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rubionubio
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 Re: BF3 - Damage Charts, Stats and Mechanics -Upda
« Reply #120 on Dec 24, 2011, 1:49pm »


Dec 24, 2011, 12:47pm, didjeridu wrote:
That's too bad. Looks like the AKS-74u is going back to being worthless. At least I can start using the M240 and M60 again, but at this point I may be getting too attached to all the mag LMGs we have now.


Exactly. I was always a belt-fed MG guy just because my playstyle tends to be supportive/defensive in nature and I loved the extra capacity (plus the Pecheneg is a "pretty cool guy") but after playing with the magazine-fed MGs I feel much more "aggressive"!

The good news is that the 240 is also badass, and I'm excited about any change that makes it better!
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didjeridu
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 Re: BF3 - Damage Charts, Stats and Mechanics -Upda
« Reply #121 on Dec 25, 2011, 11:19am »


Dec 24, 2011, 1:49pm, rubionubio wrote:
The good news is that the 240 is also badass, and I'm excited about any change that makes it better!


M240 used to be my favorite, until they killed the damage and I saw exactly how accurate the SAW was. Seriously, the SAW is devastating at range when bursting, and needless to say good up close. But it looks like they're going to tweak the SAW, so who knows. I've lost all hope for the M60, but I'll just use it as a fun weapon; either silenced for hilarity, or a 12x scope with bipod for sniper spray action.
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rudybojangles
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 Re: BF3 - Damage Charts, Stats and Mechanics -Upda
« Reply #122 on Dec 25, 2011, 12:44pm »


Dec 24, 2011, 1:49pm, rubionubio wrote:

Dec 24, 2011, 12:47pm, didjeridu wrote:
That's too bad. Looks like the AKS-74u is going back to being worthless. At least I can start using the M240 and M60 again, but at this point I may be getting too attached to all the mag LMGs we have now.


Exactly. I was always a belt-fed MG guy just because my playstyle tends to be supportive/defensive in nature and I loved the extra capacity (plus the Pecheneg is a "pretty cool guy") but after playing with the magazine-fed MGs I feel much more "aggressive"!

The good news is that the 240 is also badass, and I'm excited about any change that makes it better!


Don't let anyone tell you that belt-fed = defensive. Slap a grip and laser/silencer on it and get in faces/behind lines and profit!
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rubionubio
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 Re: BF3 - Damage Charts, Stats and Mechanics -Upda
« Reply #123 on Dec 25, 2011, 7:41pm »

Oh it's not that really, it's just that with the reloads taking longer I feel like I really have to be more cautious about over-extending myself and needing a reload when it's really bad timing. With the mag-fed guns it's less of an issue is all I meant; Either way I'm still going to try to flank and mix it up just because that's the way I prefer to play, gun-type be gosh darn golly gee whized! :)
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didjeridu
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 Re: BF3 - Damage Charts, Stats and Mechanics -Upda
« Reply #124 on Jan 4, 2012, 3:52pm »

I have a stat inquiry that doesn't need a thread, so hopefully someone can help me out. I hate math, so...yeah. What's the theoretical RPM of the 870?

I'm looking to create an all-class marksman, and I'm curious as to what would work good for me. While working on my SAIGA star, I decided to use the slugs just for fun. It was way better than I thought it would be, and I was getting headshots out the wazoo. Since the 870 slugs at range are basically the same, I was curious as to just how fast it shoots. The speed on the SAIGA is nice, but if the 870 is pretty close (which I believe it is, but I have nothing but personal experience to go by), it would be great to have that close range advantage. Although when firing slugs at range, I usually end up using several just to manage a kill, so having a magazine reload is pretty nice. And the 870 looks weird with sights/scopes on it, while the SAIGA looks great. So RPM is the tipping point I suppose.

