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maddux
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 Re: MW3 Movement Speeds - UPDATED
« Reply #30 on Dec 14, 2011, 3:20pm »

Ah I read it wrong. Thanks for the clarification Fred. Glad I was not losing my mind as I feel so slow in this game when using an AR. 95% vs 90% makes a big difference.
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 Re: MW3 Movement Speeds - UPDATED
« Reply #31 on Dec 15, 2011, 2:51pm »

Has any movement speed testing been done on the FAD? The in-game stat chart for create-a-class indicates that the FAD has increased mobility over all of the other AR's. However, I realize that those stat bars are not dependable.

The movement speed is listed as identical to all other AR's in the spreadsheet posted in the forum - but wasn't sure if it was just assumed to be similar in that instance:

http://denkirson.proboards.com/index.cgi....lay&thread=3235

It does have a faster ADS. Anecdotally, I'm certain the FAD movement speed is slower than SMG's - but it might be faster than other AR's.

If AR's normal movement speed is 90% of SMG - I'm assuming the FAD would be 95% (if faster at all).

I was looking to find some objective numbers to back that up. Any help would be appreciated, thanks.
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 Re: MW3 Movement Speeds - UPDATED
« Reply #32 on Dec 15, 2011, 5:31pm »


Dec 5, 2011, 10:18pm, fred wrote:

[b]Direction Modifiers

1.0 = Forward
~0.97 = Sideways <- way different. Was .8 on COD4/5
~0.97 = Backward <- way different. Was .7 on COD4/5


Interesting...oh boy I've just got an idea. I was thinking that having almost no penalty on moving backwards or sideways was a bit weird, like every soldier was conditioned to move at full speed backwards. Then it hit me. Some people have been saying that ExCon was a bit unappealing, so what if sideways and backwards movement speed was reduced back to what it used to be (.7 and.8 respectively), and make ExCon Pro bump the players backward and sideways movement speed up to what it is now?(.97)
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Champ
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 Re: MW3 Movement Speeds - UPDATED
« Reply #33 on Dec 15, 2011, 7:49pm »

Who said speed proficiency doesn't work on secondaries? Watch this:
http://www.youtube.com/watch?v=fDicNHRihqM

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fred
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 Re: MW3 Movement Speeds - UPDATED
« Reply #34 on Dec 15, 2011, 9:03pm »


Dec 15, 2011, 7:49pm, Champ wrote:
Who said speed proficiency doesn't work on secondaries? Watch this:
http://www.youtube.com/watch?v=fDicNHRihqM



I can't explain the bottom screen in your youtube video.

I just tried on the same map (Bootleg), exactly the same class, exactly the same route on PS3.

With the Barret X-mag with speed out I got 13.7 seconds <-- .5 more. Was your back against the traffic barriers?
With the .44 TK out I got 15.5.

The sprint with the Barrett got to about the red car's driver's side rear door. The sprint for the .44 TK ended before the red car's rear bumper.

I got the same results I did for my earlier testing ... the secondary goes slower than the primary with speed prof.

Can someone else try this? XB360? PC?
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Champ
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 Re: MW3 Movement Speeds - UPDATED
« Reply #35 on Dec 16, 2011, 8:24pm »

MP9 has increased sprint length too. Seems like it works with any attachment.
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Usagi
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 Re: MW3 Movement Speeds - UPDATED
« Reply #36 on Dec 17, 2011, 5:17pm »

Really? I don't think it does. If it did it would be even better than it already is now.
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Champ
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 Re: MW3 Movement Speeds - UPDATED
« Reply #37 on Dec 17, 2011, 7:23pm »


Dec 17, 2011, 5:17pm, Usagi wrote:
Really? I don't think it does. If it did it would be even better than it already is now.
I tested it with Silencer, Ext. Mags and Akimbo. Yep, sprint length is increased.
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Usagi
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 Re: MW3 Movement Speeds - UPDATED
« Reply #38 on Dec 18, 2011, 12:09pm »

