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corpsecreate
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 Black Ops 2 - Weapon Statistics: Version 1.03
« Thread Started on Nov 21, 2012, 6:26am »

So me and Pwnsweet just finished up our final (most likely) version of the stats chart. Credit for damage mutlipliers goes to Marvel4.

[image]

Direct URL for full resolution pic: http://img18.imageshack.us/img18/4615/stats4k.png

Change Log:

The coloring was removed for values containing parenthesis. This is because the conditional formating in excel can only format cells containing numbers, not strings.

Ranges to kill for guns with rapid fire was added (they are in parenthesis). Some minor adjustments to the range values were also made.

Removed rows for the Select Fire variations of each weapon except for SWAT-556.

SWAT-556's min damage was correctly calculated as 24 instead of the previous 30.

Supressor and Long Barrel range multipliers were added for each weapon class.

Sniper and headshot multipliers were added (credit to Marvel4).

Time to kill was calculated for each weapon in the form X - Y where X is the time to kill at max damage and Y is the time to kill at min damage. The times were calculated using the formula: T = 1001*(GAP*(BULLETS-1)+BULLETS)/60000

Fast mag values were removed to make the table smaller. Columns were given variable widths for the same reason. The table was also resized to roughly fit a 16:9 aspect ratio for better display.

Fixed a few typos (lingering asterisks).
« Last Edit: Nov 23, 2012, 1:47am by corpsecreate »Link to Post - Back to Top  IP: Logged
Evan950
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 Re: Black Ops 2 - Weapon Statistics: Version 1.03
« Reply #1 on Nov 21, 2012, 6:49am »

nice work - why was the colored shot to kill cells changed?
also, notes should be re-added with all other small things like an-94, Hamr and etc
apart from the looks, were any stats changed?
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corpsecreate
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 Re: Black Ops 2 - Weapon Statistics: Version 1.03
« Reply #2 on Nov 21, 2012, 6:51am »


Nov 21, 2012, 6:49am, Evan950 wrote:
nice work - why was the colored shot to kill cells changed?
also, notes should be re-added with all other small things like an-94, Hamr and etc
apart from the looks, were any stats changed?


I'll add a change log to the OP. Give me a sec.
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RageHulkSmash
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 Re: Black Ops 2 - Weapon Statistics: Version 1.03
« Reply #3 on Nov 21, 2012, 6:53am »

Nice job on the chart, it has helped me a lot.

One thing I noticed, is the min damage for SWAT burst wrong on that chart? And I'm also curious, where did you get the 0.0167 sec time to kill for snipers and ksg?
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 Re: Black Ops 2 - Weapon Statistics: Version 1.03
« Reply #4 on Nov 21, 2012, 6:59am »


Nov 21, 2012, 6:53am, RageHulkSmash wrote:

One thing I noticed, is the min damage for SWAT burst wrong on that chart? And I'm also curious, where did you get the 0.0167 sec time to kill for snipers and ksg?


SWAT burst min is correct. We get 0.0167 sec kill time because it takes one frame to kill with those guns.
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RageHulkSmash
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 Re: Black Ops 2 - Weapon Statistics: Version 1.03
« Reply #5 on Nov 21, 2012, 7:05am »


Nov 21, 2012, 6:59am, pwnsweet wrote:

Nov 21, 2012, 6:53am, RageHulkSmash wrote:

One thing I noticed, is the min damage for SWAT burst wrong on that chart? And I'm also curious, where did you get the 0.0167 sec time to kill for snipers and ksg?


SWAT burst min is correct. We get 0.0167 sec kill time because it takes one frame to kill with those guns.


Oh I see, the 4 shot kill range is so big for the SWAT burst, it's hardly ever a 5 shot kill. Makes sense.
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 Re: Black Ops 2 - Weapon Statistics: Version 1.03
« Reply #6 on Nov 21, 2012, 7:25am »

Thank you for the hard work.

