tooros
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Post by tooros on Nov 22, 2012 11:22:42 GMT -5
I like them all - Except Plaza. I hate that for some reason. I cannot work out which of the two flat roof (campy) buildings is which. I seem to get turned around the whole time.
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Post by billybongthornton on Nov 22, 2012 11:33:21 GMT -5
I cannot work out which of the two flat roof (campy) buildings is which. hahaha yes this x1000. can't tell you how many times i have gone hunting for camper retribution only to find the roof empty. go for a stroll over to the position up there that overlooks the middle of the map... and then get nailed by the same camper again i can be really thick sometimes
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Post by jackaltornmoons on Nov 22, 2012 11:33:55 GMT -5
Hijacked is far and away my least favorite.
I don't really mind any of the others, though Slums sucks as a multi team map.
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asasa
True Bro
fuck
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Post by asasa on Nov 22, 2012 12:57:21 GMT -5
I dont like them. Too small.
MW2/Black Ops maps were great.
MW3 maps were cluttered trash. Basically really small maps stretched out to appear bigger. Bad design, bad gameplay. Its neither fast paced or tactical. Just bad. Spawns were OK because of the travel time from one side to the other & lack of a central focus.
Black Ops 2 maps are all just small maps with lots of cover [NOT clutter], but the size makes them waay too fast, and the spawns are abysmal. The outer edges of the maps are more or less unused because the lack of useful sightlines and constant spawn flipping. If you want to be able to do anything, you absolutely must be rushing or tactical loitering a central corner.
Oh, and turbine sucks donkey dick. That's their attempt at a "large" map? Too bad the map is blurred. Is it a heat haze effect gone wrong, or just stupid map making? Firing range had that stupid blur shit too, but it was only on the ground level.
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Post by jaedrik on Nov 22, 2012 13:19:36 GMT -5
I like 'em, they are a lot better than MW3's in my mind.
But this is what saddens me: There is no Wasteland or Array or Jungle equivalent in the base maps. Why? I just want a huge freakin' map with super long sightlines to mess around in with my appropriate weapon and face paint camo and cold blooded and hide in a bush with a sniper and pretend I'm a real sniper. I remember in MW2 when in FFA the larger maps in addition to the smaller maps where all on rotation, then it got patched. I was so sad, not because boosters where easier to find though. I just loved the tense silences (oh gosh the music in MW2 multiplayer and ambient sound was perfect for that, so much atmosphere) that played out as I crouchwalked around slowly, followed by sudden large gunfights, then another rest. Now it feels like in TDM we only have the smaller maps, and if I want to play Turbine I better play some Ground War, man I haven't even played aftermath at all yet.
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moses
True Bro
Posts: 483
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Post by moses on Nov 22, 2012 15:19:25 GMT -5
In general I like the maps. I don't feel like there's a dominating play style or weapon type for every map in this game; plenty of lines of sights, flanking routes, and options in general. This is GOOD to me. I hate maps that have X, Y, and two variations of Z routes; it makes the game far more campy, and proceeding from one end of the map is risky and favors cover to cover fire fights. You can still cover a route, but it's not so one dimensional in this game.
That's in general, though. I'm not a fan of Plaza or Carrier.
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wwaa
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Post by wwaa on Nov 22, 2012 15:25:21 GMT -5
maps are simple and CQC oriented.
thats really good as mid-long range having dat recoils would be a pain.
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Post by -3055- on Nov 22, 2012 15:25:26 GMT -5
I dont like them. Too small. MW2/Black Ops maps were great. MW3 maps were cluttered trash. Basically really small maps stretched out to appear bigger. Bad design, bad gameplay. Its neither fast paced or tactical. Just bad. Spawns were OK because of the travel time from one side to the other & lack of a central focus. Black Ops 2 maps are all just small maps with lots of cover [NOT clutter], but the size makes them waay too fast, and the spawns are abysmal. The outer edges of the maps are more or less unused because the lack of useful sightlines and constant spawn flipping. If you want to be able to do anything, you absolutely must be rushing or tactical loitering a central corner. Oh, and turbine sucks donkey dick. That's their attempt at a "large" map? Too bad the map is blurred. Is it a heat haze effect gone wrong, or just stupid map making? Firing range had that stupid blur doo-doo too, but it was only on the ground level. These maps really are a stretch from original black ops maps. I'm extremely disappointed. there aren't any sniper sightlines or tactical routes, it's just two sided face offs. especially maps like plaza, express, and hijacked. then there are the maps where smoke or haze stops anyone from being able to see past their face, like carrier, turbine, and yemen. and they must really like using Mind Bullets (h e a d g l i t c h i n g). every corner has a spot.