I think you're right Champ, when I was playing last night with an MP9 class w/ ExCon it seemed like I never ran out of sprint. IW must have goofed in the patch and added this. Now I can finally use a silenced weapon to get seemingly infinite sprint instead of an ExMags Skorp or USAS.
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fred
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 Re: MW3 Movement Speeds - UPDATED
« Reply #39 on Dec 18, 2011, 5:02pm »


Dec 17, 2011, 7:23pm, Champ wrote:

Dec 17, 2011, 5:17pm, Usagi wrote:
Really? I don't think it does. If it did it would be even better than it already is now.
I tested it with Silencer, Ext. Mags and Akimbo. Yep, sprint length is increased.


This is confirmed on PS3 12/8/2011 ver 1.3.268.

Further, this prompted me to test all secondaries & attachments in the thought that maybe some pistols or launchers had this glitch too. Only surprise was Skorp with attachments other than EM.

This is where we stand on secondaries:
* MP9 with any attachment or none has the 1.8X sprint
* Skorp with any attachment or none (not just EM) has the 1.8X sprint.

I am updating my post.

Thanks Champ.
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Usagi
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 Re: MW3 Movement Speeds - UPDATED
« Reply #40 on Dec 18, 2011, 6:26pm »

Thanks for the info fred, but I'm on PC so I can't be sure everything on PS3 is the same. Big kudos to Champ for finding this out.
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 Re: MW3 Movement Speeds - UPDATED
« Reply #41 on Dec 22, 2011, 5:52am »

Thank you bros !!


Dec 16, 2011, 8:24pm, Champ wrote:
MP9 has increased sprint length too. Seems like it works with any attachment.


Great info, thanks.
Rushing neutral flag I’d switch to MP9, my favourite secondary anyway…
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imrlybord7
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 Re: MW3 Movement Speeds - UPDATED
« Reply #42 on Dec 24, 2011, 12:23pm »

The Dragunov and MSR both have full mobility. However, using a machine pistol with either makes the machine pistol have 0.9 mobility instead of 1. I don't know about other full mobility secondaries.
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 Re: MW3 Movement Speeds - UPDATED
« Reply #43 on Dec 24, 2011, 12:32pm »

Whuuuuuuuuuuut? Thats confusing.
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fred
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 Re: MW3 Movement Speeds - UPDATED
« Reply #44 on Dec 25, 2011, 12:24pm »


Dec 24, 2011, 12:23pm, imrlybord7 wrote:
The Dragunov and MSR both have full mobility. However, using a machine pistol with either makes the machine pistol have 0.9 mobility instead of 1. I don't know about other full mobility secondaries.


The Dragunov, MSR and L118 have .9 mobility if they are paired with secondary, SMG, Shotgun, or AR.

If you use speed with these they are .99 which is very close to full speed mobility. With your secondary out you would only go .9 w/o the specialist 8 kill bonus.

If these "fast" snipers are paired with LMG, Riot, Slow Sniper etc. they are .8 and .88 with speed.
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imrlybord7
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 Re: MW3 Movement Speeds - UPDATED
« Reply #45 on Dec 27, 2011, 10:53am »

The Dragunov and MSR both move faster than the L118 and as fast as SMGs. For serious. I don't say things unless I know they are true.
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Champ
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 Re: MW3 Movement Speeds - UPDATED
« Reply #46 on Dec 28, 2011, 12:40am »

Yep, speed proficiency doesn't work with secondaries.
Online test:
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fred
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 Re: MW3 Movement Speeds - UPDATED
« Reply #47 on Dec 28, 2011, 10:11pm »


Dec 27, 2011, 10:53am, imrlybord7 wrote:
The Dragunov and MSR both move faster than the L118 and as fast as SMGs. For serious. I don't say things unless I know they are true.


Could you please be more specific about exactly the class setup you are using ... please include proficiency, attachment and secondary, match type (split screen, private) and platform and I will test the same thing on PS3.

