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iw5000
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 Skill Gap in CoD
« Thread Started on Jul 16, 2012, 12:22pm »

This was originally in another thread, but it deserves it's own topic, so it's not buried (and it doesn't pollute the other thread)

What was said...

Yesterday at 2:30pm, mw2baller wrote:
The problem is that cod is not a competitive game. There's no elo ranking, no incentive to do anything other than get kills, and a very small skillgap. All competitive games have at least 1 of the 3.

BOxr then replied....Yesterday at 2:51pm
Yeah I agree. (mostly anyway)

The skill gap is kind of big though imo. That's where the term Pub-Stomping comes from right? It's not complicated, but it can take a lot of time to figure out how to do well against players that are already good. I think most people will not do very well on their first CoD game, even if they play it for months. You have to figure out the perks, the layouts of the maps - all the traffic areas and use mind bullets spots, then learn how to aim quickly and accurately. If you're new to FPS, using the radar can also be a big challenge. Without learning these things, you're going to get stomped



« Last Edit: Jul 16, 2012, 12:29pm by iw5000 »Link to Post - Back to Top  IP: Logged
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 Re: Skill Gap in CoD
« Reply #1 on Jul 16, 2012, 12:31pm »



mw2baller then replied back....

The skill gap is tiny compared to other games. Games like CSS or every single RTS (except halo wars) have skill gaps that are at least 10 times as big. SC2 especially is like 10000 times harder than MW3. For me my KDs were:

Cod4: 1.5 (started at like 0.7 or something)
WaW: 2+
MW2: 2+
MW3: 2+

Specifically my skill hasn't changed at all. If I sniped I would go 9-2 or something. If I ran with a shotgun, i'd go 30-20 or something. Basically my performance is entirely dictated by me. Every playstyle has random variables that I can't control. Some have more than others (pump actions i'm looking at you). If I choose to play ground war domination with my clan, scores of 50-5 are common. If I hang back and snipe, I'll often go 20-0 or something. Likewise if I run riot shield, no amount of skill can prevent me from going negative.

Once you hit a certain level, the entire game becomes determined by chance. Your "skill" is just a representation of your ability to stack the odds in your favor.



asasa then replied back....Yesterday at 11:27pm »

Thats not really true.The first game [or on some days, the entire day] I play very poorly, constantly seeing my mistakes but being unable to correct them as they happen, be it aim or stupid decisions. As I play more [or turn the game off and wait for tomorrow..] I can consciously feel improvements.

There is a lot of chance in the game. I suppose you could look at CoD skill gaps like 1-100 [Bad->Good], P1: 25-50, P2: 35-55

Its a roll of dice who wins the encounter, but more often than not, P2 will win. Of course players can learn the basics rather rapidly and this will be the majority of the needed skills. But after 6? years of CoD, I still know I have room for improvement in aim and tactics. Im just improving much more slowly.
« Last Edit: Jul 16, 2012, 12:33pm by iw5000 »Link to Post - Back to Top  IP: Logged
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 Re: Skill Gap in CoD
« Reply #2 on Jul 16, 2012, 1:45pm »

TL:DR; COD actually have large skill gap, but its design philosophy hampers the development of such skills.

Great topic to discuss indeed. My random thoughts for 2 cents worth:

1) The COD is intentionally designed to under-emphasize the "skill factor", so players with all skill levels can still play together and have fun:

For less skilled players:
    .
  • Fast TTK in in general, and choices of OSK and near OSK weapons (e.g.: Type 95). These make "c a m p i n g" an effective strategy.
  • Spycams to provide extra intel upon deaths;
  • Death streaks to provide more strengths after multiple deaths;


For more skilled players:

  • Killstreaks to provide "stomping" fun, as well as "magnification" effect on KDR;
  • MOAB as a tough challenge when stomping;
  • Wide variety of weapons / challenges (to get emblems, etc) to provide game play freshness;
  • Prestiging


2) The design philosophy mentioned in 1) (i.e.: players with different skills can play together) is one of the main reasons for COD's incredible commercial success in FPS genre.


  • Low barrier of entry to attract new players
  • This results in a huge player base and ensures a large "pyramid" structure of players with different level of skills.
  • As new players become more skilled, they keep playing for the noob stomping fun, since there are always "fresh meat" available to crush.


