Hey, A Message Board
« MW3 Recoil Plots »

Welcome Guest. Please Login or Register.
May 26, 2013, 1:56am




Hey, A Message Board :: Call of Duty :: Hey, Den :: MW3 Recoil Plots
« Page 9 of 10 » Jump to page   Go    [Search This Thread] [Share Topic] [Print]
 AuthorTopic: MW3 Recoil Plots (Read 204,732 times)
wwa
True Bro
member is offline

[avatar]

PC, forever



Joined: Nov 2011
Gender: Male
Posts: 1,655
Location: Europe
 Re: MW3 Recoil Plots
« Reply #240 on Jan 30, 2012, 4:42am »


Jan 19, 2012, 4:42pm, psijaka wrote:
Difficult to compare the recoil pattern you get from loosing off a few clips with a simulation of 100 bursts. There is quite a big random element to the recoil of some of the guns; in the case of the G36, esp with kick, there is a good chance tbat the gun will recover from the recoil before the next shot is fired, but occasionally you will get a big upwards kich of say 60 that the gun cannot recover from. When this occurs is entirely random, I believe, so sometimes the gun will stay on target for several rounds, other times it may kick sharply upwards on the 2nd or 3rd shot. That's random numbers for you!


http://denkirson.proboards.com/index.cgi....lay&thread=3956
Link to Post - Back to Top  IP: Logged
psijaka
True Bro
member is offline

[avatar]



Joined: Feb 2011
Gender: Male
Posts: 10,879
Location: Orkney
 Re: MW3 Recoil Plots
« Reply #241 on Jan 30, 2012, 1:42pm »


Jan 29, 2012, 9:27pm, banana wrote:
can u guys post the wii smg recoil plots

edit: also do rapid fire and no rapid fire on smgs where it affects it

I wasn't planning to produce separate plots for the Wii because the actual differences in ROF appear to be modest, and the effect upon the recoil plots will not be very significant.

Also, I don't know whether centerspeed is the same on the Wii; if ROF is different, then maybe centerspeed is as well.


What I will do soon is fill in the gaps for SMGs + RF; using fred's figures or the game guide figures (haven't decided yet).
Link to Post - Back to Top  IP: Logged
psijaka
True Bro
member is offline

[avatar]



Joined: Feb 2011
Gender: Male
Posts: 10,879
Location: Orkney
 Re: MW3 Recoil Plots
« Reply #242 on Jan 30, 2012, 1:46pm »


Jan 30, 2012, 4:42am, wwa wrote:
[http://denkirson.proboards.com/index.cgi?board=general&action=display&thread=3956

Yeah; spotted your thread; interesting. I haven't simulated burst firing with variable delay between bursts for MW3 yet.

Was meaning to ask you some questions about it but have been working in remote places this weekend. Very remote.
Link to Post - Back to Top  IP: Logged
demoncdw
True Bro
member is offline



PC



Joined: Jan 2010
Gender: Male
Posts: 26
 Re: MW3 Recoil Plots
« Reply #243 on Feb 10, 2012, 6:31pm »

Can you make plots with same ROF to compare with different guns fairly? (Eg: If all guns fire at 1000/500 rpm)
Because we can use software like "autohotkey" to reduce fire rate for lower recoil.
Or can you publish your pilots making tool?
« Last Edit: Feb 10, 2012, 6:37pm by demoncdw »Link to Post - Back to Top  IP: Logged
psijaka
True Bro
member is offline

[avatar]



Joined: Feb 2011
Gender: Male
Posts: 10,879
Location: Orkney
 Re: MW3 Recoil Plots
« Reply #244 on Feb 11, 2012, 2:36pm »


Feb 10, 2012, 6:31pm, demoncdw wrote:
Can you make plots with same ROF to compare with different guns fairly? (Eg: If all guns fire at 1000/500 rpm)
Because we can use software like "autohotkey" to reduce fire rate for lower recoil.
Or can you publish your pilots making tool?


Sorry; no offence, but I'm not going to do this; I'm busy on other projects and just don't have time for hypothetical guns.

I don't have a neat tool as such; I use a ginormous and very inelegant spreadsheet which is definately not something that others would find easy to use. It runs to some 65MB for all the functions, and the laptop breaks out into a sweat whenever I plug my USB stick into it!

