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toysrme6v0
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #30 on Dec 30, 2011, 12:54pm »


Dec 27, 2011, 8:17pm, notyourtypical wrote:

Dec 27, 2011, 5:13pm, toysrme6v0 wrote:
its one of the five best guns in the game.


^ He uses a keyboard and mouse on xBox, so read his post with a lump of salt. Unless you have amazing thumbs.

^
and yet my personal most impressive single game of COD anything from cod1 onwards was COD4 with an M14 and a CONTROLLER i threw down OVER 60 kills in a TDM game. with next to no deaths so it wasn't abusing helicopters. it was just being that much of a baller.
i rape regardless of what control scheme i use. im probably better at COD using the xbox 360 driving wheel than most people on this forum just trying to find out "d00d whats the best gun" which is.... 98% of the people here now a days. which is what makes this forum doo-dooty compared to what it was 2-3 years ago.


the problem with the m14 is the noobs using it.
first, take the silencer off of it. only a total noob would nerf the M14 over its only "i shit on everything else in the game" 2 hit kill range. if you want a silencer take an rass or drag and spray away
second
a) stop whining about the fire cap. the fire cap without rapidfire never comes into play against anything outside of CQB.
b) when you do put rapid fire on it, it's rate of fire is well fast enough to match any other single weapon in CQB off the fact that its a 1-2 hit kill weapon. the gun doesn't need 1200rpm rates of fire like un-patched COD4. it needs 500-600 rpm, which is exactly what it gets. any faster and you're either a n00b with a macro that doesn't understand accuracy vs rate of fire. or youre a n00b that doesn't understand (the more you spam away the more your ability to physically AIM while you shoot is goes out the window)
« Last Edit: Dec 30, 2011, 1:00pm by toysrme6v0 »Link to Post - Back to Top  IP: Logged
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #31 on Dec 30, 2011, 1:32pm »

@ toys

1) Silencer is a good attachment. Most of the engagements in MW3 are well within 2-hit range even with a silencer, given how the MK14 has such excellent range.

2) Rapid Fire is also good. If you have ever double-tapped the MK14, you must have noticed how the gun often "jams" when double-tapping. You will pull the trigger twice but only one bullet will come out because the second tap occured before the fire-cap cooldown reset. Thus, Rapid Fire helps when double tapping.

With that said, RDS is also a good attachment because it drastically clears you FoV. I would recommend the 2 Attachments Proficiency with 2 of the 3 attachments I listed. The others aren't worth it IMO.
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #32 on Dec 30, 2011, 2:14pm »

So if RF and Silencer are useless, the only attachment left is Ext mags...

The red dot and holo on the M14 are very small compared to guns like the T95 so I'd take the irons over that any day.

And considering I use specialist and therefore get scav for free, ext mags is useless.

So its RF or silencer [or both] and I favor just that.
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #33 on Dec 30, 2011, 3:55pm »

I've been a big fan of the M14 since MW1 and honestly I think this is the first installment where it's ACTUALLY competitive. I'll freely admit that unless you're VERY good with headshots, most people will probably do better with the Type95 which is >almost< as good at mid-long range and much, much better up close. That said, getting those double-tap kills with a semi-automatic rifle is MUCH more satisfying, and that's sort of the point of playing, isn't it?

I actually run my kit with an ACOG, kick, XM25, Recon, Assassin, and Marksman. It's a bit unconventional but the XM25 really messes with people and provides an easy way to clean up people you only manage to tag once before they drop behind cover. The only downside is that I have to swap out to another kit or hide if the other team starts putting a lot of air support up, but so many people like to run Specialist...
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toysrme6v0
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #34 on Jan 3, 2012, 9:08pm »

ya. m14 is beast. before the game came out i didn't think RF was needed. afterwards when the playerbase went up i changed my mind. you must use it.
cod4 m14 is a total rape beast, but like many "alright" weapons that depends on the specific situation.
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #35 on Jan 3, 2012, 9:51pm »

Kudos to those that can hang with COD4 MK14, I always went with the G3 back then due to the recoil. @ toys: I've been running lately w Kick & RDS + SoH, HL & Marks. What specifically is your standard MK14 kit?
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wcparker
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #36 on Jan 4, 2012, 10:47am »

I've been using the M14 in a stealth role with a lot of success. My KDR has been rising steadily, and I've been earning the high killstreaks (no MOAB yet though).

I use the M14 with Silencer and RF. I hardly ever find an enemy outside the 2-hit kill range. Even when I do, they're more handicapped than me unless they have a sniper rifle. The irons are great as long as you aim at the center of mass. I don't get many headshots (probably 10-15%). I just find all of the proficiencies to be unnecessary. Kick and Focus sound great in principle, but in practice I don't find they do me any good. Some other relevant loadout is Assassin, Marksman, and Portable Radar. Basically I'm ensuring I get the first shot, after which there is really nothing they can do. Marksman can be swapped for SitRep Pro, but I find long-range awareness more important than close-range awareness. I thought I would miss Quickdraw, but I can start shooting accurately while I'm bringing my gun up (like a slow, unassissted railgun.)

