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Post by sljusto on Oct 28, 2011 10:29:04 GMT -5
Well, the M16a3 has full auto, while the a4 has burst. Obviously the former is better for closer encounters while the latter excels at med-long range instead.
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Lexapro
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Post by Lexapro on Oct 28, 2011 11:27:59 GMT -5
So as far as ROF, damage, and all other characteristics go, they are identical? If that's the case, I don't see much of a use for the a4. I can burst fire on my own and the added versatility of full auto on a3 makes it the much more attractive option, at least to me.
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Post by moyer on Oct 28, 2011 13:51:46 GMT -5
As far as nerfing the semi auto snipers, the first thing i noticed wasn't the lower damage, but a decreased rate of fire. They're slower now, so double taps take forever and you get killed in between the first two shots.
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Post by volgon on Oct 28, 2011 14:21:38 GMT -5
I haven't unlocked the M16A4 so I don't know how it differs, but the M4 seems to be the same as the M4A1 except it only has single and two round burst firing modes (no full auto).
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Post by moyer on Oct 28, 2011 14:56:25 GMT -5
It just takes so long to unlock new weapons & gadgets (which is a good thing in the long run) that it's a huge bummer when a new unlock isn't as good as I'd hoped. For example, I though SOFLAM was like previous BF versions that called in an airstrike, didn't realize you had to count on a non-tarded teammate to do the shooting. Same with the unarmed MAV. Who is really going to waste their time flying that thing around?
I don't know weather to give up on the recon class altogether, or keep plugging away in hopes that the later unlocked rifles are worth a crap.
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Post by arseson on Oct 28, 2011 15:03:19 GMT -5
I would say move along. The bolts are not as useful as prior bf games and the m39 seems like a re-skinned mk.11. You have to play coop to unlock it though.
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Post by SheWolf on Oct 28, 2011 15:14:00 GMT -5
concerning the MAV:
A friend of mine with a motar and i with a mav completely wrecked the opposite sites shit. it wasn't even funny anymore. so yeah, that little sucker has it's place.
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Post by boomandvibe on Oct 28, 2011 17:19:21 GMT -5
I finally unlocked m16a4 and this weapon is soooo good. I am not a good player and I was getting max of 1000 points per rush round but as soon as I unlocked this, I scored the best of 5000 with 40ish kills.
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Post by moyer on Oct 28, 2011 18:51:06 GMT -5
concerning the MAV: A friend of mine with a motar and i with a mav completely wrecked the opposite sites doo-doo. it wasn't even funny anymore. so yeah, that little sucker has it's place. That's what I'm starting to think about recon in general. There's instances where they will work great, but in general combat they're poor. Another example is working SOFLAM with other squad mates who are running Javelins or Jets. You could easily continue to take out an entire team's armor if you're tactical loitering out in front of their base on conquest. The thing is though, even though you're helping the team, you wouldn't be getting many points for yourself. Working a mortar team like you mentioned sounds like tons of fun (and I'll probably try it now thank you), but the recon guy gets very little points to level up with. This really makes me wonder what other fun squad combos & tricks you can do with different gadgets. I still haven't broke out the C4/jeep combo yet. Used to love that in previous BF games. Think you can stick C4 to the MAV or EOD bot like you could in previous games too? Can you take a flag in conquest with an MAV?
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Post by bryanchurch on Oct 28, 2011 19:17:35 GMT -5
concerning the MAV: A friend of mine with a motar and i with a mav completely wrecked the opposite sites doo-doo. it wasn't even funny anymore. so yeah, that little sucker has it's place. This is one of the main reasons I love the MAV too. A buddy of mine loves to just sit back and mortar so we get along real well. I really don't understand all the recon hate. Though I do agree, the semi autos seem a lot less useful. I do however find myself using the M39 somewhat often on sections of maps that I can engage from a medium distance and serve as a secondary mobile respawn of sorts. I personally prefer the M39 just for the sake of not having to unlock attatchments for 2 different semi autos. As far as bolt actions go, I find them to be very potent on certain sections on some maps. For example, I put them to great use on the 1st section of Operation Metro or my person favorite is sniping people down the side alley of Grand Bazaar. Rushing on smaller maps/sections with a PDW or shotty and throwing down some clutch respawns also helps amass score. Hell, apparently yesterday night I was ranked 107 for PC Recon score hah.
