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Post by fortozs on Nov 18, 2012 20:00:01 GMT -5
So as it turns out while cold-blooded removes the red diamond from a target finder, it still makes the middle dot turn red if you are in their crosshairs. Stupid. Add this with the bullet trails to the sniper being nerfed list.
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asasa
True Bro
fuck
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Post by asasa on Nov 18, 2012 20:02:11 GMT -5
WTF lol. If I decide I hate the target finder enough to use a perk against it, it damn well better do it.
FailArch.
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Post by LeGitBeeSting on Nov 18, 2012 20:04:18 GMT -5
Hilarious. Working as intended.
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Post by I Am Hollywood5 on Nov 19, 2012 1:07:56 GMT -5
They must really want Snipers to run around quickscoping in this game, maybe to make up for what they did 2 years ago
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Post by ChloeB42 (Alexcalibur42) on Nov 19, 2012 1:42:04 GMT -5
The Target Finder thing is annoying but I don't see sniping as being harder. Between the Ballistic CPU better sights and better 'thermal' I find sniping easier. I almost have my DSR gold and my buddy's DSR is almost maxed prestige 2 in just a 12 hour time frame. Just gotta get your situational awareness in tune and find a new spot after a couple kills. I find the trail helpful for determining what the relationship between what I do and what the game sees. The fact an SMG with irons can take me out halfway across the map before I can even see them is what bothers me but hey, 'balance'
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Evan950
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Post by Evan950 on Nov 19, 2012 2:00:45 GMT -5
smg taking you out halfway takes time, i do it all the time, and sometimes i die because they shoot back with a sniper or AR in fact, sniper should already be ADS and ready to kill me the second i walk around the corner, you can still land a shot by the time i burst 6 bullets into you...
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bluespark
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formerly DS-Hunter
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Post by bluespark on Nov 19, 2012 4:58:34 GMT -5
The fact an SMG with irons can take me out halfway across the map before I can even see them is what bothers me but hey, 'balance' My sentiments exactly. Shortly before the official launch of the game, I watched a video by WoodysGamertag, where he emphasized that "SMGs kick like a mule in this game" (paraphrased from memory). Kind of ridiculous, unless the console versions have different recoil values (which I doubt). On PC, most SMGs are nearly as close to being laser guns as Assault Rifles are. But, again, I don't see the weapon class balance primarily at fault here; if we had more open maps with a couple of longer sight lines, sniper rifles would be balanced without the devs having to touch them. Oh, and for the record, I don't see the Target Finder vs. Cold-Blooded balance as a problem. The red squares are the crucial feature of the TF, the crosshair color thing is just a 'nice to have' bonus IMO.
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Evan950
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Post by Evan950 on Nov 19, 2012 5:16:29 GMT -5
i cannot take someone out cross map unless i burst fire. in that time you have plenty of time to counteract and kill me with one shot
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Post by fortozs on Nov 19, 2012 9:01:18 GMT -5
Lets not forget there is no true ghost. If I'm staying still, I show up on a UAV even with ghost. I agree I'm fine with sniping on this game. I do very well at times. I just rather they nerf the scope travel or time or something, instead of dismantling the ghost perk into useless pieces. I want to be totally invisible, but they won't give me that option.
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mmacola
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Post by mmacola on Nov 19, 2012 9:12:07 GMT -5
Lets not forget there is no true ghost. If I'm staying still, I show up on a UAV even with ghost. I agree I'm fine with sniping on this game. I do very well at times. I just rather they nerf the scope travel or time or something, instead of dismantling the ghost perk into useless pieces. I want to be totally invisible, but they won't give me that option. Because guess what: It has been like that the past 2 games and the majority of players disliked it.
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Post by -3055- on Nov 19, 2012 10:06:34 GMT -5
the uav is not at fault here. In this game, ghost has literally one function; a major change from previous games. Its only ability is to hide from a single killstreak. Just one. And it only works if you're travelling? When I can use that class point to use an aa missile launcher and just take out the uav for more points? Yeah, no thanks. This doesn't really solve tactical loitering. tactical loitering will always be. If they did this, they should've made all perks null when stationary. They just ruined this perk not because they believed it would balance the game or stop tactical loitering, they changed it because of the high levels of complaints they received.
