Simply: 1) MaterialManagerDefine.con lists all materials and their base damage (weapons starting at 210) when they are the "attacker". Match their material Attack group with the weapon.
2) damage_system/[weapon].con has that weapon's damage multiplier against each material (against infantry 40 41 42 is head torso legs)
3) HandWeapons folder has each weapon's object.com which holds all the other important data like accuracy (the same deviation variables as explained on BF2s) and rate of fire (which is measured in shots per second).
So you check Damage_system/MP40 and see the 217 material. Jump to MaterialManagerDefine and see that 217 does a base damage of 5.
Back to MP40.con and multiply: headshot is 15 damage body is 9 damage legs are 5 damage.
These may seem like small numbers, but that's because the health of soldiers is not 100. All five classes only have 30 health.
Post by flightofthunder on Jul 17, 2010 16:00:16 GMT -5
Hmm, I'm having a bit of trouble figuring out the rate of fire. I'm looking inside MP40 Objects.con and there's nothing about rate of fire. I found "rounfofFire" (which is 9) and GUIIndex (which is 7) and these are the only things I don't really understand - do these indicate in any way the rate of fire? Unless it's somewhere else, but I did take a quick look ¬.¬
Post by flightofthunder on Jul 19, 2010 17:44:12 GMT -5
Alright great! Though, when I look in Grant_gun.com, and I go to the Splash Damage section, it says it's in attgroup 130, but that's not in MaterialManagerDefine.con. Just seems to skip from attgroup 119 straight to attgroup 165.
Post by flightofthunder on Oct 23, 2010 20:17:49 GMT -5
Hmm, I know this is... late... Really late... But whatever.
I can't seem to find any specific information on anything concerning the Secret Weapons of WWII expansion. I have damage statistics that I got from an alternate source, but nothing on things like reload time, recoil, vehicle health, etc.
Marvel4: "The random direction scale view kick"
May 31, 2019 14:02:25 GMT -5
probaddie: Yeah. And the direction your point of aim is kicked in is exactly the compass direction from which you were shot. Total deflection in degrees is damage * bg_viewKickScale. The time to recover (no matter the amount of kick) is 0.5 seconds.
Jun 7, 2019 6:37:20 GMT -5
probaddie: Was gonna post about this at some point, but... meh?
Jun 7, 2019 6:37:47 GMT -5
probaddie: Oh yeah. That random bit doesn't seem to work, btw.
Jun 7, 2019 7:15:35 GMT -5
drdoom: How the hell did u find all this stuff out?
Jun 7, 2019 11:20:39 GMT -5
probaddie: Handtesting and maffs.
Jun 8, 2019 16:25:04 GMT -5
drdoom: Hitscan gone in MW?
Aug 2, 2019 11:08:11 GMT -5
prioc: only for marshmallow gun
Aug 6, 2019 21:15:21 GMT -5