battleaxerx
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Post by battleaxerx on Nov 2, 2011 17:36:17 GMT -5
I like that damage isn't crazily varied. You can just go by caliber!
I am now hoping that Den or whoever else who can does something with accuracy type stuff and bullet velocity and drop. Also would like to know numbers for tons of other stuff... like suppression and cover and vehicle stuff and all that good miscellaneous stuff.
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Post by skitrel on Nov 2, 2011 19:27:55 GMT -5
It's all practical testing, the files haven't been accessed yet as far as I'm aware, though I do know there's a couple of forums that have been looking into it.
There's a few problems unfortunately when it comes to weapon statistics from ingame files, though I'm not certain on the technical details. The recent patch that's nerfed the scar and done other buffs was implemented without having any of us download a thing, server side, that means these damage type things are all on the server stuff as opposed to our machines right?
Explains why mod tools have been ruled out for the time being, everything about BF3 seems none-typical.
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Post by fazzmania on Nov 2, 2011 19:44:58 GMT -5
Several observations: ... 2: Carbines. M4/A-91 are pretty much tied for being the best Carbines, but personally I give the title to the M4 because it's not ugly as sin. The AKS-74u is pretty underwhelming comparatively; I'm seeing a pattern here. Obviously the SCAR is a powerhouse now, but it won't be for long, so I'm ignoring it in the standings. ... If I'm reading this correctly, it looks like the A-91 has a comparatively lower TTK at 40 metres of .375 compared to the M4A1's .450.
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Post by didjeridu on Nov 2, 2011 21:17:02 GMT -5
If I'm reading this correctly, it looks like the A-91 has a comparatively lower TTK at 40 metres of .375 compared to the M4A1's .450. True, however TTK doesn't mean anything there. Neither weapon is going to have perfect accuracy with automatic fire at that range. Even in semi-auto, it all comes down to clicking speed, personal aiming skills, and anything else going on in each individual situation. Fact is, both weapons are so close to identical it doesn't matter. Even so, I'd still give a slight edge to the M4 for the better irons and quicker availability (half of the time anyway )
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Post by raxcoswell on Nov 3, 2011 7:00:31 GMT -5
The A-91 feels like it has very tight hipfire though. Or is that me just getting used to the SCAR's wider spread first? Not used the M4 in a couple of day
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Post by dk0390 on Nov 3, 2011 9:05:08 GMT -5
I've seen people wonder if other factors existed that differentiated the guns, well according to Demize99 bullet drop is scaled off realistic values like caliber & muzzle velocity: twitter.com:80/#!/Demize99/status/89975036571697152 twitter.com:80/#!/Demize99/status/89740389023612928
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Post by moyer on Nov 3, 2011 9:45:25 GMT -5
It's all practical testing, the files haven't been accessed yet as far as I'm aware, though I do know there's a couple of forums that have been looking into it. There's a few problems unfortunately when it comes to weapon statistics from ingame files, though I'm not certain on the technical details. The recent patch that's nerfed the scar and done other buffs was implemented without having any of us download a thing, server side, that means these damage type things are all on the server stuff as opposed to our machines right? Did I miss this? They already did a weapons patch??? I thought they only did server improvements? Are there details anywhere?
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saiyaniam
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Post by saiyaniam on Nov 3, 2011 9:50:24 GMT -5
It's all practical testing, the files haven't been accessed yet as far as I'm aware, though I do know there's a couple of forums that have been looking into it. There's a few problems unfortunately when it comes to weapon statistics from ingame files, though I'm not certain on the technical details. The recent patch that's nerfed the scar and done other buffs was implemented without having any of us download a thing, server side, that means these damage type things are all on the server stuff as opposed to our machines right? Did I miss this? They already did a weapons patch??? I thought they only did server improvements? Are there details anywhere? I played after reading this and the ump still seems like crap. I've not heard it anywhere else either.
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Post by SheWolf on Nov 3, 2011 9:52:40 GMT -5
scar is the same too. so i guess the patch hasn't hit yet. nothing in the official announcements either..
