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snakex
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 Re: Weapon&Range chart by SnakeX
« Reply #30 on Dec 25, 2009, 6:11am »


Dec 25, 2009, 12:29am, Protolisk wrote:
@snakex

I'm interested in the method you use to test the weapons. How do you do it?


i use my method to find out weapon range and found the aim assists for the shotgun is amazing^^
u must only hold the lower bar of the crosshair on the head of the enemy. u will never miss, but only 1from 8/6 pellet hits. on closer range itīs harder to find them out, but on longer range, no problem
« Last Edit: Dec 25, 2009, 6:19am by snakex »Link to Post - Back to Top  IP: Logged
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 Re: Weapon&Range chart by SnakeX
« Reply #31 on Dec 25, 2009, 9:36am »

UPDATE: Masterkey finished
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 Re: Weapon&Range chart by SnakeX
« Reply #32 on Dec 25, 2009, 11:14am »

is it useful, when i find the dmg between the max, mid and close range?
example FAL 55,54,53,etc...
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 Re: Weapon&Range chart by SnakeX
« Reply #33 on Dec 25, 2009, 11:15am »


Dec 25, 2009, 9:36am, snakex wrote:
UPDATE: Masterkey finished
lolololol ;D snakex don't you think the excessive dmg# values given for the Masterkey (from 25 all the way down to 1) is a bit ridiculous looking? ...When driving in a car speed-signs at the side of the road never say "13mph" or "66mph"

You need to drastically reduce those values to be in increments of 3 or something... You need moar sleep!

Oh and its interesting to learn that with the recent nerf to the 1887 that they rebalanced it by giving it an additional 2 pellets (same overall dmg).
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snakex
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 Re: Weapon&Range chart by SnakeX
« Reply #34 on Dec 25, 2009, 11:31am »

i test the masterkey chart and itīs correct

[image]
« Last Edit: Dec 25, 2009, 11:49am by snakex »Link to Post - Back to Top  IP: Logged
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 Re: Weapon&Range chart by SnakeX
« Reply #35 on Dec 25, 2009, 11:32am »

when itīs too much i can decrease the masterkey to 5/6
« Last Edit: Dec 25, 2009, 11:33am by snakex »Link to Post - Back to Top  IP: Logged
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 Re: Weapon&Range chart by SnakeX
« Reply #36 on Dec 25, 2009, 11:43am »

I'm just saying you should adjust the Masterkey chart to better fit the rest of the chart, try to only have 6 or 7 values that range from 25 to 1 with a line though them. Because the masterkey looks out of place.

25
20
15
10
5
1

Also, you should write ON your chart that the values are for the Xbox 360 version, because people are copy-pasting your info all over the net!
« Last Edit: Dec 25, 2009, 11:47am by acidsnow »Link to Post - Back to Top  IP: Logged
snakex
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 Re: Weapon&Range chart by SnakeX
« Reply #37 on Dec 25, 2009, 11:51am »

k, i made 6 values like normal weapons
« Last Edit: Dec 25, 2009, 12:08pm by snakex »Link to Post - Back to Top  IP: Logged
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 Re: Weapon&Range chart by SnakeX
« Reply #38 on Dec 25, 2009, 12:21pm »

so finished, is it better?
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 Re: Weapon&Range chart by SnakeX
« Reply #39 on Dec 25, 2009, 1:06pm »

Yeah, good work.
What about the bling 1887 with Akimbo+FMJ? I heard it's different.
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 Re: Weapon&Range chart by SnakeX
« Reply #40 on Dec 25, 2009, 1:20pm »

i need a good free programm to make a flash chart, like Den
anyone know one?
« Last Edit: Dec 25, 2009, 1:27pm by snakex »Link to Post - Back to Top  IP: Logged
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 Re: Weapon&Range chart by SnakeX
« Reply #41 on Dec 25, 2009, 5:47pm »

i finished my first flash chart itīs not so good, but will update later
« Last Edit: Dec 27, 2009, 8:21pm by snakex »Link to Post - Back to Top  IP: Logged
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 Re: Weapon&Range chart by SnakeX
« Reply #42 on Dec 25, 2009, 5:55pm »

how do you test the range of guns and where their damage drops?

Any tips on using shotguns, aiming wise?
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 Re: Weapon&Range chart by SnakeX
« Reply #43 on Dec 25, 2009, 5:59pm »

i use an ghetto method xD
u must stand beside the enemy, then walk straight forward. u see your player swing his weapon.
i made it so, when he swing the weapon to the left side, i count it a 1.
on the right side itīs a 0,5.
and shotguns are harder
half right 0,25
right 0,5
half left 0,75
left 1

u must always play with double health, to feel the dmg drop
my method is too find out first the min dmg and max dmg, then i start to find out the dmg drop

shotguns have always a very good aim assist. when u aim the crosshair to the enemy, it will hit instantly
« Last Edit: Dec 25, 2009, 6:17pm by snakex »Link to Post - Back to Top  IP: Logged
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 Re: Weapon&Range chart by SnakeX
« Reply #44 on Dec 25, 2009, 10:29pm »

nice!
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 Re: Weapon&Range chart by SnakeX
« Reply #45 on Dec 27, 2009, 8:20pm »

ok that was my last update, all stats are very accurate, the flash chart donīt work so good with this stats, because itīs only range and dmg. i have a very well flash chart, not uploaded. but looks well.
when anyone have question write it

i have limited source, no capture card or something, so i can only find out dmg and range stat
« Last Edit: Dec 27, 2009, 8:35pm by snakex »Link to Post - Back to Top  IP: Logged
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 Re: Weapon&Range chart by SnakeX
« Reply #46 on Dec 27, 2009, 8:25pm »


