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Post by KingVaroon on Jan 31, 2013 16:58:20 GMT -5
After thorough testing in private match on the PS3, I have found the following inconsistencies: 1.>SWAT-556+SF is still a 5HK at long range (drift0rs test show this is not the case on the xbox, they have a 4HK at the longest possible ranges) 2.>Type 25 and M27 did not receive the promised headshot multiplier. They still kill in 3 head shots up close and 4 at range 3.>SMR doesn't seem to have gotten the "2 hit kills through minor penetration" 4.>The SCAR, however, did get the promised 4HK at long range clown has found the same inconsistencies on the PC patch: denkirson.proboards.com/index.cgi?action=display&board=general&thread=5919&page=9#137706 The PC-version is finally patched. And I've already noticed the patch is different, 'cause SWAT-556 with Select Fire and M1216 have not changed (no 4HK at long ranges, but no "Zero Damage" bug for SWAT-556; same 25 max. damage for M1216 at close ranges). All the other "game-balancing" features seems to be similar to Xbox 360 version (f.e., FAL OSW's recoil, MTAR range etc.). Some ( pseudo-)interesting notes: 1) Type 25 hasn't received headshot multiplier increase – 30 damage just became 33. However, M27 received this feature, too, but its headshot multiplier has increased to x1.2 ( though its headshot close range damage is 39, not 40); 2) SMR's close range damage is 59 now; 3) I dunno about Executioner: it seems the patch hasn't changed it. ( I mean we need Marvel4 to check this out.). EDIT: fuсk me, I've forgotten to check SMR "headshot multiplier increased at long distance." :\
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Post by KingVaroon on Jan 31, 2013 17:04:17 GMT -5
I tested on Turbine. I'll go back and re-check just to make sure.
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Post by Marvel4 on Jan 31, 2013 17:06:23 GMT -5
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mmacola
True Bro
the brazilian guy
Posts: 1,995
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Post by mmacola on Jan 31, 2013 17:10:28 GMT -5
Patch notes differ between Xbox and PC. Maybe it also does it on PS3?
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Post by KingVaroon on Jan 31, 2013 17:19:32 GMT -5
PS3 patch notes: community.callofduty.com/message/413598388#413598388I tweeted at @davidvonderhaar. Hopefully it gets taken care of. PS3 patch notes say otherwise? Just wanna mention that the scars 4hko range was already so large that you may still be in it. Its like 3400 units. That's biggerthan nuketown in its entirety. Went as far back as I possibly could on Turbine (my character holding a Silenced SCAR on top of the plane, dummy character next to the C flag). Still a 4HK. I'm pretty sure that went through.
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Post by Voice from the Basement on Jan 31, 2013 17:58:19 GMT -5
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Post by KingVaroon on Jan 31, 2013 18:00:13 GMT -5
I read your post. It's linked and quoted in the first post. I said "promised multiplier" because whatever multiplier it might have received isn't doing what they said it would do. It should have gotten something like a 1.52 multiplier.
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Post by Voice from the Basement on Jan 31, 2013 18:16:51 GMT -5
22 damage distance: 22 * 1,2 * 4 (or even 22 * 1,2 * 3 + 22) > 100 while 22 * 1,1 * 4 < 100. Previous 30 damage distance: 30 damage was increased to 33, so a single headshot does matter. What I want to say: headshots now do matter at nearly every distance, but their effect is different according to the distance. From this point, Treyarch were not lying. However, I understand you're talking about 33 damage distance and, of course, you're totally right, 'cause here there's nearly no difference between x1.1 and x1.2 multiplier.
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Post by KingVaroon on Jan 31, 2013 19:11:23 GMT -5
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Post by I Am Hollywood5 on Jan 31, 2013 19:13:56 GMT -5
Did the Type 25 and SCAR get the hipfire buffs on PS3? Because PC did not.
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Post by beer0clock on Jan 31, 2013 19:18:42 GMT -5
After thorough testing in private match on the PS3, I have found the following inconsistencies: 1.>SWAT-556+SF is still a 5HK at long range (drift0rs test show this is not the case on the xbox, they have a 4HK at the longest possible ranges) This was hotfixed recently, the low damage select fire is fixed, so drift0r is out of date
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Post by KingVaroon on Jan 31, 2013 19:20:34 GMT -5
@ Hollywood - SCAR was never supposed to get hipfire buff? I didn't check for the Type 25 @ mousey - community.callofduty.com/message/413598388#413598388PS3 notes remain unchanged. When did you notice the change in notes for the PC? After thorough testing in private match on the PS3, I have found the following inconsistencies: 1.>SWAT-556+SF is still a 5HK at long range (drift0rs test show this is not the case on the xbox, they have a 4HK at the longest possible ranges) This was hotfixed recently, the low damage select fire is fixed, so drift0r is out of date source? PS3 notes still say max bullets to kill is 4
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Post by beer0clock on Jan 31, 2013 19:24:59 GMT -5
source? PS3 notes still say max bullets to kill is 4 Its fixed on 360 is all I know. Select fire is exactly the same as before, but the burst is still maxed at 4
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Post by nablavector on Jan 31, 2013 19:33:55 GMT -5
PC: Sniper hipfire spread has been increased for sure. It seems that also the sensor grenades are pulsing faster, but this could be a placebo.
