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Post by I Am Hollywood5 on Nov 23, 2012 17:56:45 GMT -5
So I got to take my own look through the strategy guide today. Of the other board members here who have, I don't think any have talked about or posted the attachment information yet. Here's what I gathered:
Stock: The guide claims it gives you full movement speed for whatever weapon class you are using. Meaning you would move at 95% walking speed while ADS with an AR. I'm still skeptical of this, honestly.
Suppressor: Actually a very slight decrease to your center speed when using the suppressor (increased recoil). More noticeable increase in recoil when used with the SVU. Boggles my mind. WTF Treyarch.
Select Fire: When switching a full-auto gun into burst mode, there is a slight center speed increase. For all weapons. I'm assuming this means it adds recoil to natively burst weapons turned full-auto.
Rapid Fire: In addition to hipfire and range penalties, it does INDEED decrease center speed (more recoil). So this is no longer speculation. Even the strategy guide basically suggests never using this attachment.
Foregrip: Just like all the other attachments, they didn't give any hard numbers. But they say the decrease in recoil is so small it's almost negligible. I've definitely noticed. However, they claim the foregrip has a much more noticeable effect on the HAMR.
Optics: Reflex, EOTech, MMS, and Target Finder all have the same ADS time. However, the MMS has slightly less zoom level than the Reflex.
I only had time to skim most of it, and I didn't get time to comprehensively read up on the Dual Band, Variable Zoom, Target Finder, EOTech, or basically anything else I haven't listed here. So I'm sure there are even more factoids to find in the guide yet. This is just the stuff I was able to find out in 5 minutes today.
I wouldn't take all this as complete 100% fact either as we have already found some slight inaccuracies in other parts of the guide.
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Post by I Am Hollywood5 on Nov 23, 2012 18:58:02 GMT -5
Unfortunately no, he didn't give any numbers at all when it came to attachments.
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Tyzerra
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Post by Tyzerra on Nov 23, 2012 19:15:07 GMT -5
Aside from obvious money-whoring, how do Activision justify releasing an official guide when some of the numbers are wrong, some of the numbers aren't even given, half the explanations are vague-as-hell, etc? Some of the stuff in the guide is easy enough to test that even casual players on a forum can prove the data wrong. Silly Activision and your money-whoring ways
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Post by RageHulkSmash on Nov 23, 2012 21:41:05 GMT -5
Suppressor: Actually a very slight decrease to your center speed when using the suppressor (increased recoil). More noticeable increase in recoil when used with the SVU. Boggles my mind. WTF Treyarch. Hmm. I wonder if the FAL SF is no longer a laser anymore with silencer.
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arcanine2009
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Post by arcanine2009 on Nov 23, 2012 22:21:52 GMT -5
More noticeable increase in recoil when used with the SVU. Boggles my mind. WTF Treyarch.
My life. End it.
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asasa
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Post by asasa on Nov 24, 2012 0:28:51 GMT -5
While the SVU in particular may not have needed that extra disadvantage, the idea is right.
Since the negative of the silencer is so minimal on the SVU, it was given a greater penalty in another area. If it were balanced in its original form, this would be fine.
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arcanine2009
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Post by arcanine2009 on Nov 24, 2012 1:16:07 GMT -5
Anyone check ADS times of sniper rifles w/ ACOGs? I'm fairly optimistic that there= could be a positive stat modifier for sniper rifle(s) in this game, with an attachment, that we haven't discovered yet...
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Post by bm01 on Nov 24, 2012 12:14:43 GMT -5
Stock: The guide claims it gives you full movement speed for whatever weapon class you are using. Meaning you would move at 95% walking speed while ADS with an AR. I'm still skeptical of this, honestly. I think this is correct, this is how it works on SMG. Basically it removes the movement speed penalty when you ADS. Extremely powerful indeed (specially with Ghost). From my tests it only decrease the horizontal recoil, heavily noticeable on the MP7. The MMS has a smaller zoom level than the ironsight's (at least on SMGs). Reflex has the smaller boost in zoom level, EOTech and TF are identical on this point.
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Post by ElysMustache on Nov 24, 2012 12:26:57 GMT -5
While the SVU in particular may not have needed that extra disadvantage, the idea is right. Since the negative of the silencer is so minimal on the SVU, it was given a greater penalty in another area. If it were balanced in its original form, this would be fine. Why should there be any negative associated with an attachment? You spend a point on it. There's your negative. It should then be good.