I think the secondary weapon is almost as important for the M14 as for a sniper. I use a silenced P99. While a machine pistol might be stronger, a regular pistol keeps me thinking like an M14 user. Swapping to the P99 trades range for hipfire, but keeps the "feel" of the M14. I don't use SoH either, so even though the M14 has a lot of kills per clip, the fast swap has saved me more than once.
« Last Edit: Jan 4, 2012, 10:47am by wcparker »Link to Post - Back to Top  IP: Logged
TheHawkNY
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #37 on Jan 4, 2012, 11:22am »

I find that I fire nowhere near the actual firecap with the M14. Is it simply a matter of focusing upon spamming the trigger and practice? Are there any tips that anyone can provide? Do you hold the controller differently when doing so vs. using a full auto? I'm on PS3, if that helps.
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tooros
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #38 on Jan 4, 2012, 11:47am »

I don't *think* I've ever hit the fire cap either.
Then again - I'm not sure I'd know.

Blind eye,
Assassin,
Marksman/SitRep
MK14/Focus/Suppressor

My only gold gun.
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #39 on May 15, 2012, 2:26pm »

RE: the Op's "face off" conundrum.
Put Focus on! Kick is unnecessary, and Attachments isn't needed either--silencer reduces damage to the point that the MK loses its effectiveness. With Focus and a fast trigger finger you're going to land more shots during a face off. BTW, this gun isn't really designed for CQC. It's much better at locking down an area and controlling choke points. Just my two cents.
My set up:
MK14 ACOG
Jav
Blind Eye
Hardline
Marksman
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illram
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #40 on May 15, 2012, 2:54pm »

I use the M14 fairly effectively and have a nice shiny gold one to boot. My best advice for close to mid range firefights with the M14 is to switch to your secondary MP9. Failing that, if you want to use the m14 in an aggressive manner for mid range firefights, I would use Kick + red dot and Quick Draw. But I would personally never do that as using the M14 for mid and close range aggressive style play is not optimum. Aim first then shoot, but try to aim as much as possible without ADS, so that when you ADS you are on target right away, then fire. This all needs to be done in a split second. Avoid too much aiming after you ADS as you will likely be too late and will die if you opponent is halfway decent. Going prone in a pinch also helps.

I use is silencer + thermal, with Assassin as my main perk, and I try to avoid mid range face offs. I tried it for the hell of it and never went back. Kick seems lowered with thermal attached and silencer is obviously to keep you silenced. Not sure if ACOG probably works just as well as thermal as far as lowering kick, but I've gotten used to the Thermal sight and even at mid range when I get caught out in the open, when I ADS I have a big fat target that I cannot miss.
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wittyscorpion
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #41 on May 15, 2012, 3:42pm »

Since this old thread has been revived, I'll offer my experiences as a player with average skills.

1) Based on my experience, the skill illram mentioned above is very important for MK14 users: able to aim quickly with great accuracy before ADS, then ADS and kill. In other words, the "quick-scoping" technique.

This is because

a) aim tracking after ADS is relatively weak with semi-auto weapons (MK14 and Type 95). Unlike automatic weapons, you don't have the ability to "sweep shoot" through the opponent's body while adjusting aim.

b) once you become proficient with aiming before ADS, you can consider adding enhanced optics like ACOG and Thermal to MK14. At the expense of longer ADS time, they offer great visual advantage. For long range sniping this is great help without draw backs, but for mid range the added ADS time can be painfully unpleasant. This can be compensated to significant degree with this skill.

c) Alternatively, you can just skip all sight enhancements, use iron and open the customization slot for something else (Focus, RF, Silencer are all great choices).

I also noticed that one area that separates a great aggressive run & gun player from the average ones is when moving around how he manages to almost always point his weapon at the most likely area that an enemy might show up. This combined with the ability to maximize the usage of cover nearby help them to win the majority of surprise encounters.

2) I tried several times to make MK14 work for mid range duel (in other words, AR with aggressive play style) but unsuccessful. With my skill I just could not rock that setup.

In comparison I can do a lot better with either G36C and ACR:

If I want power I go with G36C w/Kick+RDS. For me this is the best AR setup "power-wise". I have the most success in face-off duel with this setup:

  • Automatic: much more forgiving than T95 and MK14;
  • High RPM: more "power" than ACR, AK-47
  • 4HK at infinity: more "power" than M4A1, SCAR-H, FAD
  • Almost no horizontal recoil
  • Kick eliminates most of the random vertical recoil.