Comment on the chart - You have the SCAR-H and AN-94 both with 600rpm, similar bullet damage, but toally different TTK. Is there a small mistake here?
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 Re: Black Ops 2 - Weapon Statistics: Version 1.03
« Reply #7 on Nov 21, 2012, 7:27am »

Do the range multiplier work by modifying the damage? If so, it looks like the SCAR-H with long barrel becomes a two shot kill in close.
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corpsecreate
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 Re: Black Ops 2 - Weapon Statistics: Version 1.03
« Reply #8 on Nov 21, 2012, 7:34am »

The difference between TTK for the SCAR-H and AN-94 is not a mistake. The AN-94 shoots its first 2 bullets at a higher fire rate (900 RPM) which is the cause for the difference.

The range multiplier modifies the range it kills. Assault rifles do not have the long barrel attachment.

If theres any important information thats to be taken from this new chart its that you should basically never use Rapid Fire on any gun.

EDIT: Ohh I see where the confusion comes from. We forgot to remove the 1.16x for the long barrel attachment on assault rifles. We'll have to fix that right now!
« Last Edit: Nov 21, 2012, 7:37am by corpsecreate »Link to Post - Back to Top  IP: Logged
toad
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 Re: Black Ops 2 - Weapon Statistics: Version 1.03
« Reply #9 on Nov 21, 2012, 7:49am »

Thanks for the explanation! :)
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Evan950
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 Re: Black Ops 2 - Weapon Statistics: Version 1.03
« Reply #10 on Nov 21, 2012, 8:46am »

i see what you did there with 16:9 ratio and i love it
marvel (or someone else) did hipfire spread for each gun (i believe)
so an idea would be to add the numbers for laser, and crouch/prone/walking for hipfire, and extend the bottom with notes and you can keep the 16:9 ratio

Quote:
The coloring was removed for values containing parenthesis. This is because the conditional formatting in excel can only format cells containing numbers, not strings.

gay excel - always screwing up with something
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Evan950
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 Re: Black Ops 2 - Weapon Statistics: Version 1.03
« Reply #11 on Nov 21, 2012, 8:52am »

what also doesn't make sense is the colour coding of the hamr's reloading
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 Re: Black Ops 2 - Weapon Statistics: Version 1.03
« Reply #12 on Nov 21, 2012, 8:52am »

now all we need is the recoil numbers
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 Re: Black Ops 2 - Weapon Statistics: Version 1.03
« Reply #13 on Nov 21, 2012, 9:12am »

and the step down damages
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 Re: Black Ops 2 - Weapon Statistics: Version 1.03
« Reply #14 on Nov 21, 2012, 9:25am »

Thanks for all your hard work dude

Every new chart, the MSMC's range is shorter. I feel like within a couple patches its range will be down to 25. lol

oh and LOL at rapid fire ranges!
« Last Edit: Nov 21, 2012, 9:26am by I Am Hollywood5 »Link to Post - Back to Top  IP: Logged
corpsecreate
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 Re: Black Ops 2 - Weapon Statistics: Version 1.03
« Reply #15 on Nov 21, 2012, 9:56am »


Nov 21, 2012, 8:52am, Evan950 wrote:
what also doesn't make sense is the colour coding of the hamr's reloading


Good point. I should probably check this stuff when im not in zombie mode, I'll fix it tomorrow. I need sleep :(
« Last Edit: Nov 21, 2012, 9:57am by corpsecreate »Link to Post - Back to Top  IP: Logged
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 Re: Black Ops 2 - Weapon Statistics: Version 1.03
« Reply #16 on Nov 21, 2012, 10:38am »

So silencers now reduce damage immediately? Not just the effective range of the weapon? That really weakens their usage if true.
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 Re: Black Ops 2 - Weapon Statistics: Version 1.03
« Reply #17 on Nov 21, 2012, 10:39am »

its a range decrease not damage
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 Re: Black Ops 2 - Weapon Statistics: Version 1.03
« Reply #18 on Nov 21, 2012, 1:11pm »

Marvel4 has apparently gotten higher rates of fire for the semi-auto FAL and SMR, as well as for the Five-seveN and Tac-45, than what your table shows.
FAL - 625RPM (600 at 60FPS)
SMR - 535RPM (515)
Five-seveN - 750RPM (720)
Tac-45 - 625RPM (600)