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wittyscorpion
True Brorange
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Posts: 8,598
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Post by wittyscorpion on Nov 22, 2012 15:32:51 GMT -5
Because BO2 has lightweight, small maps can have severe spawn killing problems, Hijacked is a good example.
The way how UAV and Ghost works make things even worse. UAVs becomes effective as soon as they are called in, and Ghost perk only counters UAV when moving.
I have been on the giving and receiving end of spawn killing:
On the giving end - in almost every game I can have 1-2 kills from shooting at enemies who are at the edge of the map staying perfectly still;
On the receiving end: I have experiences of dying 2-3 times consecutively right off spawn without even given a chance to face my murderer.
Other than that, in general I like BO2's maps. The one I like the least is Turbine, because everyone and their dog are using either SR or TF. Just to add insults to injury, I can't even play this map in Combat Training because it is not in the list?!
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bluespark
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formerly DS-Hunter
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Post by bluespark on Nov 22, 2012 15:59:46 GMT -5
Hijacked is far and away my least favorite. I'm with you 100%. I dont like them. Too small. MW2/Black Ops maps were great. Pretty much this. If we had some more MW2-sized maps (or Black Ops, sans Array, which was a bit too huge), there probably wouldn't be as much of a balance issue with SMGs (and, to a lesser extent, shotguns).
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wwaa
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Post by wwaa on Nov 22, 2012 16:12:47 GMT -5
^ Hijacked?
My favorite. No 1.
and seriously: MW3 maps are way better IMO for different weapons and playstyles.
Even Carrier, many snipers there, is not a sniping map as smgs dominate that cheese.
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moses
True Bro
Posts: 483
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Post by moses on Nov 22, 2012 16:28:02 GMT -5
Even Carrier, many snipers there, is not a sniping map as smgs dominate that cheese. Strange, I haven't felt that. How do you figure? Sure, they do well in the section of the map from the inside building on the low end of the map with three entrances, to the areas immediately outside those entrances, but I find the meat of fire fights and action is in the other areas. Particularly, the section from the high hatch-type rectangle you can headglitch on, overlooking the open area, to the area with a few jets you can stand on. I find that half of the map includes 80% of the action, and any attempts to stay near the lower building typically excludes objective play and is a waste to patrol.
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wwaa
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Post by wwaa on Nov 22, 2012 17:22:06 GMT -5
I ran Carrier thru with default Scorpion+Ghost class many times and all encounters were in hipfire range (= my range). = snipers/lmgs easily flanked, they cannot secure their positions. Try.
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Post by umopapisdn on Nov 22, 2012 18:57:34 GMT -5
I wanted to like these maps, but I don't.
I'm trying to make sense of how maps seem to me to be getting worse and worse with every Call of Duty. I blame the ADD culture of my generation, always obsessively clamoring for the tiniest of tiny maps (Shipment, Dome, Rust, Nuketown, Dome again) and the community's witch hunt against "tactical loitering". What we're left with are boxed-in mazes built with the intention of sucking you into an engagement within 10 seconds or two turns of a corner. All to appease the annoying consensus opinion that what makes COD fun is sprint-fire-trytoreload-die-sprint-fire-trytoreload-die, rinse, wash and repeat.
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Post by billybongthornton on Nov 22, 2012 20:45:46 GMT -5
i actually kinda like turbine. not as dominated by snipers and TF as you would think. i have had some incredible knifing games on that map. i can't stant yemen tho... horrific map
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asasa
True Bro
fuck
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Post by asasa on Nov 22, 2012 21:10:57 GMT -5
Turbine isnt sniper friendly at all. T25 or any SMG, like all the other maps, constitute for most of the weapon usage.
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Post by aidsaidsaids on Nov 23, 2012 0:05:24 GMT -5
I like stable spawn logic, headglitches, and killstreak effectiveness. My top 3-
Carrier (best in the game probably) Slums Raid
Don't really care for but not that bad really-
Overflow Turbine Standoff
I'm pretty pleased with them on the whole. I like the reintroduction of crouching headglitches. MW3 had virtually none, and BO2 has them on every map pretty much. I also generally prefer the Treyarch "3 ways into every room" model. Everything is climbable, lots of jump spots, lots of flank routes. It rewards players with big flanks for correct reads, and I like that. I like that I'm able to spawn kill. Me and one of my GB guys were able to force the enemy spawn directly in front of sentrybro on Hijacked and Carrier, much fun to be had there. I also have my only (so far) spawn prediction more-kills-than-players-on-the-enemy-team Lightning on Carrier. There's a lot of different ways to set up on these maps for most modes that I've played in a quasi-competitive setting, which I'm also pleased with. It's not (yet) the same three basic viable routes to run like some maps on MW3 GB SnD (Underground revolved around maybe half a dozen nade and prefire spots, for example. Played exactly the same all the time).