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Post by skitrel on Nov 3, 2011 10:38:01 GMT -5
Chart has been edited. The TTKs were out because the calculation was including the first bullet as part of the ROF when it shouldn't be, first bullet comes out instantly.
This makes some of stronger lower rate of fire weapons much more viable.
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Post by verccety on Nov 3, 2011 11:17:15 GMT -5
Why on Battlefield Wiki said that F2000,M416,AEK971 have damage 25-16.7? And I'm start trusting them cuz when I hit 2 times target at long range, I've got assist in 33 points
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yhzh
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Post by yhzh on Nov 3, 2011 12:05:55 GMT -5
That's probably the case, as it was in BFBC2 for 6 shot to kill guns.
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Post by SheWolf on Nov 3, 2011 13:06:08 GMT -5
i just got a 15 point kill assist after hitting someone with a RPK.. maybe a 0,5 modifyer for limbs or something?
just a guess, someone would have to test.
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Post by dk0390 on Nov 3, 2011 13:49:36 GMT -5
Why on Battlefield Wiki said that F2000,M416,AEK971 have damage 25-16.7? And I'm start trusting them cuz when I hit 2 times target at long range, I've got assist in 33 points Demize99 had said on twitter a little while back that all the guns use the XM8 with mganum from BC2 as a model, so regular ARs likely do damage comparable or the same to the XM8 with magnum ammo.
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Post by undoubledzim on Nov 3, 2011 19:38:52 GMT -5
I can personally confirm the m98b drops less than the other sniper rifles from standing at the same spot with the same scope and firing at the same location
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Post by skitrel on Nov 3, 2011 21:00:22 GMT -5
Chart is being constantly updated and includes more data that wasn't present when I first posted here, it also includes a list of updates to come. Keep an eye on it.
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eLantern
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Post by eLantern on Nov 3, 2011 21:25:14 GMT -5
Chart is being constantly updated and includes more data that wasn't present when I first posted here, it also includes a list of updates to come. Keep an eye on it. Awesome. I saw a YouTube video which had all the damage info on attacking Tanks... I'm pretty sure I found that link here on this site. Also, I still am curious as to whether or not the Suppressed Pistol's Damages are accidently switched with the non-Suppressed ones.
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Post by skitrel on Nov 3, 2011 22:02:36 GMT -5
Chart is being constantly updated and includes more data that wasn't present when I first posted here, it also includes a list of updates to come. Keep an eye on it. Awesome. I saw a YouTube video which had all the damage info on attacking Tanks... I'm pretty sure I found that link here on this site. Also, I still am curious as to whether or not the Suppressed Pistol's Damages are accidently switched with the non-Suppressed ones. Apparently the pistol stats aren't flipped, I was waiting on a response regarding it. Nope, those have been retested, the pistols are showing slightly higher damages at some ranges while suppressed as opposed to not, a little odd.
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Post by verccety on Nov 3, 2011 23:46:33 GMT -5
I've just checked damage m416 at long distance. Made 5 shots at long range and got assist in 84 points. So, this spreadsheet is incorrect
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Post by bel on Nov 4, 2011 0:05:29 GMT -5
Did you test the guns past 40m? How do you know damage dropoff stops there?
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battleaxerx
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Post by battleaxerx on Nov 4, 2011 0:19:41 GMT -5
"Also, you can get headshots even if you're aiming at the crotch."
What does this mean? Like, lol penis headshot? Or is he talking about prone and the bullet passing through to the head? yikes.
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Post by greatmarcucio on Nov 4, 2011 0:57:29 GMT -5
"Also, you can get headshots even if you're aiming at the crotch." What does this mean? Like, lol penis headshot? Or is he talking about prone and the bullet passing through to the head? yikes. I think he's talking about if you're using the EOD bot haha
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Post by verccety on Nov 4, 2011 1:37:35 GMT -5
I've tested all AR in game and they ALL have damage 25-16.7
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Lexapro
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Post by Lexapro on Nov 4, 2011 8:42:33 GMT -5
I'm guessing then that most 5.56 carbines are 25-14.3?
