n1gh7
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Post by n1gh7 on Feb 11, 2010 1:43:12 GMT -5
I didn't like it on Xbox, but I will try it for PC. soonish.
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Post by corpse on Feb 11, 2010 2:27:15 GMT -5
Yeah, the 360 version felt very sluggish for me, like I was moving around in soup. PC version all the way. (They have dedicated servers, right? MW2's influence has me concerned...)
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Post by spifnar on Feb 11, 2010 11:15:44 GMT -5
BF:BC2 will have dedicated servers, similar to BF2's rent-a-server model. That tidbit was released during the backlash of MW2 not having dedicated servers. Free publicity!
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Post by willagaroon on Feb 11, 2010 13:21:22 GMT -5
I've read people saying that the stars you earn for a weapon (kills with a specific weapon earns you stars, there are bronze, silver, then like 9 levels of gold followed by platinum) increase weapon damage. I find this highly unlikely.
Anyone playing the demo/beta see anything that confirms this? Right now I'm going with just a rumor and most likely false.
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brandon7s
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Post by brandon7s on Feb 11, 2010 19:30:54 GMT -5
The demo only lets you unlock a very limited amount of weapons, so even if that feature does exist (which I doubt), you wouldn't be able to use it with the demo.
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Post by anguitarhero on Feb 13, 2010 20:54:05 GMT -5
Downloaded this today for ps3 and was disappointed.
Turned the sensitivity all the way up and it still didn't feel nearly as fast as the 6 I play on COD (which isn't even that high). Vehicles seem overpowered. Guns felt awkward, but that might just be because I'm used to zero recoil from mw2.
What I really didn't like was how stupidly big the maps were. Maybe there are more players outside of demo but I was playing a 20 player match and I maybe fought 5 people over 2 games. The combat didn't feel nearly as lucrative as mw2.
In short, though the weapons are definitely very cool and the concept is great, mw2 is the superior game.
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Post by mw0swedeking on Feb 13, 2010 21:12:56 GMT -5
It bothers me that people have to compare everything. mw2 is not "a superior game." The games are not trying to do the same thing and thus should not be compared. BC2 is not trying to do the same thing as MW2. The maps are gigantic, which allows for a totally different way to play. Part of that is vehicles, which to be honest should be a little overpowered. A person on there own vs. a person in an armored vehicle... Anyway, there are lots of ways to take them down so they aren't a problem.
MW2 is all about being a frantic paced experience, whereas BC2s goal seems to be absolute scale. That scale allows for more diversity between games, people don't "learn" the maps the same as people do in MW2 and there are practically infinite routes.
I do enjoy MW2, but BC2 is awesome too and a great change of pace, and neither is a better game than the other.
That being said, I do find myself wanting to shoot through peoples cover a lot in the demo...
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Post by jackson on Feb 13, 2010 23:18:00 GMT -5
It bothers me that people have to compare everything. mw2 is not "a superior game." The games are not trying to do the same thing and thus should not be compared. BC2 is not trying to do the same thing as MW2. The maps are gigantic, which allows for a totally different way to play. Part of that is vehicles, which to be honest should be a little overpowered. A person on there own vs. a person in an armored vehicle... Anyway, there are lots of ways to take them down so they aren't a problem. MW2 is all about being a frantic paced experience, whereas BC2s goal seems to be absolute scale. That scale allows for more diversity between games, people don't "learn" the maps the same as people do in MW2 and there are practically infinite routes. I do enjoy MW2, but BC2 is awesome too and a great change of pace, and neither is a better game than the other. That being said, I do find myself wanting to shoot through peoples cover a lot in the demo... QFT. They are totally different games. They each do things within the FPS genre differently. But the pacing, scale, and objectives are just different.
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Post by w4gasm on Feb 14, 2010 1:36:37 GMT -5
I have 11 hours on the demo. Personally i like how tactical loitering is different in bbc2.... ah i dont care what you guys think...im going to go start hour 12
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Post by anguitarhero on Feb 15, 2010 15:15:06 GMT -5
Okay, so I passed incorrect judgement.