3) (This one is controversial) IMHO COD players actually have a very large skill spectrum. The skill gap between the advanced players and the average players can be huge.

I drew this conclusion based on my game play experience and stream watching experience:

  • I see friends/teammates/opponents who can finish a game with incredible stats (e.g.: 70+ kills and 20- deaths in a single game)
  • I saw players on twitch.tv who can get multiple MOABs a day and double/triple MOAB in a single game


4. COD skills go much beyond aiming, finger twitching, and elaborate maneuvering (all are no doubt essential FPS skills to develop). For example, one crucial skill to get better in COD, is to predict where the enemies are based on the incredible amount of information that has to be processed at real time:

Teammates' location
Visual
Audio
Red dots on mini map
Teammates' recent deaths
Enemy players' play styles and favorite map locations, obtained from previous encounters and spy cam
Communication from teammates
etc.

The great players can process this information very quickly, prioritize them properly, and act in a way that maximize kills and minimize risk of deaths.

5. Besides the skills mentioned above, "team carrying" skills can vary greatly as well.

Example: I played with teams who got out-killed by the opponents (also consisted of players who play together and communicate with each other) significantly and even got MOABed, but still managed to win a close Domination game, due to the heroic efforts of one or more teammates;

6. Unfortunately, COD's design philosophy in 1) makes it difficult for advanced players to further improve their skills:


  • It is difficult to be matched against players at the same or greater skill level;
  • There is no good measurement of skills to encourage skill development;
  • KDR as a skill measurement negatively affect players' skill development greatly. Some players compromise skill development (e.g.: c a m p i n g is acceptable for less skilled players in order to have fun, but for advanced players it does not help with skill improvement) and even "moral" standards (cheating, dash boarding, etc) just to get higher KDRs


----
Note about myself: MW3 is the only COD game I put a lot of time in so I consider it my first "real" COD game. I played Halo series in the past, so not a stranger to the FPS genre.

I started my MW3 experience with a 0.7 KDR for the first 5000 deaths, 1.0 incremental KDR for the next 5000, and now after 35000+ deaths my incremental KDR per 1000 deaths is stabilized between 1.4 and 1.5. My overall KDR is 1.25. I also have a very low overall SPM. In general I consider myself an average player..
« Last Edit: Jul 16, 2012, 1:57pm by wittyscorpion »Link to Post - Back to Top  IP: Logged
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 Re: Skill Gap in CoD
« Reply #3 on Jul 16, 2012, 1:55pm »

There is a skill gap and it can be substantial, but normal play can minimize it due to a wide variety of random variance, as mentioned by witty.

Reducing randomness, as in MLG rules or even in Face Off, readily allows the skill gap to emerge.

Call of Duty places immense importance on map knowledge and inuition of enemy movement and positions at the expense of aiming ability when compared to a more traditional FPS such as Halo, but this does not, in of itself, entirely remove skill gap.

I'm not good at this at game (1.3KD, 300SPM, 18% accuracy), but I will beat a player lesser skilled than myself every time, all the time, in a controlled environment such as Face Off.
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 Re: Skill Gap in CoD
« Reply #4 on Jul 16, 2012, 2:49pm »

Witty has a very good post up there. Actually, everyone has good thoughts.

The problem with 'skill gap'...is ten different people can be saying ten different things.

For example, the skill gap can be relatively tiny, if people are talking about individual encounters. Like Witty said, the TTK is short in this game. Even the worst guy in the world, can sometimes get off a kill on the best player in the world, with getting a shot from behind. In this particular example, the gap is small. The lesser skilled player 'won' the battle. Short brief periods of time...that frame...create very tiny skill gaps, due to random factors (spawns, connection, etc..)

But the above...is NOT how 'skill' should be addressed. We should be talking over the course of an entire game (7 to 11 min). You have to look at the sum of the entire game. If it were face off, 'who is better' would be determined by the entire game length. And with that, a six year 2.0 KD vet at CoD is going wipe the mat with a new person playing the game for the first time. The vet is going to win 1,000 out of 1,000 matches, without fail. Is this even arguable?

So with the above being reality....i think it's safe to say, the skill gap in this game is immense.