I did look at writing some script, but I really don't think that I can justify the time involved; I don't even play COD any longer.
Link to Post - Back to Top  IP: Logged
demoncdw
True Bro
member is offline



PC



Joined: Jan 2010
Gender: Male
Posts: 26
 Re: MW3 Recoil Plots
« Reply #245 on Feb 11, 2012, 5:47pm »

Sorry, my request is a bit rude.
Before now, I thought it's filling in some parameters and will output a pilot data.
So, never mind.
« Last Edit: Feb 11, 2012, 5:48pm by demoncdw »Link to Post - Back to Top  IP: Logged
wwa
True Bro
member is offline

[avatar]

PC, forever



Joined: Nov 2011
Gender: Male
Posts: 1,655
Location: Europe
 Re: MW3 Recoil Plots
« Reply #246 on Feb 14, 2012, 5:50am »

> Can you make plots with same ROF to compare with different guns fairly? (Eg: If all guns fire at 1000/500 rpm)

I use custom software and modified mouse and keyboard and can fire any weapon at any fire rate, but below max ROF set by IW (= I do not hack the game files).

The problem is not making weapons fire - there is NO WALL on those maps _good enough_ to produce screenshots in long-mid range... (angels, obstacles, etc ...)

some plots here:

http://denkirson.proboards.com/index.cgi....ead=4075&page=1
http://denkirson.proboards.com/index.cgi....ead=3956&page=1


Show me the wall, I'll upload screenshots ... Hardhat and Interchange are the only maps I found usefull to some extent ...
...
« Last Edit: Feb 14, 2012, 6:02am by wwa »Link to Post - Back to Top  IP: Logged
psijaka
True Bro
member is offline

[avatar]



Joined: Feb 2011
Gender: Male
Posts: 10,879
Location: Orkney
 Re: MW3 Recoil Plots
« Reply #247 on Feb 14, 2012, 8:29am »


Feb 14, 2012, 5:50am, wwa wrote:
> Can you make plots with same ROF to compare with different guns fairly? (Eg: If all guns fire at 1000/500 rpm)

I use custom software and modified mouse and keyboard and can fire any weapon at any fire rate, but below max ROF set by IW (= I do not hack the game files).

The problem is not making weapons fire - there is NO WALL on those maps _good enough_ to produce screenshots in long-mid range... (angels, obstacles, etc ...)

some plots here:

http://denkirson.proboards.com/index.cgi....ead=4075&page=1
http://denkirson.proboards.com/index.cgi....ead=3956&page=1


Show me the wall, I'll upload screenshots ... Hardhat and Interchange are the only maps I found usefull to some extent ...
...

Again, I don't want to sound intransigent, but I am not going to be producing plots for fictitious weapons - or for every combination of console, gun + attachment (WTF?). Sorry but no.

I am really busy with the Firefall Beta at the moment (and in my real life, for that matter), and even if I do get time that I can devote to this thread, I will be filling in the gaps in the existing plots, and producing "% on target" charts and Kill Time Probability graphs.



One thing though, surely the range does not matter; we get no ballistics in MW3.

Edit - nice work on your ROF thread.
« Last Edit: Feb 14, 2012, 8:32am by psijaka »Link to Post - Back to Top  IP: Logged
mrite
True Bro
member is offline

[avatar]



Joined: Aug 2011
Gender: Male
Posts: 239
 Re: MW3 Recoil Plots
« Reply #248 on Feb 19, 2012, 8:48am »

does anyone mind doing plots for the FG42?
Link to Post - Back to Top  IP: Logged
ZKA9
True Bro
member is offline





Joined: Jan 2010
Gender: Male
Posts: 30
Location: UK
 Re: MW3 Recoil Plots
« Reply #249 on Feb 19, 2012, 12:59pm »

Would be great if you could add in the size of the character model relative to the size of the recoil plots, like for example would the character models torso be roughly two squares wide & two squares high?

Thanks
Link to Post - Back to Top  IP: Logged
psijaka
True Bro
member is offline

[avatar]



Joined: Feb 2011
Gender: Male
Posts: 10,879
Location: Orkney
 Re: MW3 Recoil Plots
« Reply #250 on Feb 20, 2012, 6:00am »

Intersting idea, but depends upon range of course.

One square represents 5 degrees of deviation from your aim point, so the effect of this will vary with range.

Edit - to tell you the truth; I no longer play COD in any of it's many forms, so really not sure I want to devote much time on new features such as this.
« Last Edit: Feb 20, 2012, 6:05am by psijaka »Link to Post - Back to Top  IP: Logged
psijaka
True Bro
member is offline

[avatar]



Joined: Feb 2011
Gender: Male
Posts: 10,879
Location: Orkney
 Re: MW3 Recoil Plots
« Reply #251 on Feb 20, 2012, 6:07am »


Feb 19, 2012, 8:48am, mrite wrote:
does anyone mind doing plots for the FG42?

