MW2 - What Exactly Is Mobility « Thread Started on Jan 13, 2010, 5:56am »
What does a weapons mobility actually determine. I'm also wondering why Sniper Rifles, like the Barrett .50 weighing about 15 kg's off my mind, have a higher mobility rating then an Assault Rifle like the M4A1, once again I think it weighs about 4-5 kg's.
What do these mobility ratings actually mean and determine.
Re: MW2 - What Exactly Is Mobility « Reply #2 on Jan 13, 2010, 6:39am »
It indicates... mobility.
Snipers and SMGs move at 1x speed, so they get a full mobility bar. Assault Rifles are below that, they move at 0.95x speed. LMGs are at 0.875 speed. Riot shields are somewhere below that.
Snipers move faster than ARs. It was this way in CoD4 as well.
« Last Edit: Jan 13, 2010, 6:40am by cptmacmillan »
Joined: Dec 2009 Posts: 10,087 Location: Conneticut
Re: MW2 - What Exactly Is Mobility « Reply #7 on Jan 13, 2010, 5:05pm »
[quote author=chyros board=nonsense thread=785 post=10273 time=1263402397] Because it's more balanced, for example? [quote] Yeah most likely for balance. I think otherwise SMGs would have been outclassed in COD4 and even more so in MW2
Because snipers are so underpowered, they gotta give it something.
I'd rather have accurate hip fire than faster running.
Yes, but IW will of course never give snipers actual combat potential. Best you can hope for is the ability to kill someone at a mile's distance... who hasn't spotted you .
Yes, but IW will of course never give snipers actual combat potential. Best you can hope for is the ability to kill someone at a mile's distance... who hasn't spotted you .
Killing someone who hasn't spotted you at a mile's distance... I think there's a word for that. It's kind of a weird word... snarping, maybe? Snooping? Hmm... it's on the tip of my tongue... what is the word, what is the word...
Oh yeah, Sniping! Shooting someone from really far away before they see you is called Sniping! And you mean to tell me that sniper rifles are really good at that, and not so good at things that aren't sniping? Wow, how on earth could IW have screwed the pooch that badly? I mean, it just boggles the mind.
Yes, but IW will of course never give snipers actual combat potential. Best you can hope for is the ability to kill someone at a mile's distance... who hasn't spotted you .
Killing someone who hasn't spotted you at a mile's distance... I think there's a word for that. It's kind of a weird word... snarping, maybe? Snooping? Hmm... it's on the tip of my tongue... what is the word, what is the word...
Oh yeah, Sniping! Shooting someone from really far away before they see you is called Sniping! And you mean to tell me that sniper rifles are really good at that, and not so good at things that aren't sniping? Wow, how on earth could IW have screwed the pooch that badly? I mean, it just boggles the mind.
The point is that assault rifles can do that just as well, while they also have actual combat potential. Snipers don't have that... at all.
Re: MW2 - What Exactly Is Mobility « Reply #15 on Jan 17, 2010, 8:02am »
I disagree, snipers may not be the best option but they certainly have combat potential. The only other class of guns in the game that are usually one hit kills are shotguns, and those have a short range. Snipers are a usually one hit kill weapon with an infinite range and a scope to actually be able to utilize that range effectively.
Most ARs cannot operate at long range nearly as effectively as a sniper, the main exceptions being the fam16 and ACR.
Sniper rifles provide a 0 ttk, which no AR can match, and if you learn to use them you can actually scope in on targets at close range and while it's harder than long range shots it's not at all impossible. The main factor here to keep yourself alive is Sleight of Hand as otherwise it will probably take too much time to scope in.
And before someone gets on me saying there is no such thing as 0 ttk, yes there is. When you calculate TTK NOBODY has ever calculated in random factors like the time it takes you to aim. TTK charts for every game just give you the amount of time it's going to take you to fire the amount of bullets needed to kill, counting from the time you pull the trigger and not the time you spot the enemy. For an example, look at.... every chart with ttk on this site, whether it be for COD4, WaW, or MW2.
I disagree, snipers may not be the best option but they certainly have combat potential. The only other class of guns in the game that are usually one hit kills are shotguns, and those have a short range. Snipers are a usually one hit kill weapon with an infinite range and a scope to actually be able to utilize that range effectively.
What I mean by no combat potential is that snipers can never win any confrontation in which both sides are shooting at each other. The only "fight" a sniper can count on winning is one in which the other side isn't even fighting. Which isn't real combat; hence "no combat potential".
Re: MW2 - What Exactly Is Mobility « Reply #17 on Jan 17, 2010, 12:53pm »
Snipers have a hard time winning when the other guy sees them first or at the same time. Sorry, but.... waaahhh... Snipers would be overpowered if they could kill enemies with impunity at range. AR's and LMG's are given the option to be able to kill snipers on purpose.
That does NOT mean that AR's and LMG's are as good at sniping as sniper rifles are. Sure there are a few nice AR sniping options such as FAMAS+SP+Thermal, M16+SP+Holo, ACR+Whatever, and FAL+SP+Holo. But even those do not perform as well as sniper rifles at actually sniping.
Sorry, but I've been sniping lately, a lot. I'm still not the best sniper but I already do just fine. Snipers have to play more conservatively unless you're really great at quickscoping. But that is BY DESIGN. You aren't really meant to run and gun with a 1 hit kill at infinite range weapon in core, that's just stupid. Hell they even nerfed the Terminators. (Yes bling can work around it, but even that's now a tradeoff so it's still a nerf.)
Sure when I snipe I don't get as many kills as when I don't, because you're more dependent upon targets coming into your killzones and not getting caught out in bad situations for you. However my kill/death ratio is usually much much better. Hell, I go some games with zero deaths. That's not always the best thing for your team, but that's what snipers are good for... precision and stealth.
Medium kills and high KDR is not always going to be best for your team in every gametype, but so what. Not everything in the game can be equally balanced across all gametypes. We already know that.
Getting kills and denying kills is useful. Sniping also provides denial of area service for your team, keeping enemies from being able to utilize areas when you setup your killzone to defend them. That's something useful in nearly all the gametypes.
Snipers have extra movment speed not to "balance" them. It serves 1 purpose. It's there to help the sniper get to cover and tactical loitering spots quicker, so they can... snipe.
If you want to go head to head with people sniping isn't it, go AR or LMG. Sniping is not just about fighting at long range. Why don't people understand that CoD sniper rifles are not meant to be Quake railguns?