The above even translates into bigger examples, like objective team play. I think when getting into team elements, more complex Objective games...the skill gap even widens more. Like Domination. When talking 'skill gap'.....does anyone on this board really think six brand new players (just starting playing FPS), would have any chance of beating six multi-year vets all from the same clan, in a game of Domination? Hell no. Like Witty said, when you include all the intangibles like teamwork, communication, etc.....the skill gap is now even bigger. It grows tenfold.

I hear what MW2Baller is saying. At some point, your perceived skill level starts to stagnate. There is obviously a bit of a lograrthmic curve effect. You make huge strides early on, in picking up basic CoD skills. You might pick up 150 new tricks/tactics the first year. Maybe 50 the second. Maybe only 30 by the third year. This is a reality, shared by all things that require skill. CoD might enhance this effect too, by not forcing people to get better. At some point, the skills you learn in the first three years, might be all you need to win 95% of the time. Some people have no desire to force themselves to bridge that last gap.

To bridge that last 'gap'....you have to push yourself. I've done this. I see it with myself.

MW1 - 0.98 KD, 0.67 WL ratio. I sucked. Played all solo
WaW - 1.41 KD. 1.56 WL ratio. Got better, and found a few friends.
MW2 - 1.61 KD, 5.25 WL. A lot of team playing. Also capable of pulling off big games.
Blops - 1.81 KD, 10.1 WL. Almost all team, rarely lose, and I could dictate games.
MW3 - 1.94 KD, 29 WL. If I put on my try-hard pants, I can dominate most games I play. My KD would also be up around 2.40, if not for the fact every clan contest, i go negative.

I have improved. I am still getting better. And while the Clan contests tank my KD...what I have found is that they have made me MUCH better. By forcing me to learn some new skill sets. Even going negative in every Dom clan contest game, week after week...i have picked at least a dozen new tricks and techniques for capping flags. This....in my fifth year of playing CoD.

So one can still find ways to improve skills. You just have to look. And even with myself, i still wouldn't describe myself as a great CoD player. I am smart, know how to win, can go big in most games, know what it takes to win.......but when it comes to skills...i'm still leagues below some players in my clan....guys who ....i have no clue how , can simply put up much bigger numbers than me.





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 Re: Skill Gap in CoD
« Reply #5 on Jul 16, 2012, 2:50pm »

I feel like this game has an average skill gap compared to other games, but the learning curve is just too steep. This game emphasizes elements that hide skill so to notice an improvement after the basics are learned you have to master quite a lot of little things before it starts to show or you have to play games like face off or mlg rules to reduce this games nature to smother good players with unpredictable deaths so the noobs can still have a chance.
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 Re: Skill Gap in CoD
« Reply #6 on Jul 16, 2012, 2:56pm »

@iw5000: it would be great if you can start a thread by writing a post to share flag capping tips. When participating in the Dom clan contest, I am usually the worst player in terms of #caps among clanmates who play though the entire 3 hours, so I am sure that there are basic things I can pick up to become significantly better.
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 Re: Skill Gap in CoD
« Reply #7 on Jul 16, 2012, 2:59pm »


Jul 16, 2012, 2:50pm, cmck wrote:
I feel like this game has an average skill gap compared to other games, but the learning curve is just too steep. This game emphasizes elements that hide skill so to notice an improvement after the basics are learned you have to master quite a lot of little things before it starts to show or you have to play games like face off or mlg rules to reduce this games nature to smother good players with unpredictable deaths so the noobs can still have a chance.


IMHO the biggest problem that makes skill development difficult in CoD is its lack of a stage that match similar skilled players together, and this is intentional. As a result, most of the time the >=average players are playing against inferior opponents, so there are much fewer learning opportunities.

On the flip side, this is also one of the reasons why this game is attractive since most of the time players don't have to try very hard to have fun. When playing a chess game against inferior opponent, the game is very boring, so players have great incentive to seek better opponents. CoD/MW3 on the other hand, offer the thrill of mass killing + killstreak fun + MOAB (i.e.: stomping). I believe a large portion of the players prefer the stomping than having to face tougher opponents.
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 Re: Skill Gap in CoD
« Reply #8 on Jul 16, 2012, 3:03pm »

I think about half of the skill-sets needed to be good at CoD relate to situational awareness. Some people (mostly noobs) have this idea that you can run around constantly and just kill everything you see, and the only reason they die a lot is because they need to be better at aiming.