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asasa
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Post by asasa on Nov 24, 2012 13:15:10 GMT -5
Jesus Christ people are fucking stupid. That is all.
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Post by UrbaneVirtuoso on Nov 24, 2012 13:24:34 GMT -5
the silencer really flies under the radar.
DOHOHOHOHOHO.
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Post by I Am Hollywood5 on Nov 24, 2012 13:32:56 GMT -5
While the SVU in particular may not have needed that extra disadvantage, the idea is right. Since the negative of the silencer is so minimal on the SVU, it was given a greater penalty in another area. If it were balanced in its original form, this would be fine. Minimal? Requiring 2 shots to the head is minimal?
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asasa
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Post by asasa on Nov 24, 2012 13:39:08 GMT -5
Silencers have always been the absolute best attachment, with the only comparable ones being Skill Cannons, grips, and rapid fire. Now there's so many good options to choose from the silencer really flies under the radar. they really dont need to reduce range at all anymore. SIlencer: VGood Ex Mags: Good Fast Mags: doo-doo Quickdraw: OK Stock: OK MMS: Depends Target Finder: OP Long Barrel: OK Rapid Fire: doo-doo RDS: OK Holo: Bad So its got 2 competing attachments. Target Finder and Ex Mags. Is that a lot? I think not. @ Arcanine: Okay come on. In every single cod, the "low recoil headshot only gun" is played by double tapping body shots. If you take the time to line up a headshot for every shot you might as well just use the xmr, since the ONLY thing it has over that is the low recoil. and if you ohko with the dragunov then you're not taking advantage of it's only positive aspect over the xmr.
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arcanine2009
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Post by arcanine2009 on Nov 24, 2012 13:42:04 GMT -5
Cold blooded is more useful than I thought. Thank god.
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Post by Megaqwerty on Nov 24, 2012 13:49:57 GMT -5
Aside from obvious money-whoring, how do Activision justify releasing an official guide when some of the numbers are wrong The values are still changing as the guide is developed and the guide is not updated with the most recent values and/or is out of date between the latency of printing and you picking it up at a store.
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asasa
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Post by asasa on Nov 24, 2012 14:21:59 GMT -5
Stock isnt very useful on SMGs, and for ARs I suppose it is pretty good. I'll give you that. I just dont like it, personally.
Quickdraw is nothing special. I forgot to mention laser sight, which is good & a competitor.
Fast mags barely speeds up reloads. Ex Mags gives extra ammo.
MMS.. I've seen 1 person thru a wall. Havent used it a whole lot, but I dont like it.
Target Finder would be fine in a MW game where everything is crisp and clear, but 3arc has made enemies harder to spot... so often times a red box shows something you'd not been been able to see. Plus its great for campers, as it allows you to react a lot faster.
RDS is RDS. If you feel the need to use it, then you should probably be using a different gun.
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arcanine2009
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Post by arcanine2009 on Nov 24, 2012 16:23:37 GMT -5
I'm gonna have to test if the the silencer with the SVU-AS actually increases recoil, later today on my Wii U version.
Funny thing is that, the very first thing I actually did when I got my copy of the Wii U version last Sunday, is test its recoil, and I happened to be using dual band and silencer, in a local mach by myself, and against bots.
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Post by adw1983 on Nov 24, 2012 17:10:09 GMT -5
Double tapping the SVU??
You're better off triple-tapping your FAL in most cases. I have time to make a cup of coffee between shots on that thing compared to the FAL, which kills in 3 hits on all ranges with perfect accuracy silenced.
Quickdraw: Essential for everyone who doesnt camp Silencer: Quintessential for stealth Rapid-fire: Useless Grip: Superfluous Fast mags: Good for rushers Extended ma... clips: Why the heck? None of the weapons in the game use clips! Were they going to make this a WW1 game?
... Can someone tell me why they used a WW1-relevant curiousity to name the extended magazines? Does even one single weapon in this game use clips?
It makes me cringe. I can live with "silencers", but... clips? They should be flogged.
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Post by Voice from the Basement on Nov 24, 2012 19:14:26 GMT -5
Foregrip: Just like all the other attachments, they didn't give any hard numbers. But they say the decrease in recoil is so small it's almost negligible. I've definitely noticed. However, they claim the foregrip has a much more noticeable effect on the HAMR. SCAR-H wants to join the HAMR in this way: try it with and then without a Grip.