You confused me for a few moments there - "FG42; I can't remember seeing that anywhere; have I missed something?"

But we're talking WaW here, I assume (my play time less than 1 hour!). Not planning to do WaW plots, I'm afraid; far too busy with Firefall and BFBC2 (and real life, for that matter).
Link to Post - Back to Top  IP: Logged
adw1983
True Bro
member is offline

[avatar]

Red Frostraven



Joined: Jan 2009
Gender: Male
Posts: 223
 Re: MW3 Recoil Plots
« Reply #252 on Feb 24, 2012, 3:40pm »

I can confirm that the G36C looks perfectly true.

And I love to inform you that ACOG recoil ==== Red dot recoil

Finally :,D
Link to Post - Back to Top  IP: Logged
arcanine2009
True Bro
member is offline



the definitely not obsessed with dragunov guy



Joined: Dec 2009
Gender: Male
Posts: 11,497
 Re: MW3 Recoil Plots
« Reply #253 on Feb 29, 2012, 1:42am »


Feb 24, 2012, 3:40pm, adw1983 wrote:
I can confirm that the G36C looks perfectly true.

And I love to inform you that ACOG recoil ==== Red dot recoil

Finally :,D


huh?
Link to Post - Back to Top  IP: Logged
Megaqwerty
True Bro
member is offline

[avatar]

PC



Joined: May 2011
Gender: Male
Posts: 13,194
 Re: MW3 Recoil Plots
« Reply #254 on Feb 29, 2012, 1:31pm »

It is the opinions of quite a few bros that the ACOG no longer inflicts a centerspeed penalty for most weapons.
Link to Post - Back to Top  IP: Logged
eLantern
True Bro
member is offline

[avatar]

"Oh, cruel fate, to be thusly boned! Ask not for whom the bone bones, it bones for thee!" - Bender



Joined: Nov 2009
Gender: Male
Posts: 10,538
Location: Mil-Town
 Re: MW3 Recoil Plots
« Reply #255 on Feb 29, 2012, 4:08pm »


Feb 14, 2012, 8:29am, psijaka wrote:
...and even if I do get time that I can devote to this thread, I will be filling in the gaps in the existing plots


Does this refer to the rest of the Submachine Guns w/ RF and then a combination of RF + Recoil for Subs?
Link to Post - Back to Top  IP: Logged
psijaka
True Bro
member is offline

[avatar]



Joined: Feb 2011
Gender: Male
Posts: 10,879
Location: Orkney
 Re: MW3 Recoil Plots
« Reply #256 on Mar 1, 2012, 4:47pm »


Feb 29, 2012, 4:08pm, eLantern wrote:

Feb 14, 2012, 8:29am, psijaka wrote:
...and even if I do get time that I can devote to this thread, I will be filling in the gaps in the existing plots


Does this refer to the rest of the Submachine Guns w/ RF and then a combination of RF + Recoil for Subs?

That is pretty much what I was thinking of. Although I am still in a quandry about which fire rates to use.
Link to Post - Back to Top  IP: Logged
Marvel4
True Bro
member is offline

[avatar]



Joined: Feb 2012
Gender: Male
Posts: 2,114
 Re: MW3 Recoil Plots
« Reply #257 on Mar 1, 2012, 5:03pm »

You should use the fire rates from the guide, since they're the most accurate. We can't get accurate results with the limited framerate on PC.
Link to Post - Back to Top  IP: Logged
asasa
True Bro
member is offline



BITCOIN!?



Joined: Feb 2010
Gender: Male
Posts: 3,709
 Re: MW3 Recoil Plots
« Reply #258 on Mar 1, 2012, 7:14pm »

How is that the most accurate? They are proven to be way off.
Link to Post - Back to Top  IP: Logged
Marvel4
True Bro
member is offline

[avatar]



Joined: Feb 2012
Gender: Male
Posts: 2,114
 Re: MW3 Recoil Plots
« Reply #259 on Mar 1, 2012, 7:28pm »

Look at this thread for examples:
http://denkirson.proboards.com/index.cgi....lay&thread=4172

The rate of fire you see ingame is affected by your frame rate. With a lower frame rate, you get lower fire rates.
Link to Post - Back to Top  IP: Logged
asasa
True Bro
member is offline



BITCOIN!?



