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Post by rudybojangles on Sept 28, 2011 18:46:46 GMT -5
I fully assume that Den will sweep in and give us some stats on weapons, but this is just a feel-based assessment so far.
M4: It's a monster at very close range. AKS-74U: Similar, but I seem to get more kills with the M4. Plus, the M4 is more accurate for me. M16A3: Does good work at long range, but really is outclassed by semi-auto snipers. AK-74M: Great damage, much more kick than the M16A3 M416: Seems like a good mix of the above two. Perhaps even more accurate than the M16? Mk 11 / SVD: Absolute wonders, probably overpowered at medum range. Try them with no scope or with a low-powered scope to give you more versatility, and the laser sight really makes it viable at close range. SV-98: Why? OHK headshot, but it seems like the semi-auto snipers are 100% more flexible 870 MCS: Does okay, but why use it when you can use a carbine and have a much steadier and less connection dependent stream of bullets? Will be excited to try out the semi-auto shotguns to check for viability. Fortunately, the pump is super-fast if your enemy has slow reactions. PP2000: Great ironsights that glow! Super small mag size is seemingly made up for by excellent CQB performance. UMP-45: Middle of the road and nothing special for me. M9/MP-443: Does well, unfortunately not as powerful as other weapons. G17c: Just doesn't really work out for me, I don't know what your experience is with the weapon.
There are numerous other weapons for me to unlock, and I really want to see some numbers! Until then, we will have "feel" and "performance"
Question: do the semi-auto snipers OHK to head close range?
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Post by rudybojangles on Sept 28, 2011 18:50:34 GMT -5
Equipment: still a bit buggy Paddles have a very very short range. T-UGS: doesn't work. Radio Beacon: does its job, I just wish you didn't have to go and pick it up during the same base. Bipod: doesn't deploy most of the time for me, but does it's job when deployed. Medpack/Ammo pack: Overpowered - it blows up walls!!! Haven't tried the repair tool :/
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Post by saddaminsane on Sept 28, 2011 19:19:21 GMT -5
dice decided to go ahead and set all your controls to their new age control scheme If you want old school aiming, make your aiming toggle in the settings set your key bindings to equipment and what not 870 MCS: the master of flank- don't use it until you're in the metro. Plant a good spot with beacon, and wreak havoc. Try to actually aim down the sights, and pump them until you're sure they're down. EDIT: use flachet rounds- they're not as forgiving at close range, but the range boost is AMAZING- I've recently unlocked frag rounds, which seem to explode when hitting solid objects but don't OHKO people, nor explode :/ Looks like slugs are back too, and they are amazing. Pretty much like the BC2 slugs, so if you miss quick scoping, slap on an acog and have fun!
i think the semi auto's do OHKO to the head, but only at close range. I wouldn't depend on it, double tap just to be sure
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Post by dranozir on Sept 29, 2011 7:47:23 GMT -5
For me UMP 45 is very good at short range. He deal 33% of damage at short range ( i have 66% or 33 % when i see my killer in one to one )
But the PP2000 will be greater when i will give the extended mag ! 20 bullet its too short for kill more 2 ennemy.
The SKS is better at close range than SVD . He can fire more but deal less dammage. SKS 33% in short range , 50% for the SVD
But if you are good in head shoot at close range i think SVD is better because you can make one shoot for killing.
At long range you need tow bullet for kill in the head with a SKS
I think DICE keep the x2 bullet damage for a head shoot .
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Post by saddaminsane on Sept 29, 2011 18:38:22 GMT -5
has anyone else tried the m4101 semi auto shotgun? seems like it fires at about the same as the pump action, but it's alot weaker- the RPM doesn't make up for it's dissapointing damage :/
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Post by didjeridu on Sept 29, 2011 20:22:16 GMT -5
has anyone else tried the m4101 semi auto shotgun? seems like it fires at about the same as the pump action, but it's alot weaker- the RPM doesn't make up for it's dissapointing damage :/ Can't say that I have. But yeah, the 870 pumps/shoots so fast I can't imagine ever needing a semi-auto shotgun now. Not to mention the 870 probably outdamages all the other shotguns. I also want to know what Flechette actually does. From my experience, it seems to lower the spread, which slightly helps ranged shots while in turn making hip fire less effective. Kind of like a less dramatic version of slugs. Maybe I'm just imagining things though. I've been using it and buckshot extensively and I can't see any major differences.
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Post by rubionubio on Sept 30, 2011 0:57:01 GMT -5
Definitely can't wait to see some stats on the guns.