It seems that they have applied the old patch notes balancing stuff. At least some of them.
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42
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Posts: 1,588
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Post by 42 on Jan 31, 2013 19:35:34 GMT -5
Did the Type 25 and SCAR get the hipfire buffs on PS3? Because PC did not. SCAR didn't get any hipfire buffs on any console. On PC, type 25 confirmed buff.
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Post by KingVaroon on Jan 31, 2013 19:39:20 GMT -5
@mousey - it still says increased headshot multiplier at long range for the SMR. The only change I see on the PC notes is that it no longer mentions 4HK minimum for the SWAT (and that they changed the name from SIG556 to SWAT-556) beer0clock - have you tested it out in private match and confirmed? 42 - you mean the Type 25 hipfire buff?
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Post by KingVaroon on Jan 31, 2013 19:42:41 GMT -5
yup my mistake there on reading, the xbox notes were the ones changed. this is what happens when marvel relies on me to make his posts. Lol, I guess it's time he got a new girlfriend then. EDIT: The xbox notes still say SMR headshot multiplier increase at long range? community.callofduty.com/message/413598236#413598236
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Post by KingVaroon on Jan 31, 2013 19:53:09 GMT -5
I'm on console so I have no way to confirm if what beer0clock is saying is true(max 4HK is only in burst mode). Could you ask marvel to check please?
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Post by KingVaroon on Jan 31, 2013 20:01:42 GMT -5
Oh... Well thank you for trying
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Post by LeGitBeeSting on Jan 31, 2013 20:16:28 GMT -5
How bout he TAVOR buff?
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Post by KingVaroon on Jan 31, 2013 20:20:12 GMT -5
Is he updating his spreadsheet as he finds things? I noticed he changed the SMRs max and min damage and changed all LMG ads times to .45
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Post by KingVaroon on Jan 31, 2013 20:24:22 GMT -5
The reason I asked was because the spread sheet still says that the minimum damage on type-25 and M27 is 24.
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Post by Marvel4 on Jan 31, 2013 20:26:12 GMT -5
The reason I asked was because the spread sheet still says that the minimum damage on type-25 and M27 is 24. Because it is.
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Post by KingVaroon on Jan 31, 2013 20:28:50 GMT -5
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Post by I Am Hollywood5 on Jan 31, 2013 20:29:05 GMT -5
ahh I see what happened with the SCAR and T25 hipfire. Didn't realize it was T25's maximum hipfire that got reduced. Also didn't know about the SCAR's 3HK range increase.
Shame to see that with the Xbox hotfix they dropped the SWAT's min damage back down to 5HK. Still no reason to use Select Fire on the thing. But burst SWAT might actually be useable now if the burst delay actually was reduced. Does anyone know if that went through on PC?
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Post by KingVaroon on Jan 31, 2013 20:32:29 GMT -5
yeah that charts not accurate Well then the headshot multiplier buff has definitely failed.
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Post by KingVaroon on Jan 31, 2013 20:42:26 GMT -5
ahh I see what happened with the SCAR and T25 hipfire. Didn't realize it was T25's maximum hipfire that got reduced. Also didn't know about the SCAR's 3HK range increase. Shame to see that with the Xbox hotfix they dropped the SWAT's min damage back down to 5HK. Still no reason to use Select Fire on the thing. But burst SWAT might actually be useable now if the burst delay actually was reduced. Does anyone know if that went through on PC? 1.> SWAT+SF has extremely low gun kick compared to its cousin, Type-25, making it visually easier to control. It also has a 3HK range in close quarters. 2.> Have patience my friend. They're working on it.
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Post by Voice from the Basement on Jan 31, 2013 20:46:21 GMT -5
KingVaroon, sorry me for forgetting important stuff, 'cause I haven't been here for 1,5 months or so and I've forgot Marvel has already made the charts. I always forget about important things and remember useless info. Also, I cannot test anything now 'cause it's 5:45 am here and everybody is sleeping.
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Post by KingVaroon on Jan 31, 2013 20:51:36 GMT -5
It's chill bro. There is absolutely no need to apologize. Go catch some sleep.
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Post by I Am Hollywood5 on Jan 31, 2013 21:14:49 GMT -5
In which case you'll be knifed before you can land 3 shots. Treyarch did not intend anyone to get a 3HK with the full-auto SWAT, they just thought it would take too much work to make a gun adjust its max damage on the fly when switching modes. So they did it the easy way with range.
And I don't care if the Type 25 has an almost-undectable gun kick while the SWAT has literally 0 gun kick. In practicality the Type 25 is still MUCH more controllable than the SWAT full-auto. The Type 25 is a little less predictable, but a lot of times it can be an absolutely lazor beam
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