For ex. typically when people do 1v1 in private matches the radar is set to always on. This completely nullifies 50% of the tactics and skill-sets normally required to play CoD well. Now it's just a point and shoot use mind bullets battle.

A very big part of learning to play CoD (like scorpion said) is more than just aiming. You have to gather bits of information from many different sources, (footsteps, radar, call-outs, muzzle flashes, explosions, teammates positions/deaths, known traffic areas, known camp spots) and immediately piece together a mental picture of where the enemy is likely to be, then prepare to engage in a way that puts the odds in your favor.
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 Re: Skill Gap in CoD
« Reply #9 on Jul 16, 2012, 3:04pm »

@ witty I agree. You so often face worst opponents that you don't learn too many things that will help you improve.
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 Re: Skill Gap in CoD
« Reply #10 on Jul 16, 2012, 3:10pm »


Jul 16, 2012, 2:50pm, cmck wrote:
I feel like this game has an average skill gap compared to other games, but the learning curve is just too steep. This game emphasizes elements that hide skill so to notice an improvement after the basics are learned you have to master quite a lot of little things before it starts to show or you have to play games like face off or mlg rules to reduce this games nature to smother good players with unpredictable deaths so the noobs can still have a chance.


That could be said about most things that require learning.

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 Re: Skill Gap in CoD
« Reply #11 on Jul 16, 2012, 4:53pm »

^Not really. Many other types of games give you a noticeable improvement for each new idea or let you see exactly how much it helps instead of have cod hide it from you. Chess lets you see your improvements in openings, tactics, endgame knowledge, pawn structures, and many middle game concepts right as you start to use them and master them. Or a strategy game like civilization, if you just start to micro mangage on the last turn required to build something you'll notice a huge change in population or money just from doing a seemingly small skill. In shooters where you need more bullets to kill aiming skill will win out more even if you only have a slight edge over your opponent while cod makes it so there has to be a huge accuracy difference before it can even show. Besides games specifically math doesn't have steep learning curve, just a giant sized 'skill' gap. I don't think you can really say that learning is generally a steep curve.
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 Re: Skill Gap in CoD
« Reply #12 on Jul 16, 2012, 8:03pm »


Jul 16, 2012, 1:45pm, wittyscorpion wrote:

4. COD skills go much beyond aiming, finger twitching, and elaborate maneuvering (all are no doubt essential FPS skills to develop). For example, one crucial skill to get better in COD, is to predict where the enemies are based on the incredible amount of information that has to be processed at real time:

Teammates' location
Visual
Audio
Red dots on mini map
Teammates' recent deaths
Enemy players' play styles and favorite map locations, obtained from previous encounters and spy cam
Communication from teammates
etc.

The great players can process this information very quickly, prioritize them properly, and act in a way that maximize kills and minimize risk of deaths.
..


that's some good stuff there, by witty.

props
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 Re: Skill Gap in CoD
« Reply #13 on Jul 17, 2012, 3:23am »

Good summary witty,

I play solo or sometimes with a friend and do not know how to improve my skills.
As you mentioned - there is no reliable “skill indicator”, especially on PC … and it is hard to see any progress.

Face Off is great in my opinion, 2 vs 2, or 3 vs 3,
many times, in 2 vs 2, we, 2 randoms, win ag clans, and I have the highest score and kdr, that might be some indication for me but unfortunately I have no idea about their skill level …
1 vs 1 seems too personal for me.

Anyway, I play Face Off almost exclusively now. At least handguns work nice there (Gateaway!!)

> 4. COD skills go much beyond aiming, finger twitching, and elaborate maneuvering (all are no doubt essential FPS skills to develop). For example, one crucial skill to get better in COD, is to predict where the enemies are based on the incredible amount of information that has to be processed at real time:
> Teammates' location, Visual, Audio, Red dots on mini map, Teammates' recent deaths, Enemy players' play styles and favorite map locations, obtained from previous encounters and spy cam, Communication from teammates …

Yes, and if you use that info and decide it is better to stay where you are to win that fight … you are immediately called "c a m p e r" …

TL;DR: Play Face Off
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 Re: Skill Gap in CoD
« Reply #14 on Jul 17, 2012, 8:05am »

to wwa...