Haven't tried out the Recon kit much because I hate wookies, but I might try the snipers w/o a scope because I didn't know that was an option. I always liked the semi-auto rifles like the M14, so hopefully I'll like these too >.<
Overall I'm definitely pleased with the gun "feel". The recoil feels excellent (have you tried the Heavy Barrel mod on any of the guns? HOLY RECOIL BATMAN) and gives the guns a lot of "weight" that I know they were going for. I also love how lethal the guns are in general. Maybe it's just my familiarity with the gun, but I absolutely LURV the M249. Just like in BC2, that baby is a headshot machine.
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Sept 30, 2011 1:29:36 GMT -5
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Post by Serval on Sept 30, 2011 1:32:34 GMT -5
I don't know about spread/range, but the flechette rounds say they provide better (as opposed to almost non-existant) bullet penetration at the expense of damage.
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Post by volgon on Sept 30, 2011 1:33:31 GMT -5
Recon is actually pretty useful. I'm not much on the sniping part but I like running it with the 870 MCS. What I'll do is spawn into a game with that class, run forward about halfway between spawn and the objectives and drop the Radio Beacon in a nice spot. It's essentially a Tactical Insertion for your whole squad that lasts until that map portion is over (or it gets destroyed, but it's pretty small and hard to spot). Plus, it stays there without needing to be redropped so you can switch classes and still spawn at that Mobile Spawnpoint. The only drawback is if you want to move it, you have to spawn as Recon AND pick it back up. You won't spawn with one if it's already dropped.
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Post by SheWolf on Sept 30, 2011 2:56:22 GMT -5
that, and it's pretty easy to find because of the constant noise it makes. love standing next to it with a shotgun and buckshotting fools in the second they are disoriented after spawning^^
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Post by dranozir on Sept 30, 2011 6:05:15 GMT -5
I hope you will make a board for stat Den ! Thanks for your work !
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Post by danielzy on Sept 30, 2011 6:49:31 GMT -5
Hello Den, just saw your picture and trying to extract some information myself... Thanks.
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Post by didjeridu on Sept 30, 2011 16:01:13 GMT -5
Overall I'm definitely pleased with the gun "feel". The recoil feels excellent (have you tried the Heavy Barrel mod on any of the guns? HOLY RECOIL BATMAN) and gives the guns a lot of "weight" that I know they were going for. I also love how lethal the guns are in general. Maybe it's just my familiarity with the gun, but I absolutely LURV the M249. Just like in BC2, that baby is a headshot machine. I have to second that, hard. One thing I really didn't like about BC2 was the combination of negligible recoil and lower weapon damage. Sure, it's easy to put a lot of bullets on target, but it isn't enjoyable at all. It's even worse in CoD, where people die almost instantly; it's like you don't even have to try to get kills. Maybe it's just been too long since I've had to work with real recoil, but in BF3 there are actually times where the recoil can mess with my aim, and I love that. Plus, the Heavy Barrel is brilliant. There's nothing greater than pure vertical recoil, and the Heavy Barrel + Foregrip combo basically turns most any weapon into my ideal gun. And of course, the weapons look and sound great. Overall, the guns in this game are a pleasure to use. My only complaint on them is that so far, they all seem the same to me. I'm sure there's minute differences, but the M16, AK74, M4, and AKS74 all feel like the same weapon. The RPK and whatever the American starter LMG is called seem really similar too, and I'm sure the SVD and MK11 are clones. I understand if it's for balance, but with the low amount of unlocks I have so far, I feel like I'm using the same gun all the time with different skins. At least the SAW stands out, and I'm really looking forward to the M60. ;D
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Post by rudybojangles on Oct 1, 2011 6:04:53 GMT -5
EDIT: use flachet rounds- they're not as forgiving at close range, but the range boost is AMAZING- I've recently unlocked frag rounds, which seem to explode when hitting solid objects but don't OHKO people, nor explode :/ I tried the buckshot and the Frag rounds and was pretty disappointed. Then I saw this video: I am now resolved to try these Flachette rounds. LOOK AT THE RANGE ON THAT BAD BOY! Skip to half way.
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Post by SheWolf on Oct 1, 2011 7:46:14 GMT -5
i'm rather sure it's not frag rounds but flechettes he's using. they have boosted range. (he unlocks extended mags in the course of the video, wich is the unlock right after flechettes, but way before frag rounds)
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exaltedvanguard
True Bro
Hey look... uh... Over... uh... THERE!
Posts: 10,226
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Post by exaltedvanguard on Oct 1, 2011 9:44:03 GMT -5
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asasa
True Bro
fuck
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Post by asasa on Oct 1, 2011 10:08:13 GMT -5
That would explain all of those 2HKs against healthy players.