I am certain I tested all 3 of these but it is possible I made a mistake.
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imrlybord7
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 Re: MW3 Movement Speeds - UPDATED
« Reply #48 on Dec 29, 2011, 10:20am »

Xbox 360, private match (but seriously, it's really noticeable any time, kind of like how the SPAS-12 in Blops has 0.95 mobility and nobody ever brought it up)

Dragunov/MSR with whatever
MP9 (causes mobility to drop to 0.9 when equipped) with whatever
ExCon
Assassin
Dead Silence
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Champ
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 Re: MW3 Movement Speeds - UPDATED
« Reply #49 on Dec 29, 2011, 3:01pm »

So MSR + Speed = 110% run speed? I don't think it's true.
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 Re: MW3 Movement Speeds - UPDATED
« Reply #50 on Dec 29, 2011, 6:11pm »


Dec 29, 2011, 10:20am, imrlybord7 wrote:
kind of like how the SPAS-12 in Blops has 0.95 mobility and nobody ever brought it up


Since when? Both Den and Ishbane have the Spas at 100% mobility on their charts.
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 Re: MW3 Movement Speeds - UPDATED
« Reply #51 on Dec 30, 2011, 2:33am »

It's easily noticeable when I switch from my suppressed SPAS to double Pythons.
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 Re: MW3 Movement Speeds - UPDATED
« Reply #52 on Jan 2, 2012, 11:23am »

Has anyone noticed that landing from jumps doesn't seem to slow your movement speed anymore? I don't actually have the game yet, but it seems to be that way from gameplay footage, and it was definitely that way when I played the spec-ops mode.
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 Re: MW3 Movement Speeds - UPDATED
« Reply #53 on Jan 6, 2012, 6:28pm »

Hey fred, would it be possble to add link to your rate of fire thread to the opening post? Would make it easier to find if you did. Just a suggestion.
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 Re: MW3 Movement Speeds - UPDATED
« Reply #54 on Jan 6, 2012, 6:31pm »


Jan 6, 2012, 6:28pm, psijaka wrote:
Hey fred, would it be possble to add link to your rate of fire thread to the opening post? Would make it easier to find if you did. Just a suggestion.


All weapon stat links are conveniently located at the top of this thread:

http://denkirson.proboards.com/index.cgi....lay&thread=3235

which you can either bookmark or find on the home page.
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 Re: MW3 Movement Speeds - UPDATED
« Reply #55 on Jan 12, 2012, 2:25am »

I can confirm through testing fad mobility is higher than assault rifle lower than smg. Placing it most likely at 95%
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 Re: MW3 Movement Speeds - UPDATED
« Reply #56 on Jan 16, 2012, 11:58am »

im a bit lost here, an RPG, is a secondary right? so you move at 1.0 with it equiped, or while holding?
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 Re: MW3 Movement Speeds - UPDATED
« Reply #57 on Jan 16, 2012, 12:07pm »


Jan 16, 2012, 11:58am, Evan950 wrote:
im a bit lost here, an RPG, is a secondary right? so you move at 1.0 with it equiped, or while holding?


You move at the speed of your heaviest weapon.

Since all secondaries have 100% mobility, they will never reduce your speed, but you will only move at 100% if your other weapon is also a 100% mobility weapon.
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 Re: MW3 Movement Speeds - UPDATED
« Reply #58 on Jan 23, 2012, 9:36pm »

I have a question that I was hoping you bros could answer related to sprint time and fatigue.

Does anyone know what the most efficient way to sprint across a map is?

For example, is it better to sprint until you are fatigued, and then continue to spam the sprint button every 2 seconds for continuous short bursts of sprints?

Or is it more efficient to sprint until you are fatigued, and then walk until your energy reserves are full again, then sprint again until you are fatigued?

I'm just curious as to what's the best way to use your sprint "energy" in order to get from one side of a map to the other.
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 Re: MW3 Movement Speeds - UPDATED
« Reply #59 on Jan 23, 2012, 10:55pm »

It doesn't matter. You'll get from one point to another in the same amount of time using either of those methods.

Just use your sprint time strategically. Sprinting around corners or into the open is generally a bad idea.
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