I mentioned this before, but the clan ops can be a fun way to measure an improvement in skill. For example, the Domination capping contest. This contest forces one to focus only on one skill set (getting a flag). Same deal with the KC contest....getting tags. With both of these, once can measure performance, if you are getting better, worse, progress and all that fun stuff.

I think the above does help a person become a better player. I did with me. I'm a numbers guy, detail obsessed person. You give me a problem, i will break it down and figure out to improve on it. These contests are no different. I started out with low numbers, and quickly forced myself to learn new skills. Like with the domming one. When you focus intensely on one skill set, over time, you really do start to pick up the finer nuances of capping flags. Where to put your TI's, where to sit, what positions to keep, what particular position is best to cap at, reading our teammates moves, and a few dozen other things. All of the above....do translate over to regular domination play. And yes....the 'skill' gains I am getting now are a lot less than say the gains i made years ago.....but it's still fun to see some improvement.
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 Re: Skill Gap in CoD
« Reply #15 on Jul 17, 2012, 8:22am »

is knowledge considered skill?
in black ops, all it takes to get dogs is basically flak jacket pro, tactical mask pro, motion sensor, and a gun with dual mags, while holding down a certain area in the map. not really much skill involved, just where enemies are coming from and using Mind Bullets through windows and doors
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 Re: Skill Gap in CoD
« Reply #16 on Jul 17, 2012, 9:14am »


Jul 17, 2012, 8:22am, -3055- wrote:
is knowledge considered skill?

yes. Knowing more than someone else, and (more importantly) how to apply that knowledge, helps someone have more 'skill'


Quote:

in black ops, all it takes to get dogs is basically flak jacket pro, tactical mask pro, motion sensor, and a gun with dual mags, while holding down a certain area in the map. not really much skill involved, just where enemies are coming from and using Mind Bullets through windows and doors

It's not that easy. If it were, every game would have had twenty sets of dogs. Let's not exaggerate for effect now, you know?

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 Re: Skill Gap in CoD
« Reply #17 on Jul 23, 2012, 11:51pm »

Personally I think it's too hard to determine a skill gap when there's such a lag gap between players (those split screeners who go 2-25 are a different story). All I play is TDM and I'm a 2.09 overall. This week I'm 2.70 and all I've been doing is running around with a USAS slaying people who are almost half a second behind me in latency, it's ridiculous. I've been on the other end of the lag stick so I feel their pain, it's next to impossible to stop and pop someone who isn't lagging like you are. Even corner c4mping can be difficult when they can turn that corner and shoot you before you even see them. To me it's 70% latency and 30% skill. On BF3 my TDM numbers aren't nearly as good, but I definitely feel the playing field is a lot more 'fair'.
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 Re: Skill Gap in CoD
« Reply #18 on Jul 24, 2012, 10:30am »


Jul 17, 2012, 9:14am, iw5000 wrote:

Jul 17, 2012, 8:22am, -3055- wrote:
is knowledge considered skill?

yes. Knowing more than someone else, and (more importantly) how to apply that knowledge, helps someone have more 'skill'


Quote:

in black ops, all it takes to get dogs is basically flak jacket pro, tactical mask pro, motion sensor, and a gun with dual mags, while holding down a certain area in the map. not really much skill involved, just where enemies are coming from and using Mind Bullets through windows and doors

It's not that easy. If it were, every game would have had twenty sets of dogs. Let's not exaggerate for effect now, you know?


hes not exaggerating THAT much. i figured out how to get dogs on virtually every map, probably 80-90% of the time. i used the m16 acog, hardened and final stand. it wasn't very difficult. my goal of the game WAS to get dogs. i was one of those guys that played groundwar just to rape with dogs. it got formulaic, and old, and boring. you can only stomp with your chopper and dogs for so long before the coolness of owning the kill feed wears off.

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 Re: Skill Gap in CoD
« Reply #19 on Jul 24, 2012, 10:44am »

Ok...but that's YOU. You are not every other person. In a typical game of 12 or 18 people...there weren't 18 sets of dogs running around every game. When I played, if it were a beatdown on the opponents, we would usually put up a few sets, but we pounded the other side. Typically though, most people didn't, couldn't...get dogs in a game. It wasn't THAT easy to do.