I gave it another shot and i legitimately like this game. Yes, it is very different than mw2. I guess that might have been what turned me off from it in the beginning.
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Den
He's That Guy
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Post by Den on Feb 15, 2010 20:16:24 GMT -5
Funny.
The more I play it, the more I hate it.
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brandon7s
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XBox: Rune Gladius
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Post by brandon7s on Feb 16, 2010 0:46:03 GMT -5
I'm with Den on this one. It was fun in the beginning, but now it's just frustrating to play. No one works together, the frame rate is much to low, why the heck do snipers have C4, being a medic with healthpacks is largely useless (defibs rock though), and there only seems to be one squad with the rest of the team running around randomly.
No way I'm getting this unless I hear that the full game is a large improvement.
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Post by mw0swedeking on Feb 16, 2010 1:34:11 GMT -5
If you have 3 friends it's awesome. If you're alone it can be a mess.
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Den
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Post by Den on Feb 16, 2010 2:04:23 GMT -5
Both Assault and Sniper can get C4 if they pick shotguns or the Thompson. Assault benefits far more since he can get more C4 from his ammo boxes. Battlefield is a game that demands teamwork. Not teamwork in the sense of being well-rounded and covering each other's weaknesses with your own class strengths ala Team Fortress, but rather a simple overpowering of one force with a greater force. Even if a whole team of strangers is competent, they naturally stray from one another to do their own thing; their misshapen distribution can be pierced by a small unit working together. If you don't have a group of friends/clan members making up a whole squad or two, your fight will be an exercise in futility unless you can swipe a powerful vehicle and use it properly. Typing of vehicles, few players know how to use vehicles to effect... hell, they don't know how to use them at all. This isn't a "MW2 players coming in and being dumb with vehicles", oh no. This is a "Battlefield players since 1942 coming in and being dumb with vehicles". The same third of the team waiting on the airstrip for the Spitfire doing nothing nine years ago. The same guy who jumps in the tank without a gunner, rides into the enemy spawn, JUMPS OUT and lets the enemy take it. Basically, it is " The Pwned Life" taken form all over again. Ya know, it isn't a parody - it is a documentary.
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iKONIG
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Post by iKONIG on Feb 16, 2010 4:18:06 GMT -5
I busted a lung laughing to this...
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Post by w4gasm on Feb 17, 2010 0:58:00 GMT -5
If i had a dime for every time some idiot teammate jumped into the apache and proceeded to crash it into the nearest building.... i would have .... Money.
I like bbc2 for the teamwork and the strategy, and to me it feels as if each engagement is unique. But yeah having a couple of idiots on your team does effect your experience in bbc2, whereas in MW2 they just go do their own thing.
I feel like the comparison between the two is somewhat like apples to oranges.
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Post by epicer on Feb 17, 2010 3:05:40 GMT -5
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moses
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Post by moses on Feb 17, 2010 6:32:20 GMT -5
That video Den posted had Grandia music in it. I always appreciate PS1 music.
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Den
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Post by Den on Feb 17, 2010 9:35:57 GMT -5
That's a good bit of stuff. My previous post with numbers should be completely dismissed. In fact, I'll just delete it.
A more up to date dbx reader/converter has come up and the variables show up very different - they coincide with the numbers in that link from epicer (though every weapon has a rate of fire rounded off to a 00 or 50).
Most importantly: Player health is 100. Regeneration starts after six seconds and recovers at 3 health a second. The MedKit heals 10 health a second in a 3.5m radius.
Both the pump action shotgun and semi automatic shotgun have the same damage of 12 at 6 meters and 3 at 24 meters. The difference between the 870 and the Saiga is that the Remington fires 12 buckshot while the Saiga has only 6.
These new variables could be off too, but those for damage and FireRate make a lot more sense. Still two weeks before release. More time to sort everything out.
thumbs_up.jpg
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Post by leki on Feb 17, 2010 22:30:51 GMT -5
thanks for them stats Den.
