Imo the best way to balance out ghost is to only allow people with snipers use it seeing they dedicate scout for sniping and don't allow quick scoping atleast give the sniper class some huge advantage over the other classes.
I'm just saying that would make ghost campers or whatever more balanced
Someone suggested (was it WoR?) moving Scout to T1 (Just as useless as LW ) and moving Ghost to T2 perks. Ghost vs SoH vs SD/Hardened is a much tougher choice than Ghost vs FJ vs Hard/LW/Scav.
Ghost by itself isn't very useful, in my opinion. However, Ghost Pro is probably the most useful pro perk, and the hardest to obtain. I'd probably run Ghost Pro on most of my classes if I could get it, but I'm having trouble with those challenges...
I guess so. I don't really like to shoot enemies while they are behind cover unless I have hurt them first and are just trying to finish them off. I never knew people actually shot at enemies behind cover with snipers. Apparently so. Any damageviewkick messes me up and the red on the screen just distracts me, so I try to not get into situations where I am being shot while sniping. And if I am, I just get behind cover and then when things have cooled down for a second, jump back out an pop shot him. I guess I just don't play the "normal" way.