|
Post by skitrel on Sept 21, 2010 11:57:20 GMT -5
This is an important sniper find.
In previous games getting shot by a sniper rifle had no real effect on your aim, in reach this has changed. If you are hit by a sniper it does not just take you out of zoom (if you are zoomed it) but it also causes a sniper's reticule to jump upwards. I don't know if any other weapon causes this yet. I stumbled on this video. I'm just about to do some testing.
Video:
EDIT: Confirmed, all weapons cause some sort of weapon recoil to the player receiving fire. The higher the damage the weapon does the more recoil it causes. Snipers cause high recoil whereas ARs only cause very slight recoil.
|
|
mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
|
Post by mannon on Sept 21, 2010 17:27:26 GMT -5
Looks like Reach inherits another CoD feature... damage kick. ;p Though they implemented it a bit differently making it proportional to damage.
Does it make any difference if shields are up or down?
|
|
|
Post by skitrel on Sept 21, 2010 18:28:05 GMT -5
I think it's a bit harsh to imply Bungie are copying cod with it, damage kick wasn't invented by Cod. I can definitely say that cod copied halo with recharging health though, while it was in fact used in 1 or 2 games prior to halo, it wasn't implemented well and Halo is regularly credited as having created the concept first.
Haven't checked it yet. I have a feeling it doesn't though, I hadn't noticed any kick at all until seeing that video so it obviously only has a minor effect on gameplay. I think it's responsible for me missing a pistol head shot or two to charging AR newbs though.
|
|
mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
|
Post by mannon on Sept 21, 2010 21:02:48 GMT -5
Oh I wasn't implying that CoD invented it, merely that Halo inherited it. Personally I like damage kick. I've never liked the idea that someone can spin around and shoot me with perfect aim while I'm unloading on him. There should be a price for not being the first one to shoot (and hit). I think it actually makes things more tactical, if less "skill" based... and by that I mean that if you put yourself in a bad situation you cannot always save yourself by aiming better than your opponent. But I rather like for tactics to play a bigger role instead of just pure "skill". Quake Live is coming to xbox live for the "skill" obsessed and they can go pwn with the railgun and call everybody else nubes for using any other weapon all they want. (Then again I'll probably get that too, but it's a good game, just different.) ;p
At any rate it wasn't an insult. Games always borrow and learn from each other, and frankly that's a good thing.
(I think you're totally right about the Halo health thing too. I never really saw that used before Halo, and now it's ubiquitous. I actually like it, as hunting for health packs gets annoying, especially in multiplayer, though I'd like to see some innovation on it's usage like perhaps health only building back up to 75% automatically or something. I dunno, just like to see something different that maybe encourages teamwork. Medic was one of my fav classes in TFC and I honestly had the health pack armed most of the time. There apparently are "health packs" in Halo Reach, but I'm not quite sure what their use is with regenerative health... Boost you temporarily above 100% mebbe?)
Anyway I for one am glad to see Bungie going out and finding things to add to Reach that add depth to the well polished but somewhat dated Halo gameplay. Now if only I had the $60 to buy it. >,>
|
|
|
Post by skitrel on Sept 22, 2010 10:08:50 GMT -5
Oh Halo Reach doesn't use regenerative health, there's only been regenerative health in Halo since Halo 2. Many people confuse the shields with being regenerative health. Underneath shields there is a small amount of health that does not regenerate after certain amounts of damage. It regenerates by about 10-20% from certain types of attacks, grenades and explosives I believe.
|
|
|
Post by individual on Sept 22, 2010 17:41:18 GMT -5
This is an important sniper find. In previous games getting shot by a sniper rifle had no real effect on your aim, in reach this has changed. If you are hit by a sniper it does not just take you out of zoom (if you are zoomed it) but it also causes a sniper's reticule to jump upwards. I don't know if any other weapon causes this yet. I stumbled on this video. I'm just about to do some testing. Video: EDIT: Confirmed, all weapons cause some sort of weapon recoil to the player receiving fire. The higher the damage the weapon does the more recoil it causes. Snipers cause high recoil whereas ARs only cause very slight recoil. It's not the reticule. It's the position of the player and a lot of weapons do it -- even in Halo 3.
|
|
|
Post by kobefan012345 on Dec 21, 2010 16:55:20 GMT -5
lol u c how fake that sniper looks?
|
|
|
Post by ParaGoombaSlayer on Dec 22, 2010 16:29:11 GMT -5
Oh Halo Reach doesn't use regenerative health, there's only been regenerative health in Halo since Halo 2. Many people confuse the shields with being regenerative health. Underneath shields there is a small amount of health that does not regenerate after certain amounts of damage. It regenerates by about 10-20% from certain types of attacks, grenades and explosives I believe. Elite health can regenerate fully. Spartan health regenerates in 3rds. So if you only have 10% health left, it will regenerate to ~33%. If you have 34% health, it will regenerate to ~66% health, and so on. It doesn't matter what kind of damage you take, your health can regenerate from any type of damage. Health packs regenerate your health fully and begin regenerating you shield immediately, so if you're taking damage you could hit a health pack to survive a little longer.
|
|