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 Re: Skill Gap in CoD
« Reply #20 on Jul 24, 2012, 10:58am »

Knowledge is the only constant in the different elements that determine skill. Things like reflexes / "stick skillz" can be greatly affected by latency, which I mentioned in my previous post.

E.g: I played TDM with a buddy from Atlanta for a while yesterday. He had to deal with lag through out, because the host (me) was on the west coast. Instead of running around stopping and popping people on sight he had to use his knowledge of the maps and player behavior to stay competitive to help the team win.
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 Re: Skill Gap in CoD
« Reply #21 on Jul 24, 2012, 11:01am »


Jul 24, 2012, 10:44am, iw5000 wrote:
Ok...but that's YOU. You are not every other person. In a typical game of 12 or 18 people...there weren't 18 sets of dogs running around every game. When I played, if it were a beatdown on the opponents, we would usually put up a few sets, but we pounded the other side. Typically though, most people didn't, couldn't...get dogs in a game. It wasn't THAT easy to do.



Agree.

I had it set as my kill streak for a little while (I only played TDM). It was definitely more obtainable using Flak Jacket and Tact Mask for surviving longer, however, it wasn't that easy to obtain. I rarely saw dogs from the opposing teams as a kill streak, it would almost always be from a care package.
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 Re: Skill Gap in CoD
« Reply #22 on Jul 24, 2012, 11:44am »


Jul 17, 2012, 9:14am, iw5000 wrote:

yes. Knowing more than someone else, and (more importantly) how to apply that knowledge, helps someone have more 'skill'



Just to expand on this a little bit. The ways in which knowledge help you have more "skill" is also extremely important. On the technical side of things It can be knowledge about advanced game mechanics, spots, spawn locations, etc. Then there is "immediate" knowledge like sounds, visuals, death icons, previous round info, communication with teammates etc. I would also argue that there is also a sort of personal knowledge that includes your strengths and weaknesses and an interpersonal knowledge that is obtained by observing teamates/enemies tactics.

All of this information is useless unless it is properly analysed and prioritized on a game to game basis.

But what about the guy that doesn't obsess over the details? How is he able to do so well. My answer is that there can be strength in simplicity. Call of duty is only a strategy game if those with strategic minds make it one. For me? I can absorb information easily, prioritize it, and get that search clutch my team needs. My eyes suck so I use my ears and sense of motion.I pretty much needed to make this game into a strategy game in order to do well. Some people don't need to stress over the small stuff...because that is not their strength. Advanced knowledge (like the kind you find on this forum) is only useful to those who CAN stress over it.
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 Re: Skill Gap in CoD
« Reply #23 on Jul 24, 2012, 11:54am »

As a person who came from armored core (the biggest skill gap guaranteed) & be confident enough about my skills to say that I was good at armored core, cod has an extremely low skill gap. There are plenty of ways to improve on this, but they would lose mass appeal; the one type of fuel it's running on.
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 Re: Skill Gap in CoD
« Reply #24 on Jul 24, 2012, 12:53pm »


Jul 24, 2012, 11:44am, Dumien wrote:

Jul 17, 2012, 9:14am, iw5000 wrote:

yes. Knowing more than someone else, and (more importantly) how to apply that knowledge, helps someone have more 'skill'



Just to expand on this a little bit. The ways in which knowledge help you have more "skill" is also extremely important. On the technical side of things It can be knowledge about advanced game mechanics, spots, spawn locations, etc. Then there is "immediate" knowledge like sounds, visuals, death icons, previous round info, communication with teammates etc. I would also argue that there is also a sort of personal knowledge that includes your strengths and weaknesses and an interpersonal knowledge that is obtained by observing teamates/enemies tactics.

All of this information is useless unless it is properly analysed and prioritized on a game to game basis.

But what about the guy that doesn't obsess over the details? How is he able to do so well. My answer is that there can be strength in simplicity. Call of duty is only a strategy game if those with strategic minds make it one. For me? I can absorb information easily, prioritize it, and get that search clutch my team needs. My eyes suck so I use my ears and sense of motion.I pretty much needed to make this game into a strategy game in order to do well. Some people don't need to stress over the small stuff...because that is not their strength. Advanced knowledge (like the kind you find on this forum) is only useful to those who CAN stress over it.


To add to your thought.

I hear people complain about lag all the time. How that reduces the gap. Well...knowledge helps defeat lag.