If I want flexibility and stealth I go with ACR w/Kick+Silencer. I used to have serious issues with silenced ACR but that is no longer a problem.

3) The most effective usage of MK14 I can pull off is for long range sniping. IMHO this is the easiest way for non-advanced players to enjoy this weapon:

Overkill with MP7 w/Silencer+RF (or P90 w/Silencer+RF) & MK14 w/Silencer+ACOG
SoH / Overkill / Marksman
Specialist Assassin->QD

Use the SMG to move to the vantage point that is great for lock down and then rely on the visual advantage provided by ACOG+Marksman for easy kills.
« Last Edit: May 15, 2012, 4:01pm by wittyscorpion »Link to Post - Back to Top  IP: Logged
wcparker
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #42 on May 15, 2012, 7:29pm »

Hey Witty, this is a bit off-topic but regarding stealth ARs, have you given the SCAR-L a fair shake? RIght now it's my favorite ghost class weapon. Comparing it to the G36, it benefits from good ironsights, allowing me to equip focus. Kick is minimal, so I fire in long bursts. It doesn't have the shortest time to kill but it's very consistent. A bit like the MW2 ACR.
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #43 on May 15, 2012, 10:24pm »


Dec 27, 2011, 4:29pm, lolujelly wrote:
The MK14 is the worst AR in the game to be aggressive with.

Think of it as a garbage sniper rifle that can have a Red Dot Sight. Just like you wouldn't run around with a Sniper, you must play defensively or you'll find yourself in a lot of 1v2 spots that you'll likely lose.

Honestly the MK14 is one of the more useless guns in the game: all the fancy videos you see are all of people holding down choke points, a job several other guns (namely the Type95) could do better.

If you can handle ACOG (and with practice anyone can), the RSASS is better than the MK14 in almost every way, namely the 2x fire rate and 1.5x damage.


Honestly, I do better with MK14 than T95. I used T95 for over 2k kills and it's one of the worst guns (KDR) for me.

I only play TDM solo and have gotten 3 AH6's in one match and several 30+ kill games. Oddly I run it like a SMG - run around the map and flank the enemy.

The key is to know the spawns and walk around corners or ADS around the hot spots. Running around a corner with the MK14 is almost suicidal unless they are at long range.
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wittyscorpion
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #44 on May 15, 2012, 11:10pm »


May 15, 2012, 7:29pm, wcparker wrote:
Hey Witty, this is a bit off-topic but regarding stealth ARs, have you given the SCAR-L a fair shake? RIght now it's my favorite ghost class weapon. Comparing it to the G36, it benefits from good ironsights, allowing me to equip focus. Kick is minimal, so I fire in long bursts. It doesn't have the shortest time to kill but it's very consistent. A bit like the MW2 ACR.


My problem with SCAR-L is inconsistency. Sometimes it feels great, sometimes I can't hit stuff. I have not played with it lately after I finally got silenced ACR to work. I will try to substitute ACR with SCAR in that loadout and see what happens.

BTW, one advantage of ACR that is not often mentioned in these discussions is its fast reload. When playing AR I find myself running out of ammo very quickly, this forces me to use Scavenger as perk 1. If I want to use a non-specialist strike package, then I will have to live without SoH. ACR makes it most painless. G36C is also OK due to its fast weapon drop time.
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wittyscorpion
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #45 on May 15, 2012, 11:12pm »


May 15, 2012, 10:24pm, randyrandy wrote:

Dec 27, 2011, 4:29pm, lolujelly wrote:
The MK14 is the worst AR in the game to be aggressive with.

Think of it as a garbage sniper rifle that can have a Red Dot Sight. Just like you wouldn't run around with a Sniper, you must play defensively or you'll find yourself in a lot of 1v2 spots that you'll likely lose.

Honestly the MK14 is one of the more useless guns in the game: all the fancy videos you see are all of people holding down choke points, a job several other guns (namely the Type95) could do better.

If you can handle ACOG (and with practice anyone can), the RSASS is better than the MK14 in almost every way, namely the 2x fire rate and 1.5x damage.


Honestly, I do better with MK14 than T95. I used T95 for over 2k kills and it's one of the worst guns (KDR) for me.

I only play TDM solo and have gotten 3 AH6's in one match and several 30+ kill games. Oddly I run it like a SMG - run around the map and flank the enemy.

The key is to know the spawns and walk around corners or ADS around the hot spots. Running around a corner with the MK14 is almost suicidal unless they are at long range.


What kind out loadout are you using? I am very fond of MK14 and really want to be able to run around the map with it. However I can't seem to find a loadout that could make it work so I had to settle on the Overkill setup mentioned above.
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #46 on May 15, 2012, 11:29pm »

RSASS is definitely worse than the MK14. More recoil+more sway. Seriously how does the RSASS have double the firerate of the MK14. Please don't say you can pull off 20 trigger pulls a second. Even if you do the recoil will drag you off target.
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #47 on May 16, 2012, 3:11am »

I speak from a TDM perspective.