And cod isn't cod without tactical loitering. Everyone camped at one point or another. In some situations, it's the smart thing to do. If you're going to be reckless and run through the map and not check your corners, that's your fault and your fault only. You can't complain about the game because everyone didn't cater to your particular playstyle. Vonderhaar isn't dumb. He knew this wouldn't fix the game. He just doesn't care and wants childish complaints to end.
The bottom line is, this is a multi million dollar company with millions of players. You can't satisfy everyone; they don't actually care about balance, they just want to satisfy the majority because that's their idea of the ultimate "balance" they can work with. This is how it is and how it has always been. This is the main reason unpopular guns, such as shotguns and pistols, won't ever see a buff. Treyarch knows they're not that great, but they don't care about it because not a lot of people care about it. So it's a win/win situation, and they don't care. They're a corporation. Not a moderator.
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Zero IX
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༼ つ ◕_◕ ༽つ
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Post by Zero IX on Nov 19, 2012 10:36:30 GMT -5
3055, no offense, but you're being overly cynical. Vahn and 3arc care about making the best possible Call of Duty to date. It's in their best interests to make a game that's fun for new players while at the same time having enough depth to keep people playing, buying DLC, telling their friends to buy the game, etc. You can't follow Vonderhaar's twitters or watch his interviews and tell me he doesn't legitimately care about making a quality product. 3arc got David Goyer to write the story in campaign and Trent Reznor to make the music in this game. This isn't just a blind money-grab.
Shotguns are much better than in Black Ops. Pistols as a whole got a huge bump up from Black Ops. Snipers and LMGs seem to have gotten better compared to Black Ops. People complained about ARs in Black Ops, and they've been tuned to where they are great mid-range weapons instead of the best at all ranges. People complained about Ghost in Black Ops, and the pace of the game in general; as a result, we got maps and adjustments to Ghost/UAV geared towards increased encounters per minute. Killstreaks and prestiges got an overhaul. Weapons aren't copy-paste. Things no one really requested like tons more equipment options, an iron-sights sniper, or all gun-related perk effects becoming attachments were added... this isn't just mere appeasement. They're trying to make a good game.
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asasa
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fuck
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Post by asasa on Nov 19, 2012 10:47:06 GMT -5
You have to question how much they care when the game doesnt work on release & freezes up most peoples [if not all peoples] ps3s every ~15mins.
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Post by Wonder Showzen on Nov 19, 2012 10:51:53 GMT -5
the uav is not at fault here. UAV is absolutely an issue in Blops2, and in MW3. Recent CoDs have made Radar red-dot hunting a major focus of the game, instead of minor tool to be used occasionally in addition to gun-noise made on a map. I am patient enough to see how the later meta-game develops, but I don't foresee UAVs being any less of an issue then MW3. I do agree with your point that "balance" in Blops2 seems more about taking care of issues players complain about, instead of actual balance.
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mmacola
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Post by mmacola on Nov 19, 2012 10:55:08 GMT -5
the uav is not at fault here. UAV is absolutely an issue in Blops2, and in MW3. Recent CoDs have made Radar red-dot hunting a major focus of the game, instead of minor tool to be used occasionally in addition to gun-noise made on a map. I am patient enough to see how the later meta-game develops, but I don't foresee UAVs being any less of an issue then MW3. Ghost is, therefore, more powerful than any before. everyone rush at those red dots. If you don't appear on the map, you have a huge advantage. It is like COD4 all over again: UAV jammer is the shy little girl that will kick everyone ass, simply by surprise.
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PassiveVengance
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Post by PassiveVengance on Nov 19, 2012 11:59:53 GMT -5
I love how everybody on here complains about how Ghost is so "underpowered" or "overpowered." Its called dealing with the gosh darn golly gee whiz metagame. You know when you aren't moving, you show up on radar. So? Use that to your advantage. Camp while UAVs are up, so people come to your red dot, then you can surprise them. Throw down Claymores or BB in popular chokepoints, then hold up in a safe spot. Dear god, just don't run Ghost if its too situational for you, that opens up another point for you. Otherwise, stop b.i.t.c.h.ing about it [/rant]
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Dumien
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Post by Dumien on Nov 19, 2012 12:00:51 GMT -5
This is why I prefer target finder to Dual Band.
