das147369
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Post by das147369 on Nov 19, 2009 6:35:13 GMT -5
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Post by djuice on Nov 19, 2009 9:26:42 GMT -5
is it Hip Fire accuracy or ADS accuracy?
You are my bro, bro.
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Post by jlesaistu on Nov 19, 2009 9:28:31 GMT -5
nice job!
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Post by individual on Nov 19, 2009 11:34:49 GMT -5
is it Hip Fire accuracy or ADS accuracy? You are my bro, bro.ADS accuracy, obviously. Look at the ACR picture. How would you get that same shot spread from the hip? The reticule on Core shows you hip accuracy and for each gun class, it's usually if not always the same.
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mdnl
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Post by mdnl on Nov 19, 2009 11:54:46 GMT -5
The ACR looks deadly accurate, the SCAR-H is still probably the best high power rifle to pick after the famas lazer.
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Post by djuice on Nov 19, 2009 12:44:51 GMT -5
is it Hip Fire accuracy or ADS accuracy? You are my bro, bro.ADS accuracy, obviously. Look at the ACR picture. How would you get that same shot spread from the hip? The reticule on Core shows you hip accuracy and for each gun class, it's usually if not always the same. I thought that AR must ADS but SMG&Handgun could be hipfire. Anyway good job. bro
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Post by morris on Nov 19, 2009 13:03:51 GMT -5
is it Hip Fire accuracy or ADS accuracy? You are my bro, bro.ADS accuracy, obviously. Look at the ACR picture. How would you get that same shot spread from the hip? The reticule on Core shows you hip accuracy and for each gun class, it's usually if not always the same. It is ADS. I went in and replicated the test to check, and there's no doubt. The recoil pattern of the ACR isn't anything even remotely that tight on hipfire.
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Post by individual on Nov 19, 2009 13:11:14 GMT -5
The SMGs aren't either.
Anyway, I have to say: I'm still undecided about the differences between the FAMAS and M16 recoil. It seems likely to be something like a difference between the min\max. When I use the FAMAS, its shot pattern USUALLY (but not always) looks tighter, but visually, it's more jumpy and seems to take longer to center.
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das147369
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Post by das147369 on Nov 19, 2009 13:16:19 GMT -5
Yes they are all ADS accuracy, when I said differences in hip accuracy I just meant the different starting sizes of the crosshairs. It seems the FAL, the M93r, M9, and USP have worse starting hip fire accuracy than other weapons of the same type because the crosshairs are larger. Also the sights for the MG4 are misalaigned, the first bullet hits below and can cause you too miss a headshot!
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Post by lefts on Nov 19, 2009 13:41:53 GMT -5
Do you have the Masterkey shotgun unlocked on any of your guns by chance?
I have a sneaking suspicion it has a ridiculously large range.
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Den
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Post by Den on Nov 19, 2009 14:26:50 GMT -5
The Masterkey looks to have a massive range compared to the rest, BUT it also looks like it only fires six buckshot compared to others firing eight. Here's the SCAR backed up against the middle window firing at the opposite wall and far corner. I could back up some more and still get decals on the wall. Compare that to das147369's shotgun radar, this thing has distance, but it most surely lacks in power and speed. It is likely that the radar screen uses a different measurement for each map like COD4 did, but this must reach at least 1200 units of measurement.
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sleep
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Post by sleep on Nov 20, 2009 2:02:04 GMT -5
very nice work das lol @ riot shield xD
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shadz
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Post by shadz on Nov 20, 2009 9:25:53 GMT -5
Could anyone add the Masterkey range to the original shotgun range distance image?
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Post by lefts on Nov 20, 2009 15:30:44 GMT -5
I did my own rough masterkey test. Unfortunately, it can't be tested in the same room that the OP used.
A little less than half of highrise (near a box), it can break the windows facing it. There's no spot where you can stand it break both windows, but you don't have to move far from the box to do so.
If the masterkey has a minimum damage of 30 per pellet, it may be a ridiculous 30 Health Mode weapon.
And I forgot, this is on console (PS3).
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Post by palestblue on Nov 20, 2009 17:08:01 GMT -5
Thanks for putting these up.
Just noticed that Individual mentioned before me about the differences between the FAMAS's and the M16's recoil patterns. They both share the same time between bursts (0.2 seconds), but can it be confirmed that the bursts have the same rpm? If two people were together and one shot a FAMAS and one an M16 at the same time until both magazines became empty, would they finish at the same time?
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Post by slashdolo on Nov 20, 2009 22:39:46 GMT -5
From pure judgement, it seems the FAMAS has less spread but a slower RPM in the burst while the M16 has a higher spread but faster RPM in the burst.