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arcanine2009
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Post by arcanine2009 on Nov 24, 2012 20:51:10 GMT -5
Yep, I can confirm it on the Wii U version. SVU-AS definitely gets an recoil increase with the silencer. No OSOK with the silencer+an increase in recoil= two penalties too much to use the silencer on this gun. This doesn't count the fact that the attachment takes up 1 allocation point to use. Most useless attachment on the gun.
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Post by RageHulkSmash on Nov 24, 2012 23:41:36 GMT -5
Stock if Foxtrotting amazing for ARs and LMGs. At the very least, it'll allow ghost to work while ADSing. It's a double edged sword though, I hate to not use SMGs because I have to use stock on everything else. I've been telling myself I would try the MMS more it being the last unlock is very annoying. Isn't that thing supposed to reduce centerspeed too? BAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA @_@
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arcanine2009
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Post by arcanine2009 on Nov 25, 2012 0:41:56 GMT -5
i REALLY dont think it reduces centerspeed also rainbows wheee
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Post by arcanine2009 on Nov 25, 2012 0:44:56 GMT -5
Minimal? Requiring 2 shots to the head is minimal? Okay come on. In every single cod, the "low recoil headshot only gun" is played by double tapping body shots. If you take the time to line up a headshot for every shot you might as well just use the xmr, since the ONLY thing it has over that is the low recoil. and if you ohko with the dragunov then you're not taking advantage of it's only positive aspect over the xmr. I know that, but it's the OSOK to the silencer to the head that I want, because I like that precison stealth sniper playstyle niche. TO OSOK and not show up on radar. SVD from BO was the best silenced sniper rifle to take advantage of that niche, and I want to emulate that again in this game, on the SVU-AS(even though it's the worst to use with the silencer, it's still something).
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arcanine2009
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Post by arcanine2009 on Nov 25, 2012 12:48:55 GMT -5
the XMR would work better as a stealth sniper even if the SVU could one shot the head. Remember again, the dragunovs advantage only comes into play if you miss "precision" isn't its niche, its the ability to follow up its shots quicker than any other sniper. I just brought up the SVD from BO, not because it was the best silenced sniper rifle in BO, but because it OSOK'd to the head and neck and can be used as a stealth sniper in the first place. It's a little bit different in this game, since you have 3/4 sniper rifles OSOKing to the freaking chest and up, and the other sniper rifle having no OSOK areas at all. All the other 3 sniper rifles would beat the SVU-As as a stealth sniper, simply because of way larger OSOK areas w/ silencer. But a OSOK to the head w/ a silencer is better than nothing. It makes it not be completely outclassed when compared to the other 3 sniper rifles, and it actually gives a reason to use the silencer in the first place.
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Post by RageHulkSmash on Nov 25, 2012 17:35:22 GMT -5
I just tested the FAL select fire with silencer and mms, separately and together. The FAL SF is still a laser with any combination of silencer and mms. It's not concrete data but it shows that the two attachments add minimal recoil, if any.
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Post by RageHulkSmash on Nov 25, 2012 21:55:17 GMT -5
If the attachments only change centerspeed then there's a good chance that neither of them pushed the Fal over the limit of having any recoil That's what I thought but if having both on can't pass the limit, it says something.
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arcanine2009
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Post by arcanine2009 on Nov 26, 2012 3:19:09 GMT -5
FAL has a lower RoF in full auto anyway.
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arcanine2009
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Post by arcanine2009 on Nov 27, 2012 2:41:57 GMT -5
Hollywood, or anyone else, please check the strategy guide to see if says anything about the zoom levels for all the sniper rifles. Both default and with variable zoom.
Thanks
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Post by I Am Hollywood5 on Nov 27, 2012 2:46:02 GMT -5
I just tested the FAL select fire with silencer and mms, separately and together. The FAL SF is still a laser with any combination of silencer and mms. It's not concrete data but it shows that the two attachments add minimal recoil, if any. somebody said it was like 0.99x centerspeed for most guns but didn't source it. My own testing already indicated MMS had no effect on recoil, at least no noticeable effect. But if the strategy guide says the silencer reduces center speed, it probably does, even if it is only by 1% Arcanine, I do not own the strategy guide, I just browsed through it in the store. Did not check any zoom levels, sorry
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