Target finder doesn't really have a counter. I thought everyone knew that....
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Post by -3055- on Nov 19, 2012 13:12:57 GMT -5
3055, no offense, but you're being overly cynical. Vahn and 3arc care about making the best possible Call of Duty to date. It's in their best interests to make a game that's fun for new players while at the same time having enough depth to keep people playing, buying DLC, telling their friends to buy the game, etc. You can't follow Vonderhaar's twitters or watch his interviews and tell me he doesn't legitimately care about making a quality product. 3arc got David Goyer to write the story in campaign and Trent Reznor to make the music in this game. This isn't just a blind money-grab. Shotguns are much better than in Black Ops. Pistols as a whole got a huge bump up from Black Ops. Snipers and LMGs seem to have gotten better compared to Black Ops. People complained about ARs in Black Ops, and they've been tuned to where they are great mid-range weapons instead of the best at all ranges. People complained about Ghost in Black Ops, and the pace of the game in general; as a result, we got maps and adjustments to Ghost/UAV geared towards increased encounters per minute. Killstreaks and prestiges got an overhaul. Weapons aren't copy-paste. Things no one really requested like tons more equipment options, an iron-sights sniper, or all gun-related perk effects becoming attachments were added... this isn't just mere appeasement. They're trying to make a good game. It is true that they improved shotguns, but they also improved all the other guns. Especially smgs, a shotgunner's main competition. The smgs, namely chicom and skorpion, have unbelievable firerates. The others are also pretty good. In comparison, shotguns don't really have a chance unless you're extremely close or they're extremely bad. Either case, things have to operate fairly optimally for you to do well with a shotgun. Lmgs yes, I agree they have gotten the buff they needed I agree on that. But snipers were fine in black ops. They just gave in and made it easier to railgun in black ops 2. I know that vahn will say "yeah, I agree I may have messed up with the snipers in black ops" but that's only in comparison to mw2. It was fine if you didn't have this childish preconception that one must railgun with a sniper rifle. And yes, I follow vonderhaar on twitter and watch his interviews and I was also there on reddit when he did that ama. He cares passionately about the game, but it's difficult for me to believe he gave a lot of thought on gun balance. So often have I gotten killed by a single chicom burst(or 5 bursts, since it takes almost no time to shoot off 5 as opposed to 1) or a single ebr pistol burst when I'm desperately trying to fire off q single burst of the m1216. Note that I already had my sights up while he was running. This happens often. I'm a very aware player, and I don't stupidly run. When I say bullshit deaths I really mean bullshit. And then I get across map kills with a single burst of m8a1 which, if you haven't used, is unbelievably strong and accurate. The guns as a whole fire too quickly. They ads too quickly. Buff shotguns by merging other guns. How did vahn ever think a skorpion, which if you watch the ammo count it counts down by 2, could ever be a good idea? Then they cap s12 firerate at 300? It's a semi. Give it a fucking break. You can't say the shotguns are anyway near fair for this game. His team adding more attachments and consulting with external professionals with different aspects of the game is a common theme. There's a certain high level of expectation people have for the cod series. They have plenty of money and they want to add as much of a wow factor into games as possible. MW2 had hans zimmer, for fucks sake. adding equipment isn't hard to "balance". Its just animations and following previous codes for time and radius. They always add in cool little gimmicks to pull in customers. 10 point system, future warfare. Mw3 did the same with strike packages and proficiencies. They obviously want to create the best game, but they always just want to one up the previous cods and exceed the average player's underwhelming expectations. I don't want to state this as an argument. I'm not saying I'm right nor that you're wrong, it's just how it all seems to play out in my point of view. I'm not dissatisfied with the game overall, I think it's fantastic. It just bothers me that year after year some problems just continue to persevere.