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Post by bryanchurch on Oct 28, 2011 19:20:40 GMT -5
Ah, and if you guys had any recon specific questions I could help answer them to the best of my knowledge. I've got all the recon specific guns and what not since its the only class I play. I also have up to the the lvl 26 weapon unlocks.
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Post by onikage on Oct 28, 2011 23:55:44 GMT -5
I don't know weather to give up on the recon class altogether, or keep plugging away in hopes that the later unlocked rifles are worth a crap. No, they aren't, but the semi-autos are actually pretty amazing. Put a 3.4 or ACOG on the MK11 and it's a machine. I use a 3.4 and a suppressor, and I feel like I've found "my gun". As someone who favored the VSS and SVU with a 4x in BC2, I feel there's still a place for close-in recon. Fun fact: Despite being a 1x scope, the IRNV scope has the same sway as a 7x if you put it on a sniper rifle. Not even kidding. I guess they did it for balance, but it's bizarre and it makes the IRNV completely useless on sniper rifles.
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Post by vokain on Oct 29, 2011 2:21:11 GMT -5
differences in bullet drop between bolt actions? time to rechamber, clip size?
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yhzh
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Post by yhzh on Oct 29, 2011 5:30:16 GMT -5
The only bolt action worth using is the M98B. The bullets seem to get to the target much faster with significantly less bullet drop. A body shot will also do more damage than with the M40 or SV98, which is critical for getting a followup pistol kill.
I find that when you don't need the zoom, the IRNV is grossly OP, basically wallhacks lol.
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Post by moyer on Oct 29, 2011 10:34:23 GMT -5
A body shot will also do more damage than with the M40 or SV98, which is critical for getting a followup pistol kill. Funny you mention that. Every time I try leveling up the SV98 (because there are a couple long narrow alley ways that are fun), I end up getting way more kills with the pistol than the rifle (from having to finish them off after a body shot).
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acidsnow
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Post by acidsnow on Oct 29, 2011 11:46:04 GMT -5
At melee range I shot a guy once in the torso with a non-silenced M60E4 and it did 33 damage = wtf?
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Post by Flubadoo on Oct 29, 2011 11:51:25 GMT -5
I'm really disappointed that DICE chose the slacker's way out and homogenized all of the guns, like Black Ops...
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Post by agentzer0 on Oct 29, 2011 12:35:38 GMT -5
I'm really disappointed that DICE chose the slacker's way out and homogenized all of the guns, like Black Ops... Proof?
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Post by Keralastic on Oct 29, 2011 17:03:36 GMT -5
He's probably referring to the fact that most weapons have similar damage values.
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Lexapro
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Post by Lexapro on Oct 29, 2011 17:13:38 GMT -5
Well the weapon paradigm here seems to be all guns kill in 3-6 shots. You really aren't going to have that much diversity in weapon damage, it's just the nature of the system. Sure you could have some guns do 45 damage or 35 damage, but in the end, all that matters is how many shots it takes to kill.
BF3 creates weapon diversity with other factors, such as ROF, recoil, mag size and general handling of each weapon. I also think damage dropoff rates and bullet drop differences also serve to make each gun feel unique and serve a specific purpose.
As far as I've seen, the guns feel very different from one another and each one has it's own strengths and weaknesses.
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yhzh
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Post by yhzh on Oct 29, 2011 19:38:32 GMT -5
It doesn't change the fact that guns like the Abakan, the ump, and others that shoot relatively slowly are generally outmached. I think they said that they are gonna buff the ump back a little bit though so we'll see.
