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Post by Marvel4 on Nov 16, 2012 21:45:55 GMT -5
See signature.
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Post by Falufa on Nov 16, 2012 21:55:25 GMT -5
SVU-AS: Head: 1.5 SVU-AS with Suppressor: Head: 1 Cry more, arc
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arcanine2009
True Bro
the definitely not obsessed with dragunov guy
Posts: 11,792
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Post by arcanine2009 on Nov 16, 2012 21:59:52 GMT -5
SVU-AS: Head: 1.5 SVU-AS with Suppressor: Head: 1 Cry more, arc There's nothing more to cry about. This is the cause after all. I'm assuming base damage of sniper rifles is 70 w/out silencer, and 50 w/ silencer? XPR with a .95 multiplier to waist with suppressor is pretty interesting...
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Post by Marvel4 on Nov 16, 2012 22:06:47 GMT -5
Sniper rifle damage is the same with Suppressor.
SVU-AS: 70 DSR-50: 98 Ballista: 95 XPR-50: 95
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Nov 16, 2012 22:20:05 GMT -5
So whats the difference between the dsr and ballista?
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asasa
True Bro
fuck
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Post by asasa on Nov 16, 2012 22:27:33 GMT -5
Unless the Ballista was buffed, then the DSR kills waist up incl. arms, and the Ballista kills chest up incl. arms.
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banana
True Banana
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Posts: 1,577
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Post by banana on Nov 16, 2012 23:03:17 GMT -5
Oh
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asasa
True Bro
fuck
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Post by asasa on Nov 17, 2012 0:08:14 GMT -5
Quickdraw? Eh, no. .05s faster, out of .42
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arcanine2009
True Bro
the definitely not obsessed with dragunov guy
Posts: 11,792
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Post by arcanine2009 on Nov 17, 2012 0:12:14 GMT -5
Can somebody please check the ads times with ACOG attachment, as well as the sway values for the sniper rifles?
Thanks in advance.
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Post by confuzzled on Nov 17, 2012 3:50:45 GMT -5
Why do I get a hitmarkers with a ballista with fmj when it maxes the damage?
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Post by rubixx on Nov 17, 2012 4:03:01 GMT -5
In game stats are almost useless. FMJ just adds extra bullet penetration through surfaces...not actual damage onto the gun.
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Post by Disgruntled Jigglypuff on Nov 17, 2012 4:33:37 GMT -5
Why do I get a hitmarkers with a ballista with fmj when it maxes the damage? Stat bars ARE WRONG.
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mmacola
True Bro
the brazilian guy
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Post by mmacola on Nov 17, 2012 6:05:22 GMT -5
You gotta be more dramatic. Try Stat bars LIE.[/u]
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Post by MoopusMaximus on Nov 17, 2012 6:14:41 GMT -5
Why do I get a hitmarkers with a ballista with fmj when it maxes the damage? Stat bars are like Barack Obama. They'll promise, that's it. Stat bars are liars, and just end up screwing you over. Oh, and the stat bars are socialists, too.
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Post by Voice from the Basement on Nov 17, 2012 6:54:49 GMT -5
OK. then it means that a single headshot with Type 25/M27/MP7/Vector K10/Chicom CQB in CQC makes them be 3HK? I haven't read lots of discusses on this board so maybe someone has already said about it.
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Evan950
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Post by Evan950 on Nov 17, 2012 9:00:53 GMT -5
why dos the m8a1 have no head multipliers?
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Post by Megaqwerty on Nov 17, 2012 15:27:34 GMT -5
To prevent one burst kills at any range.
Also, most weapons have minimal head shot multipliers in this game.
Which is bullshit.
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arcanine2009
True Bro
the definitely not obsessed with dragunov guy
Posts: 11,792
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Post by arcanine2009 on Nov 17, 2012 15:57:59 GMT -5
Why do I get a hitmarkers with a ballista with fmj when it maxes the damage? Stat bars are like Barack Obama. They'll promise, that's it. Stat bars are liars, and just end up screwing you over. Oh, and the stat bars are socialists, too.All politicians make promises they can't deliver.