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Post by Megaqwerty on Nov 19, 2012 13:21:01 GMT -5
A single burst from a Chicom cannot kill you. I think a single burst from a Chicom cannot kill you even if every shot hit you in the head, but I'm not entirely sure on that point.
That said, you are correct on balance. There is no way to justify this iteration of Ghost save that it was nerfed to appease the masses.
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wittyscorpion
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Post by wittyscorpion on Nov 19, 2012 13:56:17 GMT -5
Regarding the original topic of TF: when you say the middle dot turn red, do you mean that you have to point your weapon on the enemy to have that, or it turns red even when your cross hair is pointing somewhere else? I assume the answer is former?
If that's the case, I think it is OK. TF's biggest advantage is that it highlights all non-cold-blooded enemies within the field of view with diamonds. This makes the weapon very noob friendly. The player does not need to have sharp eyes or good map knowledge, just ADS, and then shoot into diamond.
IMHO just for countering this Cold Blooded is worth considering.
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Dumien
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Post by Dumien on Nov 19, 2012 14:09:09 GMT -5
Regarding the original topic of TF: when you say the middle dot turn red, do you mean that you have to point your weapon on the enemy to have that, or it turns red even when your cross hair is pointing somewhere else? I assume the answer is former? If that's the case, I think it is OK. TF's biggest advantage is that it highlights all non-cold-blooded enemies within the field of view with diamonds. This makes the weapon very noob friendly. The player does not need to have sharp eyes or good map knowledge, just ADS, and then shoot into diamond. IMHO just for countering this Cold Blooded is worth considering. what I do is hover my TF's reticle on a common spot since it has like 0 sway. A cold blooded user walks into the reticle, my screen lights up red, I fire. I win the gunfight. Cold blooded users nowadays tend to be snipers who want to dodge people like me.
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wittyscorpion
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Post by wittyscorpion on Nov 19, 2012 14:18:20 GMT -5
I did not realize that Cold Blooded is so uncommon. I am using it extensively.
Looks like I'll need to use TF and MMS more often, as well as Sensor Grenade :-)
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Post by Megaqwerty on Nov 19, 2012 14:27:35 GMT -5
Is the MMS effect only active when sighted? I've never used it on the basis of it being the last unlock (and I immediately prestige the gun).
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wittyscorpion
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Post by wittyscorpion on Nov 19, 2012 14:31:12 GMT -5
Is the MMS effect only active when sighted? I've never used it on the basis of it being the last unlock (and I immediately prestige the gun). Yes. What do you get by prestiging the weapon? I have MP7 at max level and plan to prestige it after I get PDW to a satisfactory level.
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wittyscorpion
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Post by wittyscorpion on Nov 19, 2012 15:04:25 GMT -5
First prestige: clan tag on gun Second: emblem on gun It resets attachments but not camos Source: I did it What do you mean by "on gun"? part of the gun's display?
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wittyscorpion
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Post by wittyscorpion on Nov 19, 2012 15:16:58 GMT -5
Great, thanks.
Do you also get rewarded with XPs when prestiging a weapon?
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Post by Megaqwerty on Nov 19, 2012 15:22:39 GMT -5
You do not get XP for weapon prestiging per se, but it does reset the attachment progress, completion of which does reward XP.
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wittyscorpion
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Post by wittyscorpion on Nov 19, 2012 15:40:34 GMT -5
You do not get XP for weapon prestiging per se, but it does reset the attachment progress, completion of which does reward XP. Great point! There are a lot of XPs to be gained when ranking up a weapon. I will definitely be prestiging weapons then. Going through the weapon leveling 3 times can be a great way to help prestiging.
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Post by fortozs on Nov 19, 2012 17:50:19 GMT -5
Yes, wittyskorpion. That's exactly it. The reticle turns red only if you put the reticle right on me. No diamond. Its not a huge deal. As a sniper I have little excuse for getting longshotted by someone that has the time to find me in the TF anyway. But also as a sniper, I need every bit of help I can get remaining hidden. So I'll take it where I can get it. I sometimes feel that people that fit my definition of a camper, can hurt the game design for others. I don't like campers for that, but if you wanna camp...camp. There's no rules in war right?
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