I'd use the DAO, but gosh darn golly gee whiz is that reload painful. Besides, DAO is reserved for frags since it looks the most like a grenade launcher. ;) Using the M1014 would be neat, since I like the way it looks and it has better reloads than the 870, but I just can't bring myself to using it when it's practically the same thing with less damage. I really wish the M1014 had either a spread or RoF advantage over the SAIGA and DAO.
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phale
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 Re: BF3 - Damage Charts, Stats and Mechanics -Upda
« Reply #125 on Jan 4, 2012, 5:12pm »

The 870 has a firetime of 0.55, giving it a fire rate of 109 RPM, about half that of the SAIGA. However, the 870's key draw is its significantly reduced ADS spread, just 0.1 compared to the SAIGA's 0.4. Because of this, and the close range damage, the 870 wins at both close and long range, with the SAIGA's fire rate giving it a slight advantage at middle range. Overall, I'd take the 870 with slugs over the SAIGA with slugs any day. However, the semi-autos and autos are significantly more effective with frag rounds compared to the 870.
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didjeridu
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 Re: BF3 - Damage Charts, Stats and Mechanics -Upda
« Reply #126 on Jan 4, 2012, 6:48pm »

I know all that, but thanks for the info. :P And spread doesn't matter to me when using slugs, since I always ADS (aside from extreme close range of course).

Anyways, I'm shocked that the RoF is that low. So combine that with the shared min damage, and I think I'll just stick with semis. I can deal with a two shot kill up close, but my main focus is ranged kills. My basic idea is to give a 3.4x slug SAIGA to Engi (for fun mostly), since carbines aren't great at range. I find myself avoiding conflicts more as an Engi anyway, so it just kind of works. If only slugs had the lower drop instead of frags...
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lee46
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 Re: BF3 - Damage Charts, Stats and Mechanics -Upda
« Reply #127 on Jan 13, 2012, 11:03pm »

Can someone tell me if the SIG 553 is getting more than the normal horizontal bonus with the foregrip? the thing is a laser with it compared to it beinm a total POS without.
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saucejockey
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 Re: BF3 - Damage Charts, Stats and Mechanics -Upda
« Reply #128 on Jan 14, 2012, 12:44pm »

According to symthic's chart, there is no reason to use the 870 over the DAO-12, even though I feel that the 870 does more damage. For instance, I rarely get a 1-shot kill with the DAO and get them all the time with the 870. Is there a reason for this, or is it just in my head?
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 Re: BF3 - Damage Charts, Stats and Mechanics -Upda
« Reply #129 on Jan 14, 2012, 1:18pm »

didn't the 870 have a tighter spread when sighted? no sure right now, could be that i'm wrong.
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didjeridu
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 Re: BF3 - Damage Charts, Stats and Mechanics -Upda
« Reply #130 on Jan 14, 2012, 1:41pm »

870 has half the spread of the other shotguns when it comes to buckshot and flechette. So while it doesn't do more damage exactly, it's more likely to put more pellets/darts on target. Combine that with the laser sight, and you have a death cannon. In that same sense you have to be more accurate, since a tighter spread means less pellets/darts go beyond the center of your screen. Where the 870 does do more damage is slugs and frags. However that's only at close range. So if you're using slugs or frags for medium range combat, 870 isn't any better.
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tiesieman
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 Re: BF3 - Damage Charts, Stats and Mechanics -Upda
« Reply #131 on Jan 15, 2012, 6:28am »

I think slug balance is pretty nice. The 870 is best at point blank (unless you hit limbs of course) as it kills in 1 hit, at medium range the (semi) autos win thanks to their rate of fire and at long range the 870 wins again thanks to best zoom accuracy

Wish 870 frags dealth 100 damage up close though, like slugs. Right now 870 frags are kinda pointless
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didjeridu
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 Re: BF3 - Damage Charts, Stats and Mechanics -Upda
« Reply #132 on Jan 15, 2012, 2:55pm »

After using DAO frags a ton yesterday, I've given up on frags completely. Trying to use them at medium range is terrible. The frag "slugs" literally go off in random directions, and even with the splash damage it's a crapshoot whether you'll hit the target you're aiming at. And 3 direct hits for a kill is ridiculous. Basically, if you aren't shooting at clumps of enemies, they suck. My dreams of a grenade launcher are ruined. At least I got my service star. The one thing I can say though is that I got plenty of assists.

