wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Nov 27, 2012 19:01:03 GMT -5
We have already had extended discussions about Shock Charge and EMP grenade for their primary use (Shock Charge as mine, and EMP for disabling equipments). In this thread, I would like to see how people feel about Concussion vs. Flashbang vs. Shock Charge vs. EMP in terms of handicapping enemy combatants during fire fight.
I'll start with my very limited observations:
On the using end:
So far I have only used Concussion and EMP this way. I was not able to use Concussion very effectively, not sure it is due to its lack of power or my lack of skill of using it. EMP only stuns an enemy slightly and the effect alone is not very devastating. It does give cheap assist points though due to a fairly significant impact radius.
I have not used Flashbang and Shock Charge (used not as mine but directly at the opponent) in this manner.
On the receiving end:
EMP does not handicap me much. The loss of HUD lasts a bit longer but not too bad.
Shock Charge: seems lethal if it sticks to me. Otherwise it is not too bad and has a very small range.
Stun: in its effective range, seems to be pretty powerful and knocks me out completely for a significant amount of time.
Flashbang: has not had much experience of receiving one.
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Post by aidsaidsaids on Nov 27, 2012 19:11:24 GMT -5
Concussions are a death sentence. Flashes are debilitating, but the fact that the effect is so variable means you never know quite how "flashed" the guy is. Shock Charges' effect is too brief to be really effective as a stun alternative in my opinion. If you throw it any real distance and hit somebody they're likely to recover before you can capitalize on it. EMP is pretty worthless against people.
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Dumien
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Post by Dumien on Nov 27, 2012 19:14:08 GMT -5
agreed concussions are amazing in this game.
If it weren't for the utility of shock charges...
P.S. shock C4s are the new trend. You can only place 1 without wasting them but... dang....Thoughts?
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wittyscorpion
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All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Nov 27, 2012 19:18:26 GMT -5
So would it be fair to say
1) Use concussion for combat
2) Use flashbang for tactical maneuver (blind defenders to prepare for advance, delay enemy advance, cover retreat, etc)
3) Use Shock Charge like a throwing knife during desperate situations and/or for assassination from the back
4) Use EMP to distract enemy who are fighting with teammates
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Nov 27, 2012 19:19:15 GMT -5
agreed concussions are amazing in this game. If it weren't for the utility of shock charges... P.S. shock C4s are the new trend. You can only place 1 without wasting them but... dang....Thoughts? Can you explain what "Shock C4" means?
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Dumien
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Post by Dumien on Nov 27, 2012 19:24:11 GMT -5
this goes back to my post on the guy forums about "hybridization" vs. "specialization"
emp grenades are neutered unless you are using engineer, whereas shock charges have a large group of perks and equipments that they work well with.
Concussions and flashbangs have always been combat oriented. Concussions have always ensured CQC players get those CQC engagements (they also prevent advancing) and flashbangs always ensure the enemy doesn't know where to look for you.
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Post by aidsaidsaids on Nov 27, 2012 19:27:54 GMT -5
1. yes 2. no (concussion is better), yes, yes 3. yes, no (concussion is much better) 4. no (anything else would be better)
Shock c4 is putting a shock charge on the ground with c4. When you get shock hitmarkers, detonate c4. Requires more micromanagement and you can't have two independent traps, but it can't be crouched and it more effective against Flak Jacket.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Nov 27, 2012 19:32:29 GMT -5
1. yes 2. no (concussion is better), yes, yes 3. yes, no (concussion is much better) 4. no (anything else would be better) Shock c4 is putting a shock charge on the ground with c4. When you get shock hitmarkers, detonate c4. Requires more micromanagement and you can't have two independent traps, but it can't be crouched and it more effective against Flak Jacket. Good to know about Shock C4. Why is it more effective against Flak Jacket? The extra sting from Shock could result in a kill?
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Dumien
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Post by Dumien on Nov 27, 2012 19:34:38 GMT -5
exactly. I actually prefer shock c4s to shock bettys in that they are actually more reliable. All you need is that hitmarker... double tap x, square, use.....boom. They can't crouch it to survive. It seems like there is more damage going on too.
Plus C4 has other utility whereas bouncing betties can only be used for one thing.
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wittyscorpion
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All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Nov 27, 2012 19:38:04 GMT -5
While concussions are stronger, shocks are more versitile since they work as traps/alarms and deploy faster. Harder to capitalize on but still more than possible if you don't waltz into their crosshairs Regarding the alarm effect: would the owner be given a warning when a shock charge is destroyed (by weapon, EMP)? when it is hacked by Black Hat? How about Betty? C4?
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Post by aidsaidsaids on Nov 27, 2012 19:43:54 GMT -5
You still get the "be advised; your equipment is gone (hacked, etc)!" alert from the announcer even though you don't get hitmarkers.
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Dumien
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Post by Dumien on Nov 27, 2012 19:45:17 GMT -5
If anything of yours is destroyed or hacked in core you get a "enemy has destroyed your equipment" or "enemy has hacked your equipment" statement from the announcer.
same for all you mentioned. I forget if I get a message if my shield is destroyed. It happens so infrequently.
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Evan950
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Post by Evan950 on Nov 29, 2012 6:45:49 GMT -5
So would it be fair to say 1) Use concussion for combat 2) Use flashbang for tactical maneuver (blind defenders to prepare for advance, delay enemy advance, cover retreat, etc) 3) Use Shock Charge like a throwing knife during desperate situations and/or for assassination from the back 4) Use EMP to distract enemy who are fighting with teammates 3)shock charge does that much lethal damage? 4)emp only for equipment/killstreaks i like shock charges because they get used, unlike concussion, when most of the time they don't hit or you forget to use them the idea of having 2 ways of knowing if an enemy is coming is great
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