Post by destroyerofworld on Mar 13, 2009 19:58:44 GMT -5
first of all id like to thank den for making this board.
for those of you who who would like to help with this project, my psn id is desroyerofworld
feel free to message me if you have any information and i will double check it, then if correct add it to the list.
V1.1- added Helghast weapons
v1.2- added online classes and notes
most of the current information comes from fansite kit that comes from intel #9 in killzone2.
the information we have now is limited, but with time it will expand.
unfortunately i can think of no effective way to test blast radius in KZ2.
the information i need is how many shots to kill on classes with normal health bars( non-assault) and the assault class which has a extra bar of health on top of the normal one. also in KZ2 your health bar doesn't refill all the way to the top. so i will need shots to kill( assault and non-assault) for people who were damaged and waited for their health to re accumulate.
WEAPONS
ISA
M82 Assault Rifle
M82 Assault Rifle
attack type: projectile, full auto
shots to kill: ?
assault shots: ?
rate of fire: ?
reload time: 3.1 sec
clip size: 32
LS13 Shotgun
LS13 Shotgun
attack type: projectile, pump action
shots to kill: ?
assault shots: ?
rate of fire: ?
reload time: 5.2 sec ( varies on ammo expended)
clip size: 8
M224-A1 Light Machine Gun
M224-A1 Light Machine Gun
attack type: projectile, full auto
shots to kill: ?
assault shots: ?
rate of fire: ?
reload time: 5.8
clip size: 56
VC32 Sniper Rifle
VC32 Sniper Rifle
attack type: projectile, bolt action
shots to kill: 1
assault shots: 2
rate of fire: ?
reload time: 3.5 sec
clip size: 6
M327 Grenade Launcher
M327 Grenade Launcher
attack type: explosive, single shot
shots to kill: ? ( round explodes on contact with player/bot or after the fuse expires)
assault shots: ?
rate of fire: ?
reload time: 4.6 sec
clip size: 6
M80 rocket launcher
M80 rocket launcher
attack type: explosive, single shot
shots to kill: ? ( has a target lock system if fire is held down )
assault shots: ?
rate of fire: ?
reload time: 3 sec
clip size: 1
M4 Revolver
M4 revolver
attack type: projectile, semi auto
shots to kill: 2
assault shots: ?
rate of fire: ?
reload time: 3.8 sec
clip size: 6
HELGHAST
StA52 Assault Rifle
StA52 Assault Rifle
attack type: projectile, full auto
shots to kill: ?
assault shots: ?
rate of fire: ?
reload time: 3.8 sec
clip size: 40
StA14 Rifle
StA14 Rifle
attack type: projectile, semi auto
shots to kill: ?
assault shots: ?
rate of fire: ?
reload time: 3 sec
clip size: 5
VC9 Rocket Launcher
VC9 Rocket Launcher
attack type: explosive, semi auto
shots to kill: ?
assault shots: ?
rate of fire: ?
reload time: 3 sec
clip size: 1
StA11 SMG
StA11 SMG
attack type: projectile, full auto
shots to kill: ?
assault shots: ?
rate of fire: ?
reload time: 2.8 sec
clip size: 48
StA18 Pistol
StA18 Pistol
attack type: projectile, semi auto
shots to kill: ?
assault shots: ?
rate of fire: ?
reload time: 1.8 sec
clip size: ?
StA3 Light Machine Gun
StA3 Light Machine Gun
attack type: projectile, semi auto
shots to kill: ?
assault shots: ?
rate of fire: ?
reload time: 4.5 sec
clip size: 96
Classes/Badges
both pistols are available to all classes once unlocked.
infantry: first class
class perk: none
interchangeable perk: none
weapons: M82, StA52, VC9, LS13, StA3LMG, M224-A1, StA11
medic: ?
class perk: revive downed players
interchangeable perk: heath packs ( recover 100% health)
weapons: M82 StA52
engineer: ?
class perk: deploy sentry turrets
interchangeable perk: repair mounted guns and ammo crates
weapons: LS13
tactician: ?
class perk: spawn smoke grenade ( able to spawn inside of smoke)
interchangeable perk: deploy flying sentry
weapons: M82, StA52
assault: ?
class perk: body armor
interchangeable perk: boost( run faster)
weapons: M327, VC9, M80
saboteur: 2 star general
class perk: disguise as an enemy player ( friendly's see you as you)
interchangeable perk: proximity mines ( place in groups for maximum effect)
weapons:StA14, StA11
scout: 3 star general
class perk: invisibility while still ( movement makes you visible)
interchangeable perk: spot and mark( marks players on you screen, shows friendly location on radar)
weapons: VC32
notes:
no shooting through walls, but you can shoot out enemy cover if it is light enough.
head shots are always a kill
proximity mines best used in doorways, they seam to get a head shots effect if dmg is dealt to the head.