I'm surprised at the lack of love for the RSASS in here. It's my best gun, although the Mk 14 is my second best. I've gone back and forth on which one of these two is the "best gun in the game". The Mk 14 is more versatile, but the RSASS used within its application is just sick.

I use Mk 14 with Thermal+Silencer, and XM25 for bunker busting
Claymore/Portable Radar
Blind Eye/Assassin/SitRep
UAV/Care Package/Pred
This is my fallback class when things are tough. It's fine for moving around the map, but plan out your moves from cover to cover. Most air support can be taken out with the Mk 14, but downing a Pave Low will leave you with little ammo and trying to shoot at the Strafe Run helicopters is a waste, unless you really need that last point for your streak.


RSASS I kit out the same way, but trade the XM25 for a silenced USP (less visible against the ghillie suit). With this class I generally avoid moving, and stay scoped in. Wait til enemies are in the scope, and then spam that trigger. It is also fairly important to avoid the longer ranges on this. You don't want to have to settle the gun again for the second shot. Best is when three bad guys round the corner at the same time and you chew through them. The biggest threat to this class is getting from your spawn to a good position. Swapping the PR for Smoke is not a bad idea. The portable radar is as much for your teammates as it is you. Marksman is wasted on this class because if they are that far away, you will have to settle the gun too much between shots. Proficiency is Kick. If surprised at close range, spam that trigger. This gun will fire shockingly fast.
Killstreaks are Pred/Attack Helicopter/Reaper

My K/D on XBL TDM is about 1.61, but for these guns it is about 1.8 Mk 14 and 2.5 RSASS.
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #48 on May 17, 2012, 1:40am »

Mk14 is easily one the best weapons in the game IMO. I'm a veteran CoD player with average skill level among longtime players. (~1.98 KD)

- RDS and Silencer is my favorite set-up for most situations. Occasionally I'll use Silencer and Ext. Mags for getting higher killstreaks. (I don't see any reason to not use a silencer on this weapon. Can't say the same for most other guns)

- Double Tap/Triple Tap.

- Stalker is very helpful to ADS around corners, strafe in gun fights. Play Defensively. Your range is practically unlimited even with silencer, opponents are forced to get close to you if they want to be effective against you.

* I'm a little surprised that so many ppl think the RSASS = MK14 only better. This could be because I'm largely a FFA player. I'd like to point out that the Mk14 can 1-shot to the head with a silencer, the RSASS cannot. Mk14 also has a faster ADS time. I don't think the Fire Rate cap matters that much. The Mk14 is a precision weapon that drops enemies incredibly swiftly. 2-3 quick shots that only very keen opponents will notice. You don't really want to be spamming like crazy. The RSASS is probably better for that. Just aim carefully and double tap - done. With practice you can drop enemies very effectively.

With the RSASS you have high zoom that can occasionally mess some people up (me for example) and lots of sway while ADS. Mk14 doesn't have those problems.
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #49 on May 17, 2012, 4:23pm »

Head asplode after reading a lot of these posts

MK14 is a freakin' beast! It is the BEST AR in the game! You can be VERY aggressive with it! It just takes some skill because you have to be accurate, so if you aren't using a RDS, just use an ACR.

Double-tap is your firing method. Practice it and get used to it. Aim in and give two quick taps, they are dead. No need for scavenger, no need for rapid fire, no need for extended mags. Silencer has minimal penalties so it is your best 2nd attachment is you don't want to use focus. No reason to use kick, impact, or any other weapon proficiencies.

Use any blue perk you want. Recon pairs up well, I think. You can run blind eye/stinger but I prefer the all-powerful MP9 for moving around these areas when needed.
QD is the best red perk unless you want to be a wussy assassin player, but then you lose some aggressiveness.
Stalker is the best yellow perk imo, especially with recon. You light up a room, stalk into it and double tap--it looks like one bullet to them so there is a lot of pissed of campers getting buzzkilled.

Concussion/flash, your choice but I like concussion. Lethal is up to you as well but I lvoes me some C4!

Go high with your killstreaks as there won't be much that can beat you if you stay in AR sightlines instead of SMG/shotty close quarters areas. This set up is what I use to get osprey gunners.
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 Re: Advice needed: MK14 in mid range "face off" fi
« Reply #50 on May 17, 2012, 5:14pm »

my 2 cents:

Silencer + Ext. Magz.

Scavenger + Assassin + [...]

that is it.
launcher [SMAW] as a secondary.

assault: 5-7-9, 5-7-12, etc etc ...
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