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Post by I Am Hollywood5 on Nov 17, 2012 16:41:58 GMT -5
why dos the m8a1 have no head multipliers? Idk, but Treyarch apparently has something against the M8A1, because they already nerfed the mag size. I'm pretty shocked by these multipliers this time around. But I guess since they set a lot of the damage values as high as possible for that number of bullets to kill (33 or 19, etc) a small multiplier is all that's required to make a difference in BTK. I like how shotguns and dual wield weapons dont have headshot multipliers because headshots with those weapons are random. What is really boggling my mind is the lack of any head multipliers for the M8A1, Skorpion, and QBB. That just makes no sense to me.
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Post by -3055- on Nov 26, 2012 10:16:26 GMT -5
I find it very strange that they take away headshot multipliers, but also make them required for camos.
Not only that, but I feel like treyarch is trying to make a game designed for under-par players. Look at all of the things they tried to change, just so that good players can't be rewarded too greatly for their skill. They tried to get make:
1. No dropshot (which is still very much alive. I've seen more dropshotters in black ops 2 than mw3.) 2. No headshot multiplier 3. High aim-assist 4. No weapons with recoil 5. No weapons with anything under 5000 rpm 6. No bad pistols (to brag skill with) 7. This ridiculous 0.2 sec ads latency, even for shotguns 8. No pro perks 9. No "good" knifing (huge lunges still exist; don't you fucking lie to me vahn.)
Also, hollywood, why should the skorpion have a headshot multiplier? It kills in 0 seconds anyway; if you're asking for a buff, that says more about you as a player than any kd or wl
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Post by Megaqwerty on Nov 26, 2012 12:09:51 GMT -5
I find it very strange that they take away headshot multipliers, but also make them required for camos...Also, hollywood, why should the skorpion have a headshot multiplier? Gee, I don't know.
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arcanine2009
True Bro
the definitely not obsessed with dragunov guy
Posts: 11,792
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Post by arcanine2009 on Nov 26, 2012 13:15:01 GMT -5
why dos the m8a1 have no head multipliers? Idk, but Treyarch apparently has something against the M8A1, because they already nerfed the mag size. I'm pretty shocked by these multipliers this time around. But I guess since they set a lot of the damage values as high as possible for that number of bullets to kill (33 or 19, etc) a small multiplier is all that's required to make a difference in BTK. I like how shotguns and dual wield weapons dont have headshot multipliers because headshots with those weapons are random. What is really boggling my mind is the lack of any head multipliers for the M8A1, Skorpion, and QBB. That just makes no sense to me. Treyarch having something against those guns? They're incredibly powerful and top tier within their classes. Yeah, they don't want to make them too powerful of course. It's more like Treyarch having an agenda with the SVU-AS. No OSOK areas, and noticably added recoil w/ the silencer.
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Post by Voice from the Basement on Nov 26, 2012 16:25:03 GMT -5
Not only that, but I feel like treyarch is trying to make a game designed for under-par players. Look at all of the things they tried to change, just so that good players can't be rewarded too greatly for their skill. LOL, I have had this thought already in my mind right when I first tried this game. But some of your points can be countered: 1) The lower average damage is, the better dropshoting is. In MW2, dropshoting was effective only when you were facing an average player/a good player without Stopping Power. In MW3, dropshoting was a big deal due to the lack of Stopping Power. Here, in BOII, where guns are shooting flowers instead of bullets…yes, even nerfed dropshoting abilities can still be used to dominate the CQC. 2) Some guns still do have a big advantage of a single headshot: all the 3HK pistols, all the guns with 33 damage up close etc. BTW, in previous games, let me say, 90% of headshots (of course if we don't count SRs) were random, so this point, the point of this topic, is arguable. For me, all the headshots except for ones being achieved with SCAR-H are mostly random. 4) You don't say… But yes, nearly all the guns (except for a few exceptions) have either low or predictable recoil now compared to the previous games. 6) HEY GUIZ I PLAY WIZ EXEKUTINER 7) If I'm not mistaking, this thing existed in all the previous games. 8) Yeah, that was a stupid idea to remove Pro versions of Perks (bye-bye, Specialist), but it was made just because they wanted to make Attachments much more useful than Perks. Anyway, I do totally agree with you on this point: Black Ops II became more newbie-friendly game to make more people buy it and play. For example, the BOII's campaign's "Veteran" is now much easier than it used to be.
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