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Post by danielzy on Oct 1, 2011 11:16:05 GMT -5
no progress here
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Post by danielzy on Oct 1, 2011 11:24:15 GMT -5
Server files had been leaked, maybe it will be easier to search there ?
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Post by SheWolf on Oct 1, 2011 12:50:09 GMT -5
no i think it's saved clientside. we're just not able yet to translate it properly.
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Post by saddaminsane on Oct 1, 2011 16:18:32 GMT -5
I recently unlocked the magnum and that thing + more damage against moving players is just plain unfair observe..
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Post by didjeridu on Oct 1, 2011 16:57:59 GMT -5
Damn, I need that revolver. I hate to say it, but I think it looks better than the shotgun.
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Post by raxcoswell on Oct 1, 2011 17:18:46 GMT -5
Bipod: doesn't deploy most of the time for me, but does it's job when deployed. no idea how they make this work with keyboard, but on console, you press the trigger down half-way to bring the bipod out, or pull it more slowly than you normally would to ADS related note: the bipod guns seem turd to me. Does not seem like the damage justifies the recoil. when the bipod's out they seem fine rather than overpowered
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Post by skittls on Oct 1, 2011 20:06:37 GMT -5
.44 Magnum killing guys in two shots is not overpowered. A .44 Magnum round carries about 1700 J of kinetic energy, compared to 600-ish for 9mm and 700ish for .45 ACP. If two shots didn't kill, I'd be pissed. Yeah, I know the game isn't supposed to be realistic in that way, but I like it.
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Post by danielzy on Oct 1, 2011 20:15:23 GMT -5
The magnum is underpower... Fire rate of a bullet action sniper rifle :X
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Post by skittls on Oct 1, 2011 22:14:51 GMT -5
This is what a .44 Magnum does to ballistic gel. I wouldn't want to get hit by one of those, much less two. Jump to 2:20 for that particular cartridge.
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Post by rubionubio on Oct 1, 2011 22:18:18 GMT -5
The magnum is underpower... Fire rate of a bullet action sniper rifle :X I'm assuming you mean BOLT-action. But either way, I don't think you're correct in your assessment that it's underpowered. I can tell you that it most certainly is not, because it's basically a pump shotgun that can kill at any range in two shots or less. If you could take the 870 and kill people 150m away with it you would not say it was underpowered right? So I fail to see how it's underpowered in the slightest. Oh, AND you get to carry a primary with it~ In my opinion this is what the MP-412REX should have been. Monster recoil, slow fire rate, but powerful as hell and can 2-shot at any range. I CAN'T WAIT until I unlock the scoped version... it's gonna be sexy times. You can literally put a "sniper rifle" in your secondary and run around with a SMG or Shotgun or whatever in your primary! It's gonna be amazeballs!
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Post by saddaminsane on Oct 1, 2011 22:21:57 GMT -5
It's not overpowered because it's 2 hits, it's overpowered because it can instantly kill moving players even if it's not a head shot. Basically a close range bolt action with the speed of a semi auto sniper I've also noticed that DICE MAY have nerfed it- it takes 3 hits at very long ranges
Also, i've been using the magnum extensively and have not yet unlocked an attachment for it- in fact, i don't believe secondaries get attachments- they are simply built in...unless there's a second version with a scope?
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Post by rubionubio on Oct 1, 2011 22:28:13 GMT -5
Bipod: doesn't deploy most of the time for me, but does it's job when deployed. no idea how they make this work with keyboard, but on console, you press the trigger down half-way to bring the bipod out, or pull it more slowly than you normally would to ADS related note: the bipod guns seem turd to me. Does not seem like the damage justifies the recoil. when the bipod's out they seem fine rather than overpowered I tend to agree Rax. The LMGs are good, but not great unless you have the bipod out. Then they become the destroyer of worlds. There's like no recoil! My only complaint with them is the overall wonky-ness of the bipod mechanic. On the PC you just have to ADS (right click) while in the "right position" and it will pull out the bipod. If you're not in the right context it's just a normal ADS. If you're ADS and move into a "bipod-able location" it doesn't deploy, you have to back off and then ADS again, which is probably good otherwise you'd be zooming in and out all the time. The wonkyness stems from the mechanic not always working when you want it to. If you're talking about prone it always deploys (for me at least) but if you're trying to brace on a wall or stack of sheetrock or whatever it's spotty, and that pisses me off. I also don't like the perspective/angle/whatever when you're bipod'd and not ADS'd. It looks beyond retarded. Try it and see for yourself... It looks SO DUMB. They have to find a better way to do that.
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