He's also gotten burst delays, if your interested in adding that:
SWAT - 0.2s
M8A1 - 0.12s
Chicom - None (less than 0.01s if any)
B23R - 0.064s

Also, HAMR's first 7 shots are at 937.5RPM (900), unaffected by Rapid Fire. That's something else you might like to add.
« Last Edit: Nov 21, 2012, 1:14pm by Falufa »Link to Post - Back to Top  IP: Logged
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 Re: Black Ops 2 - Weapon Statistics: Version 1.03
« Reply #19 on Nov 21, 2012, 1:16pm »

no long barrel on 5x7 tac-45 or chicom?
useless
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 Re: Black Ops 2 - Weapon Statistics: Version 1.03
« Reply #20 on Nov 21, 2012, 1:28pm »

Hell naw the SMR isnt 535RPM highest I can get is 420 consistent, so maybe 450.

FAL highest consistent is 480RPM, so maybe 525rpm.
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 Re: Black Ops 2 - Weapon Statistics: Version 1.03
« Reply #21 on Nov 21, 2012, 3:07pm »

Color coding for pistol ADS speed seems weird. Why would the KAP-40 be red when it's ADS speed (0.1s) is the fastest in class?

Also, can you test what ADS movement speeds are for each weapon and the effects of Adj. Stock? I think that's a really important piece of info that we can find but currently don't have.
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 Re: Black Ops 2 - Weapon Statistics: Version 1.03
« Reply #22 on Nov 21, 2012, 3:10pm »

Is there still a quick drop property to pistols? Switching to a pistol from a riot shield seems slower than switching to a G36C from a riot shield in mw3.
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 Re: Black Ops 2 - Weapon Statistics: Version 1.03
« Reply #23 on Nov 21, 2012, 4:14pm »

Just to add to the questions:
What units are these ranges measured in? In previous COD's ranges have always been measured just below and above 1,000 units (regardless of real life equivalents) but now all of a sudden, Black Ops II measurements are giving units in 10's and low-100's.

Hoping that someone understands my point, any light on why the units have gone from 100's and 1,000's to 10's and 100's would be greatly appreciated! :)
« Last Edit: Nov 21, 2012, 4:19pm by Tyzerra »Link to Post - Back to Top  IP: Logged
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 Re: Black Ops 2 - Weapon Statistics: Version 1.03
« Reply #24 on Nov 21, 2012, 4:27pm »


Nov 21, 2012, 3:10pm, kotoso wrote:
Is there still a quick drop property to pistols? Switching to a pistol from a riot shield seems slower than switching to a G36C from a riot shield in mw3.

Not what quick drop is used for. Quick drop is the drop time for the weapon you are using when you quick switch to a quick draw weapon.

Ty, the ranges are in feet. Convert them to inches to approximate units.
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 Re: Black Ops 2 - Weapon Statistics: Version 1.03
« Reply #25 on Nov 21, 2012, 4:35pm »


Nov 21, 2012, 4:27pm, Megaqwerty wrote:
Ty, the ranges are in feet. Convert them to inches to approximate units.


Oh, the ranges on this sheet are in feet? That's cool. I just expected the ranges to be in the usual 'COD-units' I've gotten used to. Thanks.
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 Re: Black Ops 2 - Weapon Statistics: Version 1.03
« Reply #26 on Nov 21, 2012, 4:40pm »

I take that back. They are, in fact, in standard CoD units. It's just that everyone in BO2 is a Foxtrotting giant midget.
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 Re: Black Ops 2 - Weapon Statistics: Version 1.03
« Reply #27 on Nov 21, 2012, 4:41pm »

dont you mean mouse sized?

EDIT: There you go
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 Re: Black Ops 2 - Weapon Statistics: Version 1.03
« Reply #28 on Nov 21, 2012, 4:48pm »

I'm pretty sure you were right with your first response Mega. Multiplying all these ranges by 12 to get them in inches (close to usual COD units) puts them more in-line with other COD games. Until either Pwnsweet or Corpse respond to this, I'm just gonna assume these ranges are in feet.
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 Re: Black Ops 2 - Weapon Statistics: Version 1.03
« Reply #29 on Nov 21, 2012, 4:53pm »

these are equal to 12 cod units
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