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Post by snakex on Nov 7, 2010 23:06:09 GMT -5
Weapons*
Perks:Slot 1 Leightweight x1.07 Flak Jacket x0.65 explosives, Flak Jacket Pro x0.05 fire Slot 2 Hardened x2 bullet penetration Hardened Pro x1.25 armor piercing dmg(aircraft and turrets) , x0.8 dmg Kick reduction Scout +5sec extra breath Scout Pro x0.5 weapon switch speed Steady Aim x0.65 weapon spread Steady Aim Pro x0.4 sprint recovery, x0.5 knife lunge recovery Sleight of Hand x0.5 reload time Sleight of Hand Pro x0.5 ADS speed Slot 3 Marathon x2 sprint multiplier Marathon Pro unlimited Second Chance 10sec Second Chance Pro 30sec, 1.15sec revive time hacker Pro 2sec to disarm enemy equipment and turrets Complete Chart on work *dmg are tested in splitscreen with miniscule, half, normal and double health and also all with headshots
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loaded
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Post by loaded on Nov 7, 2010 23:21:28 GMT -5
Thanks Snake. Keep up the good work and drop a line if you need an extra player for testing anything.
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battleaxerx
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Post by battleaxerx on Nov 7, 2010 23:21:42 GMT -5
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kilo
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Post by kilo on Nov 8, 2010 0:07:52 GMT -5
you sure you don't mean .65 for steady aim hip spread (like every other cod) .35 would be ridiculous.
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Post by snakex on Nov 8, 2010 0:22:38 GMT -5
you sure you don't mean .65 for steady aim hip spread (like every other cod) .35 would be ridiculous. yes u are right
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brandon7s
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Post by brandon7s on Nov 8, 2010 0:35:53 GMT -5
1.15 second Revive time on Second Chance Pro?! So, once you go down, a buddy has 1.15 seconds to revive you? That'd be ridiculously useless.
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Post by snakex on Nov 8, 2010 0:42:52 GMT -5
1.15 second Revive time on Second Chance Pro?! So, once you go down, a buddy has 1.15 seconds to revive you? That'd be ridiculously useless. it's take 1.15sec to revive someone and he will stay 30sec in second chance
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battleaxerx
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Post by battleaxerx on Nov 8, 2010 0:55:45 GMT -5
I wonder if maybe the FT is like an explosive or headshot death on a SC user...
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brandon7s
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Post by brandon7s on Nov 8, 2010 1:09:04 GMT -5
it's take 1.15sec to revive someone and he will stay 30sec in second chance Whew.. I was scared there for a minute. I mean, I don't plan on using Second Chance much, but that'd be so beyond underpowered it'd be pointless. Kinda like Scrambler in MW2. the x0.8 flinch reduction with Hardened Pro, wouldn't that mean the flinch is reduced by 80%? That sounds awfully high. Or is that supposed to be x0.2 reduction?
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Post by goofoffjw on Nov 8, 2010 1:12:59 GMT -5
I think what he's saying is it's reduced TO 80% of the normal amount (x0.8 would mean multiplied by 0.8 or 80%). Honestly that doesn't seem like much to me, but I'll try it before giving up on it I guess.
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brandon7s
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Post by brandon7s on Nov 8, 2010 1:16:29 GMT -5
If it was reduced to that much, that'd make sense. That would make it a reduction of kick by 20%. Not an 80% reduction in kick . The wording, or lack thereof, was confusing me there.
I'm wondering just how useful the kick reduction actually is though. I can't see it saving my life or being particularly useful, but maybe it's one of those things you don't notice until you try it.
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Post by goofoffjw on Nov 8, 2010 1:24:06 GMT -5
Well I am frequently annoyed by the kick when being shot, but reduction of 20% doesn't seem like enough to help at anything except very close range (have not tested this obviously and could be completely wrong).
I was hoping for closer to 50% less flinch when shot, but then again I often hope for things that wouldn't be balanced haha. Maybe someone who's tried it already can give us some insight on how useful it is.
Also I'm definitely still curious about the effects of Ninja Pro vs. other Ninja and Ninja Pro users.
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battleaxerx
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Post by battleaxerx on Nov 8, 2010 2:18:46 GMT -5
Well, think of it as a Red perk, which are basically gun related, but with Hardened pro, you actually gain a specialized benefit ala blue or green perk.
And I realized a while ago that... warlord is cool but it only applies to your gun, if you switch to someone else's gun, you are not getting anything for your red perk, but with hardened, you have FMJ for every gun you hold (essentially) AND you get your other attchment (silencer maybe)
Anyway, a 20% reduction to flinch probably isn't much, but it makes a bit of sense that it wouldn't be TOO much of a change.
I just pictured a warlords weapon in the hands of a scav/hardened build. Silencer, EM, FMJ with unlimited ammo (essentially)
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Post by imrlybord7 on Nov 8, 2010 2:40:55 GMT -5
At the same time, FMJ is often less effective than another attachment would be (even players that wall a lot are probably getting more kills without shooting through walls than they are with shooting through walls). Not to mention that most players stick with their primary weapon until they die most of the time, since few live long enough to run out of ammo or feel compelled to pick up an enemy gun in place of the primary that they chose and customized.
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Post by snakex on Nov 8, 2010 2:56:56 GMT -5
added a few weapons
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Post by raraavis on Nov 8, 2010 3:10:48 GMT -5
At the same time, FMJ is often less effective than another attachment would be (even players that wall a lot are probably getting more kills without shooting through walls than they are with shooting through walls). Not to mention that most players stick with their primary weapon until they die most of the time, since few live long enough to run out of ammo or feel compelled to pick up an enemy gun in place of the primary that they chose and customized. I would think that in an environment without stopping power that rapid fire and hardened effect would be popular in making up the difference. I found FMJ invaluable on CB builds in MW2, especially on weaker guns like the Vector or M4 where either the map was rich in cover, Trailer Park for example, or you were faced with many faster, lighter opponents. Surely those circumstances are even more dramatic now in the absence of maps like Wasteland and Derail replaced by abundant urban and industrial themes. There I said it, in Black Ops, every map is Pipeline.