8/10 overall, and possibly more once I know all of the Hardpoint Spawns by heart.
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Post by LeGitBeeSting on Nov 23, 2012 0:16:33 GMT -5
I like the reintroduction of crouching use mind bulletses. Those where never gone unless that was sarcasm. Now that I think about it...... Was that entire post satire?
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Post by aidsaidsaids on Nov 23, 2012 0:51:48 GMT -5
No it wasn't, and yes they were, comparatively speaking. Most headglitches in MW3 are the kind you stand behind. BO2 has a much more even mixture of standing/crouching.
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Post by iw5000 on Nov 23, 2012 1:08:44 GMT -5
Now I've seen a lot of "these maps are crap" comments thrown around here and there, but will little explanations as to why that is. I for one am very happy with every single one of these maps, while being a little iffy on the subject of carrier (I just have not figured this map out whatsoever). Generally I think the maps are pretty varied while still maintaining a decent formula. x2 That said, at least for Domination, these maps so far seem pretty resistant for spawn trapping. So triple capping is kind of what is being done now. Also agree on CQC...at least with the smaller 6v6 maps. Almost pointless to use anything but the smg's. Don't agree with that. So far...i have NEVER seen a CoD game as bad as this one for Domination, in terms of the player base completely sucking major league KD cock. I have been consistently seeing entire teams/ and players completely quitting en mass over and over and over...to protect their KD's. (dashboarding has never been higher, running around 7 to 8% of the games now) Entire teams at game start not even attempting to get B, and instead rushing to 2nd floor rooms to sit there the entire game. Tons of players losing Dom games and ending up with one or less caps. Completely KD cocksucking douchebaggery going on. IMHO...KD's are lower with this game, so now players are panicking because they aren't doing as well...and are now just sandbagging games and trying to join Dom games, to boost their KD's. The above people can go fvck themselves. They suck and i'm starting to see almost everyone playing objective games sucks too.
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Post by aidsaidsaids on Nov 23, 2012 2:06:02 GMT -5
We are able to spawn trap on Carrier in 4v4 League Dom on the A spawn. Admittedly the spawn delay is probably helping, but putting guys on the ramp headglitch facing armory, the box headglitch by B, and the planes facing firetruck makes it really hard for your opponents to move. At least all three flags are exposed on Carrier, so you can have someone hold a Lightning to reset the trap if you lose it/box guy dies and they take B.
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Robospy
True Bro
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Post by Robospy on Nov 23, 2012 3:54:53 GMT -5
Turbine is my second favourite map ever, beaten only by Array.
Worst is probably Meltdown, although Meltdown is still slightly better than Launch, which I declare the worst map in any Call of Duty ever.
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wwaa
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Posts: 2,086
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Post by wwaa on Nov 23, 2012 4:24:07 GMT -5
I have NEVER seen a CoD game as bad as this one for Domination, dat's exactly what I am talkin abt. BO2 is a joke, it is not a serious COD, it is SMG-fest, great game, great maps, I launch iTunes, mute the game and go hipfire / knife 'em all. Really love it, nice someone invested so much effort and money to create such an 1-dimensional COD. Flags? With dat amount of explosives? No wonder noone wants to cap B. 3 killwhores wait with grenades just around the corner. They respawn 3 sec away from a position they can see and guard B. (are there any "safe" points to cap a flag? like B on MW2:Favela from inside the building?) I play DOM exactly like TDM and capture flags only if sure enemies are far away OR my team is really objective oriented - then I help them. I died 1000 times in vain capturing B and that is ENOUGH. Risk of dying is close to 90% if alone, if with one teammate it is still ~80% if the opponents care abt flags. Why even bother who WINS? It is insignificant. It is a shooter, not chess. Have fun using CQC weapons. It does not matter if your team loses the game, less XP, but so what? Next song and back to the front!
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arcanine2009
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the definitely not obsessed with dragunov guy
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Post by arcanine2009 on Nov 23, 2012 4:27:18 GMT -5
Turbine isnt sniper friendly at all. T25 or any SMG, like all the other maps, constitute for most of the weapon usage. lol wut Turbine is the best sniper map in BO2. It isn't as sniper friendly as a map like Array, because there' s like 3-4 different ways to get flanked, like every BO2 map. I have mixed feelings about the maps. I really like all the maps that were shown in those expos(Aftermath, Cargo, Yemen, and Turbine, and even hijacked to a point)... But don't like Slums. Raid, and that Pakistan nuclear plant map layout. Really easy to get ambushed. Really annoying. I thought I was really gonna love Slums too, but it's a mess imo..