Dec 27, 2009, 8:20pm, snakex wrote:
ok that was my last update, all stats are very accurate, the flash chart donīt work so good with this stats, because itīs only range and dmg. i have a very well flash chart, not uploaded. but looks well.
when anyone have question write it


:-* *hug* :-*
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snakex
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 Re: Weapon&Range chart by SnakeX
« Reply #47 on Dec 28, 2009, 12:34am »

here my flash. i know itīs look bad with any other stat, like mag add time, ads, etc... but i havenīt a capture card, to find it out.

http://img191.imageshack.us/img191/2158/codstats.swf
« Last Edit: Dec 28, 2009, 12:46am by snakex »Link to Post - Back to Top  IP: Logged
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 Re: Weapon&Range chart by SnakeX
« Reply #48 on Dec 28, 2009, 2:18am »

the flash chart is good as snakex
much easier to see whats what now
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 Re: Weapon&Range chart by SnakeX
« Reply #49 on Dec 28, 2009, 2:48am »

i add too the normal chart knife and riot shield
« Last Edit: Dec 28, 2009, 6:35am by snakex »Link to Post - Back to Top  IP: Logged
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 Re: Weapon&Range chart by SnakeX
« Reply #50 on Dec 28, 2009, 2:50am »

wait.

i'm given to understand the Spaz has a greater range than the god87s, even stock with no akimbo?
O__o

also, why would IW make the ACR have more range than the M4A1? that gun is literally completely outplayed out.

and i would say this ends the m16 v. FAMAS question, they were close before, but now that we know FAMAS actually has a greater range, it's pretty much settled.

also, was the change to given a 1887 8 pellets recent?
« Last Edit: Dec 28, 2009, 2:51am by azrael1911 »Link to Post - Back to Top  IP: Logged
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 Re: Weapon&Range chart by SnakeX
« Reply #51 on Dec 28, 2009, 4:30am »

I like these charts, but the only thing i cannot understand is why you put the 23 damage step in there?
In every normal graph the values on each axis increase linear (or logarithmical), which it does in most of your cases (increase by 5). But with this added 23 damage step the damage increases by 5 each step except with the 23 damage, where it increases by 2/3 to the next value.
I would suggest you simple remove the 23 damage step and skip it, so you have one value for 20 damage and one for 25 damage.

PS: You are by bro, bro :D
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 Re: Weapon&Range chart by SnakeX
« Reply #52 on Dec 28, 2009, 5:20am »

itīs because of the noticeable damage drop
20=10 shots
23/24=9 shots (i use 23 itīs better)
25=8 shots
on 200 health
« Last Edit: Dec 28, 2009, 5:27am by snakex »Link to Post - Back to Top  IP: Logged
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 Re: Weapon&Range chart by SnakeX
« Reply #53 on Dec 28, 2009, 5:38am »

wow so judging by the chart, commando does very little for the riot shield. hardly worth it, it seems

DMG
knife = 135
throwing knife = 135
tac knife = 135
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snakex
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 Re: Weapon&Range chart by SnakeX
« Reply #54 on Dec 28, 2009, 5:59am »

is 135 correct?
i canīt test it on the xbox ;)

and with commando, the riot shield and the knife have the same range

Update:
i made a new flash chart on the first page now
« Last Edit: Dec 28, 2009, 6:04am by snakex »Link to Post - Back to Top  IP: Logged
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 Re: Weapon&Range chart by SnakeX
« Reply #55 on Dec 28, 2009, 6:27am »

yep dug up some posts by den and checked out the MP Log dumps on this site, their correct
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 Re: Weapon&Range chart by SnakeX
« Reply #56 on Dec 28, 2009, 6:36am »

but why they make IW them 135?
it gives no sense
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 Re: Weapon&Range chart by SnakeX
« Reply #57 on Dec 28, 2009, 6:52am »

im not sure either, probably just to ensure a death
Den said it "carry's floating damage"
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 Re: Weapon&Range chart by SnakeX
« Reply #58 on Dec 28, 2009, 7:25am »

but 135? makes no sense for me.
knife havenīt any drop for dmg and with 100 it killed instantly too.
whatever, mw2 is crap ;)
this gosh darn golly gee whiz anti lag, makes me angry

lol filter
« Last Edit: Dec 28, 2009, 7:43am by snakex »Link to Post - Back to Top  IP: Logged
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 Re: Weapon&Range chart by SnakeX
« Reply #59 on Dec 28, 2009, 8:28am »


Dec 28, 2009, 7:25am, snakex wrote:
but 135? makes no sense for me.
knife havenīt any drop for dmg and with 100 it killed instantly too.
whatever, mw2 is crap ;)
this gosh darn golly gee whiz anti lag, makes me angry

lol filter
135 damage is a relic from MW1 which used this value to ensure it would kill Juggernauts too. Reverse-calculated, Juggernauts had 133+1/3 health, so they took 135 as a value for "killing damage no matter what". They simply used this for MW2 as well, even though it's not necessary.
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