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Post by snakex on Nov 8, 2010 3:29:58 GMT -5
i can confirm G11 is weaker as M16! but more precise
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Post by whoknows10 on Nov 8, 2010 3:43:07 GMT -5
Flak Jacket pro = x.05 fire damage From what I have heard, the flamethrower is a clone of WaW
so, that means a 2HKO -> 40HKO..., omg, typo maybe?
oh, and I'm going to love the Second chance + steady aim + Duel Wield Python combo
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Post by snakex on Nov 8, 2010 4:29:23 GMT -5
i get info from perks in the ingame perk editor
**added all ARs
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Post by adyc00l on Nov 8, 2010 8:06:08 GMT -5
Well fucking done SnakeX, you are a hero
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mdnl
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Post by mdnl on Nov 8, 2010 8:46:04 GMT -5
I'm a bit gutted about the pistols going back to 40/20, I know they're meant to be last ditch and 9/10 your target will be within the 40 damage range but I guess Mw2 just spoiled me.
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Post by goofoffjw on Nov 8, 2010 11:09:43 GMT -5
People including myself have been wondering about Ninja Pro... here's a possible answer for us: callofduty.com/board/viewtopic.php?f=70&t=310211&sid=5euidfohi3fffo00sldqrdtse5Doesn't answer every question I have about it (why say completely silent if it's just not the case, and does it just make enemy voices louder or does it apply to every non-footstep noise they make?). Definitely not what I was expecting anyway, assuming this is true.
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toysrme
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Post by toysrme on Nov 8, 2010 12:25:40 GMT -5
Ill tell you how NJP works, but can't give you the numbers. Ninja is like dead silence before it. You can hear it at reduced volumes. NJP Is nearly inaudiable by itself, but you can still hear one due to the enviornment. For the sound modification of NJP. To me (and I've played 19 hours of MP with NJP on nearly every class at all times): It doesn't make friendlies quieter like SRP did. It makes everything an enemy does louder. I venture a guess at 2x as loud. Footsteps, reloading, weapon swaps, ammo pick-ups. AFA footsteps being louder. They're so silent VS either NJ or NJP if it doubles the volume it doesn't help b/c the starting volume is so silent.
The viewkick reduction of HP is nice. Honestly you die a lot b/c you wind up thinking you have more health than you do b/c your view isn't all over the place & red. So you tend to want to fight more. While it may not happen every match, over a whole night of playing you EASILY get 50x more 90* and 180* kills on an enemy already firing on you. Especially if they have an SMG out of max damage range & you have something bigger.
Warlord is a fun perk for AR's. I didn't think it would be, but combining the funny looking customized RDS/HS (not needed in BO tho, irons are great) with a S/DM/EM is funny for the noobs in kill cams.
Of everything I use SAP on SMG's and HP on AR's. You're practically invulnerable to anyone when you run SMG+SAP out to whatever your own personal "high accuracy" range is. Even if they're looking right at the corner you come flying out of they may get 1-2 bullets on you in the kill cam after you mow them over from your gun being ready so much faster.
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Post by novanleon on Nov 8, 2010 12:31:01 GMT -5
Very nice snakex, I hope you get the chance to test the LMGs and Sniper rifles. Also, do extended mags work differently for LMGs than the other weapons? I'm hearing conflicting reports on this one.
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acidsnow
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Post by acidsnow on Nov 8, 2010 14:03:01 GMT -5
LMGs have been my favorite weapons in every CoD game, right behind MW2's RiotShield. But I've been hearing that maybe the LMGs aren't gunna be all that great - esp considering how much better the ARs are this time around. I just wish Trey added the Riot, but ofc it'll be back next year when IW releases their game, but still - I thought the Riot was great for Dom games.
Anyone notice how each time a new CoD is released we get fewer and fewer maps? MW = 16 W@W = 13 MW2 = 16 BO = 14
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mdnl
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Post by mdnl on Nov 8, 2010 14:05:46 GMT -5
Did IW not disband?
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Post by goofoffjw on Nov 8, 2010 14:12:41 GMT -5
IW technically still exists, but I believe over 50% of its employees left. They probably have been hiring like crazy, and I read somewhere that Treyarch was loaning them employees to help with the next game.
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acidsnow
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Post by acidsnow on Nov 8, 2010 14:16:02 GMT -5
Only 38 of the ~100 employees left IW to start their own studio named Respawn Entertainment.
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Post by ntb on Nov 8, 2010 15:07:06 GMT -5
LMGs have been my favorite weapons in every CoD game, right behind MW2's RiotShield. But I've been hearing that maybe the LMGs aren't gunna be all that great - esp considering how much better the ARs are this time around. I just wish Trey added the Riot, but ofc it'll be back next year when IW releases their game, but still - I thought the Riot was great for Dom games.
Anyone notice how each time a new CoD is released we get fewer and fewer maps? MW = 16 W@W = 13 MW2 = 16 BO = 14 How is going from 13 to 14 fewer maps? There's no correlation in # of maps at launch, Cod4 and MW2 were made by IW, not Treyarch, and a few maps difference is nothing. Besides that, you aren't including DLC maps, which would bring W@Ws total to the highest.
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Post by skitrel on Nov 8, 2010 16:07:04 GMT -5
Only 38 of the ~100 employees left IW to start their own studio named Respawn Entertainment. Which consisted of all of upper management and senior programming staff. In my opinion that's not much different to being disbanded.
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