I tend to use about 3 for 90% of the time. Though mebbe I could keep some specifically for certain game types and not have to edit them when I play other gametypes.
When I do prestige I'll have another point and I can use that one to unlock the MP7 or whatever weapon I want. I'm also somewhat tempted to go back and prestige MW2 and BO one more time as I've already made some progress in them and I know the games intimately enough to just sort of jump in and go while still bringing my FPS skills up to speed. That and I just miss MW2 sometimes. ;3
Re: Tips for a MW3 Noob? « Reply #21 on May 2, 2012, 8:45pm »
^: regarding past games: you can only get one token from each of them, regardless how many prestiges you have done. Looks like you have already done that, so prestige again won't give you another one.
Also note that custom classes in MW3 are more useful because each custom class can have its own strike package setup. I have seen players having multiple classes with the exact setup of weapons/equipments/perks. The only difference among them are strike packages.
Re: Tips for a MW3 Noob? « Reply #22 on May 3, 2012, 2:40am »
Another note regarding KS: once you feel confident enough to try the Assault Strike Package, you can start with UAV->CP->Pred. CP is pretty good at giving you high point streaks, IMHO it's the best way for a new player to quickly get a taste of each assault KS.
Re: Tips for a MW3 Noob? « Reply #25 on May 9, 2012, 4:11am »
tl;dr Bros are awesome, thanks for the advice. I'm still a noob, but at least I'm having fun and doing better than I did when I first started BO.
I wanted to thank everybody for all the advice. I've been having lots of fun and some success in MW3 lately. My KDR isn't 2+ but it's positive so I'm okay with that. In fact I've gotten into the positive MUCH quicker than I did with BO which I struggled with for a long time, and I've actually had more than a couple of beastly games too.
Finally unlocked the Type 95 and gosh darn golly gee whiz it's a piece of work! I'm so glad to have a decent burst AR again!!! Though I was actually doing quite well just with the M4 up until then.
I still don't do too well with SMGs though so I mostly avoid them. It's mainly my trigger control and I need to work on it. I never could get much into SMGs in BO. Well except for the Skorpion, but that's another story! I ran MP5 and Vector quite a bit back in MW2 and loved them both for quite different reasons. mm.... I miss my vector now. Never got into the UMP. Fecking thing was nuts... I know it was statistically superior at medium to long range over the MP5, but I couldn't control it at those ranges so it hardly mattered. Oddly I had more control over the MP5... prolly just more experience with it, and it totally trashed the UMP at close range. (Never much got into HC.) Well... I'm still hoping the MP7 fits my tastes, its sounds yummy. And my trigger control will get better.
I did make a shotgun class. I wasn't real sure which shotty to take so I tried the USAS and so far I really like it. I've got the AA-12 but if it's anything like previous incarnations then it's prolly not for me. For me I like being able to get 1 shot kills with a shotgun and the USAS actually pulls that off decently enough. Seems like worst case I gotta shoot somebody twice. That still works for me because people kinda panic when they get blindsided by a shotgun. usually you've got the time to get a second shot in unless they have friends or were actually ready for you, but then that's the pleasure... it's an ambush weapon. I just love running around blasting people with it.
Also I think running 2 support KS rewards is probably my favorite thing ever. lol I've got UAV/CUAV or UAV/Vest on a few classes. (Usually pop vests on classes that already have Assassin, more for share XP than anything else.) I don't usually have really high scoring games even when my KDR is up around 2+. So I really love that. I actually get tons of killstreaks for a change, and that feels good. I've always struggled with killstreaks. I also made a specialist class and had some success playing with friends, got my first 7 streak on it fairly quickly too. I don't know if I'm quite ready enough to make it work consistently, but I've got it there for when I know I'm doing well. I've got one assault package too, but rarely bother with that class. I don't even know what assault killstreaks to chain. I'll read up and figure that out eventually. I'm just sitting on about 4 or 5 KS unlocks that I'm not even bothering to use. heh heh
I guess care packages might also be slightly safer than they used to be. I have traditionally pretty much refused to use killstreaks that had to be dropped because dropping one would A. take me out of the fight for like a full 60 seconds or so and B. generally get me killed what seemed like 80% of the time. That is beyond frustrating... to earn the gosh darn golly gee whiz thing and not only lose it but also get yourself killed in the process. But I was noticing that people pretty much ignored enemy carepackages in MW3 since they could be bombs. Granted it still means some dude dropped it and might be in the area, but they don't seem to be the HUGE enemy magnets that they used to be. Though that is kinda sad as about the only use I really did have for care packages was using them as bait. ;p But if it means actually using CP is not suicide then I'm down, especially with the removal of ammo from the CP list. (Thank God!)