Do health packs start healing instantly if you get shot next to one or do you also have to wait for the 6 seconds?
Do you know much about the things that affect player movement speed? so far i've noticed you can obviously run faster with the lightweight specialization (very minimal speed increase though and IMO not worth it). However i have noticed if you choose some other specializations like more ammo you run slower than normal.
Do different guns affect player movement speed? On the PS3 beta in the weapon stats descriptions i noticed it said "mobility" for each weapon being either low, medium or high but this is gone from the PC beta descriptions so i'm wondering if this still affects speed or if it was removed?
anyway looking forward to your chart a lot and i hope you start enjoying the game more, i like it more every time i play it but i play with friends in a squad and work as a team.....i know it can be a bit annoying when your on your own with a bunch of noob teammates who are just tactical loitering as sniper on the hill and doing a bad job of that too.
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Den
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Post by Den on Feb 18, 2010 1:14:43 GMT -5
MedKit regeneration starts after one second of being in the radius. It is independent of the player's own recovery (and I'm sure the two stack).
There are a bunch of variables related to speed, but I don't think that the current database reader is converting them properly... either that or all of the numbers are the same (except for aiming, LMGs slow down movement more when sighted).
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Post by zuluzuluzulu on Feb 22, 2010 16:50:56 GMT -5
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Den
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Post by Den on Feb 22, 2010 17:17:39 GMT -5
Yep, that's exactly the same. From the numbers, we can also figure that headshots are 2x.
An example for vehicles: The T90 tank has 1250 points of health. The RPG-7 delivers 450 damage.
The front of the T90 will take 1x damage while all other sides will receive 2x. In addition to this, the tank is capable of absorbing damage from shots at an angle.
The less of a head-on shot it is, the more damage will decrease to a minimum of 0.5 the rocket's damage. If the rocket hits the T90's front from a 45° angle or more, it will drop down to 212.5 damage minimum. The side/rear, you can tell that the 0.5 and 2.0 would leave angled shots at 450.
Obviously, this is a very important bit of information and should be considered for any dedicated tank crewmen (I've been doing it by habit before even knowing this) - Don't fight straight on, maneuver with your vehicle at an angle to the enemy to make use of your deflective armor and minimize damage.
Other armored vehicles have similar angle-modified damage absorption, but the tanks are the most absolute in their numbers. The BMD3 has 1250 health as well, but front damage is 1.2x and the minimum damage from angles shots is 0.6.
Amazingly, all of these numbers are pretty straightforward.
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Post by zuluzuluzulu on Feb 22, 2010 18:06:57 GMT -5
Thanks for the move.
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Post by w4gasm on Feb 22, 2010 21:06:52 GMT -5
Awesome. With all of the information that is available for bbc2, i think it is pretty clear that i will be spending quite some time in these forums. Analyzing the weapons and equipment for their strengths and weaknesses can almost be as fun as actually playing the games.... which really makes no sense at all... but who cares?
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scorp
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Post by scorp on Feb 22, 2010 21:35:52 GMT -5
Yeah it can be hehe.
Can't wait till we can get everything confirmed and a chart is put up. :-)
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Post by mw0swedeking on Feb 22, 2010 23:50:29 GMT -5
Sniper rifles that require 2 headshots to kill... madness! And I liked that gun before i knew that.
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Post by bax on Feb 23, 2010 7:57:07 GMT -5
yeah but any serious sniper will use the bolts
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Post by zuluzuluzulu on Feb 23, 2010 9:18:27 GMT -5
A tweet from one of the Dev's just said something to the effect of "We're considering upping Pistol, AR, LMG, Shotgun, Subbie and "all kit guns" by 25%.
I really hope they don't do this because I've found that it takes far more skill with the guns to use with low damage, and that this will imbalance the already high damage guns who see more of a benefit from it.
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Post by bax on Feb 23, 2010 10:16:59 GMT -5
War Tapes? Whats that do? Sound pr0n
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