And one's game play, it should never depend on the assumption that every game one plays... the connection will be 100% pure lag free. Seriously, that's f'd up. The games are on a console. Some games are great, some aren't. That goes with the territory. If one sees themselves in a laggier game, adjust. Use knowledge. Use tactics to overcome.
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 Re: Skill Gap in CoD
« Reply #25 on Jul 24, 2012, 2:17pm »

i have only ever played cod. i played some halo back in high school (LONG LONG time ago) and always sucked because i didnt even have an xbox back then. anyway, if COD were to have longer TTK, how would sniper rifles balance out? would they all be drags and rsass's? also, how much would TTK be increased? would shotties remain basically unchanged, or would they need to be addressed as well...

im so indoctrinated into how cod works, i cant even begin to think out all the consequences longer TTK would have on the balance of the game...
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 Re: Skill Gap in CoD
« Reply #26 on Jul 24, 2012, 2:22pm »


Jul 24, 2012, 2:17pm, cashmoves wrote:
i have only ever played cod. i played some halo back in high school (LONG LONG time ago) and always sucked because i didnt even have an xbox back then. anyway, if COD were to have longer TTK, how would sniper rifles balance out? would they all be drags and rsass's? also, how much would TTK be increased? would shotties remain basically unchanged, or would they need to be addressed as well...

im so indoctrinated into how cod works, i cant even begin to think out all the consequences longer TTK would have on the balance of the game...


It wouldn't work out. Cod's based around being a game where people die incredibly fast. If health was increased, everyone would travel in large groups, because a player wouldn't be able to abuse flanking/surprise due to CoD's generally low maneuverability. Thus, gunfights would go from "first to shoot=win" to "larger group=win"
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 Re: Skill Gap in CoD
« Reply #27 on Jul 24, 2012, 5:15pm »


Jul 24, 2012, 2:22pm, Mousey wrote:

Jul 24, 2012, 2:17pm, cashmoves wrote:
i have only ever played cod. i played some halo back in high school (LONG LONG time ago) and always sucked because i didnt even have an xbox back then. anyway, if COD were to have longer TTK, how would sniper rifles balance out? would they all be drags and rsass's? also, how much would TTK be increased? would shotties remain basically unchanged, or would they need to be addressed as well...

im so indoctrinated into how cod works, i cant even begin to think out all the consequences longer TTK would have on the balance of the game...


It wouldn't work out. Cod's based around being a game where people die incredibly fast. If health was increased, everyone would travel in large groups, because a player wouldn't be able to abuse flanking/surprise due to CoD's generally low maneuverability. Thus, gunfights would go from "first to shoot=win" to "larger group=win"


with that, ...go into a private match and tweak hte settings. Anyone can do this, and see how a game would play it. It is kind of interesting.

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 Re: Skill Gap in CoD
« Reply #28 on Jul 24, 2012, 5:22pm »

I think there is a skill gap. The difference between good and bad players, even in CoD, is quite large. The problem is there is so much luck and randomness in the multiplayer, enough so that this skill gap can be completely negated. I'm talking about BS spawns, whether your connection is good enough that you don't get lag comp'd, care packages, and if your team as a whole is competent enough. With no skill based matchmaking, another element of randomness is the people you're matched up with. Will you be matched up with people worse than you, people of similar skill level, or people that can own you? Who knows.

All in all, there is a noticeable skill gap in CoD, but it is negated largely due to luck.
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 Re: Skill Gap in CoD
« Reply #29 on Jul 24, 2012, 5:45pm »


Jul 24, 2012, 5:22pm, Broadband wrote:
I think there is a skill gap. The difference between good and bad players, even in CoD, is quite large. The problem is there is so much luck and randomness in the multiplayer, enough so that this skill gap can be completely negated. I'm talking about BS spawns, whether your connection is good enough that you don't get lag comp'd, care packages, and if your team as a whole is competent enough. With no skill based matchmaking, another element of randomness is the people you're matched up with. Will you be matched up with people worse than you, people of similar skill level, or people that can own you? Who knows.

All in all, there is a noticeable skill gap in CoD, but it is negated largely due to luck.


All those factors, 'luck', they are only short term variables, 1 v 1 encounters during a game. On the short term, the gap can be small. But over the course of a game, a series of games, the skill gap is immense.

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