I do have another question. The levelling guide seemed to really suggest shooting stuff down. It earns you pointstreaks and XP, and helps the team, and earns challenges... and all that is great. But... well... Now I'm a big proponent of shooting crap out of the sky. I loved doing that in MW2 and took down lots of shiz. I always, always keep an AA class in the top slot. But well... I have two problems. First problem I also had with it in BO... namely that trying to shoot anything down in TDM is suicide. Standing still, in the open for the amount of time it takes to find the thing you want to shoot, get a line of sight on it, and only then actually lock on and fire... well... Even with Blind Eye and Assassin you're still pretty much saying "HEY SHOOT ME!" God knows I shoot the poor saps when I see them doing it. My second problem with it is uhh... launcher sucks... ;p It's kinda sad that my first helicopter kill was not even earned with a launcher, I just shot teh fecking thing until it died. O,o I guess I'm kinda screwed on that until I get stingers. Though I suppose I can hit them with a rocket and finish them with gunfire. It definitely takes fewer bullets than it did in MW2, but it still leaves you shooting up into the air for quite a while and if you aren't silenced well THAT's not such a good thing to be doing. Even so I already run out of ammo fairly often during a good game. I guess I may have to put scav on my AA class when I unlock it... then again... I forget which perk that is.
Anyway... Any tips on shooting things down.... preferably without dying so much? So far my most successful strategy has just been to go blind eye/assassin and ignore the doo-doo, though that's pretty crummy for the team and one can argue that if enemy killstreaks have pushed you that far even if they aren't killing you they have effectively cost you two perks.
Also... How about tips for actually spotting UAVs? That's always been a bit of a pain in the arse for me because there's always buildings and doo-doo in the way of most of their flight path and you have to wait an awful long time for them to fly around if you don't already have a line of sight on them. Sometimes you can get up high to get a better view, but that usually makes you vulnerable to snipers too. Is it better to just scan the sky once when you hear the enemy UAV warning but otherwise only take it out as a target of opportunity if you happen to see it? Because the other end of it is that taking one out when it only has 5 or 10 seconds left isn't that much benefit anyway. On the other hand, it still builds your pointstreak, XP, and challenges, so generally I'd still like to knock one out even if it has 0 actual time left. Hell I'd shoot it down even if we had a CUAV up, for the same reasons... it I could.
Re: Tips for a MW3 Noob? « Reply #26 on May 9, 2012, 7:13am »
Yeah, shooting UAVs is a real pain, because the skyline is so obstructed on most maps. For the most part, I tend to ignore regular UAVs and even Counter UAVs. Advanced UAV however, is pretty annoying to have up against your team, so it's worth making the effort to destroy it.
As for air support, I would highly recommend leveling the Blind Eye perk to Pro, which will then make your bullets stronger against them and make them easier to shoot down with a gun, rather than a launcher. In the early levels, a SMAW will take care of regular and counter UAVs with its single rocket.
Asides from the Attack Helicopter, many of the Assault air support streaks (and also the Recon Drone from Support) have flares, which is a nuisance for destroying them with a launcher. Locking on with a launcher is also very conspicuous to the person using the killstreak (if player-controlled like the Reaper and AC-130). And Scavenger doesn't resupply rockets anymore.
This is why (I think) Blind Eye Pro is great. A silenced ACR or a silenced LMG (since the damage buff) is excellent for shooting away pesky air support. The only thing you won't be able to shoot down with a gun is an AC-130, not just because of the altitude, but because it's immune to bullets full stop. That's it.
^: regarding past games: you can only get one token from each of them, regardless how many prestiges you have done. Looks like you have already done that, so prestige again won't give you another one.
Also note that custom classes in MW3 are more useful because each custom class can have its own strike package setup. I have seen players having multiple classes with the exact setup of weapons/equipments/perks. The only difference among them are strike packages.
I'll second that ^^^
Custom classes are a huge benefit, to those that have them. I'll often switch classes 3 to 4 times in one game. In fact, I have multiple classes set up with the same gun...for example, I have two with the L86, one to shoot distances, and one to deal with opponents who seem to be chucking a lot of grenades at me....
L86 with Grip, Thermal - Scav Pro, Hardline Pro, Marksman Pro L86, Speed, Thermal - Extre Cond Pro, Blastshield Pro, Marksman Pro