I don't see why they can't tone down the splash damage, but raise the projectile damage. It's like they're rewarding players for missing. And frags have no reason to exist on the 870. In fact, at this point I'd say that buckshot and flechette are the only things worth using on the 870. 100 damage slugs are nice and all, but buckshot/flechette easily match that with less precision required.
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raxcoswell
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 Re: BF3 - Damage Charts, Stats and Mechanics -Upda
« Reply #133 on Jan 15, 2012, 3:48pm »

yeah if slugs don't do 50 damage at range with the 870 I do not see the point.
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 Re: BF3 - Damage Charts, Stats and Mechanics -Upda
« Reply #134 on Jan 31, 2012, 11:26pm »

it's just to keep them from being better than slugs, since impact damage+ blast should do decent with direct hits
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battleaxerx
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 Re: BF3 - Damage Charts, Stats and Mechanics
« Reply #135 on Feb 27, 2012, 9:02pm »

The M39 in HC is a 2 hit kill even if both shots hit the legs correct?

34 times .9 = 30.6

Just thinking the multiplier is different maybe. is it?

Thanks bros, AND SYMTHIC, I LOVE YOU BRO
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 Re: BF3 - Damage Charts, Stats and Mechanics
« Reply #136 on Mar 21, 2012, 1:41pm »


Jan 31, 2012, 11:26pm, saddaminsane wrote:
it's just to keep them from being better than slugs, since impact damage+ blast should do decent with direct hits

really what they should have done is given them a small blast radius and no impact damage, meaning that they would be slugs that keep constant damage over range, but are much less accurate, travel slower, and possibly deal less damage
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 Re: BF3 - Damage Charts, Stats and Mechanics
« Reply #137 on Apr 5, 2012, 10:02am »

I'm wondering if an ETA can be given on the updated (post-patch) statistic charts symthic?
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 Re: BF3 - Damage Charts, Stats and Mechanics
« Reply #138 on Apr 5, 2012, 10:22am »

if it could, sym probably would. he's not keeping silent about it just to be cocktease, i suppose he honestly doesn't know yet.
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eLantern
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 Re: BF3 - Damage Charts, Stats and Mechanics
« Reply #139 on Apr 5, 2012, 11:02am »


Apr 5, 2012, 10:22am, SheWolf wrote:
if it could, sym probably would. he's not keeping silent about it just to be cocktease, i suppose he honestly doesn't know yet.


I understand, and I wasn't suggesting that he was holding out for any reason. I said Estimated Time of Arrival because I was simply hoping to gain feedback on any indication telling us whether he planned or expected to have something conjured up within a certain time period. Maybe that would entail him expressing what going on, where he's at, whether there was any hang-ups, or who knows what. Anyways, I'm not trying to pressure him or anything, I'm just anxious to get a better understanding of how all the new changes have affected the game... that's all. Honestly, I just appreciate the fact that he does what he does.
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rudybojangles
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 Re: BF3 - Damage Charts, Stats and Mechanics
« Reply #140 on Apr 5, 2012, 11:33am »

Here is an incomplete chart of the post patch changes.
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 Re: BF3 - Damage Charts, Stats and Mechanics
« Reply #141 on Jul 18, 2012, 1:30pm »

In actual game I'm getting grazing shot damage from min-nill on a grazing shot. Example magnum pistol 8m doing 11 dmg. I don't know if there is anything in the code about this.

By the way hi all! - bpmachete on battlelog. I have tons of in game experience, many odd behavior observed. I don't have a pc! So imma try to get back on here from my iPhone. OneĽ
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bpmachete
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 Re: BF3 - Damage Charts, Stats and Mechanics
« Reply #142 on Jul 24, 2012, 6:46pm »

Hey Den, do you know? ^
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 Re: BF3 - Damage Charts, Stats and Mechanics
« Reply #143 on Jul 25, 2012, 4:04am »


Jul 18, 2012, 1:30pm, bpmachete wrote:
In actual game I'm getting grazing shot damage from min-nill on a grazing shot. Example magnum pistol 8m doing 11 dmg. I don't know if there is anything in the code about this.

By the way hi all! - bpmachete on battlelog. I have tons of in game experience, many odd behavior observed. I don't have a pc! So imma try to get back on here from my iPhone. OneĽ


Damage can just be kind of Foxtroted up. We don't know why it happens, hell, Dice doesn't even know otherwise it would've been on a fix-list
Maybe it's just good old fashioned packet loss or something
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