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wwaa
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Post by wwaa on Nov 23, 2012 4:41:25 GMT -5
On Turbine I use SMG. I died once to a sniper there as I stopped running and wanted to take a rest, look around, count turbines, observe the birds.
The best sniper map is Hijacked so far IMO ... qs-only ofc.
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arcanine2009
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the definitely not obsessed with dragunov guy
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Post by arcanine2009 on Nov 23, 2012 4:53:38 GMT -5
On Turbine I use SMG. I died once to a sniper there as I stopped running and wanted to take a rest, look around, count turbines, observe the birds. The best sniper map is Hijacked so far IMO ... qs-only ofc. Maybe it's different depending on the console your'e playing? If you're a decent sniper on the Wii U version, you can really own in Turbine. I can get a lot of kills with my SVU-AS, but I couldn't take down some guy tactical loitering with a DSR w/ a silencer half the time from one end of the map(in this towers), because of SVU-AS's doo-dooty ACOG zoom, and its head shot only multiplier.
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wwaa
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Post by wwaa on Nov 23, 2012 5:23:07 GMT -5
PC only. Lags as hell, but if surprisingly no lags it works.
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Post by iw5000 on Nov 23, 2012 9:28:09 GMT -5
I have NEVER seen a CoD game as bad as this one for Domination, in terms of the player base completely sucking major league KD cock dat's exactly what I am talkin abt. and I fixed it to put in what i really said. Get my quote right. Flags can be capped. It will be a little harder than before, as FlakJacket isn't unlocked right away, but flags technically aren't 'harder' to cap than prior games. It's still the same process, ....get on the gosh darn golly gee whiz B flag. Hold it. If you truly care about winning, want the flag, they can be taken with relatively ease. And people aren't trying to get 'B', ...because it's now supposedly harder. They aren't trying to get 'B", because most solo players are obsessing about their now lower KD ratios and an in state of serious anxiety-ridden meltdown, and now more scared than ever to 'die' capping, and watch their KD's go south. So they are, more than ever before, just running away from the flags and hiding in buildings....or doing the ever so not-really-clever other technique of just running loops around the map. Run a tac insert and smoke class, with Flak Jacket. You will be surprised how many flags can be taken alone. Fair enough, but then if that is true....that brings this followup question to you,....... ...WHY DO YOU VOLUNTARILY CHOOSE TO GO PLAY AN OBJECTIVE GAME WHERE THE GOAL IS TO CONTROL FLAGS, NOT GET KILLS. WELL? IF YOU DON'T CARE WHO WINS, ONLY CARE ABOUT SHOOTING (as it is a FPS), THEN WHY THE FVCK ARE YOU SITTING IN A DOM LOBBY AND RACING OFF TO HIDE IN BUILDINGS AT THE GAME START? HERE'S A NOVEL IDEA...WHY DON'T YOU GO PLAY KILLING GAMES LIKE TDM AND FFA?That tells me you care about something...and it's not the goal of the game mode.
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wwaa
True Bro
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Post by wwaa on Nov 23, 2012 12:10:28 GMT -5
@ iw5000 I have better kdr and more kills per game in TDM than DOM. In DOM I have negative kdr and in TDM positive. The problem is - TDM is boring ... I mentioned that many times here: I do not take that joke-game seriously and do not give a s hit abt stats. Funny, I am accused of being a "killwhore". > WHY DO YOU VOLUNTARILY CHOOSE TO GO PLAY AN OBJECTIVE GAME WHERE THE GOAL IS TO CONTROL FLAGS, NOT GET KILLS. I try to play objective but my engagement is proportional to what team does. If they do not care - I see no point in trying to win on my own. If they care - I give my best, unmute the game and stop listen songs form iTunes. We usually win then. I wait 'till someone calls me a "soundwhore".... [Whatever they do - I always rush, I've never played so aggressively any COD game before (1st default Skorpion class if UAV spam). There would be only 1 thing that could stop me: SPAWN DELAY.] *) It is video a game, entertainment, it is not military service IRL. Hello? Wake up! I'm pretty sure wwa had a stroke or something, or he's just actively trying to piss people off. omg, I am so sorry .. ------------------ *) yes, I can rush frontally a he adgli tcher 5 times in a row, dying 4 times, just to sell him a headshot hipfiring SMG for 5th time... and empty my clip firing at his dead body to make his killcam precious... wait ... probably that is why I should not play TDM ...
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Post by LeGitBeeSting on Nov 23, 2012 22:02:32 GMT -5
wwa is a prophet. He speaks the uncomfortable truth... that the Saiga needs to be buffed!
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