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Post by huchsky on Nov 20, 2009 22:51:04 GMT -5
That riot shield has sick recoil.
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eLantern
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Post by eLantern on Nov 21, 2009 12:05:24 GMT -5
You should do the recoil test to these weapons with a sight attachment like; Red Dot Sight, Holographic, and ACOG (maybe). To see if it adds recoil, as other think it may, to the weapons.
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Post by imrlybord7 on Nov 21, 2009 12:36:37 GMT -5
ACOG clearly increases recoil.
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Post by palestblue on Nov 21, 2009 13:10:52 GMT -5
From pure judgement, it seems the FAMAS has less spread but a slower RPM in the burst while the M16 has a higher spread but faster RPM in the burst. That would make sense, but my brother and I tested it out last night by firing them simultaneously, and we finished at the exact same time. Also, I did some long-range recoil tests of the FAMAS and M16 earlier, and there was pretty much no visible difference between them. The FAMAS won some and the M16 others.
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Post by imrlybord7 on Nov 21, 2009 13:41:04 GMT -5
So I guess that means they took the WaW approach and made two guns exactly the same as each other. lawl @ bolt actions, Typeson, and Gewehr 40 Carbine.
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Post by palestblue on Nov 21, 2009 14:51:30 GMT -5
Haha. Yeah. I can't really see why IW would want to make two weapons exactly the same. I suppose there exists some sort of difference in reload time, but that's not particularly significant. It could be something subtle, but without the actual numbers, we might not ever know for sure.
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Post by bloodyclutch on Nov 21, 2009 19:17:22 GMT -5
M16 has significantly faster reload time than the famas, I have not seen any other noticable differences
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Post by individual on Nov 21, 2009 20:12:00 GMT -5
Haha. Yeah. I can't really see why IW would want to make two weapons exactly the same. I suppose there exists some sort of difference in reload time, but that's not particularly significant. It could be something subtle, but without the actual numbers, we might not ever know for sure. I suspect there's a difference in damage over range, but it's hard to test because it's a burst. Because the in-game stats says the M16 does a lot more damage. Maybe, at longer ranges, the FAMAS does less dmg such that 2 of 3 bullets with stopping power won't kill, but the M16 does.
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Post by palestblue on Nov 21, 2009 22:45:06 GMT -5
Haha. Yeah. I can't really see why IW would want to make two weapons exactly the same. I suppose there exists some sort of difference in reload time, but that's not particularly significant. It could be something subtle, but without the actual numbers, we might not ever know for sure. I suspect there's a difference in damage over range, but it's hard to test because it's a burst. Because the in-game stats says the M16 does a lot more damage. Maybe, at longer ranges, the FAMAS does less dmg such that 2 of 3 bullets with stopping power won't kill, but the M16 does. I suppose that is a possibility, but usually the range for weapons of the same type is consistent (save, of course, for shotguns).
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das147369
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Post by das147369 on Nov 21, 2009 23:47:53 GMT -5
OK thank you for the feedback, I have added new pics for attachments. I tested a low recoil and moderate recoil weapon for 3 of the class: M4, SCAR, Vector, P90, MG4, and RPD. There was no noticable difference between the recoil of the M4 and SCAR with stock settings, red dot, suppressor, or EOtech. The rapid fire attachment signifigantly affects SMGs and the grip for LMGs greatly reduces heavy recoiling guns such as the RPD but has no real benefit to already low recoiling LMGs such as the MG4. The thermal scope is interesting, the bullets seem to follow the crosshair as it sways around but if you hold your breath and fire the first shot is perfectly accurate but as the rest of the magazine emtpies it seems to kick up harder compared to not holding breath (think M21 from CoD4). The Masterkey Shotgun attachment has triple the range of secondary shottys but is very weak. Based on in game experience I'm thinking 20 damage per pellet up close and 10 or less(!) at max range.
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Post by imrlybord7 on Nov 22, 2009 15:21:58 GMT -5
Any chance of getting to see some ACOG AK-47 action up there?
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toysrme
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Post by toysrme on Nov 22, 2009 18:15:11 GMT -5
was using the underbarrel shotgun @ favela. his holy shit the range on that thing. lol killed a sniper across rooftops in 2 shots lol.
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iKONIG
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Post by iKONIG on Nov 23, 2009 3:14:57 GMT -5
underbarrel is a bit too unreliable for me, countless times i have shot someone in front of me and it hadnt killed them!
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eLantern
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Post by eLantern on Nov 24, 2009 1:11:03 GMT -5
will you be adding a pic for all of the attachments to each of the weapons?
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