wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Jan 29, 2013 14:33:20 GMT -5
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Jan 30, 2013 5:05:35 GMT -5
Played with the map a few times, my impressions:
1) This map in general has two vertical levels: The ground level (upper level) is SR/LMG friendly, the "tunnel" (lower level) is good for flanking
2) For some reason this map is quite popular during lobby voting, not sure why. Maybe due to the fact that the map is playable regardless what your most favorite weapon class is?
Lots of places are campable. Rushing can be frustrating if a camper happens to be waiting at the exit of your flanking route, but can also be rewarding if you managed to successfully flank the enemy.
Do I like the map? so far feels so so. Definitely not one of my favorite map.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Jan 30, 2013 18:51:47 GMT -5
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Post by palladium on Jan 30, 2013 19:49:32 GMT -5
Not a fan, plays way too campy so far.
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malgato
True Bro
Farm ammo, then everyone wipe.
Posts: 1,195
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Post by malgato on Jan 31, 2013 14:29:46 GMT -5
Very campy.
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Post by Pegasus Actual on Jan 31, 2013 15:59:09 GMT -5
Worst map of the pack IMO. It's not bad, and still compares favorably to a lot of the original maps though, The water rushing death thing is just a useless gimmick to me. Sound whoring is pretty bad on this map, and not just because of the extremely loud warning voice.
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Post by iw5000 on Jan 31, 2013 16:50:50 GMT -5
Worst map of the pack IMO. It's not bad, and still compares favorably to a lot of the original maps though, The water rushing death thing is just a useless gimmick to me. Sound whoring is pretty bad on this map, and not just because of the extremely loud warning voice. The problem with the water rushing thing is this. It's assbackwards. If they are going to be put things like that in the game, it needs flipped. Have the water be rushing a majority of the time, and then stop for short brief periods. As it is, the water rushing is pretty much a nonfactor. If you are down, hear the siren, you simply move a few feet and you are safe. So it's just a dumb gimmick. Put more teeth into it and flip it around how i said. Doing it this way, creates more heightened tension. ...as when the brief window opens, action would happen. It could create movement/action in those channels.. If this is to restrictive in terms of the '3-route' map design, add two extra routes and use the water in both.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Feb 1, 2013 12:47:37 GMT -5
It's interesting to see that just after one day this has become the least voted map at least from my experience.
I was playing regular KC playlist last night. Played the other 3 maps a few times, but not even once on Hydro.
Regarding the flooding hazard, it is indeed poorly done. In comparison, the gondola on Downhill is much more effective :-). It's a shame because it would have been a lot more fun had they done it the way iw5K suggested above.
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Post by iw5000 on Feb 1, 2013 13:02:37 GMT -5
It's interesting to see that just after one day this has become the least voted map at least from my experience. I was playing regular KC playlist last night. Played the other 3 maps a few times, but not even once on Hydro. Regarding the flooding hazard, it is indeed poorly done. In comparison, the gondola on Downhill is much more effective :-). It's a shame because it would have been a lot more fun had they done it the way iw5K suggested above. Building on that. Treyarch has sort of tried things like this. An example would be the old BO1 map where the platform doors could be manually opened or closed above the B flag, depending on who controlled the switch. I think that would be a nice direction to go, in terms of adding depth to maps. Take Hydro. Have a map with a few shortcut flooded channels, but a room (that if controlled), would have the ability to decide when these channells are flooded. Control the room, you control the flooding, and control movement around the map. Something like that. Obviously, Treyarch knows how to do this. I'm guessing that if the above is done, it must turn out to mess with game play balance to much.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Feb 1, 2013 13:11:20 GMT -5
The Halo3 map Last Resort (remake of Halo2 map Zanzibar) has something like this. Can't remember the exact details, in general the idea is to have a switch to open/close gates.
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Post by iw5000 on Feb 1, 2013 13:28:04 GMT -5
The Halo3 map Last Resort (remake of Halo2 map Zanzibar) has something like this. Can't remember the exact details, in general the idea is to have a switch to open/close gates. I guess having that messes with gameplay balance? 3A did it more in BO1, not sure whey they backed off for BO2.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Feb 1, 2013 13:30:57 GMT -5
The Halo3 map Last Resort (remake of Halo2 map Zanzibar) has something like this. Can't remember the exact details, in general the idea is to have a switch to open/close gates. I guess having that messes with gameplay balance? 3A did it more in BO1, not sure whey they backed off for BO2. if I remember correctly, Last Resort is one of the fan favorite in Halo3, especially for CTF, and the gate thing really makes games interesting. It is a mystery to me why game designers are backing away from these ideas. My guess is that making something great this way is hard (but messing up is easy :-) ), especially in CoD where every map is available for every game mode.
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Dumien
True Bro
Black Market Trader
No engrams. Only disappointment.
Posts: 3,292
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Post by Dumien on Feb 1, 2013 13:34:48 GMT -5
There are many maps that are not available for FFA. Most of the bigger maps fall under this catagory.
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Post by iw5000 on Feb 1, 2013 13:40:53 GMT -5
I guess having that messes with gameplay balance? 3A did it more in BO1, not sure whey they backed off for BO2. if I remember correctly, Last Resort is one of the fan favorite in Halo3, especially for CTF, and the gate thing really makes games interesting. It is a mystery to me why game designers are backing away from these ideas. My guess is that making something great this way is hard (but messing up is easy :-) ), especially in CoD where every map is available for every game mode. That's a good point. Opening doors, changing landscapes, ...might be great for Domination, but entirely screw up say a S&D map layout. I hadn't thought of that.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Feb 1, 2013 16:08:56 GMT -5
Updated OP with overhead map. Apparently it is yet another one with symmetric design, which was not obvious to me originally,
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