A note on the M16A3/4 and M4/A1: the variants will level up and count kills as the same weapon. I wasted a lot of time with the M16A4 and M4 , without touching the A3 and A1, because I didn't want to waste time on a gun I was going to use half the time at most.
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Post by saddaminsane on Oct 29, 2011 20:04:10 GMT -5
does anyone know how much the little bird actually affects tanks? I dearly love that helicopter mainly because i can be a pilot gunner and have a repair man with me too
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Post by novanleon on Nov 1, 2011 9:45:10 GMT -5
After spending more time with the Recon class, I have to say the MAV is by far the best and most under-rated gadget for this class. The MAV is essentially a flying motion sensor with the ability for the player to spot enemies while controlling it.
When used as a spotting tool, combined with good voice chat communication, one of these babies essentially turns you into a battlefield commander/coordinator. Having a player up in the air spotting enemies and calling out enemy locations over the voice-com can be game-changing.
When used as a mobile motion sensor, you can get the jump on enemy activity by immediately pulling out the MAV at the beginning of a match and flying it to a concealed location (usually up high where nobody looks) and setting it down. When it's inactive the MAV continues to act as a motion sensor just like the T-UGS, except with the added advantage of being able to move it around and place it in difficult to reach areas. To be honest, after obtaining the MAV, I'm not sure what further use the T-UGS has unless you want to place multiple motion sensors which, you can't do with the MAV.
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Post by raxcoswell on Nov 1, 2011 10:48:44 GMT -5
These little recon gadgets sound pretty sweet. I've been putting 99% of my job-limited time in to engineer so I don't have anything for the other classes yet. But the engineer's EOD - is this thing just rubbish? I can barely fathom a scenario in which it would be useful
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yhzh
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Post by yhzh on Nov 1, 2011 10:56:58 GMT -5
The EOD is epic for rush. On defense it lets you cover and disarm an MCOM while doing something else in the mean time. On attack you can obviously sneak it around and arm MCOMs. It is actually fairly lethal against infantry too. I
For the other game modes, idk what it's really good for.
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sleep
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Post by sleep on Nov 1, 2011 13:17:07 GMT -5
you guys are blowing my mind: - did not know you could land the MAV and have it still provide spotting info, like a T-UGS, that's awesome. - did not know you could place multiple T-UGS. - did not know you could do something else while having your EOD disarm an MCOM?
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yhzh
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Post by yhzh on Nov 1, 2011 14:08:22 GMT -5
You can't do anything else while using the EOD, you have to hide yourself when using it. You set it up close to an MCOM, and then leave it, and if that MCOM becomes armed, or you just want to check up on it, you can take control of your EOD again.
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Post by SheWolf on Nov 1, 2011 17:21:09 GMT -5
or you can burn peoples crotches with it until they die.
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Post by skitrel on Nov 1, 2011 23:31:47 GMT -5
Same with the unarmed MAV. Who is really going to waste their time flying that thing around? A team with an MAV up doing spotting versus a team without will completely and utterly WRECK them. The side that knows exactly where all the enemies are has a massive advantage, the MAV is phenomenally useful and I've seen MAV pilots top lobbies with 0-0 because of all the spot and motion assists. Use that thing and spot spot spot, you are single handedly the cause of your team mates completely dominating the opposition.
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Den
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Post by Den on Nov 2, 2011 2:52:28 GMT -5
Same with the unarmed MAV. Who is really going to waste their time flying that thing around? A team with an MAV up doing spotting versus a team without will completely and utterly WRECK them. What he said. With the assistance of a pal on Teamspeak and his MAV-guided communications, I moved decisively and mostly alone - staying covert with a suppressed RPK-74M - in a game of Rush on a dominantly infantry map. Kill ratio of 56 to 1. Planted four of the MCOMs. More than 14000 points. And he barely got 1000 for his true MVP action.
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