Joined: Feb 2010
Gender: Male
Posts: 3,709
 Re: MW3 Recoil Plots
« Reply #260 on Mar 1, 2012, 7:46pm »

Uh huh... and? In practice, these are the firerates you will get.
Link to Post - Back to Top  IP: Logged
Marvel4
True Bro
member is offline

[avatar]



Joined: Feb 2012
Gender: Male
Posts: 2,114
 Re: MW3 Recoil Plots
« Reply #261 on Mar 1, 2012, 7:56pm »


Feb 26, 2012, 9:00am, Marvel4 wrote:
I'm not sure. On his screen, it will maybe look like he has a higher rate of fire, but since the server isn't affected by frame rate, I think it should be the same.

Otherwise players with lower frame rates would always lose, because their gun shoots slower. ::)
Link to Post - Back to Top  IP: Logged
psijaka
True Bro
member is offline

[avatar]



Joined: Feb 2011
Gender: Male
Posts: 10,879
Location: Orkney
 Re: MW3 Recoil Plots
« Reply #262 on Mar 2, 2012, 2:29pm »

What about different consoles? I know that the Wii has different fire rates. How about XBOX/PS3?
Link to Post - Back to Top  IP: Logged
banana
True Bro
member is offline

[avatar]

Im a banana >:3



Joined: Jan 2012
Gender: Male
Posts: 445
Location: Phoenix,Arizona
 Re: MW3 Recoil Plots
« Reply #263 on Mar 7, 2012, 8:56am »

According to these plots is the scar l more accurate than the m4a1 or am i interpreting it wrong
Link to Post - Back to Top  IP: Logged
Megaqwerty
True Bro
member is offline

[avatar]

PC



Joined: May 2011
Gender: Male
Posts: 13,194
 Re: MW3 Recoil Plots
« Reply #264 on Mar 7, 2012, 2:30pm »

SCAR has more recoil: it has greater area on the plot and it has lower accuracy in the table.
Link to Post - Back to Top  IP: Logged
Marvel4
True Bro
member is offline

[avatar]



Joined: Feb 2012
Gender: Male
Posts: 2,114
 Re: MW3 Recoil Plots
« Reply #265 on Mar 7, 2012, 2:43pm »

The SCAR-L has lower sway and gun kick, though, and the recoil is more predictable.

Could you add plots for Grip/Grip+Kick? The guide says the Grip reduces view kick by 10% and increases centerspeed by 25%.
Link to Post - Back to Top  IP: Logged
banana
True Bro
member is offline

[avatar]

Im a banana >:3



Joined: Jan 2012
Gender: Male
Posts: 445
Location: Phoenix,Arizona
 Re: MW3 Recoil Plots
« Reply #266 on Mar 7, 2012, 5:10pm »

And also add the time to kill probability charts like your black ops post
Link to Post - Back to Top  IP: Logged
psijaka
True Bro
member is offline

[avatar]



Joined: Feb 2011
Gender: Male
Posts: 10,879
Location: Orkney
 Re: MW3 Recoil Plots
« Reply #267 on Mar 13, 2012, 2:49am »

Hey, sorry I'm not responding to these requests in a timely manner; COD is pretty low on my "to do" list right now, I no longer play. Not for a couple of months now.

Priorities..
Firefall >> Ghost Recon Online >> Battlefield BC2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> COD

I will try though.
« Last Edit: Mar 14, 2012, 9:31am by psijaka »Link to Post - Back to Top  IP: Logged
asasa
True Bro
member is offline



BITCOIN!?



Joined: Feb 2010
Gender: Male
Posts: 3,709
 Re: MW3 Recoil Plots
« Reply #268 on Mar 13, 2012, 10:55am »

You got over the addiction? How? lol, in all seriousness, I was a CoD addict.. but MW3 is so bad that I have no desire to play it whatsoever. Didnt play for 4 days and didnt think about it once.. BO I couldnt last a day without trying to find time.
Link to Post - Back to Top  IP: Logged
Megaqwerty
True Bro
member is offline

[avatar]

PC



Joined: May 2011
Gender: Male
Posts: 13,194
 Re: MW3 Recoil Plots
« Reply #269 on Mar 13, 2012, 6:46pm »

Same here: I played BO every single day up to MW3's release and I still play it a lot. MW3...eh, not so much.

That said, psijaka makes a very strong case for Firefall!
Link to Post - Back to Top  IP: Logged
« Page 9 of 10 » Jump to page   Go    [Search This Thread] [Share Topic] [Print]

Click Here To Make This Board Ad-Free


This Board Hosted For FREE By ProBoards
Get Your Own Free Message Boards & Free Forums!
Terms of Service | Privacy Policy | Notice | FTC Disclosure | Report Abuse | Mobile