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Post by selarmor on Dec 21, 2010 19:43:14 GMT -5
I know that Steady Aim Pro decreases the delay by 40%, but no amount of searching has resulted in the actual number. Does anyone know?
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Post by imrlybord7 on Dec 22, 2010 12:43:18 GMT -5
I'm curious about this as well. Also, if you are entering ADS after sprinting, which is more beneficial, SoHP or SAP?
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Post by dasilvarenegade on Dec 23, 2010 12:21:51 GMT -5
If you are sprinting SAP is better if you are walking SoHP is better. I think the delay would be the same or 0.1s longer than the standard ADS time of each gun.
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Den
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Post by Den on Dec 23, 2010 12:34:35 GMT -5
0.3 seconds to Sprint Out for nearly every weapon. 0.18 seconds with Steady Aim Pro for those.
The HK21, RPK and M60 have a 0.45 Sprint Out.
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Post by rejectionrole on Dec 23, 2010 13:43:06 GMT -5
0.3 seconds to Sprint Out for nearly every weapon. 0.18 seconds with Steady Aim Pro for those. The HK21, RPK and M60 have a 0.45 Sprint Out. So with a gun with .25 ADS time (MPL, All ARs except the Enfield, and Stoner63) the time shaved off with either perk is almost exactly the same. But generally speaking I'd rather have faster reloads than increased hip fire accuracy if I'm using any of those guns, except possibly the MPL. But then again... if you're hip firing you don't need to go into ADS, which makes the whole thing rather pointless. SoH > SA
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Post by selarmor on Dec 23, 2010 19:31:14 GMT -5
Thanks, Den.
So going from sprint to ADS is faster with Steady Aim Pro for SMGs, shotguns, pistols, and the Enfield. Good to know.
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Post by KingVaroon on Dec 23, 2010 20:31:30 GMT -5
Does ADS time stack on top of sprint to aim time? for example, ADS time with assault rifle is .25. So after sprinting with an assault rifle, will it take .55 seconds to ADS or .3 seconds?
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aranshada
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Post by aranshada on Dec 23, 2010 20:40:04 GMT -5
He said it was .3 seconds to "Sprint Out." Which would be the point that you can then begin firing after a sprint. It seems to me that you would then need to add the ADS time on, which would make it .55 to ADS from sprint.
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Den
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Post by Den on Dec 23, 2010 21:08:11 GMT -5
It seems they happen concurrently.
The ADS In time matches the Sprint Out time if you press the ADS button to stop sprinting.
So even if a weapon were to ADS In 0.1 seconds, it would take 0.3 seconds for Sprint Out to end for the player to be able to shoot. It makes sense then for the three LMGs to have 0.45 Sprint Out to go with their 0.35 ADS In.
Sniper rifles however, since their ADS time is longer than the Sprint Out, they animate normally and will be able to fire before they become ADS-accurate.
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Post by deez on Dec 23, 2010 23:02:18 GMT -5
So for any weapon that ADS' in .2 seconds: SAP: .18 + .2 = .38 seconds SOHP: .3 + .1 = .4 seconds
ADS' in .25 seconds: SAP: .18 + .25 = .43 seconds SOHP: .3 + .125 = .425 seconds
LMG's (excl. Stoner63): SAP: .27 + .35 = .62 seconds SOHP: .45 + .175 = .625 seconds
Snipers: SAP: .18 + .4 = .58 seconds SOHP: .3 + .4 = .7 seconds
I'm not number-crunching them all, but either way it seems that the difference between SAP and SOHP is minimal no matter what weapon your using... .02 and .005 seconds will probably not make any noticeable difference in a fight.
It really boils down to if you want *SOHP only during spring + Hip fire accuracy* vs. *SOHP when not sprinting + 1/2 reload times*
Unless I got marathon on, or a gun where close range scoping is impossible (like an ACOG M16) I'll 9 times out of 10 go with Sleight of Hand. Edit: I meant to put down while not sprinting.
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Post by natsuterran on Dec 23, 2010 23:20:59 GMT -5
It really boils down to if you want *SOHP only during spring + Hip fire accuracy* vs. *SOHP always + 1/2 reload times* Wait, what?? Since when does SoH pro *always* speed up ADS time? I'm pretty sure it only does it from a walk/ standing position. I always go with SoH when I want the fast reload, and I go with Steady aim for its fast ADS time. One of the hallmarks of a good player is if you are moving, you're sprinting. If you aren't moving, you are already sighted up. Every good player only sprints and then sights up, or are otherwise already sighted. I almost never get to use SoH pro's effect because quite frankly, why would I just be standing there not aiming? I'll always have a clue where the enemy is coming from. Only occasionally will I walk around corners which is the only time I notice its benefit.
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Post by deez on Dec 23, 2010 23:33:13 GMT -5
SOHP helps ADS time ALWAYS. Doesn't matter if your'e standing, crouching, walking, proning, sprinting, jumping, or quasi-sprint-jump-drop-shotting-around-corners.