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Post by bmwtx on Nov 4, 2011 14:58:49 GMT -5
Praying someone can get accurate spread numbers soon, since even if the damage values are off from the chart, most weapons undoubtedly have very similar damage values, with the exception of a few that have greater damage drop off etc.
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Post by undoubledzim on Nov 4, 2011 15:05:22 GMT -5
these results match up closely with the numbers ive come up with from testing Kudos
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Post by gaius on Nov 6, 2011 2:42:41 GMT -5
Many thanks to Skitrel for this information! Personally, I'm unworried by the numbers -- recoil, spread, and muzzle velocity will allow us to really sort the wheat from the chaff. But this is a great start. didjeridu: Though I agree with your statement that the Russian weapons tend to get shafted by lower rate of fire, I'm inclined to (respectfully!) disagree slightly with some of your other assessments. 1). With regard to the ARs, the F2000 may have the highest DPS and the least recoil, but it does not have burst fire mode, as opposed to the AEK and the M416. Of these two weapons, the AEK also appears to have competitive recoil - though I haven't yet had the opportunity to compare it to the F2000 (been too busy playing all the classes except recon). 2). With regard to the LMGs, the IAR and the RPK may not appear to be standouts in terms of damage or rate of fire, but, aside from quick reloads, I've found that they seem to handle better in terms of spread and recoil. The feel more controllable, and I feel I can fire them more safely from the hip. Then again, that might be a placebo effect. Also, I'm not entirely convinced that the M240B is wholly superior to the M249. Certainly, the M240B has superior damage and comparable RPM (only 50 RPM less than the M249), but I'm fairly certain the kick on the M240 is significantly greater than the M249, which in effect would allow someone to more rounds on target. Given the M249's rate of fire, this MIGHT translate into more EFFECTIVE DPS than the M240. Here's to hoping that the Russian weapons have some hidden statistic that helps compensate for their poorer on-paper stats in terms of DPS and ROF!
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Post by Flubadoo on Nov 6, 2011 9:49:45 GMT -5
G3 looks like a monster at long ranges.
As for the M240B vs. the M60, while playing on my friend's account, I've noticed that the M60 and PKP SEEM to have less vertical recoil to compensate for lower damage at long range.
Obviously we need den to sort out recoil and all that nonsense, but I would've rather had the M60 had tons of recoil and tons of damage, just so I could feel like rambo a bit more.
The RPK and M27 seem to be extremely lackluster for what they should be doing: suppression and ridiculous amounts of bullets going down a chokepoint. Having to reload every few bullets completely ruins your effect. I'm also really unsure why the SKS is so weak in comparison to the other semi-auto sniper rifles. May as well pick up a G3 instead.
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Post by didjeridu on Nov 6, 2011 13:19:08 GMT -5
My post is just from an optimal standpoint, and isn't even what I go by myself. Everyone can have their own small things about certain guns they like better, like you and burst fire for instance. Personally, I never use burst since you can do it manually on auto with ease. The AEK is certainly good, and is my second favorite AR behind the M16 (until I finally get to try out the G3 that is). I don't care for the looks of the F2000 much, especially with the grip that looks like they just glued it to the end of the gun. The SAW is easier to use, and could wind up being the best LMG for a lot of people. If you can handle the extra recoil though, the 240 gives you more bang for your buck. In CQC however, I agree that the SAW is the best choice. I like the M27/RPK a lot. I always use them on an aggressive Support class, and use a real LMG for defensive. The main theory I have for Russian weapons is that they have more of a vertical bias when it comes to recoil. And when it comes to controlling recoil, vertical is a lot easier. Combine that with a grip, and a simple downpull is all you need to be laser accurate. On the other hand, with more of a vertical bias, a grip isn't really necessary. That frees up some options.
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yhzh
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Post by yhzh on Nov 6, 2011 19:31:01 GMT -5
I'm also really unsure why the SKS is so weak in comparison to the other semi-auto sniper rifles. May as well pick up a G3 instead. The SKS shoots faster by a fair margin than the other semi auto sniper rifles. You would pick it up over the G3 if you needed the accuracy, otherwise the G3 is probably a bit better.
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