SOHP faster ADS time always comes into effect, whereas SAP only occurs directly after sprinting.
this is AFAIK, correct me if I'm wrong someone.
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Post by imrlybord7 on Dec 24, 2010 0:00:52 GMT -5
deez is right and I am frankly amazed that anyone would be able to not notice SoHP cutting their ADS time in half at all times.
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aranshada
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Post by aranshada on Dec 24, 2010 0:44:46 GMT -5
I was wondering how, if SoHP didn't cut ADS time down, even after sprinting, that I was able to go from sprint directly into ADS so quickly with my Stakeout.
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Post by KingVaroon on Dec 24, 2010 5:44:16 GMT -5
So for any weapon that ADS' in .2 seconds: SAP: .18 + .2 = .38 seconds SOHP: .3 + .1 = .4 seconds ADS' in .25 seconds: SAP: .18 + .25 = .43 seconds SOHP: .3 + .125 = .425 seconds LMG's (excl. Stoner63): SAP: .27 + .35 = .62 seconds SOHP: .45 + .175 = .625 seconds Snipers: SAP: .18 + .4 = .58 seconds SOHP: .3 + .4 = .7 seconds I'm not number-crunching them all, but either way it seems that the difference between SAP and SOHP is minimal no matter what weapon your using... .02 and .005 seconds will probably not make any noticeable difference in a fight. It really boils down to if you want *SOHP only during spring + Hip fire accuracy* vs. *SOHP always + 1/2 reload times* Unless I got marathon on, or a gun where close range scoping is impossible (like an ACOG M16) I'll 9 times out of 10 go with Sleight of Hand. you seem a bit confused.. den said the sprint out time over laps with the ADS time.. so for a weapon with .2 and .25 ADS time, the time it takes to aim after sprinting will still be .3 seconds, and with SAP it gets cut down to .18 seconds
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Post by natsuterran on Dec 24, 2010 9:04:30 GMT -5
Wow I seriously never saw a difference. I remember when SoH pro was first revealed in MW2 I kept switching between a class with and without it and I could not for the life of me notice a difference. Steady aim pro definitely makes it much faster out of sprint though.
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Post by deez on Dec 24, 2010 14:24:29 GMT -5
Wait, I thought that the time where Sprint Out stops is where you can shoot again, not when you are aimed down the sights. So after the .3 seconds (.18 with SAP) I thought he meant that you could begin shooting, as in hip-fire. However, it would take more time again for you to ADS and begin to fire accurately depending on the weapon & SOH... From what I'm hearing you say that means that SOHP essentially does NOTHING as far as aiming after sprinting goes then? Because every gun has less than their sprint out for the ADS time (excluding Sniper Rifles).
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Post by mp5kbeast on Dec 24, 2010 15:29:37 GMT -5
0.3 seconds to Sprint Out for nearly every weapon. 0.18 seconds with Steady Aim Pro for those. The HK21, RPK and M60 have a 0.45 Sprint Out. So with a gun with .25 ADS time (MPL, All ARs except the Enfield, and Stoner63) the time shaved off with either perk is almost exactly the same. But generally speaking I'd rather have faster reloads than increased hip fire accuracy if I'm using any of those guns, except possibly the MPL. But then again... if you're hip firing you don't need to go into ADS, which makes the whole thing rather pointless. SoH > SA Hip firing then ads is actually very useful especially when u use view kick against them. Lw and sap work very well together
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Post by rejectionrole on Dec 24, 2010 15:53:09 GMT -5
It seems they happen concurrently. The ADS In time matches the Sprint Out time if you press the ADS button to stop sprinting. So even if a weapon were to ADS In 0.1 seconds, it would take 0.3 seconds for Sprint Out to end for the player to be able to shoot. It makes sense then for the three LMGs to have 0.45 Sprint Out to go with their 0.35 ADS In. Sniper rifles however, since their ADS time is longer than the Sprint Out, they animate normally and will be able to fire before they become ADS-accurate. Wow I need to test this. So if a gun has .25 ADS and .3 Sprint Time, going from a sprint -> ADS has a total time of .3? If you use Steady Aim, does that then become a total time of .18, or does the higher ADS time then take over and make it take .25? If this is the case, then SoH Pro is almost useless, no? Though the fast reload is still useful, and SA non-pro is basically useless if you're always going ADS.
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Post by Corax on Dec 24, 2010 16:07:15 GMT -5
"If you use Steady Aim, does that then become a total time of .18, or does the higher ADS time then take over and make it take .25?"
Based on his sniper rifle example, it will take .25 seconds.
So basically, steady aim is worthless for snipers, or non-Grizz imitators.
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Post by rejectionrole on Dec 24, 2010 16:30:31 GMT -5
So, using an AK74u as an example:
Standing to ADS (default) = 0.2 seconds Running to ADS (default) = 0.3 seconds Standing to ADS (SoH Pro) = 0.1 seconds Running to ADS (SoH Pro) = 0.3 seconds Standing to ADS (SA Pro) = 0.2 seconds Running to ADS (SA Pro) = 0.2 seconds (not .18, because the default ADS time is 0.2)
Correct?
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Post by deez on Dec 24, 2010 17:11:10 GMT -5
Yes rejection I believe you would be right if we are all taking the SprintOut times to overlap with ADS times correctly.
So depending on the class of gun your using and whether or not your sprinting or running more often makes a difference.
.25s Aim- SOHP makes Non-run ads from .25 to .125 while keeping the Sprinting ads to .3 ; While SAP keeps Non-run ads to .25 while making sprinting ads to .25. SOHP saves you .125s when not-sprinting and SAP saves you .05s while sprinting
.2s Aim - SOHP makes Non-run ads from .2 to .1 while keeping the Sprinting ads to .3 ; While SAP keeps Non-run ads to .2s while making sprinting ads to .2s. SOHP saves you .1s while not sprinting and SAP saves you .1s while sprinting.
.15s Aim - SOHP makes Non-run ads from .15 to .075 while keeping the Sprinting ads to .3 ; While SAP keeps Non-run ads to .15s while making sprinting ads to .2s. SOHP saves you .075s while not sprinting and SAP saves you .1s while sprinting.
LMG's (excl. Stoner) - SOHP makes Non-run ads from .35 to .175 while keeping Sprinting ads to .45 ; SAP keeps Non-run ads to .35s while making Sprinting ads to .35s. SOHP saves you .175s while not sprinting and SAP saves you .1s while sprinting.
It still just comes down to "exactly how often are you sprinting vs. non-sprinting and exactly how often do you hip-fire vs. reload in a quick situation."
Seems to me that SOHP is more and more worth it for using a slower ADS weapon, while SAP gets more and more useful for the quicker ADS weapons..... Depending on how often you sprint and hip-fire.
I'll personally use SOH on my AR's and SAP on one my SMG's since I play Search and Destory (core) more often than Team D where I'd be sprinting around a lot more often compared to rush-camp-rush-camp like I do in Search.
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Post by imrlybord7 on Dec 24, 2010 23:14:30 GMT -5
SAP is only more useful for super fast CQC players regardless of weapon.
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Post by KingVaroon on Dec 27, 2010 2:40:16 GMT -5
So, using an AK74u as an example: Standing to ADS (default) = 0.2 seconds Running to ADS (default) = 0.3 seconds Standing to ADS (SoH Pro) = 0.1 seconds Running to ADS (SoH Pro) = 0.3 seconds Standing to ADS (SA Pro) = 0.2 seconds Running to ADS (SA Pro) = 0.2 seconds (not .18, because the default ADS time is 0.2) Correct? Den, could you please verify this? Especially the last line
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n1gh7
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Post by n1gh7 on Dec 27, 2010 4:33:00 GMT -5
Assuming that you press ADS and shoot at the same time (AK-74u):
Walking to ADS shooting (default) = 0.2 seconds (0 seconds to wait to shoot, 0.2 to ADS) Sprinting to ADS shooting (default) = 0.3 seconds (0.3 seconds to wait to shoot, 0.2 to ADS) (you are in ADS before you can shoot) Walking to ADS shooting (SoH Pro) = 0.1 seconds (0 seconds to wait to shoot, 0.1 to ADS) Sprinting to ADS shooting (SoH Pro) = 0.3 seconds (0.3 seconds to wait to shoot, 0.1 to ADS) (you are in ADS before you can shoot) Walking to ADS shooting (SA Pro) = 0.2 seconds (0 seconds to wait to shoot, 0.2 to ADS) Sprinting to ADS shooting (SA Pro) = 0.2 seconds (0.18 seconds to wait to shoot, 0.2 to ADS) (you are shooting before you finish ADSing)
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Den
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Post by Den on Dec 27, 2010 6:46:18 GMT -5
If you ADS out of sprint, it takes the SprintOutTime of 0.3 (or 0.45) seconds to be able to shoot.
If the ADS is longer than the SprintOutTime, then you will be able to shoot before ADS accuracy is active.
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qupie
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Post by qupie on Dec 27, 2010 15:09:02 GMT -5
But sap does also speed up ads out of Sprint right? It sure looks like it does...
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n1gh7
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Post by n1gh7 on Dec 27, 2010 18:05:24 GMT -5
No.
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Post by KingVaroon on Dec 29, 2010 3:42:10 GMT -5
n1gh7 and Den: Thanks guys, makes more sense now.
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Post by leejon on Dec 29, 2010 14:08:39 GMT -5
While testing this on the 360 i noticed that it seems all weapons (I only tested the commando and AUG) have the 'sniper rifle glitch'. For the first .1 or .2 seconds your fully ADS the bullets dont go where your aiming. SohP seems to take this away for the most part. Anyone else notice this?
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